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The Angband Ladder: Tharewyth, Dunadan Mindcrafter by <spitfyr@gmx.net>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Tharewyth              Age                 83       STR:  18/78       
 Sex   : Male                   Height              81       INT:  18/10       
 Race  : Dunadan                Weight             217       WIS: 18/161       
 Class : Mindcrafter            Social Class        24       DEX:  18/20       
 Body  : Player                                              CON:  18/10       
                                                             Chr:  18/50  18/31
                                                                               
 + To Hit           20      Level             30    Max Hit Points       271   
 + To Damage        21      Experience    168435    Cur Hit Points       -15   
 + To AC            69      Max Exp       168435    Max SP (Mana)        211   
   Base AC          16      Exp to Adv.   205000    Cur SP (Mana)        158   
                            Gold          350441    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Excellent    Wpn.dmg/Rnd:  10d4+105  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a well           
          liked child.  You have brown eyes, straight brown hair, and          
          a dark complexion.                                                   
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 32 (1600')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body was a Player.

     Your Attributes:
You are dead.
Your gaze is hypnotic.
You can turn ordinary items to gold.
You can harden yourself to the ravages of the elements.
You can emit confusing, blinding radiation.
You can send evil creatures directly to Nether Realm.
You can mystify pets.
You can wake up a pet.
You are superhumanly strong (+4 STR).
Your brain is a living computer (+4 INT/WIS).
Your face is featureless (-1 CHR).
Your appearance is masked with illusion.
Your skin has turned into scales (-1 CHR, +10 AC).
Your body is very limber (+3 DEX).
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.

 You saved 6 princesses.

 You have defeated 4030 enemies.


  [Corruptions]

 Your gaze is hypnotic.
 You can turn ordinary items to gold.
 You can harden yourself to the ravages of the elements.
 You can emit confusing, blinding radiation.
 You can send evil creatures directly to Hell.
 You are superhumanly strong (+4 STR).
 Your brain is a living computer (+4 INT/WIS).
 Your face is featureless (-1 CHR).
 Your appearance is masked with illusion.
 Your skin has turned into scales (-1 CHR, +10 AC).
 You are completely fearless.
 Your body is very limber (+3 DEX).


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {cursed}
   
   A frosty dagger surrounded in a nimbus of ice with a hilt
   of elk horn and an edge to wound the wind.
   It can be activated for...
   frost ball (48) every 5+d5 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from frost.
   It poisons your foes.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It is cursed.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Long Bow of Extra Shots (x3) (+22,+8)
   
   It fires missiles excessively fast.
e) a Ring of Invisibility
f) a Ring of Slaying (+9,+8) {cursed}
k) an Amulet of Brilliance (+4) {cursed}
m) a Dwarven Lantern
n) an Elven Dragonrider Coat [9,+16] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Insect] of Brangrion [1,+8]
   
   It sustains your intelligence.
   It provides resistance to poison.
   It provides resistance to sound.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Soft Leather Boots of Stability [2,+11]
   
   It provides resistance to nexus.
   It allows you to levitate.
z) (nothing)
{) 23 Flight Arrows (1d3) (+3,+3)
|) a Shovel (1d2) (+2,+5) (+1)


  [Character Inventory]

a) Tenser's Mechanical Magician {Level Teleport}
   
   It can be activated for...
   level teleportation
b) 8 Pieces of Elvish Waybread
c) 7 Potions of Speed
d) 5 Potions of Heroism
e) 15 Potions of Cure Critical Wounds
f) a Potion of Restore Mana
g) 9 Scrolls of Phase Door
h) 7 Scrolls of Teleportation
i) 4 Scrolls of Word of Recall {@r9}
j) 12 Scrolls of Identify {@r1}
k) 6 Scrolls of Satisfy Hunger
l) an Iron Rod of Illumination (50/50) {@z2}
m) a Wand of Fire Bolts (13 charges)
n) The Wand of Digging of Thrain (25 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
o) 3 Staffs of Perception (4 charges) {@u1}
p) a Staff of Perception (3 charges) {@u1}
q) a Venomous Tulwar (2d4) (+10,+11)
   
