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The Angband Ladder: Cirad, Wood-Elf Priest by <satinka33@netscape.net>

  [ToME 2.2.7 Character Dump]

 Name  : Cirad                  Age                139       STR! 18/130       
 Sex   : Female                 Height              88       INT! 18/190       
 Race  : Wood-Elf               Weight              81       WIS! 18/***       
 Class : Priest(Eru)            Social Class        82       DEX! 18/***       
 Body  : Player                                              CON! 18/130       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          36 Level             50    Max Hit Points       737   
 + To Melee Damage       19 Experience  30189369    Cur Hit Points       737   
 + To Ranged Hit         38 Max Exp     30189369    Max SP (Mana)       1035   
 + To Ranged Damage      11 Exp to Adv.    *****    Cur SP (Mana)       1035   
   AC                24+127 Gold         8348184    Piety              95845   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  9d4+171   
 Stealth     : Fair         Magic Device: Legendary[2] Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Nandorin Mage.  You have light           
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 92 (4600')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 41 (2050')
        Maze: Level 32 (1600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 70 (3500')
        The Old Forest: Level 17 (850')
        Moria: Level 45 (2250')
        Dol Guldur: Level 59 (2950')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 34536 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 92 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 61st Hrive of the 2890th year of the third age.
 You have been adventuring for 129 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...1.......3..3.            
        Add Int   : ...12.22.3......            
        Add Wis   : ...12..2......3.            
        Add Dex   : ...1.....34...3.            
        Add Con   : ...1.......3..3.            
        Add Chr   : ...1...2.3....3.            
        Mul Mana  : ....+.+.........            
        Mul SPower: +........+......            
        Add Stea. : .......2........            
        Add Sear. : ......2..3......            
        Add Tun.. : ..............3.            
        Add Speed : .*.1.3.2...3..3.            
        Add Blows : .............23.            
        Chaotic   : .............+..            
        Vampiric  : ..............+.            
        Slay Und. : .............+..            
        Slay Giant: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ....+...+.......            
        Sust Wis  : ...++...+.......            
        Sust Dex  : ................            
        Sust Con  : ...+....+.......            
        Sust Chr  : ...+....+.......            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ...+....+.+.....            
        Hold Life : ....++..+.......            
        Res Acid  : .......++++.....            
        Res Elec  : ........+.......            
        Imm Fire  : .+.*...+++......            
        Res Cold  : .......++.......            
        Res Pois  : ........+.......            
        Res Fear  : ...+....+..+....            
        Res Lite  : .....+..+......+            
        Res Dark  : .....+..........            
        Res Blind : ......+.........            
        Res Conf  : ......+.+.......            
        Res Sound : .......++.......            
        Res Shard : ........++.+....            
        Res Neth  : .+.+............            
        Res Nexus : ........+.......            
        Res Chaos : .....+..........            
        Res Disen : .........+......            
        Lite      : ....+...........            
        See Invis : ...+.++.........            
        Digestion : ....+.....+.....            
        Regen     : ...++...........            
        Xtra Might: ...............+            
        Activate  : .+.+.+.+.++.....            
        Hvy Curse : ....+...........            
        Precogn.  : ..+.............            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ...............+            

Skills (points left: 38)
 - Combat                                        04.100 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              00.000 [0.200]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         30.400 [1.050]
          . Spell-power                          50.000 [0.700]
 - Spirituality                                  25.200 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            46.800 [0.600]
 - Monster-lore                                  06.600 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            10.200 [0.500]

Abilities
 * Perfect casting
 * Tree walking

 2 of your companions have been killed.

