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The Angband Ladder: Sendacan, Human Alchemist by <stendrax1@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Sendacan               Age                 17       STR!     40       
 Sex   : Male                   Height              80       INT!     35       
 Race  : Human LostSoul         Weight             149       WIS!     37       
 Class : Alchemist              Social Class        17       DEX!     33       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     34       
                                                                               
 + To Melee Hit          54 Level             41    Max Hit Points      1560   
 + To Melee Damage       51 Experience   1674424    Cur Hit Points      1560   
 + To Ranged Hit         46 Max Exp      1674424    Max SP (Mana)        450   
 + To Ranged Damage       0 Exp to Adv.  1950000    Cur SP (Mana)        450   
   AC                 49+89 Gold         1187181                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  12d7+204  
 Stealth     : Superb       Magic Device: Legendary[15]Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have brown eyes, wavy brown               
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 29 (1450')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 57 (2850')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 29 of Mirkwood.
 You have defeated 8803 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 29 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5..5......7.....            
        Add Int   : ....4...........            
        Add Wis   : ....4....5......            
        Add Dex   : ....4...........            
        Add Con   : 5...4........5..            
        Add Chr   : .........5......            
        Add Stea. : ....4.15........            
        Add Sear. : .2..44.5........            
        Add Infra : .2..............            
        Add Tun.. : ..............*.            
        Add Speed : ..*..........5..            
        Slay Evil : +...............            
        Slay Und. : .............+..            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Troll: +...............            
        Slay Giant: .............+..            
        Slay Drag.: +............+..            
        Poison Brd: +...............            
        Cold Brand: .............+..            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+....+......            
        Sust Dex  : ....+...........            
        Sust Con  : ....+...........            
        Sust Chr  : ....+....+......            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : +...+...........            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ....+.+.+.......            
        Res Cold  : ......+.........            
        Res Pois  : +...............            
        Res Fear  : +...............            
        Res Lite  : ........+.......            
        Res Dark  : +...+...........            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : +...+...........            
        Res Neth  : .........+......            
        Res Nexus : .......+...+....            
        Res Chaos : ..........+.....            
        Res Disen : ......+.........            
        Levitate  : ....+......+....            
        Lite      : +...............            
        See Invis : +..............+            
        Digestion : +...+...........            
        Xtra Shots: .+..............            
        Activate  : .+...++.........            
        Blessed   : .............+..            
        Fly       : ......+.........            
        Orc.ESP   : ......+.........            
        Evil.ESP  : +...............            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 67)
 - Combat                                        08.350 [0.700]
          . Weaponmastery                        09.100 [0.700]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         36.021 [0.900]
          . Magic-Device                         34.750 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.100 [0.200]
          . Runecraft                            10.500 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              40.200 [0.800]
 - Spirituality                                  01.000 [0.800]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            04.700 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Disenchanter worm mass on level 98.
You are fated to meet a Fire hound on level 7.
You are fated to find a Whip on level 1.
You are fated to meet an Insect swarm on level 4.
You may find a Mushroom of Poison on level 27.
You may find a Club on level 1.


  [Character Equipment]

a) a Venomous Dark Sword of Greater Life (3d7) (+28,+29)(100%) (+5)
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength and constitution by 5.  It increases
     your hit points by 100%.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, poison, dark and 
    shards.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It slows your metabolism.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it lying on the ground on level 88 of Halls of Mandos.
f) an Indestructible Ring of Strength (+5)
k) The Amulet of Uturod (+4 to stealth)
    It 
    increases your intelligence, wisdom, dexterity, constitution, stealth
     and searching by 4.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining, fire, dark and shards.  It allows you to levitate.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 93 of Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 88 of Halls of Mandos.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+1 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold and disenchantment.  It allows you to
    fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Elven Cloak of Aman [4,+25] (+5 to stealth)
    It increases your stealth, searching
     and luck by 5.  It provides resistance to nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
p) a Dragon Shield [8,+10]
s) a Golden Crown of Lordliness [0,+11] (+5)
    It increases your wisdom and charisma by 5.  It
    sustains your wisdom and charisma.  It provides resistance to nether.  
    It cannot be harmed by acid.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+2,+1) [1,+8] (+7)
    It increases your strength by 7.  It provides
    resistance to chaos.  
    You made it yourself.
x) a Pair of Metal Shod Boots of Stability [6,+8]
    It provides resistance to nexus.  It allows you
    to levitate.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Mogrie (1d5) (+14,+11) (+5 to speed)
    It increases your constitution and 
    speed by 5.  It does extra damage from frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
|) a Magical Pick of Digging (-1,+2) (+10)
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 10
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Runestone {Self Life 25}
b) a Runestone {Armageddon Knowledge 125}
c) a Runestone {Self Life 250}
d) Jor's Compendium of Strange Behaviour
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Dark elven priest on level 15 of Orc Cave.
e) 22 Scrolls of *Identify*
f) 99 Scrolls of Satisfy Hunger
g) 9 Scrolls of Nothing
h) a Silver Rod of Quickness of Perception (100/100)
    
