The Angband Ladder: Thumper, Ent Loremaster by <Elliott946@aol.com>

  [ToME 2.2.5 Character Dump]

 Name  : Thumper                Age                262       STR!     39       
 Sex   : Neuter                 Height              94       INT:     27       
 Race  : Ent                    Weight             123       WIS:     30       
 Class : Loremaster             Social Class         1       DEX:     22       
 Body  : Great Wyrm of Chaos                                 CON:     40       
 God   : Tulkas                                              CHR:     27       
                                                                               
 + To Melee Hit          33 Level             47    Max Hit Points      2497   
 + To Melee Damage       37 Experience   7623181    Cur Hit Points      -166   
 + To Ranged Hit         33 Max Exp      7623181    Max SP (Mana)         17   
 + To Ranged Damage       0 Exp to Adv.  8750000    Cur SP (Mana)         -1   
   AC                182+137Gold          437110    Piety               2267   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  26-3120   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are of the third generation of the Ents.  You have               
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 40 (2000')

 Your body was a Great Wyrm of Chaos.
 You have defeated 8565 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 50 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Quelle of the 2890th year of the third age.
 Your adventure lasted 24 days.

     Your Attributes:
You are dead, killed by a Skull druj on level 52 of Mordor.
Your color constantly changes.
You cannot speak.
You have strong breath.
You cannot open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently evil.
You are resistant to disease.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can breathe chaos.
You can breathe disenchantment.
You can terrify.
You can blind.
You can use confusion.
You can magically summon a dragon.
You can magically summon greater dragons.
You can fly.
You are immortal.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 10)
 - Combat                                        21.300 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.700]
 - Magic                                         02.298 [0.600]
          . Magic-Device                         19.000 [1.000]
 - Spirituality                                  05.340 [0.700]
          . Prayer                               21.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  18.820 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  22.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            02.500 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Tree walking


  [Fates]

You are fated to find an Essence of Darkness on level 20.
You are fated to find The Dagger 'Narthanc' on level 13.


  [Character Equipment]

e) The Ring of Power of Ren the Unclean (+3 attacks) {cursed}
        It increases your attack speed by 3.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to sound, chaos and 
    disenchantment.  It drains experience.  It is heavily cursed.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 72 of Erebor.
f) an Indestructible Ring of Speed (+10)
g) a Ring of Speed (+10) {cursed}
h) a Ring of Extra Attacks (+2 attacks) {cursed}
    
    It increases your attack speed by 2.  It is cursed.  
    You bought it from the Rare Jewelry Shop.
i) a Ring of Poison Resistance {cursed}
j) an Indestructible Ring of Slaying (+9,+9) {cursed}
    It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet of Gundin {cursed}
    It sustains your strength, wisdom
     and dexterity.  It provides resistance to fire, cold, nether and 
    chaos.  It slows your metabolism.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 18 of A lost temple.
m) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It provides resistance to shards.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Fur Cloak 'Nastir' [3,+8]
    It sustains your wisdom.  It provides
    immunity to acid.  It provides resistance to poison, dark, sound, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
s) a Jewel Encrusted Crown of Seeing [0,+8] (+3 to searching)
    It increases your 
    searching by 3.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It cannot be
    harmed by acid.  
    You bought it from the Black Market.
z) a Death mold (817 hp)
{) (nothing)


  [Character Inventory]

a) a Fireproof Spellbook of Divine Aim
    It cannot be harmed by fire.  
    You bought it from the Temple.
b) Benetar's Mana Battery
    It can be activated for summon monster.  
    
    You found it lying on the ground on level 45 of Mordor.
c) Benetar's Portable Plague
d) The Box of Many Wonders
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 29 of Mirkwood.
e) The Bottomless Bottle
f) a Parchment titled ``Secrets of the Gnomish Wizards''
g) A parchment titled ''Famous Last Words''
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black orc on level 19 of A lost temple.
h) Agannazar's Antique Acorn
i) Cathal's Corrupting Cymbal
    
    It can be activated for light absorption.  
    You found it in the remains of a Dark elven mage on level 22 of The Old
    Forest.
j) A parchment titled ''Finer Points of Munchkinism''
k) 6 Potions of Speed
    
l) 9 Potions of Healing
    
m) a Potion of Life
n) 5 Potions of Resistance
o) 2 Potions of New Life
p) 12 Scrolls of Teleportation
    
q) a Silver Rod of the Istari of Recall (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 40 of Mordor.
r) a Silver Rod of the Istari of Nothing (200/200)
s) a Silver Rod of Cheapness of Disarming (100/100)
    It can cast
    spells for a lesser mana cost.  
    You found it in the remains of an Emperor wight on level 70 of Erebor.
t) a Golden Rod of Trap Location (125/125)
    
u) a Mithril Rod of Disarming (160/160)
v) The Wand of Digging of Thrain (293 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
w) The Pair of Metal Shod Boots of Thror [6,+20] (+3)