  [Fates]

You are fated to find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
on level 12.
You may meet a Scruffy little dog on level 16.
You are fated to die on level 7.
You are fated to meet a Giant white ant on level 14.
You may find a Sabre on level 8.
You are fated to meet a Giant black ant on level 13.
You may meet a Boil-covered wretch on level 12.
You may find a Scroll of Object Detection on level 11.
You are fated to find a Horn on level 16.
You may find a Rune [Arrow] on level 1.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (+11,+12) (+11) {^f^f}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it in the remains of a Demilich on level 65 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+8,+11) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
e) The Ring of Precognition {!*!*!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos' [Remove Curses](40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {@w0!d!v}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
n) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every
    450 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Mardor [3,+10] {!d!v}
    It sustains your 
    intelligence, wisdom, constitution and charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    light, confusion, sound, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Quasit on level 69 of Paths of the Dead.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!v arrows}
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 42 of Moria.
x) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) an Eye druj (1000 hp) {Buddy}
{) The Bolt 'Ircamed' (1d5) (+6,+8) (+2 attacks) {^f}
    It increases your attack speed by 2.  
    It does extra damage from frost.  It produces chaotic effects.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
|) The Gnomish Shovel called 'The Turbo Mole' (+11,+6) (+3 to speed) {^f^f}
    
    It increases your strength, wisdom, dexterity, constitution, charisma, 
    ability to tunnel, speed and attack speed by 3.  It drains life from
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar {!k!k!k!d!d!d!v!v!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) The Tome of Cirad {@b0@m0!d!d!d!v!v!v manathrust, identify, charm}
    It cannot be harmed by acid, cold,
    lightning or fire.  
c) Kelek's Wormhole Machine {!d!v genocide}
    It can be activated for genocide every 500 turns.  
    
    You found it lying on the ground on level 25 of The Old Forest.
d) Kelek's Wormhole Machine {!d!v genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 35 of Illusory Castle.
e) a Parchment titled ``Demigods and their Uses'' {!d!v mass geno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 34 of The
    Land Of Rhun.
f) The Cunning Plan of Zog {!d!v light absorption}
    It can be activated for light absorption.  
    You found it in the remains of a Barbazu on level 62 of Mordor.
g) a Parchment titled ''Famous Last Words'' {!d!v heal 700 HP}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
h) Cathal's Corrupting Cymbal {!d!v satisfy hunger}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Dread on level 63 of The Sacred Land Of
    Mountains.
i) 32 Potions of Cure Critical Wounds {!k!d!v}
j) 13 Potions of Healing {!*!*}
k) 3 Potions of Restore Mana {25% off}
l) 20 Scrolls of Teleportation {!k!d!v}
m) an Adamantite Rod of Capacity of Recall (400/400) {@z0!k!k!k!d!d!d!v!v!v}
    It can hold more mana.  
    You bought it from the Black Market.
n) a Wand of Fireflash[7|21] of Plenty (15 charges) {@a0!k!d!v}
    
    You found it in the remains of a Hezrou on level 42 of Moria.
o) a Ring of Speed (+16) {!k!d!v}
    It 
    increases your speed by 16.  
    You found it in the remains of a Nightwalker on level 85 of Angband.
p) The Anchor of Space-Time {@w0!d!v}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) 55 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Greater rotting quylthulg (1500 hp)
b) 99 Potions of Cure Insanity
c) 81 Potions of Detonations {!*!*!*}
d) 80 Potions of Healing {!*!*}
e) 95 Potions of *Healing* {100% off}
f) 11 Potions of Life {100% off}
g) 54 Potions of Restore Mana {25% off}
h) a Potion of Invulnerability
i) 22 Scrolls of Protection from Evil {!*!*}
j) a True Totem of Fangorn the Treebeard, Lord of the Ents {!k!d!v}
k) a True Totem of Glaurung, Father of the Dragons
l) The Ring of Mendil [+15] (+4 to speed)
    It can be activated for ball of acid
    and resist acid every 50+d50 turns if it is being worn. It increases 
    your wisdom, dexterity and speed by 4.  It sustains your intelligence.
    It provides resistance to acid, light, shards, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, confusion and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 51 of Illusory Castle.
o) The Broad Sword 'Aranruth' (3d5) (+18,+11) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
s) Climbing Set {@w9!k!k!k!d!v}
t) a Young bronze dragon corpse {Piety, thy name is toil}