    It can cast spells faster.  
    You made it yourself.
i) a Silver Rod of Quickness of Detection (100/100)
    It can cast spells faster.  
    You made it yourself.
j) a Mithril Rod of Quickness of Recall (160/160)
    It can cast spells faster.  
    You made it yourself.
k) a Ring of Damage (+12)
l) an Empty Bottle
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Eru Iluvatar
b) The Tome of Sendacan
    It cannot be harmed by acid, cold, lightning or
    fire.  
c) 2 Runes [Self]
d) a Rune [Element]
e) a Rune [Holding]
f) a Rune [Mind]
g) a Mushroom of Unhealth
h) 10 Sprigs of Athelas
i) a Staff of Recovery[2|14] (15 charges)
j) The Ring of Power of Uvatha the Horseman (+4)
    It increases your dexterity and charisma by 4.  It makes you
    invisible.  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to acid, confusion and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 23 of The Old Forest.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Narenyar [9,+6]
    It sustains your 
    wisdom.  It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to fire, cold, dark, sound, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sangahyando of Umbar on level 29 of Maze.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded
    two-handed.  It can be activated for detect orcs every 10 turns if it
    is being worn. It increases your dexterity and searching by 4.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of Maze.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 31 of Maze.
s) The Spear 'Thallath' (1d6) (+30,+22) (+4)
    
    It increases your strength, intelligence, constitution and charisma by 
    4.  It drains life from your foes.  It is a great bane of demons.  It
    provides resistance to fire and chaos.  It allows you to sense the
    presence of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
t) The Ball-and-Chain 'Elarnim' (2d4) (+15,+5) (+6)
    It can be wielded two-handed.  It increases your 
    wisdom by 6.  It produces chaotic effects.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Maze.
u) 95 Essences of Poison
v) 70 Essences of Explosion
w) an Essence of Time
x) 39 Essences of Magic


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
b) 2 Potions of Healing
c) a Potion of Strength
d) a Ring of Strength (+3)
e) Black Dragon Scale Mail (-2 to accuracy) [30,+20]
f) Elven Ring Mail (-2 to accuracy) [12,+13] (+3 to stealth)
g) Elven Metal Scale Mail (-2 to accuracy) [13,+12] (+3 to stealth)
h) a Jewel Encrusted Crown of Lordliness [0,+17] (+3)
    It increases your wisdom and 
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to nether.  It cannot be harmed by acid.  
    You found it in the remains of a Mature blue dragon on level 83 of Halls
    of Mandos.
i) an Iron Helm of Water Breathing [5,+7]
    It allows you to breathe underwater.  It cannot be harmed by
    acid.  
    You found it in the remains of a Mummified orc on level 27 of Mirkwood.
j) The Hatchet of Lumaronwe (1d5) (+18,+15) (+2)
    
    It can be wielded two-handed.  It increases your charisma by 2.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It is a great bane of dragons.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
k) The Broad Sword of Eleme (2d5) (+0,+5) (+3)
    It increases your 
    constitution and charisma by 3.  It does extra damage from electricity
    .  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
m) a Heavy Crossbow of Extra Might (x7) (+13,+10)
n) a Small Metal Boomerang of *Slay Giant* (3d4) (+3,+11) (+2)
o) 20 Essences of Explosion


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven warlock on level 23 of
    Mirkwood.
b) a Runestone {Sphere Knowledge 25}
c) 2 Runes [Gravity]
d) a Potion of Cure Critical Insanity
e) a Potion of Lose Memories
f) 3 Potions of Curing
g) a Staff of Vision[3|25] (8 charges)
h) The Amulet 'Eanya' (+3)
    It increases your constitution, stealth and infravision by 3.
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
i) a Dwarven Lantern of the Magi (+2)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and charisma by 2.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
j) White Dragon Scale Mail (-2 to accuracy) [30,+10]
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Forest troll on level 22 of Mirkwood.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) a Cloak of Immolation [1,+9]
    It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 24 of Mirkwood.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It 
    increases your strength, constitution and ability to tunnel by 3.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, light, dark and chaos.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 19 of Orc Cave.
s) The Small Wooden Boomerang 'Fauri' (1d4) (+2,+7) {cursed}
    It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It fights against evil with
    holy fury.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
t) 7 Essences of Time
u) 2 Essences of Magic
v) an Essence of Extra Life
w) 93 Essences of Darkness
x) 17 Essences of Force


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Manwe Sulimo
b) 20 Mushrooms of Cure Serious Wounds {100% off}
c) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) a Staff of Remove Curses[1|19] (10 charges)
e) a Fireproof Staff of Recovery[1|17] (20 charges)
f) The Ring of Farimras
    It sustains your dexterity and charisma.  It provides
    resistance to acid, electricity, poison and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 37 of
    Maze.
g) The Amulet of Tanwend (+2 to searching)
    It increases your strength and searching by 2.  It sustains your 
    strength.  It provides resistance to blindness, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) a Feanorian Lamp of Fading (with 0 turns of light)
    It provides light (radius 3) when fueled.  It cannot be harmed
    by fire.  
    You found it lying on the ground on level 37 of Maze.
i) Blue Dragon Scale Mail (-2 to accuracy) [30,+17]
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master lich on level 57 of Dol Guldur.
m) a Set of Gauntlets of Slaying (+2,+2) [2,+5]
n) The Pair of Hard Leather Boots of Egilinte [3,+10]
    
