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The Angband Ladder: Telegram Sam, Dark-Elf Mindcrafter by <baumog<>sdf-eu.org>

  [ToME 2.2.6 Character Dump]

 Name  : Telegram Sam           Age                 87       STR! 18/130       
 Sex   : Male                   Height              45       INT! 18/190       
 Race  : Dark-Elf               Weight              96       WIS! 18/210       
 Class : Mindcrafter            Social Class        31       DEX: 18/128       
 Body  : Player                                              CON! 18/200       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit          11 Level             50    Max Hit Points      1509   
 + To Melee Damage       27 Experience  21496791    Cur Hit Points      1509   
 + To Ranged Hit         10 Max Exp     21496791    Max SP (Mana)        578   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        576   
   AC                52+130 Gold         1157073    Piety              59748   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Fair         Mel.dmg/Rnd:  36d6+108  
 Stealth     : Superb       Magic Device: Legendary[25]Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Warlock.  You have            
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 69 (3450')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 15784 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 87 princesses.
 // First time I beat Maeglin!

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 17th Quelle of the 2890th year of the third age.
 You have been adventuring for 41 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2............            
        Add Int   : ...22..2.....3..            
        Add Wis   : ...22..2........            
        Add Dex   : ...2............            
        Add Con   : ...2......43....            
        Add Chr   : 5..2...2........            
        Mul Mana  : ....+...........            
        Add Stea. : ...2...2...3....            
        Add Tun.. : ..............7.            
        Add Speed : .**2.3.2...3....            
        Chaotic   : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Giant: .............+..            
        Kill Drag.: .............+..            
        Sust Str  : ................            
        Sust Int  : ...++...........            
        Sust Wis  : ...++...........            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : +..+............            
        Invisible : .......+........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+............            
        Hold Life : ...+++..........            
        Res Acid  : .......+........            
        Res Elec  : +...............            
        Imm Fire  : ++....*+........            
        Imm Cold  : ...*..*+..+.....            
        Res Pois  : +.....+.........            
        Res Fear  : .......++.......            
        Res Lite  : .....+..........            
        Res Dark  : .....+.........+            
        Res Blind : ...+............            
        Res Conf  : ......+.+.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : .+....+.+.......            
        Res Nexus : ........+.......            
        Res Chaos : .....+..+.......            
        Res Disen : ........+.......            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : +...+...........            
        See Invis : ...+.+.........+            
        Digestion : ....+...........            
        Regen     : ....+.....+.....            
        Activate  : .+.+.+.+.++.....            
        Drain Exp : +...............            
        Teleport  : +...............            
        Blessed   : .............+..            
        Hvy Curse : ....+...........            
        Orc.ESP   : .....+..........            
        Giant.ESP : +...............            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ...+...........+            

Skills (points left: 0)
 - Combat                                        42.250 [0.700]
          . Weaponmastery                        31.800 [0.700]
          . Archery                              01.000 [0.300]
 - Sneakiness                                    02.430 [1.100]
          . Stealth                              02.100 [0.400]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.100]
          . Magic-Device                         50.000 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.400 [0.500]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               29.800 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Glaive of Pain (E:1497682, L:37) (9d6) (+22,+40) (+5) {.}
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    charisma by 5.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your charisma.  It provides resistance to 
    electricity, fire and poison.  It allows you to sense the presence of 
    giants.  It produces a fiery sheath.  It produces an electric sheath.  
    It drains mana and experience.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
    // Trone dropped lotsa neat stuff. Spent some time levelling up 
    // _the_ glaive, and got Sauron down to 50% HP, but he started 
    // teleporting around and I had forgotten the Anchor.
    
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn. It increases your speed by 
    10.  It provides resistance to fire and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
    // Second time I've got Cubragol.
    
e) a Ring of Speed (+15)
    It increases your speed by 15.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    // Wow. Highest RoS I've ever found in the wild.

f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
    // Wearing this for Free Action. Mmm, vaults...
    