  [Home Inventory - Gondolin ]

a) a Silent watcher named Nine Lives (1165 hp)
b) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 69 of Erebor.
c) a Silver Rod of Capacity of Nothing (200/200)
    It
    can hold more mana.  
    You bought it from the Black Market.
d) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold more mana.  
    You found it in the remains of a Demilich on level 54 of Paths of the Dead.
e) an Adamantite Rod of Nothing (200/200)
f) an Adamantite Rod of Nothing (200/200)
g) a Rod Tip of Recall (80 Mana to cast) {!k!d!v}
h) 2 Rod Tips of Healing (120 Mana to cast)
i) a Wand of Tidal Wave[8|33] (8 charges)
j) a Wand of Noxious Cloud[15|39] (7 charges)
k) a Wand of Stone Prison[1|5] of Plenty (9 charges)
    
    You bought it from the Black Market.
l) a Wand of Stone Prison[2|14] (8 charges)
m) a Wand of Stone Prison[3|9] (6 charges)
n) The Wand of Digging of Thrain (17 charges)
o) The Ring of Durin (+2) {cursed}
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) an Iron Helm of Water Breathing [5,+15]
    It allows you to breathe underwater.  
    It cannot be harmed by acid.  
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful
    song every 3 turns if it is being worn. It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 69 of Paths of the
    Dead.
t) The Dark Sword of Alenel (3d7) (+9,+16) (+1)
    It generates an antimagic field.  It increases your strength and 
    charisma by 1.  It does extra damage from acid.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Maze.
v) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded
    two-handed.  It can be activated for dispel evil (x4) every 100+d100
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom and speed by 4.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to life draining, electricity, fire, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
w) The Flail of Arauruil (2d6) (+9,+6) (+4 to speed)
    
    It can be wielded two-handed.  It increases your intelligence, ability
    to tunnel and speed by 4.  It is especially deadly against dragons.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
x) a Mace of Disruption (Defender) (5d8) (+12,+13) [+5] (+4 to stealth)
    It must be wielded two-handed.  It increases your stealth by 4.
    It strikes at undead with holy wrath.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and sound.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Tome of Magical Energy
b) a Fireproof Tome of the Mind {!k!k!k!d!d!d!v!v!v}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
c) 2 Fireproof Holy Tomes of Eru Iluvatar {!k!k!k!d!d!d!v!v!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) Raal's Voodoo Doll of Revenge {!d!v destruction}
    It can be activated for 
    Destruction.  
    You found it in the remains of an Emperor wight in the town of Bree .
e) The Devil's Pentagram {!d!v teleport level}
    
    It can be activated for teleport level.  
    You found it in the remains of a Black orc on level 50 of Cirith Ungol.
f) Kelek's Practical Joke (charging) {!d!v cure insanity}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Dark elven priest on level 37 of The Land
    Of Rhun.
g) The Tome of Collected Weird Magic {!d!v cure insanity}
    It can be activated for cure insanity.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
h) The Hand of Vecna {!d!v cure stun}
    It can be activated for cure stun.  
    You found it lying on the ground on level 36 of Mordor.
i) a Parchment titled ''Immortality For Dummies'' {!d!v cure stun}
    It can be
    activated for cure stun.  
    You found it in the remains of a Hezrou on level 62 of Mordor.
j) a Parchment titled ''Famous Last Words'' {!d!v heal 700 HP}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 41 of Illusory Castle.
k) Cathal's Corrupting Cymbal {!d!v satisfy hunger}
    It can
    be activated for satisfy hunger.  
    You found it in the remains of a Ghoul on level 40 of Moria.
l) Cathal's Corrupting Cymbal {!d!v satisfy hunger}
    It can be
    activated for satisfy hunger.  
    You found it lying on the ground on level 81 of Angband.
m) The Ring of Golin (+1 attack)
    It increases 
    your charisma and attack speed by 1.  It sustains your wisdom and 
    constitution.  It provides resistance to poison, sound, nether and 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 34 of Cirith Ungol.
n) The Ring 'Eldolluin' (+2) {rpoison, rsound, rchaos, levitate,
+stealth/search}
    It 
    increases your stealth and searching by 2.  It sustains your dexterity
    .  It provides resistance to poison, sound and chaos.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Ring 'Hondarain' (+3)
    It increases your strength, wisdom, infravision and attack speed
     by 3.  It makes you invisible.  It sustains your wisdom.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 59 of Dol
    Guldur.
p) a Ring of Speed (+12) {!k!k!k!d!v}
    It increases your speed by 12.  
    You bought it from the Expensive Black Market.
q) The Ring of Flare (+3) {!d!v dimension door}
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 55 of Mordor.
r) Power Dragon Scale Mail (-3 to accuracy) [40,+21]
s) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
v) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Large Leather Shield of Celegorm [4,+20] {rbase, rlight, rdark, rnether}
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 33 of Cirith Ungol.


