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The Angband Ladder: Areridan, Thunderlord Sorceror by <randomways2002@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Areridan               Age                 17       STR!     38       
 Sex   : Neuter                 Height             158       INT!     40       
 Race  : Thunderlord Hermit     Weight             226       WIS!     35       
 Class : Sorceror               Social Class        69       DEX!     39       
 Body  : Player                                              CON!     35       
 God   : Eru Iluvatar                                        Chr!     40     40
                                                                               
 + To Melee Hit          14 Level             47    Max Hit Points       402   
 + To Melee Damage       -3 Experience  15582854    Cur Hit Points       402   
 + To Ranged Hit         27 Max Exp     15582854    Max SP (Mana)       1891   
 + To Ranged Damage      14 Exp to Adv. 15750000    Cur SP (Mana)        920   
   AC                15+100 Gold         4410611    Piety              27969   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Heroic       Blows/Round:  7         
 Bows/Throw  : Excellent    Searching   : Legendary[5] Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  7d4-21    
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 80 feet   
                                                       Tactic:       meek      
                                                       Explor:       running   
                         (Character Background)                                
          You are the one of the most known Manwe Maia.  Your eagle            
          looks very good.  In the past you dwelt on earth in the              
          form of a spirit of forest and river.                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 51 (2550')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 36 (1800')
        Maze: Level 27 (1350')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 31 (1550')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 18 (900')

 Your body is a Player.
 You are currently on level 51 of Mordor.
 You have defeated 12245 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 50 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Hrive of the 2890th year of the third age.
 You have been adventuring for 75 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..333........3..            
        Add Int   : ......6..3......            
        Add Wis   : ..3.............            
        Add Dex   : ..3.3....3...3..            
        Add Con   : ..333...........            
        Add Chr   : ...3.....3......            
        Mul Mana  : +...............            
        Mul SPower: +.....+..+......            
        Add Sear. : ...3..6..3.4....            
        Add Infra : ....3......4....            
        Add Tun.. : ...........4..5.            
        Add Speed : .*..33..........            
        Add Blows : .............3..            
        Vampiric  : .............+..            
        Poison Brd: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : .......+........            
        Sust Con  : ........+.......            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ....+...........            
        Hold Life : .....+.+........            
        Imm Acid  : ........*+.....+            
        Imm Elec  : .......+*.+....*            
        Imm Fire  : .+.*...*.+......            
        Res Cold  : ...............+            
        Res Pois  : .......+.......+            
        Res Fear  : ....+..+........            
        Res Lite  : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ......+.........            
        Res Conf  : ......+.+.......            
        Res Sound : .+..............            
        Res Shard : ........++......            
        Res Neth  : ................            
        Res Nexus : .......+........            
        Res Chaos : .....+..+.......            
        Res Disen : .........+......            
        Aura Elec : .......+........            
        Levitate  : ..+............+            
        See Invis : ...++++.........            
        Regen     : ....+...........            
        Activate  : .+.+.+...++.....            
        Fly       : ...+...........+            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...............+            
        TLord.ESP : ...+............            

Skills (points left: 9)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 02.400 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       01.400 [0.700]
                   . Air                         01.400 [0.700]
                   . Earth                       01.400 [0.700]
          . Meta                                 01.400 [0.700]
          . Conveyance                           01.400 [0.700]
          . Divination                           01.400 [0.700]
          . Temporal                             01.400 [0.700]
          . Mind                                 01.400 [0.700]
          . Nature                               01.400 [0.700]
          . Necromancy                           04.500 [0.900]
          . Runecraft                            01.800 [0.900]
          . Thaumaturgy                          01.800 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  03.050 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Lembas on level 10.
You are fated to find a Lead-Filled Mace on level 14.
You are fated to meet a Small kobold on level 1.
You may find a Rod Tip of Nothing on level 1.
You may find a Scroll of Identify on level 37.
You may find a Fumes Trap Set on level 18.
You are fated to meet a Biclops on level 40.


