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The Angband Ladder: Reriloth, Hobbit Rogue by <thomasalh@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Reriloth               Age                 27       STR:     23       
 Sex   : Male                   Height              27       INT:     26       
 Race  : Hobbit                 Weight              60       WIS:     14       
 Class : Rogue                  Social Class        14       DEX:     36       
 Body  : Player                                              CON:     30       
 God   : Melkor Bauglir                                      CHR:     22       
                                                                               
 + To Melee Hit          35 Level             33    Max Hit Points       446   
 + To Melee Damage       44 Experience    340976    Cur Hit Points       446   
 + To Ranged Hit         31 Max Exp       340976    Max SP (Mana)         61   
 + To Ranged Damage      19 Exp to Adv.   371250    Cur SP (Mana)         61   
   AC                 27+75 Gold          137305    Piety              17676   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  14d4+308  
 Stealth     : Legendary[25]Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          well liked child.  You have green eyes, curly black hair,            
          and a very fair complexion.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 16 (800')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4803 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Enderi of the 2890th year of the third age.
 You have been adventuring for 12 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........32.....            
        Add Int   : ...2............            
        Add Dex   : 2........3......            
        Add Con   : .........32.....            
        Add Stea. : ......2.........            
        Add Tun.. : ..............1.            
        Add Speed : 2.*..1..........            
        Add Blows : 2...............            
        Poison Brd: +...............            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ........+.......            
        Sust Wis  : ...+............            
        Sust Dex  : .........+.....+            
        Sust Con  : .........+......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : .....+..........            
        Res Acid  : ......++.+......            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : +.....+..+......            
        Res Pois  : ........+.......            
        Res Fear  : .......+.+......            
        Res Lite  : ................            
        Res Dark  : ........++......            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ........+.......            
        Res Shard : ...+....+.......            
        Res Neth  : ................            
        Res Nexus : ...+.....+......            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Levitate  : ...+............            
        Lite      : .....+..........            
        See Invis : +....+.+........            
        Digestion : +........+......            
        Regen     : +...............            
        Activate  : +....+.....+....            
        Orc.ESP   : ......+.........            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        34.264 [0.700]
          - Weaponmastery                        34.600 [0.700]
                   - Sword-mastery               11.950 [0.300]
                            . Critical-hits      06.000 [0.500]
          - Archery                              03.700 [0.500]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    15.900 [2.000]
          . Stealth                              28.000 [1.500]
          . Disarming                            07.000 [2.000]
          . Backstab                             09.000 [1.000]
          . Stealing                             19.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         02.995 [0.700]
          . Magic-Device                         18.050 [1.550]
          . Conveyance                           00.000 [0.500]
          . Divination                           01.500 [0.500]
          . Temporal                             00.000 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  01.350 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            02.500 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Trapping

 One of your companion(s) has been killed.

  [Fates]

You are fated to find a Potion of Clumsiness on level 6.
You may find Hard Leather Armour on level 8.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+4,+7) (+2)
        It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Long Bow of Power (x3) (+11,+19)
    
    It was given to you as a reward.
e) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.  
    You stole it from the Speed Ring Market.
f) The Ring of Galdan (+15) (+2)
    It increases your intelligence
     by 2.  It sustains your wisdom.  It provides resistance to shards and 
    nexus.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoulking on level 32 of Mirkwood.
k) an Amulet of Telepathy
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
n) Elven Metal Scale Mail (-2 to accuracy) [13,+5] (+2 to stealth)
    It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Denduin [3,+6]
    It sustains your intelligence and 
    charisma.  It provides resistance to poison, dark, sound, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 25 of Maze.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Jumping [3,+6]
    It can be activated for phasing every
    10+d10 turns if it is being worn. It grants you the power of blink if
    it is being worn.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 18 Arrows of Flame (1d4) (+6,+6)
|) a Shovel (+4,+4) (+1)


  [Character Inventory]