  [Home Inventory - Lothlorien ]

a) Raal's Voodoo Doll of Revenge {!d!v destruction}
    
    It can be activated for Destruction.  
    You found it in the remains of a Master mindcrafter on level 91 of Angband.
b) 19 Sprigs of Athelas
c) 9 Morphic Oils of Spider
d) 99 Potions of Cure Insanity {25% off}
e) a Scroll of Craftsmanship {100% off}
f) a Silver Rod of the Istari of Disarming (200/200) {!k!d!v}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Phantom on level 48 of Paths of the Dead.
g) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
h) a Partial Totem of a Great Wyrm of Perplexity {!k!d!v}
i) a Partial Totem of a Great Wyrm of Many Colours {!k!d!v}
j) a Partial Totem of a Wavelord
k) The Ring of Ormen (+4 to speed) {rogrog's escort}
    It increases your strength, 
    intelligence, dexterity, charisma and speed by 4.  It sustains your 
    wisdom.  It provides resistance to sound and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 42 of Moria.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
m) The Jewel 'Evenstar' (+3) {!d!v restore stats/life levels}
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
n) The Cloak 'Vaith' [1,+10]
    
    It sustains your strength.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to life draining, 
    acid, electricity, cold and dark.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
o) The Small Metal Shield of Thorin [3,+25] (+4) {ImmAcid}
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nexus and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 54 of
    Mordor.
p) The Large Metal Shield 'Glost' [5,+7] {ImmFire ImmElec reflect rdark rshards
}
    It sustains your intelligence and wisdom.  It provides immunity 
    to electricity and fire.  It provides resistance to dark, shards and 
    chaos.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 67 of The
    Sacred Land Of Mountains.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
r) The Executioner's Sword of Antaret (4d5) (+10,+15) (+2 attacks)
    
    It must be wielded two-handed.  It increases your dexterity, charisma
     and attack speed by 2.  It does extra damage from electricity and 
    fire.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 61 of
    Mordor.
s) a Mage Staff of Power (1d4) (+8,+7) (+10)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your spell power by 10.  
    You found it in the remains of a Dracolisk on level 87 of Angband.
t) a Mage Staff of Wizardry (1d4) (-21,+8)(80%) (+4)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Dracolich on level 68 of Erebor.
u) a Mage Staff of Mana (1d4) (+9,+7)(100%) {Maeglin quest}
    It
    can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .


  [Home Inventory - Khazad-dum ]

a) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
b) The Ring 'Hatanang' (+3 to infravision)
    It increases 
    your intelligence, constitution and infravision by 3.  It sustains 
    your strength and wisdom.  It makes you completely fearless.  It
    provides resistance to poison, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
d) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
e) The Amulet of Firest {rfear/acid/elec/dark/conf/nexus. susWisDexCha}
    