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
    // Thrain's Dragon Helm gave me water breathing, so I decided to
    // go finish Ar-Pharazon. Not nearly as shy as last time.
    
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
n) The Augmented Chain Mail of Aglithir (-33,-4) [16,+10](40%)
    
    It increases your hit points by 40%.  It provides immunity to fire and 
    cold.  It provides resistance to poison, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
    // Yay!
    
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
    // I think I could do the maze in the Crypt in my sleep now...
    
p) The Large Metal Shield of Brend [5,+10]
    It makes you
    completely fearless.  It provides resistance to confusion, sound, 
    nether, nexus, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
    // Nice resistances.
    
s) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 88 of Angband.
    // Head-safety is important!
    
u) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
    // Wearing for CON-boost.
    
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
    // Was wearing Speed-boots, but decided to boost CON some more.
    
z) (nothing)
{) The Seeker Bolt of Elwen (4d5) (+8,-1) (+3)
    It increases your intelligence by 3.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against giants.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth in the town of Khazad-dum .
    // Well, INT += 3 is nice for a bolt.
    
|) a Mattock of Digging (+10,+7) (+7)
    
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
    // No magical picks this time.


  [Character Inventory]

a) Benetar's Portable Plague of SatHunger
    It can be
    activated for satisfy hunger.  
    You found it in the remains of an Erinyes on level 88 of Angband.
b) The Toenail of Vecna of Destr
    It
    can be activated for Destruction.  
    You found it lying on the ground on level 70 of Angband.
c) 25 Rations of Food
d) 41 Potions of Cure Critical Insanity
e) 32 Potions of *Healing*    // Spent some time in Erebor
f) 67 Potions of Restore Mana // to get a nice supply of these potions.
g) a Silver Rod of Recall (100/100) {!*}
h) a Golden Rod of Capacity of Teleport Other (250/250) {!d!s}
    It can hold
    more mana.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Golden Rod of Quickness of Healing (125/125) {!d!s}
    It can
    cast spells faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Golden Rod of Simplicity of Teleport Other (125/125) {!d!s}
    
    You found it in the remains of a Nightwing on level 67 of Erebor.
k) a Golden Rod of Cheapness of Teleport Other (125/125) {!d!s}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 57 of Mordor.
l) a Golden Rod of Disarming (125/125) {!d!s}
m) a Golden Rod of Disarming (125/125) {!d!s}
n) a Golden Rod of Teleport Other (125/125) {!d!s}
o) a Golden Rod of Teleport Other (125/125) {!d!s}
p) a Mithril Rod of Restoration (58/160) {!d!s}
q) an Adamantite Rod of the Istari of Healing (400/400) {!d!s!k}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 70 of Erebor.
r) an Adamantite Rod of Healing (200/200) {!d!s} // Above rod is my most
s) an Adamantite Rod of Healing (200/200) {!d!s} // lucky find ever, I think.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas {!E}
b) 70 Potions of Restore Life Levels
c) a Moonstone Rod of Quickness of Nothing (75/75)
d) a Silver Rod of Charging of Nothing (100/100)
e) a Silver Rod of Charging of Nothing (100/100)
f) a Golden Rod of Recall (125/125)
g) a Golden Rod of Recall (125/125)
h) a Golden Rod of Cheapness of Nothing (125/125)
i) a Golden Rod of Cheapness of Nothing (125/125)
j) a Mithril Rod of Cheapness of Nothing (160/160)
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) an Adamantite Rod of Simplicity of Nothing (200/200)
l) an Adamantite Rod of Nothing (200/200)
m) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
n) The Ring of Belionde (+2)
    It increases your constitution by 2.  
    It sustains your strength, wisdom and dexterity.  It provides immunity
    to paralysis.  It provides resistance to acid and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 31 of
    Mirkwood.
o) The Amulet 'Curirth' (+2)
    It increases your dexterity, constitution, stealth and 
    searching by 2.  It sustains your intelligence, wisdom and charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid, fire, poison, dark and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) an Elven Thunderlord Coat [9,+13] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 67 of Erebor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 70 of Angband.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Nothing (160/160)
b) a Mithril Rod of Nothing (160/160)
c) The Ring 'Vandon' (+2 attacks) {FreeAct, ResShards}
    It 
    increases your constitution, infravision, attack speed and ability to
    score critical hits by 2.  It provides immunity to paralysis.  It
    provides resistance to shards.  It allows you to levitate.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
d) Polished Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+18]
    It can be activated for breathe poison gas (150) every
    90+d90 turns if it is being worn. It sustains your charisma.  It
    provides resistance to poison.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
h) The Full Plate Armour of Helmith (-3 to accuracy) [25,+11] {ImmCold}
    It sustains your wisdom.  It provides immunity to cold.  It
    provides resistance to acid, poison, sound, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 70 of Erebor.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 70 of
    Angband.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
n) a Pair of Hard Leather Boots of Speed [3,+10] (+5)
    
