The Angband Ladder: Aserasean, Hobbit Swordmaster by <petebull@web.de>

  [ToME 2.2.6 Character Dump]

 Name  : Aserasean              Age                 33       STR:     20       
 Sex   : Male                   Height              53       INT:     14       
 Race  : Hobbit                 Weight              57       Wis:     19     21
 Class : Swordmaster            Social Class        19       DEX:     26       
 Body  : Player                                              CON:     17       
 God   : Manwe Sulimo                                        CHR:     21       
                                                                               
 + To Melee Hit          47 Level             29    Max Hit Points       301   
 + To Melee Damage       38 Experience     76318    Cur Hit Points        -1   
 + To Ranged Hit         12 Max Exp        76318    Max SP (Mana)         29   
 + To Ranged Damage      18 Exp to Adv.    82500    Cur SP (Mana)         29   
   AC                 18+78 Gold          133411    Piety               2382   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  12d5+228  
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Hobbit Bum.  You are a credit            
          to the family.  You have blue-gray eyes, straight black              
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 14 (700')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 20 (1000')

 Your body was a Player.
 You have defeated 3740 enemies.
 You saved 13 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by a Clear hound on level 20 of A lost temple.
You can create food.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are very lucky.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 21)
 - Combat                                        34.211 [0.900]
          - Weaponmastery                        34.008 [0.950]
                   . Sword-mastery               33.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              01.000 [0.600]
                   . Sling-mastery               00.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.986 [0.400]
          . Magic-Device                         33.200 [1.150]
 - Spirituality                                  01.400 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Small Metal Shield on level 1.
You may find Padded Armour on level 1.
You may meet a Dark elven lord on level 2.
You may find a Wooden Torch on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to shards.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Power (x3) (+10,+18) {cursed}
    It is cursed.  
    You found it lying on the ground on level 16 of Orc Cave.
e) The Ring 'Talim' (+4 to stealth) {100% off}
    It increases 
    your wisdom, charisma, stealth and searching by 4.  It sustains your 
    intelligence and constitution.  It makes you completely fearless.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
k) an Amulet of the Serpents [+4] (+2) (charging)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 2.  It provides resistance to 
    poison.  
    You bought it from the Black Market.
m) a Feanorian Lamp
    It provides light (radius 3)
    forever.  It cannot be harmed by fire.  
n) Elven Hard Studded Leather (-1 to accuracy) [7,+7] (+3 to stealth)
    It increases your stealth by 3
    .  It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 20 of Orc Cave.
o) a Mouse Fur of Aman [1,+10] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Arwen [3,+6]
    It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to cold, 
    poison, dark and nexus.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 20 of Orc Cave.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 18 of Orc Cave.
x) a Pair of Hard Leather Boots [3,+5]
z) (nothing)
{) 59 Arrows (1d4) (+5,+5)
|) a Shovel (+1)
    
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Demonshield [5,+0]
b) a Book of Teleportation
c) Balrilbon's Soulgem (charging) {tele @A1}
    It can be activated for 
    teleport (range 100) every 45 turns.  
    You bought it from the Magic shop.
d) 10 Lembases {@E1}
    
e) 14 Potions of Cure Critical Wounds {@q1}
    
f) a Potion of Restore Intelligence
g) 5 Scrolls of Word of Recall {!*}
    
h) 4 Scrolls of Identify {@r1}
    
i) a Scroll of Remove Curse
j) a Fireproof Scroll of Reset Recall
k) a Copper Rod of Simplicity of Trap Location (20/20) {@z1}
    
    You bought it from the Black Market.
l) a Rod Tip of Light (15 Mana to cast)
m) a Rod Tip of Trap Location (8 Mana to cast)
n) a Wand of Confuse[3|21] (4 charges)
o) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Staff of Globe of Light[7|10] (10 charges)
q) a Staff of Identify[1|16] (11 charges)
r) a Staff of Reveal Ways[1|32] (10 charges)
s) a Light War Axe of Nothingness (2d5) (-36,-54) {cursed}
t) an Elemental Dagger (1d4) (+7,+4)
u) 23 Arrows (1d4) (+3,+4)
v) a Wooden Boomerang (1d8) (+5,+4)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Spellbooks of Manwe's Blessing
    