    It sustains your wisdom, dexterity and charisma.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    dark, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 33 of Mirkwood.
f) The Phial of Galadriel (+4) {@w0!d!v}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    36 of The Land Of Rhun.
g) The Star of Elendil (+1) {@w0!d!v}
    It can be activated for light (dam 2d15) & map
    area every 50+d50 turns if it is being worn. It grants you the power
    of detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Mordor.
i) The Soft Leather Armour of the Sandworm [30,+2] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It
    provides resistance to poison, nether and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Metal Cap of Tunivril [3,+11]
    It provides light
    (radius 2) forever.  It sustains your strength.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to blindness, sound, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Erinyes on level 40 of Moria.
n) The Set of Gauntlets 'Paurhach' [Manathrust] [2,+14] {@m0@b0!d!v}
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It has a spell stored inside.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
o) The Small Sword 'Sting' (E:12317, L:20) (1d6) (+26,+17) (+3 to speed) {BDw2,
}
    It provides
    light (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 3.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to light and sound.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders and undead.  It slows your metabolism.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your 
    strength, constitution and stealth by 3.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of non-living things.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk Captain on level 50 of Moria.
r) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It
    can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be
    wielded two-handed.  It increases your strength and constitution by 4.
    It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Illusory
    Castle.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mindcrafter on level 43 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light
    (radius 2) forever.  It decreases your charisma by 5.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
d) The Crystal Ball of The Witch-King of Angmar
    It
    can be activated for cure confusion.  
    You found it in the remains of a Hezrou on level 43 of Mordor.
e) Agannazar's Antique Acorn {something weird}
    It can
    be activated for something weird.  
    You found it in the remains of a Dread on level 39 of The Land Of Rhun.
f) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    
    It increases your intelligence by 2.  It makes you invisible.  It
    sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to fire, sound and shards.  It
    allows you to levitate.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Mordor.
g) The Ring of Leglirdor (+3) {one of many, many randarts...}
    
    It increases your intelligence by 3.  It sustains your intelligence
     and dexterity.  It makes you completely fearless.  It provides
    resistance to acid and electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
h) The Wooden Torch of Gilman (with 4003 turns of light) (+2 to searching)
    It provides
    light (radius 4) when fueled.  It increases your searching by 2.  It
    provides resistance to light and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
i) The Palantir of Orthanc (+2) {first time I ever found this!}
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 45 of
    Cirith Ungol.
j) The Stone of Lore
    It can be activated for perilous identify every turn if
    it is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 41 of Mordor.
m) The Long Sword 'Durandil' (2d5) (+5,+7) (+3) (charging)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 44 of Cirith Ungol.
n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 37 of Cirith Ungol.
o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Mordor.
p) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and speed by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 55 of Mordor.
q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be
    wielded two-handed.  It increases your searching, infravision and 
    ability to tunnel by 10.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 40 of The
    Helcaraxe.
t) The Small Wooden Boomerang of Egoros (1d4) (+7,-4) {cursed}
    It is especially deadly against trolls.  It induces random
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 33 of Maze.
u) The Harp of Daeron (+1 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
v) The Horn of Rohan (+2)
    It
    can be activated for heroism, berserker, haste every 250 turns if it
    is being worn. It increases your wisdom and charisma by 2.  It allows
    you to sense the presence of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling Rogue on level 43 of Moria.
w) The Horn of Boromir (+3)
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 34 of The Land Of Rhun.
x) 10 Itangast the Fire Drake's raw meats



Posted on 9.4.2004 06:14
Last updated on 7.3.2005 06:15

Download this dump

738. on the Ladder (of 12728)
367. on the ToME Ladder (of 2973)
Second best for this player (out of 16)

Related screenshots:
Small "checkerboard" vault
The cheapest you'll ever see one...
Gotta love those Black Reavers....
Anyone want a Ring of Speed?
one hazard of companions
The Ring of Precognition
To run, or not to run, that is the question!

Related movie:
Cirad: wimpy, WIMPY Trone....

Comments

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On 9.4.2004 06:14 satinka33@netscape.net wrote:
I started this character just for kicks, after browsing through the assorted Priest dumps for ToME.

Then, at Barrow Downs 2, Princess Quest for 12 Black Orcs, I get Sting as a reward. I've *NEVER* even seen Sting before in a game. It's just not fair.... but it's also got me thinking maybe I'll try to play this gal through.

Is it a sign from on high? Time will tell :-)

On 9.4.2004 06:15 satinka33@netscape.net wrote:
Oh -- CL12 when I found Sting.

On 14.4.2004 06:22 thoth_amon@email.com wrote:
Doing well I see! I'm dying to see a Clevel50 post sometime, and with the luck of getting sting at that level, maybe it's an omen!

On 19.4.2004 17:46 satinka33@netscape.net wrote:
Thanks :) My assassin's only a few levels away from 50, but I'm not sure it's worth it w/ that one.

Whew! Very nearly died in this last God quest, but being a Priest, this char HAS to make it through them! There were Undead masses breeding everywhere, and I was about to give up, when I decided to go up a side tunnel to rest up in a room, and there, lo and behold....



