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The Angband Ladder: Magus, High-Elf Mage by <neo@nowhere.invalid>

  [Angband 3.0.4 Character Dump]

 Name   Magus                                    Self  RB  CB  EB   Best
 Sex    Male              Age       108   STR! 18/100  +1  -5  +5 18/110
 Race   High-Elf          Height     92   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    167   WIS! 18/100  -1  +0  +3 18/120
 Title  Arch-Mage         Status     41   DEX! 18/100  +3  +1 +12 18/260
 HP     889/889           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     326/382           Preserve    Y   CHR! 18/100  +5  +1  +4 18/200

 Level           50       Armor    [37,+181]     Saving Throw     Heroic
 Cur Exp   22813626       Fight    (+37,+23)     Stealth          Superb
 Max Exp   22813626       Melee    (+47,+43)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+47,+14)     Shooting      Legendary
 MaxDepth   4350 ft       Blows       4/turn     Disarming        Superb
 Gold       8779435       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   221.1 lbs       Infra       100 ft     Searching        Superb

 You are the only child of a Noldorin Ranger.  You have light grey
 eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.....+...+...
 Elec:......+...... Confu:......+......
 Fire:.+*...+...... Sound:......+.++...
 Cold:......+..+... Shard:.........+...
 Pois:....+........ Nexus:....+.++.....
 Fear:..+.....+.... Nethr:..+..........
 Lite:.........+..+ Chaos:.....+..+....
 Dark:.........+... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:....+..+.....
Feath:............. Sear.:....++...+...
PLite:.........+... Infra:....++.......
Regen:..+.......... Tunn.:.............
Telep:.....+....... Speed:.++++..+.+.+.
Invis:..+..+...+..+ Blows:.............
FrAct:..+.....+++.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {GV 3700'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {Glaurung, 3600', GV}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Rhodonite Ring of Speed (+14) {Ice Wyrm, LV, 3800'}
   It increases your speed by 14.  
e) a Ruby Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+13] (+3)
   It increases your speed by 3.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!k!d!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!k!d!v}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!k!d!v}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!k!d!v}
e) 5 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!k!d!v}
   It cannot be harmed by the elements.  
f) 8 Books of Magic Spells [Raal's Tome of Destruction] {@m7@b7@G7!k!d!v}
   It cannot be harmed by the elements.  
g) 4 Books of Magic Spells [Mordenkainen's Escapes] {@m6@b6@G6!k!d!v}
   It cannot be harmed by the elements.  
h) 3 Books of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!k!d!v}
   It cannot be harmed by the elements.  
i) 6 White Potions of Healing
j) a Smoky Potion of Restore Life Levels
k) a Scroll titled "orgnelg vom" of Teleportation
l) 22 Scrolls titled "gartem org" of *Identify*
m) The Ring of Tulkas (+4) {Law Wyrm, 3600', GV}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
n) The Amulet of Ingwe (+3) {Thunder Wyrm, GV, 3600'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
o) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {perplexity wyrm 3350'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {gcube 1000'}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
r) The Cloak 'Holcolleth' [1,+11] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {LV, 3550'}
   It increases your dexterity by 1.  It increases your stealth, speed,
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Home Inventory]

a) 17 Pink Potions of *Healing*
b) 2 Silver Speckled Potions of Life
c) 70 Blue Potions of Restore Mana {10% off}
d) a Rhodonite Ring of Speed (+11)
   It increases your speed by 11.  
e) Full Plate Armour of Elvenkind (-3) [25,+13] (+2 to stealth) {nether}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Large Metal Shield of Anarion [5,+20] {floor, 3000'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
i) a Large Metal Shield of Elvenkind [5,+16] (+1 to stealth) {poison}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Archlich 3600'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
l) The Small Sword 'Sting' (1d6) (+9,+10) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
p) a Blade of Chaos of Extra Attacks (6d5) (+9,+8) (+2)
   It increases your attack speed by 2.  It provides resistance to chaos.  
   
q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
r) The Beaked Axe of Theoden (2d6) (+11,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
s) The Glaive of Pain (9d6) (+0,+30)
   It cannot be harmed by the elements.  It might have hidden powers.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Quarterstaff 'Eriril' (1d9) (+7,+9) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
w) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
x) The Flail 'Totila' (3d6) (+9,+9) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.4.2004 07:03
Last updated on 28.1.2006 05:21

Download this dump

1152. on the Ladder (of 12674)
188. on the Angband Ladder (of 3732)
Second best for this player (out of 2)

Related screenshot:
Maxed Con

Comments

Jump to latest

On 13.4.2004 07:03 neo@nowhere.invalid wrote:
Juicy weapon for an early mage, found on the floor at 250'.

On 13.4.2004 07:07 conrad_zaar@yahoo.ca wrote:
Lucky you - but don't let it make you overconfident.

