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The Angband Ladder: Kaardoctred, Hobbit Warper by <richardc_2074@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Kaardoctred            Age                 30       STR!     40       
 Sex   : Male                   Height              36       INT!     36       
 Race  : Hobbit                 Weight              56       WIS:     39       
 Class : Warper                 Social Class        61       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     39       
                                                                               
 + To Melee Hit          34 Level             50    Max Hit Points       853   
 + To Melee Damage       17 Experience  18577715    Cur Hit Points       853   
 + To Ranged Hit         40 Max Exp     18577715    Max SP (Mana)        974   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        974   
   AC                29+139 Gold        10359090    Piety             235179   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+68    
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have brown eyes, straight           
          brown hair, and a very fair complexion.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 74 (3700')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 17999 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 73 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..5.3...43....7.            
        Add Int   : ......42........            
        Add Wis   : ...63..2.3......            
        Add Dex   : ....3.....4.....            
        Add Con   : ..5...4.43......            
        Add Chr   : ..5.3..2........            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ....3.42........            
        Add Sear. : ....3...........            
        Add Infra : ....3...........            
        Add Tun.. : ..............7.            
        Add Speed : .*.63342.3......            
        Impact    : ..............+.            
        Sust Str  : ..+.............            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : ..+.+..........+            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+......+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......++*.+.....            
        Res Elec  : ......+..+.+....            
        Imm Fire  : .+++..*+.+.+....            
        Res Cold  : ......++.+......            
        Res Pois  : ....+...........            
        Res Fear  : ........+.......            
        Res Lite  : .....+...+......            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : ...+...+.+......            
        Res Sound : ........++.+....            
        Res Shard : ...+.......+....            
        Res Neth  : ...........+....            
        Res Nexus : ....+.+..+......            
        Res Chaos : .....+..++.+....            
        Res Disen : ...+.......+....            
        Aura Fire : ......+.........            
        Lite      : .........+......            
        See Invis : .....+...+......            
        Digestion : ..........+.....            
        Regen     : .........+......            
        Activate  : .+...+.+.++.....            
        Fly       : ......+........+            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2


Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        00.700 [0.400]
          - Archery                              01.000 [0.300]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.300]
 - Magic                                         37.855 [0.900]
          . Magic-Device                         09.400 [1.050]
          . Spell-power                          50.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        50.000 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           48.000 [1.200]
          . Divination                           36.000 [1.200]
          . Temporal                             50.000 [1.200]
          . Mind                                 01.400 [0.700]
          . Nature                               01.600 [0.800]
          . Udun                                 02.000 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  04.300 [0.550]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet an Agent of the black market on level 1.
You may find a Potion of Cure Light Insanity on level 1.
You may meet a Village idiot on level 1.
You are fated to find Double Ring Mail on level 79.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+8,-1)(80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides immunity to paralysis.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Daglost' (+5)
    It increases your strength, 
    constitution and charisma by 5.  It sustains your strength, 
    intelligence and dexterity.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 25 of The Old Forest.
f) The Ring of Fuivil (+6)
    
    It increases your wisdom and speed by 6.  It provides resistance to 
    fire, confusion, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth in the town of
    Lothlorien .
k) The Amulet called 'TrickStar' (+3)
    It increases your strength, wisdom, dexterity, charisma, 
    stealth, searching, infravision and speed by 3.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 59 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 47 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nexus
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 69 of Dol
    Guldur.
x) The Pair of Metal Shod Boots of Ciryareth [6,+10]
    It provides resistance to electricity, fire, sound, shards, 
    nether, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Earthquakes (+9,+14) (+7)
    It increases your strength and 
    ability to tunnel by 7.  It can cause earthquakes.  
    You bought it from the General Store.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {@m3@b3}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
b) a Fireproof Tome of Translocation {@m4@b4}
    
    It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 45 of Mordor.
c) a Fireproof Tome of Knowledge {@m2@b2}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Time {@m5@b5}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) The Tome of Kaardoctred {@m1@b1}
    It cannot be harmed by acid, cold,
    lightning or fire.  
f) Jor's Compendium of Strange Behaviour {heal}
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it in the remains of an Ice skeleton on level 25 of Mirkwood.
g) 8 Rations of Food
h) a Scroll of Reset Recall
i) a Scroll of Mass Genocide
j) a Mithril Rod of Capacity of Nothing (320/320)
    
    It can hold more mana.  
    You found it in the remains of a Demilich on level 69 of Dol Guldur.
k) an Adamantite Rod of Capacity of Nothing (400/400)
    It
    can hold more mana.  
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Ghosts {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
b) The Ebon Cube of Darkness {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire on level 70 of Angband.
c) The Crystal Ball of The Witch-King of Angmar {mass genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Blue ooze on level 21 of The Old Forest.
d) 2 Rings of Speed (+9)
e) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) an Amulet of Doom [-8] (-8)
    It decreases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 8.  It cannot be dropped while
    cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Dol Guldur.
g) an Amulet of Doom [-5] (-4)
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 67 of Angband.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 67 of Angband.
j) The Jewel 'Evenstar' (+3) (charging)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
k) The Chain Mail of Tirhuor (-2 to accuracy) [14,+13]
    
