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The Angband Ladder: Markus, Human Paladin by <shaman@cityweb.de>

  [Angband 3.0.4 Character Dump]

 Name   Markus                                   Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR! 18/100  +0  +3  +9 18/220
 Race   Human             Height     65   INT! 18/100  +0  -3  +3 18/100
 Class  Paladin           Weight    180   WIS! 18/100  +0  +1  +9 18/200
 Title  Paladin           Status     16   DEX! 18/100  +0  +0  +1 18/110
 HP     -8/808            Maximize    Y   CON! 18/100  +0  +2  +7 18/190
 SP     71/331            Preserve    Y   CHR! 18/100  +0  +2  +7 18/190

 Level           42       Armor     [33,+86]     Saving Throw     Heroic
 Cur Exp    2199835       Fight      (+0,+0)     Stealth       Excellent
 Max Exp    2199835       Melee    (+12,+16)     Fighting      Legendary
 Adv Exp    2430000       Shoot    (+10,+14)     Shooting         Heroic
 MaxDepth    Lev 52       Blows       5/turn     Disarming     Excellent
 Gold        819825       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   182.8 lbs       Infra         0 ft     Searching          Fair

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, and a very
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:........++...
 Elec:......+...... Confu:.........+...
 Fire:.+....+...... Sound:.............
 Cold:+.....+...... Shard:......++.....
 Pois:..+.....+.... Nexus:......+......
 Fear:+.......+.... Nethr:+............
 Lite:............. Chaos:.............
 Dark:+.+.......... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+.+..........
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:++.........+.
Invis:.........+... Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Death drake grunts with pain.
> The Plasma hound resists. <5x>
> *** LOW HITPOINT WARNING! ***
> The Plasma hound misses you.
> The Plasma hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound misses you.
> The Death drake misses you. <3x>
> The Plasma hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound claws you.
> You die.
> Illegal object choice (default)!


  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and it is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) an Amethyst Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) a Carved Oak Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) a Shadow Cloak of Protection [6,+22]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Free Action [1,+8]
   It grants you immunity to paralysis.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Tan Mushrooms of Restoring
h) a Yellow Speckled Potion of Speed
i) 11 Gloopy Green Potions of Cure Critical Wounds
j) 10 Smoky Potions of Healing
k) 11 Scrolls titled "evsla gremic" of Phase Door
l) 2 Scrolls titled "con der peterk" of Teleportation
m) a Rusty Rod of Recall
   It cannot be harmed by electricity.  
n) an Aluminum-Plated Rod of Restoration
   It cannot be harmed by electricity.  
o) 2 Platinum Rods of Polymorph
p) 2 Runed Rods of Acid Bolts
q) 4 Balsa Staffs of Teleportation (32 charges)
r) a Gnomish Shovel (1d2) (+0,+0) (+2)
   It increases your tunneling by 2.  
s) a Sling (x2) (+0,+0)
t) 28 Bolts (1d5) (+6,+9)
u) 19 Bolts (1d5) (+7,+4)
v) 29 Iron Shots (1d4) (-2,-4) {cursed}
   It is cursed.  


  [Home Inventory]

a) 10 Holy Books of Prayers [Beginners Handbook]
b) 10 Holy Books of Prayers [Words of Wisdom]
c) 8 Holy Books of Prayers [Chants and Blessings]
d) 9 Holy Books of Prayers [Exorcism and Dispelling]
e) 13 Tan Mushrooms of Restoring
f) 3 Dark Green Potions of *Healing*
g) a Dark Green Potion of *Healing* {25% off}
h) 19 Green Speckled Potions of Restore Mana
i) 13 Shimmering Potions of Restore Life Levels
j) 6 Scrolls titled "nagwed san" of *Identify*
k) 6 Scrolls titled "roljo anvom" of *Destruction*
l) a Willow Staff of Holiness (4 charges)
m) a Calcite Ring of Free Action
   It grants you immunity to paralysis.  
n) a Tiger Eye Ring of See Invisible
   It grants you the ability to see invisible things.  
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
p) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
q) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
r) The Set of Gauntlets 'Paurnen' [2,+15]
   It provides resistance to acid.  It makes you fall like a feather.  It
   activates for acid bolt (5d8) every 5+d5 turns.  It cannot be harmed by
   the elements.  
s) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold
   and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  
x) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.4.2004 00:13

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4556. on the Ladder (of 12064)
1483. on the Angband Ladder (of 3517)

Comments

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On 31.7.2004 06:18 neo@nowhere.invalid wrote:
KO?

On 31.7.2004 09:38 shaman@cityweb.de wrote:
I teleported directly into the plasma hounds and never did get back the control over my paladin :(

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