On 20.4.2004 11:45 thoth_amon@email.com wrote:
See, I said it was an omen! I think sting should have been blessed by the gods though, they must have been napping the day it was made or something.

On 20.4.2004 16:56 satinka33@netscape.net wrote:
Well, Sting is sentient, so I'm hoping for it to acquire the Blessed flag.

On 21.4.2004 10:36 thoth_amon@email.com wrote:
hoping to acquire the blessed flag? hmmm, someone is letting their luck get to their heads ;-)

On 23.4.2004 05:16 satinka33@netscape. wrote:
Yeah, I know. But it gets worse: I've just realized that Sting (in the unblessed form) is having a serious effect on my spell fail rate. Gaa. I need to find other sources of SI/FA. Or get that Blessed flag!

On 24.4.2004 08:07 satinka33@netscape.net wrote:
I cannot believe how many randarts I'm finding at such a shallow level. Holy cow. (Most don't show in kit/homes... I've sold a bunch.)

On 28.4.2004 18:28 satinka33@netscape.net wrote:
Gondolin house quest netted me the two artifacts I left there (randarts I think) and a bunch of NICE ego weapons. The dwaggies went down fast, very fast. I only got hit by one blast of poison and (I think?) maybe a couple other breaths. Worst in there was a Mature MHD but it never touched me....

On 28.4.2004 18:29 satinka33@netscape.net wrote:
Oh, and the blessed flag on Sting is now irrelevant that I've found Aranruth. (And Mormegil - still can't get over that!)

On 28.4.2004 20:12 zv wrote:
if i were you, i'd visit Deathwatch and replace this elven paper armour (elves did armor from paper? they chopped TREES to make paper? ;) ) with Thalkettoth.
besides, good job.

On 29.4.2004 01:56 satinka33@netscape.net wrote:
Thanks. :) Yup, Orc Caves/Deathwatch is currently on deck.

(And I can't figure out the Elven Paper Armour, either....)

On 30.4.2004 02:18 actius@pobox.com wrote:
Maybe it's rice paper?

On 1.5.2004 08:06 satinka33@netscape.net wrote:
This character seems to be a magnet for ego & artifact light sources... let's see: At CL37, she's found a randart Torch (which would have overjoyed me if I hadn't already found better), the Anchor, The Phial of Undeath, the Phial of Galadriel, an ego Lantern, and numerous Feanorian lamps & such. Weird.... Could it be I might actually find the Arkenstone w/ this character? I've *never* found it before....

Stupid gender traps...

On 16.5.2004 18:56 satinka33@netscape.net wrote:
I told myself that if Cirad lived through Nirnaeth, I'd rename her...er... him... Blessed of Eru. Welp, s/he did! I stocked up on all sorts of wands of tidal wave and healing, etc, but all it took was this: 1) one speed potion, 2) one genocide junkart for the Hru's, and 3) a whole bucketful of Mindwaving for everything else... plus a few Manathrusts tossed in for good measure. That was almost as easy (and fun) as tiptoeing through unseen w/ my Assassin! :)

On 16.5.2004 18:59 satinka33@netscape.net wrote:
Hm, apparently this ladder won't allow for modifying names. Oh well!

On 20.5.2004 16:53 amaurea wrote:
Come on, go for a mage staff. You know you want to ;)

On 25.5.2004 03:55 satinka33@netscape.net wrote:
After some thought and clarity: Of course I do(n't)!

(I'm just hoping not to jinx myself. :wink:)

On 30.5.2004 18:36 satinka33@netscape.net wrote:
Rah! Made it to Khazad-dum for the first time, ever, and survived the house quest there! (Actually, with fire immunity and mountain climbing, it wasn't all that hard.)

On 30.5.2004 18:42 satinka33@netscape.net wrote:
amaurea (or anyone else) -- re: mage staves: Which is better: plus to spell power, or % plus to mana?

On 31.5.2004 15:44 remuz@free.fr wrote:
Both I'd say, since you can find staves of wizardry that grant bonuses to both mana and spellpower.