    It increases your speed by 5.  
    You bought it from the Footwear Shop.
o) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric
    drain (3*100) every 250 turns if it is being worn. It increases your 
    dexterity and stealth by 4.  It drains life from your foes.  It is a
    great bane of undead.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 95 of Angband.
    // Nice loot in Nameless.
    
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Main Gauche of Maedhros (2d5) (+11,+13) (+3)
    It increases your intelligence, dexterity and speed by 3.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It gives telepathic powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.
    It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 72 of Erebor.
v) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated
    for drain life (90) every 70 turns if it is being worn. It increases 
    your wisdom and infravision by 4.  It does extra damage from frost.  
    It is especially deadly against orcs.  It provides resistance to cold, 
    light and disenchantment.  It allows you to sense the presence of orcs
    , trolls and giants.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your 
    strength and constitution by 4.  It does extra damage from electricity
     and fire.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll Chieftain in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) 30 Potions of Healing
b) 39 Potions of *Healing*
c) a Moonstone Rod of the Istari of Nothing (150/150)
d) a Silver Rod of Charging of Nothing (100/100)
e) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Amulet of Carlammas (+2)
    It can be activated for 
    protect evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Mordor.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Mordor.
h) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Phial of Undeath (-5) {cursed, !*}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 37 of Mordor.
k) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
    // Should have brought this to the battle with Sauron...
    
l) The Bar Chain Mail of Hilpion (-2 to accuracy) [18,+23]
    It
    sustains your strength, intelligence and charisma.  It provides
    immunity to acid.  It provides resistance to life draining, acid and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 90 of Angband.
m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
n) The Hard Studded Leather 'Gelron' (-1 to accuracy) [7,+13]
    
    It sustains your charisma.  It provides immunity to acid, electricity
     and cold.  It provides resistance to fire, cold and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
o) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Iron Helm of Isserath [5,+9]
    It provides resistance to life draining, acid, poison, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 90 of Angband.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
r) The Set of Gauntlets 'Paurnen' [2,+15]
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed
     by 2.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 36 of
    Mordor.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it
    is being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) an Indestructible Ring of Speed (+13)
b) a Ring of Speed (+14) {100% off}
    It increases your speed by 14.  
    You stole it from the Rare Jewelry Shop.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
    // Dim Gates is piece o' cake with high stealth. 
    // Ran past the Hell Wyrms and grabbed the ring.
    
d) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Mordor.
e) Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+22]
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It sustains your intelligence.  It provides
    resistance to electricity.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Dol Guldur.
f) The Red Dragon Scale Mail 'Belion' (-2 to accuracy) [30,+21]
    It can be
    activated for breathe fire (200) every 90+d90 turns if it is being
    worn. It sustains your strength.  It provides immunity to acid and 
    fire.  It makes you completely fearless.  It provides resistance to 
    acid, fire, light and shards.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
    // The first time I've seen a randart DSM. 
    
