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The Angband Ladder: Phrann, High-Elf Mage by <dalbeider@yahoo.es>

  [ToME 2.2.5 Character Dump]

 Name  : Phrann                 Age                119       STR:     14       
 Sex   : Male                   Height              95       INT:     20       
 Race  : High-Elf               Weight             155       WIS:     13       
 Class : Mage                   Social Class        77       DEX:     24       
 Body  : Player                                              CON:     16       
 God   : Manwe Sulimo                                        Chr:     16     17
                                                                               
 + To Melee Hit          17 Level             25    Max Hit Points       164   
 + To Melee Damage       17 Experience     31154    Cur Hit Points        -9   
 + To Ranged Hit         12 Max Exp        31154    Max SP (Mana)        151   
 + To Ranged Damage       5 Exp to Adv.    40250    Cur SP (Mana)        143   
   AC                 17+73 Gold           82419    Piety              -1129   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d6+68    
 Stealth     : Poor         Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Telerin Mage.  You              
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 16 (800')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body was a Player.
 You have defeated 1894 enemies.
 You saved 15 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Novice paladin on level 16 of Mirkwood.
You are terrified.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to nexus attacks.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.

Skills (points left: 0)
 - Combat                                        04.625 [0.250]
          . Weaponmastery                        14.200 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         20.530 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          12.000 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 15.400 [0.900]
                   . Fire                        15.000 [1.000]
                   . Water                       06.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           01.000 [1.000]
          . Divination                           13.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               16.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Large Leather Shield on level 17.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {cursed}
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Small Wooden Boomerang of Westernesse (1d4) (+7,+5) (+1) {cursed}
    It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It is cursed.  It can resist being shattered by
    morgul beings.  
    It was given to you as a reward.
e) a Ring of Protection [+13] {cursed}
    It is cursed.  
    You bought it from the Magic shop.
f) a Ring of Invisibility
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) a Dwarven Lantern
n) Elven Hard Leather Armour of Resist Fire (-1 to accuracy) [6,+14] (+3 to
stealt
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 8 of Barrow-Downs.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) a Small Leather Shield [2,+3]
    
s) a Metal Cap [3,+6]
u) The Set of Gauntlets 'Paurnen' [Identify] [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It has a spell stored
    inside.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots [3,+6]
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+11,+10) (+7)
    It increases your ability to tunnel by 
    7.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Spellbook of Healing
    
c) a Spellbook of Vapor
    
d) 8 Potions of Speed
e) 14 Potions of Cure Critical Wounds
    
f) 4 Scrolls of Word of Recall
    
g) 53 Scrolls of Identify {25% off}
    
h) a Copper Rod of Trap Location (20/20)
i) The Everburning Torch 'Anamlad' (+1 to infravision)
j) The Soft Leather Armour of Harimras [4,+7]
k) a Dagger (1d4) (+4,+1)
l) a Short Sword (1d7) (+0,+0)
m) a Long Bow (x3) (+0,+0)
n) 6 Empty Bottles
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Manwe Sulimo {100% off}
    
b) a Book of Teleportation
c) a Spellbook of Identify
    
d) a Potion of Healing
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Scimitar of Mabaren (2d5) (+10,+10) (+5)
    It increases your 
    dexterity and constitution by 5.  It does extra damage from acid and 
    frost.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
h) a Spectral Lead-Filled Mace (3d4) (+4,+4)
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Lothlorien ]

a) The Wand of Digging of Thrain (18 charges)
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 13.3.2004 00:55
Last updated on 13.3.2004 19:40

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12256. on the Ladder (of 16117)
2479. on the ToME Ladder (of 3077)
6. for this player (out of 6)

Comments

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On 13.3.2004 00:55 dalbeider@yahoo.es wrote:
Trying to create something like a high-elf warrior-mage, dumping points into weaponmastery and later (once FF gives me a small boost in the increase step) in combat, while boosting magic (mainly mana, fire, nature and divination) at the same time. For conveyance and air I'll use Manwe, if he ever decides to give me a quest . Anyway, just cleared the orc caves (skipping some levels, boring orcs...). Only biggie to be noted so far was Colannon as a princess reward in DLvl 8.

On 13.3.2004 19:40 dalbeider@yahoo.es wrote:
Meh...you try not to kill a bunch of paladins and they thank you cursing you to death...:/

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