On 31.5.2004 15:47 remuz@free.fr wrote:
On the other hand, if you feel you have enough mana, go for spellpower at all costs : my hobbit priest got to sauron.
Due to me being unlucky with staves, I have lots of troubles dealing enough damage to kill levelled Greater Balrogs, let alone Sauron himself (actually, I killed him once, but that was pure luck).

Hope that helps.

On 1.6.2004 02:15 satinka33@netscape.net wrote:
Thanks Remuz! Well, I went and tried on that Mage Staff +10. I've got mana enough (well, never enough, but all I've had so far is 795 sp). Dropping Aranruth for the Staff loses me 98 hitpoints, down to 552 (!), but OTOH it boosts Manathrust from 48d19 (at CL49) to 58d23. What a decision!!!

I presume that later on I'll find something(s) to help make up for the lost hitpoints. I'll play test the Staff on Mordor 54 and see how it goes. Hopefully it won't get me killed...

On 3.6.2004 20:03 satinka33@netscape.net wrote:
CL50 at last!

On 16.6.2004 17:21 satinka33@netscape.net wrote:
Done with Mordor, Numenor and Dol Goldur. The wraiths in Dol Goldur went down quickly, as did the Necromancer (whew!). I wish I could find a multiple-immunity randart. I finally set Thengel aside, *sob*. Now then.... where to find the One?

On 29.7.2004 20:59 satinka33@netscape.net wrote:
Trone down! Even though I'm not sure it was worth it -- the Rag still seems preferable. What next? Um... I've delved the very top of Angband, but I'm thinking maybe Illusory Castle or Erebor. Ideas?

On 29.7.2004 21:28 zasvid (felagund@poczta.fm) wrote:
Hoom... Rag preferable to Trone? I'd not say so...
Rag gives you r_blind and some mana, but anyway you have full esp and lots of mana, when Trone gives speed, reflection, more hp due to CON bonus, imm_fire allowing for better cloak like Luthien, INT increase = more mana.

Illusory Castle doesn't have many interesting things in... maybe some dungeon towns and that's all (unless you like wandering blindly in the middle of screen full of walls). Erebor - it always is nice exp and eq boost, but do you really need it? You already HAVE THE POWER :-) (I want that cesti! I want that cesti! and boots! I have never even seen them in my games)
The Crypt shouldn't be much problem (unless someone like Gothmog shows up) - if you feel confident, go there. Else go kill some great wyrms or something ;-)

On 31.7.2004 09:47 satinka33@netscape.net wrote:
Trone... ya think? I do miss reflection... I'd lose rblind, not sure what else (and am too tired tonight to do the numbers) but it's definitely worth a shot, especially if you say so, ZV :)

Done with the Crypt... that was... interesting, but really not a challenge. There were one or two points where I wondered which would hold out, my Manathrusts/Mindwaves (esp. w/ the backlash) or the assorted vampires, but it all worked out quite handily, and the biggest problem I had was figuring what to carry out with me. In the end, I left a lot of cool, unusable weapons behind in order to salvage the Restore Mana, etc, potions I'd brought in with me.

I guess I'll sleep on it all (a lot) and probably go punting around in Erebor after this to get more eq/potions. The Mouth of Sauron went down FAST, so I'm not sure what the other Angband baddies are going to be like; so far no major troubles, but this is my first time down Angband so I have a *very healthy* respect for them....

On 4.8.2004 07:37 satinka33@netscape.net wrote:
I finally beat that top-level Angband FF quest for 15 Nycadaemons. Small levels made it tough... A Wand of Fireflash of Plenty was the answer. Combined with Lay of Protection to prevent summoning, it softened'em up enough that I could take them out with Manathrust in fairly short order. No fun having a bunch bear down on you all at once, though! (I did a cmovie of this; if anyone asks, I'll post it.)

On 9.8.2004 18:49 satinka33@netscape.net wrote:
Done with Erebor... but the best thing I found in there was a Mage Staff of Power (+11)....

On 2.9.2004 21:54 satinka33@netscape.net wrote:
I went back into Erebor to get more healing/etc potions. It worked out quite well, though my trip got cut short by something very stupid: I tripped a trap of silent switching and wound up wearing Dwar's ring AND Marda's coat. All better now, though, plus I copied Remove Curses onto Toros Meijistos, so that won't happen to me again.