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
    // Bah. Aggravation. :)
    
h) The Ring Mail 'Mendarn' (-2 to accuracy) [12,+8]
    It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to life draining, cold, shards, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 38 of Mordor.
i) The Splint Mail 'Esseri' (-72,-44) [19,+13](40%)
    
    It increases your hit points by 40%.  It sustains your strength and 
    charisma.  It provides resistance to acid, light and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 93 of Angband.
j) The Mithril Plate Mail 'Faukas' (-71,-47) [35,+10](20%) {ImmAcid}
    It
    increases your hit points by 20%.  It sustains your intelligence and 
    wisdom.  It provides immunity to acid.  It provides resistance to life
    draining.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Robe of Great Luck [-30,-18] (+60)
// Was meaning to enchant this up and go hunting, but I never bothered.


l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It provides resistance to blindness and sound.  It allows you
    to sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Dragon Helm of Thrain [8,+10]
    It
    provides resistance to acid, light and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost on level 38 of Mordor.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It provides resistance 
    to electricity and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Headless ghost on level 66 of Erebor.
p) The Short Sword of Niengon (1d7) (+5,+12) (+1)
    
    It increases your wisdom by 1.  It does extra damage from fire.  It is
    very sharp and can make your foes bleed.  It strikes at undead with
    holy wrath.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold and dark.  It allows you to
    sense the presence of orcs and dragons.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Flamberge of Boromior (3d7) (+9,+20) (+5)
    It must be wielded two-handed.  It 
    increases your wisdom by 5.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 40 of Moria.
    // Look! The randart name-generator almost spelt Boromir! :)
    
t) a Shadow Blade (Defender) (4d4) (+21,+23) [+6] (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold, dark and nether.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
u) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be
    wielded two-handed.  It increases your strength, dexterity and speed
     by 2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell
    every 10 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence and wisdom by 4.  It fights against
    evil with holy fury.  It provides resistance to light.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
w) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It
    can be wielded two-handed.  It can be activated for dispel evil (x4)
    every 100+d100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 81 of Angband.
x) 2 Climbing Sets


  [Home Inventory - Khazad-dum ]
  // Piece of cake with climbing and mindwaving.

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou in the town of Khazad-dum .
b) Kenault's Cantrip Generator of Acq
    It
    can be activated for acquirement.  
    You found it in the remains of a Dreadlord in the town of Khazad-dum .
c) a Potion of Life
d) a Silver Rod of Quickness of Nothing (100/100)
e) a Golden Rod of Cheapness of Nothing (125/125)
f) a Mithril Rod of Simplicity of Nothing (160/160)
    
    You found it in the remains of an Old Sorcerer on level 83 of Angband.
g) a Mithril Rod of Nothing (160/160)
h) an Adamantite Rod of Nothing (200/200)
i) a Staff of Genocide[1|10] (4 charges)
j) The Ring 'Rosta' (+2)
    
    It increases your strength and speed by 2.  It makes you completely
    fearless.  It provides resistance to blindness, confusion and sound.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 31 of
    Mirkwood.
k) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
m) The Robe of Denestir [2,+17]
    
    It sustains your dexterity and constitution.  It provides resistance 
    to light and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
n) The Hard Leather Armour 'Huinquend' (-41,-8) [6,+7](20%)
    
    It increases your hit points by 20%.  It sustains your strength and 
    charisma.  It provides resistance to electricity, poison, light, sound
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 71 of Erebor.
o) The Thunderlord Coat of Tilos [9,+18]
    It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to life draining, fire, cold, poison
    , dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Khazad-dum .
p) The Steel Helm of Habin [6,+6]
    It sustains your constitution and charisma.  It provides
    resistance to acid, light, blindness and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou in the town of Khazad-dum .
q) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lich on level 70 of Dol Guldur.
r) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Rounded Pebble 'Travak' (3d6) (+8,+6)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Khazad-dum .
t) 70 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your strength and 
    intelligence.  It provides resistance to poison and disenchantment.  
    It allows you to levitate.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Wooden Torch 'Quetina' (with 0 turns of light) (+3 to searching)
    