b) a Potion of Cure Light Insanity
c) 2 Morphic Oils of Mouse
d) a Potion of Healing
    
e) a Potion of *Healing*
    
f) a Potion of Life {!*}
    
g) a Potion of Restore Life Levels {90% off}
    
h) 2 Potions of Slow Poison
i) 2 Potions of Water
j) a Potion of Apple Juice
k) a Potion of Sleep
l) a Potion of Booze
m) 2 Potions of Corruption
n) a Potion of Neutralise Poison
o) 8 Scrolls of *Identify*
    
p) a Wooden Rod of the Istari of Nothing (20/20) {25% off}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
q) a Shrieker mushroom patch raw meat
r) a Mongbat raw meat
s) a Cave lizard raw meat


  [Home Inventory - Lothlorien ]

a) 3 Spellbooks of Manwe's Blessing
    
b) a Potion of Lose Memories
    
c) a Potion of Healing
    
d) a Potion of *Healing*
    
e) a Potion of Experience
    
f) a Wooden Rod of Quickness of Nothing (10/10)
    It can cast spells faster.  
    You found it in the remains of a Dark elven priest on level 13 of Orc Cave.
g) a Copper Rod of Nothing (20/20)
h) a Copper Rod of Nothing (20/20)
i) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Orc Cave.
j) Elven Hard Studded Leather (-1 to accuracy) [7,+12] (+1 to stealth)
    It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) Elven Leather Scale Mail (-1 to accuracy) [11,+14] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to acid, electricity, fire, cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
o) The Dagger of Rilia (2d4) (+6,+5) {MW 550' 6 Umber Hulk}
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Tulwar 'Laithil' (2d4) (+3,+10) (+2)
    It provides light (radius 1) forever.  
    It increases your wisdom and constitution by 2.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 17 of Orc Cave.
q) a Spectral Broad Sword of Westernesse (2d5) (+6,+6) (+2)
    It can
    be activated for wraith-form every 50+d50 turns if it is being worn. 
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It allows you to sense the presence of orcs, trolls and giants.  It 
    drains life.  
    You found it lying on the ground on level 14 of Orc Cave.
r) The Long Sword of Dunesse (2d5) (+18,+16) (+6)
    It increases 
    your constitution by 6.  It does extra damage from fire.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 17 of Orc Cave.
s) a Katana of *Slay Evil* (3d4) (+5,+5) (+2)
    
    It can be wielded two-handed.  It increases your wisdom by 2.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to levitate.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    You found it lying on the ground on level 12 of Orc Cave.
t) a Flail (*Defender*) (2d6) (+1,+5) [+5] (+2 to stealth)
    It can be
    wielded two-handed.  It increases your wisdom, dexterity, constitution
     and stealth by 2.  It sustains your strength and intelligence.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison, light and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black naga on level 18 of Orc Cave.
u) a Warg raw meat
v) a Wolf raw meat
w) a Hippogryph raw meat


  [The Mathom-house Inventory - Bree ]

a) The Metal Scale Mail of Uinaeri (-11,-5) [13,+1](20%)
    It
    increases your hit points by 20%.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to life draining
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 11 of Orc Cave.
b) The Rapier of Celor (1d6) (+5,-8) {cursed}
    It does extra
    damage from acid and electricity.  It is very sharp and can make your
    foes bleed.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.



Posted on 14.4.2004 00:33
Last updated on 15.4.2004 23:43

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2232. on the ToME Ladder (of 3145)
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Comments

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On 14.4.2004 00:33 petebull@web.de wrote:
To Orc Caves or not...

On 14.4.2004 10:19 remuz@free.fr wrote:
I'd say yes, you have the basic resists covered, and do decent damage... Finding the main gauche of Maedhros would seriously improve it, though, so go for it!

On 14.4.2004 19:45 petebull@web.de wrote:
Found a Vault at Orc 11

On 15.4.2004 17:18 petebull@web.de wrote:
Hm, with a full pack in Deathwatch...

On 15.4.2004 23:43 petebull@web.de wrote:
Ok, that does it. I will not follow a God again, aside from Tulkas when diving with a Paladin...

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