On 13.4.2004 07:24 conrad_zaar@yahoo.ca wrote:
I didn't mean to make that last comment sound so condescending. It's just that whenever I find something great out of depth I say "Wohoo! I'm invincible" and promptly get killed by a bunch of Cave Orcs.

On 13.4.2004 08:21 neo@nowhere.invalid wrote:
Speaking of cave orcs, I have now killed at least 12 of those creatures and gone up a couple levels courtesy of an orc pit at 250'. "You have a superb feeling about this level" indeed...

On 13.4.2004 10:40 neo@nowhere.invalid wrote:
Resistance armor found on the floor at 300', "like the look of this place" was the feeling. There was a Staff of Speed too!

On 13.4.2004 15:17 neo@nowhere.invalid wrote:
Bullroarer dropped the Phial at 350', after inconveniently showing up while I was phase'n'shooting Mughash.

On 15.4.2004 09:45 neo@nowhere.invalid wrote:
What's strange about the dump? Hint: check the home items for something astounding Wormy dropped!

On 15.4.2004 18:49 neo@nowhere.invalid wrote:
Just got back from 600' and a Priest that summoned gnome mages, which summoned Boldor, one of whose master yeeks in turn summoned Nar... Lots of items found and dropped, including one unique dropping the Cloak of Stealth, but the most amazing item was simply sitting on the floor: Wrath of God! That's a stat potion worth of gold right there. The bow of extra shots was found at 550' and I have a feeling it'll come in handy vs. Mim and sons.

On 17.4.2004 11:16 neo@nowhere.invalid wrote:
Impressive armor, eh? Too bad the high resist is redundant... but at least it isn't heavy!

On 18.4.2004 07:57 neo@nowhere.invalid wrote:
Now I've got the Haste Self and Resist Poison spells ... stat gain here I come!

On 18.4.2004 14:40 neo@nowhere.invalid wrote:
Found and sold one of the 'thancs. The cap of int also was in the same LV at 800'. The level also had an orc pit. Nearly level 26.

On 21.4.2004 02:53 neo@nowhere.invalid wrote:
Have FA, will travel...got another !con in the BM and a !wis on the dungeon floor recently...

On 22.4.2004 20:09 neo@nowhere.invalid wrote:
Gelatinous cube dropped Thalkettoth at 1000'!

On 23.4.2004 06:21 neo@nowhere.invalid wrote:
Rod of acid balls found in a jail on an "excellent" level.

On 24.4.2004 11:08 neo@nowhere.invalid wrote:
Killed both of Mim's sons and Azog, all on the SAME LEVEL.

On 24.4.2004 11:08 neo@nowhere.invalid wrote:
Killed both of Mim's sons and Azog, all on the SAME LEVEL.

On 25.4.2004 17:52 neo@nowhere.invalid wrote:
Reached 1300' -- time to kill Mim, and I've got just the weapons for the job, as indicated with inscriptions.

On 25.4.2004 22:46 neo@nowhere.invalid wrote:
Haven't run into Mim yet, but I reached 200k XP and quaffed the !Exp I was keeping in the home for a quick boost to ~300k...

On 26.4.2004 05:02 neo@nowhere.invalid wrote:
Had exactly enough ammo:

You have no more Mithril Arrows (3d4) (+4,+4) {Mimslayers=g} (w).
The Mithril Arrow (3d4) (+4,+4) {Mimslayers=g} hits Mim, Betrayer of Turin.
Mim, Betrayer of Turin dies.

Now at stat gain depth.

On 27.4.2004 18:23 neo@nowhere.invalid wrote:
Finding lots of PoInt!

On 28.4.2004 02:21 neo@nowhere.invalid wrote:
Found Nimthanc (sold), Paurhach (sold), and Osondir on one trip. Reached 1650', there to hover a while until maxed con, int.

On 18.5.2004 05:17 neo@nowhere.invalid wrote:
First trip to 1700' turned up a PoInt, some other stat potion, and Totila, which I slightly enchanted in town.

On 18.5.2004 09:03 neo@nowhere.invalid wrote:
Just whacked Lorgan, and cleared a lesser vault for maxed Con and Chr, and gained CL 34. But that's not how I got the artifacts, nooo. I got these artifacts off a pack of Uruks!

On 20.5.2004 07:30 neo@nowhere.invalid wrote:
Cl 35, and I found a troll pit at 1700' that yielded up Kelek's!

On 25.6.2004 05:28 neo@nowhere.invalid wrote:
Nervously diving slowly in search of a gear combination that will give me esp, rconf, and rpoison.