  [Home Inventory - Bree ]

a) a War Tome of Tulkas
b) 5 Sprigs of Athelas
c) 59 Scrolls of Satisfy Hunger
    
d) a Silver Rod of Nothing (100/100)
e) an Adamantite Rod of Nothing (200/200)
    
f) The Ring of Power of Uvatha the Horseman (+4)
    It increases your charisma by 4.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to fire and nether
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) a Ring of See Invisible
h) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
i) The Amulet 'Falvath' (+5)
    
    It increases your wisdom and dexterity by 5.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 72 of Erebor.
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the wilderness or
    in a town.
l) The Ribbed Plate Armour of Thori (-21,-65) [28,+12](40%)
    It increases your hit points by 40%.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
m) Elven Leather Scale Mail (-1 to accuracy) [11,+6] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 19 of
    A lost temple.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) a 3-headed hydra corpse
p) a Player corpse
q) Mughash, the Kobold Lord's corpse
r) Tom the Stone Troll's corpse


  [Home Inventory - Gondolin ]

a) a Skull druj (1400 hp)
b) a Potion of Cure Insanity
c) a Potion of *Healing*
    
d) a Potion of Life
    
e) a Mithril Rod of Nothing (160/160)
f) a Rod Tip of Detection (80 Mana to cast)
g) The Ring of Edrador (+14) (+4)
    It increases your strength, 
    intelligence and wisdom by 4.  It sustains your strength.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
h) an Indestructible Ring of Speed (+8)
i) a Ring of Speed (+8)
j) a Ring of Speed (+7)
k) a Ring of Sound Resistance
l) a Ring of Extra Attacks (+2 attacks)
    It increases 
    your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
m) a Ring of Critical Hits (+8% of critical hits)
n) an Indestructible Amulet of Reflection
o) an Amulet of Telepathy
p) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
q) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fasolt the Giant on level 50 of Submerged
    Ruins.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Iron Helm of Ciryon [5,+13]
    It sustains your strength and charisma.  It provides resistance 
    to light, dark and chaos.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) a Pair of Soft Leather Boots of Speed [2,+6] (+6) {100% off}
    It increases your speed by 6.  
    You stole it from the Black Market.
v) a Pick of Digging (+5,+8) (+4)
w) Ulik the Troll's corpse
x) Baphomet the Minotaur Lord's corpse


  [Home Inventory - Minas Anor ]

a) a War Tome of Tulkas
b) a Potion of Cure Critical Insanity
c) 3 Potions of Cure Insanity
d) a Potion of Restore Mana
e) 4 Potions of Resistance
    It cannot be harmed by acid, cold,
    lightning or fire.  
f) 2 Scrolls of Genocide
g) The Ring 'Aeglarin' (+20)
    It provides immunity to paralysis.  It provides
    resistance to acid, cold, light and dark.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Ring of Damage (+21)
    
    You bought it from the Black Market.
i) a Ring of Nether Resistance
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh
    magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
l) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Fur Cloak of Ranya [3,+5]
    It provides resistance to fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Set of Leather Gloves of Cirimar [1,+0]
    It sustains your wisdom, constitution
     and charisma.  It provides immunity to paralysis.  It provides
    resistance to cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Lothlorien ]

a) Jor's Compendium of Strange Behaviour
    It can be activated for remove fear and cure
    poison every 5 turns.  
    You found it in the remains of a Dark elven sorcerer on level 40 of The
    Helcaraxe.
b) 2 Sprigs of Athelas
    