    It provides light (radius 1) when fueled.  It increases your searching
     by 3.  It provides resistance to light and dark.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) a Feanorian Lamp of Illumination
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It cannot be harmed by fire.  
    You found it in the remains of a Barbazu on level 51 of Mordor.
d) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
e) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
f) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
h) The Small Sword of Borim (1d6) (+2,+0) (-10) {cursed}
    It decreases your constitution by 10.  It is especially deadly
    against natural creatures.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
i) The Claymore of Nduniquen (2d8) (+18,+19) (+1)
    It increases your wisdom by 1.  It
    does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 65 of
    Mordor.
j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2
    .  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and confusion.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 36 of
    Mordor.
k) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed
     by 3.  It does extra damage from frost.  It strikes at undead with
    holy wrath.  It provides resistance to cold and dark.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
m) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
n) The Scythe of Ariendi (5d3) (+11,+10) (+2)
    
    It can be wielded two-handed.  It increases your charisma by 2.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Mordor.
o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and demons.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Short Bow of Ulathil (x2) (+10,+6) (+1 to speed)
    It provides light (radius 1) forever.  
    It increases your wisdom, dexterity, constitution, charisma and speed
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 68 of Erebor.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Mordor.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 72 of Erebor.
x) The Mage Staff of Findir (1d4) (+10,+10) (+0) {cursed, TrapOfAcq}
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It decreases your spell power by 0.  
    It provides immunity to paralysis.  It aggravates nearby creatures.  
    It fills you with the Black Breath.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    // Stumbled across my first Trap of Acquirement and got this.


Posted on 13.4.2004 15:15

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1247. on the Ladder (of 12600)
578. on the ToME Ladder (of 2972)
Best for this player (out of 27)

Related screenshot:
Finished GRQ Quest

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On 13.4.2004 15:15 baumog<>sdf-eu.org wrote:
First successful Mindcrafter.

I made a grievous error -- not maximising weapon mastery and combat, thinking I could survive with Mindcrafting and magic-devices only. Well, that didn't work. When I encountered Ungoliant as a princess quest, I was absolutely unable to mindwave her to death. So I WoRred up, went to Erebor and got some !oDetonations, which I threw at her, and she promptly died.

Survived Crypt, Dim Gates and Nameless, got the artifacts, and went to kill Sauron. Mistake no 1: Not bringing the Anchor. Mindwaving didn't do enough damage, so I whipped out the Glaive of Pain (levelled up to 37-ish), with which Sauron lost 50% HP after some minutes. (I had perfect (?) saving throw and plenty of potions of *healing*). Then he started teleporting away, and I followed him. The problem was that I could not attack him enough times to make a difference before he teleported again. Very time-consuming, so I gave up. Second attempt: Bought scrolls of Summon Never-moving Pet and got a Master Q. I had hoped its summons would take Sauron down to one star, or at least disturb him while I attack. No such luck. I didn't dare activate auto-clear messages (playing on a 14" screen on my vacation computer), and pets fighting generate so many messages that I didn't feel like sitting in a corner for 30-ish minutes clicking them away.

Then I thought about wands of fireflash and scrolls of recharging, but I hadn't accumulated any of them, and I didn't feel like going hunting, having spent 6 days already of my vacation getting where I was. Then I finally thought about the Anchor, but I thought "Bleh", quit the game and went fishing. So to speak.

See also inline comments.

On 13.4.2004 15:19 baumog<>sdf-eu.org wrote:
(Sorry about the missing formatting on the inline comments -- didn't know they had to start on first row.)

On 13.4.2004 15:21 baumog<>sdf-eu.org wrote:
Er, s/row/column. :)

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