On 27.6.2004 05:09 neo@nowhere.invalid wrote:
Reached 2000' and found Arvedui just sitting on the floor. Castamir and Medusa offed recently, the latter in a lesser vault at 2000'. Nearly maxed all stats. Plan to hang around now until a better equipment config comes about, which lets me get esp without losing rconf and rpoison without losing either con or int.

On 4.7.2004 10:59 neo@nowhere.invalid wrote:
Notice there's less of my good ammo, and the name has changed. ;)

Very last bolt did it (saving me from falling back on rend soul): "You have no more Bolts blah blah. The Bolt blah blah hits Gorlim blah blah. It was a good hit! Gorlim blah blah dies." :) Medusa also died recently, after she turned up in a lesser vault. First time I've killed both on first encountering them with a mage. Nearly cl 39. New EQ configuration costs me 5 speed but at least I've got ESP and such.


On 25.7.2004 06:31 neo@nowhere.invalid wrote:
Offed Waldern, Quaker, and Adunaphel lately. Look what Adunaphel dropped! Also had Hithlomir dropped lately (rbase+dark, replaced my elvenkind with rbase+dark) and Crisdurian, which I sold. Almost cl40.

On 20.2.2005 01:11 neo@nowhere.invalid wrote:
About to tackle this:
http://members.rogers.com/derbyshire4/gcv.gif

On 20.2.2005 04:20 neo@nowhere.invalid wrote:
Found and identified everything in vault without getting killed. Teleported Ungoliant, GWoMC, GWoB, bronze golem, Nightwing, Nightwalker, and some other unpleasant stuff. Killed Smaug, Scatha, and a Dracolisk and many lesser foes including Lesser Balrogs and teh Quylthulgs that summon them. Scored ten artifacts and some other yummy stuff. Dumped tenser's -- worthless for mages in 3.0.4! Equippage largely unchanged for now. I need Thorin and I need it badly.

On 3.3.2005 03:28 neo@nowhere.invalid wrote:
Ar-Pharazon, in a lesser vault at 2600', dropped the cloak and got me to level 45. +3 speed, whee!

On 4.3.2005 08:45 neo@nowhere.invalid wrote:
Just cleared a GV and found Amrod and Mundwine (left behind). Killed Phoenix, Fundin, Balrog of Moria; of these Fundin was the only one in the vault. Achieved CL 46.

On 6.3.2005 07:44 neo@nowhere.invalid wrote:
Dwar's toast; giant pit at 2800 gave me my level up. Level was "excellent" which was due to the pit, a red DSM on the floor, and a Robe of Permanence(!) with rshards(grr!) on the floor.

On 11.3.2005 20:58 neo@nowhere.invalid wrote:
Uriel or the Archon he summoned dropped Barahir; a great crystal drake dropped Til-i-arc. Both came from a lesser vault at 2950'. A plasma hound got me to cl48.

On 17.3.2005 06:20 neo@nowhere.invalid wrote:
Got cl 50 from a graveyard at 3250'. Killed everything in it except Nightwalkers, which are faster than I am. I teleported all three of those away.

On 17.12.2005 08:33 neo@nowhere.invalid wrote:
Elessar is new and let me rearrange my kit to use Calris. Need to get that to-hit up!

On 18.12.2005 11:50 neo@nowhere.invalid wrote:
Killed Feagwath OOD. Bloodspike and a ring of speed(+7) got dropped. Bloodspike looks like something better off sold than kept.

On 23.12.2005 17:08 neo@nowhere.invalid wrote:
Picked up Belthronding in a lesser vault, and earlier, a better speed ring in another lesser vault.

On 23.12.2005 21:00 neo@nowhere.invalid wrote:
Cleared a GV at 3600' and found some schtuff!

On 3.1.2006 12:46 neo@nowhere.invalid wrote:
Cubragol acquired, Ungoliant dead. GV at 3700

On 10.1.2006 02:10 neo@nowhere.invalid wrote:
Nice shiny new ring. +31 perm speed.

On 13.1.2006 03:14 neo@nowhere.invalid wrote:
Pazuzu dead

On 28.1.2006 02:47 neo@nowhere.invalid wrote:
Cantoras dead.

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756th in Angband (3.0.6) by <yendorspam-purchases@yahoo.com> (95%)

Mandros, L50 High-Elf Mage winner
100th in Angband (3.0.6) by <simon.bunn@ridgeway.plymouth.sch.uk> (95%)

Louhi, L50 High-Elf Mage winner
400th in Angband (3.0.6) by <paffa_89@hotmail.com> (95%)

Irashta, L50 High-Elf Mage winner
678th in Angband (3.0.6) by <Irashtar@gmail.com> (95%)

Mieve, L50 High-Elf Mage winner
228th in Angband (3.0.6) by <idickinson@cox.net> (95%)

viv, L50 High-Elf Mage winner
72nd in Angband (3.0.6) by <jafohebert@gmail.com> (95%)



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