c) 44 Scrolls of Magic Mapping
    
d) 8 Scrolls of Satisfy Hunger
    
e) a Silver Rod of Nothing (100/100)
f) a Mithril Rod of Nothing (160/160)
g) The Ring of Finya (+2 to searching)
    It increases your constitution, charisma and searching by 2.
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
h) The Ring of Ossil [+10]
    It provides resistance to cold, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient bronze dragon on level 60
    of Erebor.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 66 of Erebor.
j) a Ring of Nether Resistance
k) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
l) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+2 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Bar Chain Mail of Egyth (-2 to accuracy) [18,+8]
    It sustains your wisdom.  It provides
    immunity to fire and cold.  It makes you completely fearless.  It
    provides resistance to life draining, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 40 of The Land Of Rhun.
n) Elven Rhino Hide Armour (-1 to accuracy) [8,+12] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and shards.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Small Metal Shield of Galionden [3,+4]
    It sustains your intelligence.  It
    provides immunity to electricity.  It provides resistance to life
    draining, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Metal Shield of Reflection [5,+13]
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of
    Erebor.
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence
     by 2.  It does extra damage from fire and frost.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 26 of Mirkwood.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 65 of Erebor.
u) a Light Crossbow of the Haradrim (x4) (+17,+22)
v) 27 Arrows of Venom (1d4) (+6,+12)
w) a Marilith corpse
x) a Great Wyrm of Perplexity corpse


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet
    It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to electricity and poison.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 66 of Erebor.
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, light and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, poison and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2
    turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded
    two-handed.  It can be activated for berserker and +10 to speed (50)
    every 100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and constitution by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    provides resistance to acid.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 26.3.2004 20:17
Last updated on 29.3.2004 20:57

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On 26.3.2004 20:17 Elliott946@aol.com wrote:
Another try at a barehand possessor. Have run into remarkably few uniques so far, plus have only gotten one Tulkas quest, so I've had to put way more skill points into Prayer than I expected. Maybe I'll play with a grape jelly for a while and get another shot.

Used a cyclops, then a dark elven sorcerer (the spells and speed were awesome), then got Shelob's body and head to Erebor to hunt for Glarung and the big Wyrms. Finally got a GWoL and somehow got forced out of it and it dissolved. Got back into Shelob, killed Glarung who thoughtlessly failed to leave a corpse. Amazing battle that raged over most of the map. Didn't get a single decent corpse out of it, though. Kept scumming until running into a Master Q which flung opponents at Thumper until a GWoC corpse survived.

Off to get Trone now, then Mordor. Still not sure how I'm going to handle power spell casters like druj and the like as the GWoC's breath really isn't that impressive. Hmm.

On 29.3.2004 20:57 Elliott946@aol.com wrote:
Wow, I'm not even sure how he died. One minute he was cheerfully bashing skull druj and still at around 1,800 hp (dragon possessors rock), and the next minute he was at 1 hp and a druj was finishing him off with a water ball.

Could it have been a mana thing? I was careful not to get too low, but breath was my main weapon against the druj. He was probably at 5 or 6, then suddenly he was at -1. Maybe a couple druj in a row drained mana, he had cursed equipment so he couldn't get forced out of his body, and maybe some other side effect I'm not aware of happened.

Very sad. Thumper was unstoppable one on one and his hp/resist combo (plus reflection, immunity, etc) was good enough that he could usually just take whatever everyone else was dishing out while he pummelled his opponents to death one at a time. Deep Angband would definitely have been doable, but the Nether Realms would have been tough. A lot of run and hide, I guess, as I have no idea how Thumper would have been able to kill multiple 150th level Dreadlords.

The Tulkas/barehand combo works VERY nicely. Against Maeglin, loaded up with rings of extra attacks and damage and with the enhanced Divine Aim on, he was doing around 4k damage per round. Maeglin fell in 2 rounds and lesser Balrogs generally went in 1.

I knew druj (or some sort of power spellcaster) were going to be his downfall. Dragon breath is sufficiently destructive to be an adequate ranged attack and area attack, but with just 17 mana, he couldn't afford to throw around the GWoC's breath attacks freely. Sure, they were often free, but 3 mana a shot adds up fast. Even at speed +52 he just couldn't close on enemy spell casters fast enough to avoid major summoning.

In this case, it was a princess quest for skull druj. Charging into a room with 11 skull druj is suicide, so melee was out of the question. With breath, he could take on 3 at a time, but his limited mana was tough. Had to rest and recover after the first three, and against the second 3, killing one and seriously damaging the other 2 got him down to 6 or so mana (which was when he died).

Well, he was fun to play, but Archers and Thaumaturges remain my favorite.

On 29.3.2004 21:05 Elliott946@aol.com wrote:
One final note: In addition to thoughtfully dying fast, Maeglin was also incredibly generous - 5 artifacts! I stuck them in Mathom for posterity. As an added plus, all were 'real' artifacts, not a randart in the lot. Of course, not one of them was useful either, but its the thought that counts.

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