    It makes you completely fearless.  It provides resistance to 
    electricity, dark, confusion, sound and chaos.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Small kobold Captain on level 11 of
    Mirkwood.
o) a Pair of Metal Shod Boots of Jumping [6,+9]
    It can be activated for phasing every 10+d10 turns if it is
    being worn. It grants you the power of blink if it is being worn.  
    It was given to you as a reward.
p) The Broad Axe of Allerion (2d6) (+11,-2) (+4)
    It can be wielded two-handed.  It 
    increases your constitution by 4.  It produces chaotic effects.  It is
    a great bane of dragons.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Main Gauche 'Aranatar' (1d5) (+13,+17) (+2 attacks)
    It increases your strength, wisdom, 
    dexterity, constitution, charisma and attack speed by 2.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song
    every 3 turns if it is being worn. It increases your luck by 3.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) a Blade of Chaos of Aman (6d5) (+4,+7) [+4] (+6)
    It increases your wisdom by 6.  It
    produces chaotic effects.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your strength.  It makes you completely fearless.  
    It provides resistance to chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You made it yourself.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3
    .  It poisons your foes.  It is very sharp and can cut your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 36 of Maze.
u) a Quarterstaff of the Thunderlords (1d9) (+7,+9) (+1 to searching)
    
    It can be wielded two-handed.  It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your searching
     by 1.  It does extra damage from electricity.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to nexus and disenchantment.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  
    You found it lying on the ground on level 22 of Orc Cave.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases 
    your strength and constitution by 2.  It provides resistance to 
    electricity, fire and cold.  It speeds your regenerative powers.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 57 of Dol
    Guldur.
w) a Hill troll corpse
x) a Mature white dragon corpse


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for Destruction.  
    You found it lying on the ground on level 17 of The Old Forest.
b) Kenault's Cantrip Generator
    It can
    be activated for cure light wounds every 10 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
c) The Gem of Wisdom
    It
    can be activated for cure fear.  
    You found it in the remains of a Death quasit on level 57 of Dol Guldur.
d) Lloth's Ceremonial Dagger
    
    It can be activated for cure serious wounds every 3+d3 turns.  
    You found it lying on the ground on level 86 of Halls of Mandos.
e) The Wand Construction Kit
    It can
    be activated for cure light wounds every 10 turns.  
    You found it lying on the ground on level 58 of Halls of Mandos.
f) Bigby's Big Book of Brutality
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
g) The Amulet of Tirievor (+1)
    It 
    increases your wisdom and dexterity by 1.  It sustains your 
    intelligence.  It provides resistance to electricity, cold, light, 
    dark, blindness and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature dragon turtle on level 83 of Halls
    of Mandos.
h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10
    .  It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 57 of Dol Guldur.
i) a Shattered Shocking Blade of Chaos (0d0) (+5,+8)
    
    It produces chaotic effects.  It is a great bane of demons.  It
    provides resistance to chaos.  It allows you to sense the presence of 
    demons.  
    You made it yourself.
j) a War Hammer of Nothingness (3d3) (-103,-20) {cursed}
    It can be wielded two-handed.  It can't attack.  
    It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Young green dragon on level 28 of
    Mirkwood.
k) Smeagol's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 6 of Barrow-Downs.
l) Brodda, the Easterling's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 14 of The
    Old Forest.
m) Golfimbul, the Hill Orc Chief's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
n) Ulwarth, Son of Ulfang's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 25 of
    Mirkwood.
o) a Parchment - Monstrous Compendium 8
p) a Parchment - Monstrous Compendium 11
q) a Mage Staff of Spell (1d4) (+11,+9)
    It can be wielded two-handed.  It can be activated for 
    runespell(Acid, Self, 16) every 80 turns and runespell(Mind, Power
    Surge, 50) every 250 turns if it is being worn. It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.



Posted on 12.3.2004 19:10
Last updated on 30.3.2004 06:12

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7584. on the Ladder (of 18291)
1405. on the ToME Ladder (of 3123)

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On 12.3.2004 19:10 stendrax1@yahoo.com wrote:
A fountain of Augmentation found on level 85 is the best thing ever. After 8 potions (2 used so my alchemist would know how to make them).

On 19.3.2004 06:56 stendrax1@yahoo.com wrote:
Sendacan, my Lost Soul alchemist, after escaping from the Halls and gaining some levels.

On 30.3.2004 06:12 stendrax1@yahoo.com wrote:
6 levels later. Whew.

On 2.4.2004 10:14 ericwykoff@yahoo.com wrote:
Congrats on the alchemist. I have yet to get one above level thirty on the later versions of Tome. Keep us informed how it works out with the skill points for artie creation.

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