I really don't know how many potions I should really stockpile (current pile is at Bree), any suggestions? Does that look like enough? Am I ready for the full plunge into Angband? I've been looking for Rod Tip of Home Summoning (or whatever it's called) but I guess I'm not deep enough for it yet.

On 3.9.2004 00:17 lordxandor@yahoo.com wrote:
I would personally find a nice rod to attach that Rod of Disarming to before you go down (well, unless of course you have a good enough spell for it, it's been a while since I've played a spellcaster...)

Looks like a winner, though.

On 3.9.2004 13:55 zv wrote:
like Xandor said, rod of disarming would be useful even with excellent disarming - you don't want a situation when the only trap that went off instead of being disarmed was a trap of drop everything when some Great Wyrms are coming. This moonstone rod looks good enough with all the powers of the Istari.

those potions.... it's almost enough for the Void, not to mention Angband. Go for it!

On 3.9.2004 19:07 dzhang@its.caltech.edu wrote:
Your stockpile of potions is about 5 times as big as my stockpiles before I face Melkor in the Void. Potions are not an issue for you.

On the other hand, you seem to be lacking a lot of Rods. With your current equipment, you'll definitely need to try to find Rod Tips of: Healing, Speed, and Home Summoning.

I typically go for about 4 Rods of Healing, on Silver or better Istari Rods. Moonstone isn't really good enough for anything except Disarm, IMO.

BTW, are you using the automizer? I find using that to destroy all useless Rods enormously time-efficient.

I typically tend to hate wands and Staves (except for Staff of Wish and Staff of Mana). Is there a reason you have 15 wands stashed away?

On 3.9.2004 21:09 satinka33@netscape.net wrote:
Thank you, everyone, for comments -- I need them, and more!

I'm using the automatizer, but I'm not very fluent with it. Still, I'm nuking the dumb rods and rod tips by name. I've had rotten luck finding Istari Rods :( And I've not seen Rod Tips of Healing yet. (I do have the junkart, though.) Do I really need a Speed rod? Haven't seen those tips yet either.

I suppose I'll use the Moonstone rod on Disarm. So far I've had very few troubles with disarming, but I don't know if that'll change deeper into Angband.

I'm about ready to leave the Arkenstone at home, as I need the kit space and the Anchor is hugely useful. I'll miss the extra luck, though I'm not sure where the +3 loss puts me at.

15 wands: No particular reason ;-) I'm not keen on wands myself, but I haven't used them in ToME much, so I thought I'd give them a try. Stone Prison and Fireflash *are* very nice, when I remember to use them... but I rarely use/need them. I just lost my Fireflash of Plenty wand to a recharging incident, meh.

I would dearly love to get ImmCold into my kit somehow. Those Great Ice Wyrms can be irritating, even if they're easy to kill.

And if anyone's got ideas for those skill points burning a hole in my pocket.... ;-) I intend to max Mindcraft, just hoping for some help from FF there in Angband (maybe), and certainly more into Spirituality.... but how many points into that, I'm not sure, nor where else I should spend them all.


On 22.9.2004 04:18 satinka33@netscape.net wrote:
Celebrimbor and the Ring of Precognition (neither of which I've seen before) in one go, from Paths of the Dead 69. Wahoo!

On 22.9.2004 17:21 Elliott946@aol.com wrote:
Celebrimbor is nifty, but the ring of Precognition... Congradulations. That's a game changing find. I've had exactly one character find it and get a chance to use it and it was quite something. The game basically became a scavenger hunt.

Finding out that Cubragol, for example, was *somewhere* on the level completely changes your approach. Instead of making a beeline for the quest monters and dodging the orc pit, I found myself heading TO the orc pit because that's where the interesting item was most likely to be.

That ring was pretty much responsible for that character's death. On level 72 of Erebore, I found out that there was a suit of PDSM somewhere. It was in the middle of an awful greater vault and I killed the character trying to get the armor. If I hadn't know it was there, I would have given up long before and moved on.

On 9.10.2004 19:30 satinka33@netscape.net wrote:
Add the Blood of Life.... mmmm..... smooth and frosty! :)

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