  [Character Equipment]

a) a Mage Staff of Wizardry [Greater Identify] (1d4) (-2,-3)(100%) (+5)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Gnome mage on level 71 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Wormtongue, Agent of Saruman on level 65 of
    The Sacred Land Of Mountains.
e) The Ring of Bedair (+3)
    It increases your strength, wisdom, 
    dexterity and constitution by 3.  It makes you invisible.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Halfling slinger on level 58 of The
    Sacred Land Of Mountains.
f) The Ring of Flare (+3)
    It can be activated for dimension door every
    100 turns if it is being worn. It grants you the power of swap position
     if it is being worn.  It increases your strength, constitution, 
    charisma and searching by 3.  It provides immunity to fire.  It allows
    you to fly.  It allows you to see invisible monsters.  It allows you
    to sense the presence of thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases 
    your strength, dexterity, constitution, infravision and speed by 3.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of The Sacred Land Of
    Mountains.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching and spell power by 
    6.  It provides resistance to blindness and confusion.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Cloak 'Naugril' [1,+12]
    It sustains your dexterity.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    life draining, electricity, poison and nexus.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Narwe [4,+10]
    It sustains your wisdom and 
    constitution.  It provides immunity to acid and electricity.  It
    provides resistance to confusion, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 of The
    Sacred Land Of Mountains.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur
    20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Set of Gauntlets 'Pauraegen' [Tidal Wave] [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It has a spell stored inside.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) Chaugnar Faugn, Horror from the Hills (2000 hp)
{) The Bolt of Morith (1d5) (+20,+9) (+3 attacks)
    It increases your strength, dexterity
     and attack speed by 3.  It poisons your foes.  It drains life from
    your foes.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
|) a Dwarven Pick of Digging (+4,+12) (+5)
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    68 of The Sacred Land Of Mountains.
b) a Fireproof Book of Beginner Cantrips {@bb@mb!k!d!v}
    It cannot be harmed by fire.  
c) a Spellbook of Vision
d) a Spellbook of Identify
e) a Spellbook of Fireflash {25% off}
f) Raal's Voodoo Doll of Revenge {heal}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 21 of Mirkwood.
g) The Devil's Pentagram {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Master mindcrafter on level 52 of The
    Sacred Land Of Mountains.
h) The Tome of Collected Weird Magic {genocide}
    It can be activated for genocide every 500
    turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
i) Gamenlon's Summoning Manual {teleport}
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
j) a Parchment titled ``Planar Travel Made Easy'' {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 71 of Erebor.
k) Tenser's Mechanical Magician {genocide}
    It can be
    activated for genocide every 500 turns.  
l) 9 Potions of Healing {100% off}
m) a Potion of *Healing*
n) 5 Potions of Restore Mana {100% off}
o) a Rod Tip of Healing (120 Mana to cast)
p) a Wand of Stone Prison[2|7] (8 charges)
q) The Wand of Digging of Thrain (98 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport
    monsters to you.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Tome of the Time
c) a Book of Summoning
d) a Spellbook of Recall
e) a Spellbook of Healing
f) 19 Mushrooms of Cure Serious Wounds {100% off}
g) 6 Sprigs of Athelas
h) a Scroll of *Remove Curse*
i) a Scroll of *Acquirement* {100% off}
j) 2 Scrolls of Artifact Creation
k) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
l) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful
    song every 3 turns if it is being worn. It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution
     and speed by 2.  It does extra damage from electricity.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to electricity, light and dark.  It allows you to see
    invisible monsters.  It aggravates nearby creatures.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Erebor.
r) a Mage Staff (1d4) (+6,+6)


  [Home Inventory - Gondolin ]