   It poisons your foes.
   It provides resistance to poison.
r) a Long Bow (x3) (+8,+8)
s) 22 Seeker Bolts (4d5) (+0,+0)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) a Potion of Cure Light Insanity
c) a Potion of Cure Serious Insanity
d) a Potion of Restore Life Levels {25% off}
e) 4 Scrolls of *Identify*
f) 4 Scrolls of Enchant Weapon To-Hit
g) 9 Scrolls of Enchant Weapon To-Dam
h) 2 Scrolls of Reset Recall
i) The Great Rod Tip of Home Summoning (75 Mana to cast)
   
   It cannot be harmed by acid, cold, lightning or fire.
j) a Staff of Perception (17 charges) {50% off}
k) a Staff of Speed (5 charges)
l) a Ring of Nether Resistance {75% off}
m) a Ring of Critical Hits (+1% of critical hits)
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
   
   Forged by the dwarves of Khazad-dum in a time of
   desperation, this axe turned many a battle against the
   invading orcs.
   It can be activated for...
   detect orcs every 10 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your searching.
   It is especially deadly against orcs.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   
   This fiery, shining blade earned its sobriquet "Foe-Hammer"
   from dying orcs who dared to come near hidden Gondolin.
   It affects your searching.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to fire.
   It provides resistance to light.
   It provides light.
   It allows you to sense the presence of orcs.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
q) a Light Crossbow of Accuracy (x3) (+18,+9)
   
r) 54 Arrows (1d4) (+2,+5)


  [Home Inventory - Lothlorien ]

a) Raal's Black Candle {Restoration}
   
   It can be activated for...
   restoration
b) a Parchment titled ``Secrets of the Gnomish Wizards'' (charging) {Cure
Corrup}
   
   It can be activated for...
   cure corruption
c) the Immortal Skull of Benetar (charging) {Corruption}
   
   It can be activated for...
   corruption
d) 3 Potions of Shape of Mana ball
e) 4 Potions of Shape of Fire cloud
f) 4 Potions of Shape of Cold cloud
g) a Potion of Shape of Chaos cloud
h) 5 Potions of Speed
i) 3 Potions of Berserk Strength
j) 6 Potions of Healing
k) 4 Potions of Restore Life Levels
l) 4 Potions of Curing
m) a Scroll of *Identify*
n) 2 Scrolls of Reset Recall
o) 4 Staffs of Perception (18 charges) {@u1}
p) The Ring Mail of Aurth (-2) [12,+6]
   
   It sustains your intelligence.
   It sustains your wisdom.
   It provides immunity to electricity.
   It provides immunity to fire.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   
   A hauberk, leggings, and sleeves of interlocking steel
   rings, strategically reinforced at vital locations with a
   second layer of chain.  Magics to enhance body and mind lie
   within, and no door can hope to resist the wearer.
   It can be activated for...
   door and trap destruction every 10 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
r) Elven Hard Studded Leather (-1) [7,+11] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
t) a Cloak of Mimicry [Ghost] of Electricity [1,+12]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
u) a Small Leather Shield of Resist Cold [2,+9]
   
   It provides resistance to cold.
   It cannot be harmed by cold.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   
   Famed sea-defender of Lebennin.  A short, slightly curved
   chopping blade  with a perfect edge shining cleanly in the
   sun, an object of hate to the men of Umbar who met it in
   combat.
   It affects your dexterity.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
w) a Mace of Aman (2d4) (+12,+8) [+4] (+3)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It has been blessed by the gods.



Posted on 10.6.2002 20:20

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9686. on the Ladder (of 15945)
2029. on the ToME Ladder (of 3073)
34. for this player (out of 42)

Comments

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On 10.6.2002 20:20 spitfyr@gmx.net wrote:
Ah well, surrounded and cursed to death by a dozend Araneas within two rounds although I had speed +19. I carried an Artifact of "Level Teleport" for such a situation but feeled myself to strong to use it.
I loved it to have these Artifacts of "Corruption" and "Cure Corruption" at the same time.


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