a) 4 Potions of Healing
b) 6 Potions of Restore Life Levels
c) 6 Potions of Curing
d) 4 Scrolls of Teleportation
e) 22 Scrolls of Identify {@r1}
f) 2 Scrolls of *Identify*
g) 3 Scrolls of Satisfy Hunger
h) a Wooden Rod of Trap Location (10/10) {@z1}
i) a Copper Rod of Illumination (20/20) {@z0}
j) a Silver Rod of Recall (100/100)
k) The Wand of Digging of Thrain (10 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Ring of Extra Attacks (+1 attack)
m) an Indestructible Ring of Invisibility
    It makes you invisible.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
n) a Ring of Flying
o) an Amulet of Anti-Teleportation {100% off}
    It prevents teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
p) a Feanorian Lamp
q) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+2 to infravision)
{}
    It increases your constitution and 
    infravision by 2.  It provides resistance to dark.  
    You stole it from the Footwear Shop.
r) 18 Flight Arrows of Slay Animal (1d3) (+6,+6)
s) 21 Arrows of Wounding (1d4) (+7,+12)
t) 7 Arrows of Wounding (1d4) (+7,+11)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Wooden Rod of Nothing (10/10)
b) an Iron Rod of Frost Bolts (50/50)
c) an Iron Rod of Lightning Bolts (50/50)
d) a Rod Tip of Disarming (50 Mana to cast)
e) a Ring of Levitation
f) a Ring of Sustain Wisdom
g) a Ring of Sustain Charisma
h) an Amulet of Teleportation
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) a Venomous Dagger (1d4) (+3,+5)
k) a Main Gauche of *Slay Dragon* (1d5) (+15,+10) (+1)
    It increases your 
    constitution by 1.  It is a great bane of dragons.  It makes you
    completely fearless.  It provides resistance to acid and fire.  It
    allows you to sense the presence of dragons.  
    You found it in the remains of an Algroth in the town of Bree .
l) an Acidic Short Sword (1d7) (+9,+7)
m) a Broad Sword of Westernesse (2d5) (+9,+10) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) a Long Sword of Aman (2d5) (+9,+14) [+4] (+2)
p) a Chaotic Claymore (2d8) (+11,+7)
q) 25 Sheaf Arrows of Slay Undead (1d5) (+6,+5)


  [Home Inventory - Lothlorien ]

a) 98 Potions of Water Curing {quest}
b) a Moonstone Rod of Nothing (75/75)
c) a Moonstone Rod of Nothing (75/75)
d) a Silver Rod of Charging of Nothing (100/100)
e) a Rod Tip of Light (15 Mana to cast)
f) a Wand of Teleport Away[1|22] of Plenty (11 charges)
    
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
g) a Ring of Accuracy (+13) {100% off}
    
    You stole it from the Black Market.
h) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Speed Ring Market.
i) an Indestructible Ring of Speed (+10) {100% off}
    It increases your speed by 10.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring 'Gungrim' (+3) {100% off}
    It increases your wisdom, 
    dexterity, stealth and speed by 3.  It sustains your dexterity.  It
    provides resistance to acid, poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) a Ring of Flying
l) White Dragon Scale Mail of Defense (-2 to accuracy) [30,+29]
    It can be activated for 
    breathe frost (110) every 90+d90 turns if it is being worn. It
    sustains your dexterity.  It provides resistance to cold.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Rapier of Westernesse (1d6) (+7,+10) (+1)
    It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Forest troll Priest on level 30 of Maze.
r) The Rapier of Dranglon (1d6) (+4,+12) (+2)
    
    It increases your intelligence and wisdom by 2.  It does extra damage 
    from frost.  It drains life from your foes.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Spectral Broad Sword (2d5) (+9,+6)
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    You found it in the remains of a Crystal drake on level 29 of Mirkwood.
t) a Venomous Scimitar of the Thunderlords (2d5) (+6,+8) (+2 to searching)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 2.  It does extra damage 
    from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to poison, nexus and chaos.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  
    You found it lying on the ground on level 28 of Mirkwood.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be
    wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 33 of Maze.
v) a Spectral Battle Axe (Defender) (2d8) (+6,+7) [+6] (+1 to stealth)
    
    It can be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your stealth by 1
    .  It strikes at undead with holy wrath.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold and sound.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It drains life.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Mirror of Alternate Dimensions
    It can be activated for create hunger.
    
    You found it in the remains of a Novice mage on level 36 of Maze.
b) The Toenail of Vecna
    It
    can be activated for cure fear.  
    You found it lying on the ground on level 12 of Orc Cave.
c) a Scroll of Rumour
d) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 25 of Maze.
e) a Wooden Boomerang of Nothingness (1d8) (-61,-14) {cursed}
    
    It can't attack.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Black orc on level 33 of Maze.



Posted on 8.4.2004 02:57
Last updated on 9.4.2004 18:55

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8173. on the Ladder (of 15621)
1760. on the ToME Ladder (of 3069)

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Rogue meets Speed Market

Comments

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On 8.4.2004 02:57 thomasalh@yahoo.com wrote:
being curious.. easy char, just waiting for the RNG to strike back. =)

On 9.4.2004 01:46 thomasalh@yahoo.com wrote:
two days later..

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