a) Olive's Omnipotent Ostrich {cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Dark elven mage on level 72 of Erebor.
b) a Greater demonic quylthulg (1500 hp)
c) The Crumpled Scroll of Mass Resurrection
d) a Mithril Rod of the Istari of Disarming (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 41 of
    Mordor.
e) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 68 of Erebor.
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Power of Akhorahil the Blind (+5 to speed)
    It increases your intelligence, 
    constitution, speed and ability to score critical hits by 5.  It makes
    you invisible.  It sustains your charisma.  It provides resistance to 
    dark, blindness and shards.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 67 of Erebor.
h) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
i) The Augmented Chain Mail 'Anahiach' (-6,-32) [16,+10](40%)
    It increases your hit points by 40%.  
    It sustains your strength and charisma.  It provides immunity to acid
     and cold.  It provides resistance to electricity and fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
p) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, spiders and undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Tome of Magical Energy
b) a Tome of the Blowing Wind
c) a Tome of the Impenetrable Earth {100% off}
d) a Fireproof Tome of Translocation
e) a Tome of the Tree
f) a Tome of Knowledge
g) a Tome of Meta Spells
h) an Unholy Tome of the Hellflame
i) a Mithril Rod of Capacity of Nothing (320/320)
    It
    can hold more mana.  
    You found it in the remains of an Archlich on level 62 of The Sacred Land
    Of Mountains.
j) The Ring of Raugloth (+6)
    It increases your intelligence, constitution and charisma
     by 6.  It provides resistance to fire, poison, light and dark.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Crystal drake on level 59 of The Sacred
    Land Of Mountains.
k) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of The Sacred
    Land Of Mountains.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 62 of The Sacred Land
    Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Hard Leather Armour of Aurung (-1 to accuracy) [6,+5]
    
    It provides immunity to acid, electricity and fire.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon in the town of Gondolin .
o) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) an Elven Cloak of Air [4,+12] (+2 to stealth)
    It increases your stealth, searching
     and luck by 2.  It allows you to breathe without air.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) The Large Leather Shield 'Aelvan' [4,+0]
    It sustains your strength
     and constitution.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It provides resistance to fire, light
    , dark and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    The Sacred Land Of Mountains.
t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It 
    increases your strength, charisma and infravision by 4.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to fire, sound and chaos.  It
    allows you to see invisible monsters.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Colour out of space on level 62 of The
    Sacred Land Of Mountains.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 60 of The
    Sacred Land Of Mountains.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It 
    decreases your intelligence, dexterity and infravision by 2.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It is especially deadly against natural creatures.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of spiders and demons.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 72 of Erebor.
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 51 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 46 of The Sacred
    Land Of Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
c) The Demonhorn of Gothmog [2,+13] (-5)
d) 30 Potions of Cure Light Insanity
e) 26 Potions of Cure Serious Insanity
f) 5 Potions of Cure Critical Insanity
g) 6 Potions of Cure Insanity
h) 7 Potions of Corruption
i) 13 Potions of Curing {25% off}
j) 3 Scrolls of Acquirement
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gandalf the Grey on level 59 of The Sacred
    Land Of Mountains.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lord of Change on level 68 of The Sacred
    Land Of Mountains.
m) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
o) a Pair of Metal Shod Boots of Speed [6,+3] (+6)
p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack
    speed by 2.  It produces chaotic effects.  It drains life from your
    foes.  It provides immunity to paralysis.  It provides resistance to 
    life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 68 of The Sacred
    Land Of Mountains.
t) The Trident of Wrath (3d8) (+16,+18) (+2)
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
x) The metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set
    off by demons.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
b) The Ring of Power of Adunaphel the Quiet (+3 to speed)
    
    It increases your speed by 3.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to electricity, 
    confusion, shards, nether and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 61 of Erebor.
c) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision)
    
    It increases your intelligence, wisdom and infravision by 4.  It makes
    you invisible.  It provides resistance to confusion.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.
d) The Ring of Power of Uvatha the Horseman (+2 to searching)
    
    It increases your constitution and searching by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to light.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bull Gates on level 58 of The Sacred Land
    Of Mountains.
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 64 of Erebor.
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hastur the Unspeakable on level 72 of
    Erebor.
j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 65 of Erebor.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 68 of The
    Sacred Land Of Mountains.
l) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every
    200 turns if it is being worn. It increases your dexterity by 4.  It
    is especially deadly against dragons.  It is especially deadly against
    natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 72 of Erebor.
m) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It
    can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion and 
    nexus.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection
    every 99 turns if it is being worn. It increases your stealth, 
    searching and infravision by 4.  It provides resistance to poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  



Posted on 11.4.2004 02:34

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3813. on the Ladder (of 12670)
1030. on the ToME Ladder (of 2973)
Second best for this player (out of 2)

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On 11.4.2004 02:34 randomways2002@yahoo.com wrote:
Almost ready to powerdive for Morgoth...

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