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides resistance to acid, fire, dark, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching
     and spell power by 6.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Hard Leather Armour of Hovas (-1 to accuracy) [6,+9]
    It sustains your strength, dexterity, constitution and 
    charisma.  It provides resistance to life draining, fire, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dark elven priest on level 24 of The Old
    Forest.
o) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
p) The Mouse Fur of Goromin [1,+8]
    
    It provides immunity to acid.  It provides resistance to dark and 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre on level 69 of Angband.
q) The Feathers Cloak of Elebor [1,+10] (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, light and shards.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 33 of
    Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 27 of
    Mirkwood.
t) The Pair of Hard Leather Boots of Gunde [3,+11]
    It sustains your charisma.  It provides resistance to poison, 
    dark, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Footwear Shop.
u) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Sandworm Queen's corpse
x) The Mage Staff of Erumion (1d4) (-1,+1)(60%) (+3)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Gem of Ice
    It can be activated for something weird
    .  
    You found it in the remains of a Master lich in the town of Gondolin .
b) The Skull of Vecna
    
    It can be activated for high experience loss.  
    You found it in the remains of a Grave wight in the town of Bree .
c) 2 Potions of Speed
d) 2 Potions of Healing
e) a Scroll of *Acquirement*
f) a Golden Rod of Nothing (125/125)
g) a Golden Rod of Nothing (125/125)
h) a Golden Rod of Nothing (125/125)
i) The Ring 'Daist' (+4)
    It 
    increases your intelligence and constitution by 4.  It provides
    resistance to nether and disenchantment.  It allows you to fly.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 36 of Maze.
j) a Ring of Speed (+9) {100% off}
    
    It increases your speed by 9.  
    You stole it from the Black Market.
k) an Amulet of Trickery (+3)
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Rare Jewelry Shop.
l) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Augmented Chain Mail 'Ereth' (-2 to accuracy) [16,+10]
    It sustains your strength and 
    dexterity.  It provides immunity to acid and cold.  It provides
    immunity to paralysis.  It provides resistance to nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich in the town of Gondolin .
n) The Bar Chain Mail of Ulion (-2 to accuracy) [18,+10]
    
    It sustains your wisdom and dexterity.  It provides immunity to cold.  
    It provides resistance to cold, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
o) The Soft Studded Leather 'Tinur' (-47,-46) [5,+12](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    wisdom and dexterity.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to life draining, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 37 of The Land Of
    Rhun.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nalfeshnee on level 38 of Mordor.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death quasit on level 38 of Mordor.
r) a Long Sword of Westernesse (2d5) (+12,+5) (+1)
s) The Dark Sword of Erano (3d7) (+15,+16) (+2)
    It
    generates an antimagic field.  It increases your wisdom by 2.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich in the town of Gondolin .
t) The Awl-Pike of Criendir (1d8) (+2,-4) (+3 attacks)
    
    It can be wielded two-handed.  It increases your attack speed by 3.  
    It produces chaotic effects.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
u) The Lucerne Hammer of Ithor (2d5) (+12,+6) (+4)
    It
    can be wielded two-handed.  It increases your strength and 
    intelligence by 4.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin on level 37 of The Land Of Rhun.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lizard king on level 36 of Maze.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Tome of Elven Household Magic {acquire}
    It can be activated for acquirement.  
    You found it in the remains of a Mummified human on level 64 of The Sacred
    Land Of Mountains.
b) Balrilbon's Bag of Wondrous Tricks {summon@A1}
    It can be activated for summon monster.  
    You found it lying on the ground on level 67 of Paths of the Dead.
c) The Wand Construction Kit {curing}
    It
    can be activated for curing.  
    You found it lying on the ground on level 70 of Paths of the Dead.
d) The Medallion of Good Will {restore}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Hell knight on level 61 of Mordor.
e) Raistlin's Ready Ranger (charging) {hunger}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Ghoul on level 70 of Angband.
f) Jor's Book of Impossible Occurences {cure}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Master vampire on level 62 of The Sacred
    Land Of Mountains.
g) 2 Scrolls of *Remove Curse*
h) 12 Scrolls of Reset Recall
i) a Golden Rod of Nothing (125/125)
j) The Ring of Power of Ji Indur Dawndeath (+1)
    It increases your wisdom by 1.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to nexus.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 61 of Dol
    Guldur.
k) The Ring of Dimrata [+15] (+3)
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your strength and 
    intelligence by 3.  It makes you invisible.  It sustains your wisdom.  
    It provides resistance to fire and sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) an Indestructible Ring of Speed (+14) {100% off}
    It increases your speed by 14.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 50 of Mordor.
n) an Indestructible Amulet of Trickery (+4)
    It 
    increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of The Helcaraxe.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 38 of The
    Helcaraxe.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 38 of The
    Helcaraxe.
t) The Dark Sword of Valan (3d7) (-2,+2) (-3) {cursed}
    It generates an antimagic field.  It decreases your strength
     by 3.  It does extra damage from frost.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 36 of The Helcaraxe.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 38 of
    The Helcaraxe.


  [Home Inventory - Lothlorien ]

a) 18 Sprigs of Athelas
b) 11 Potions of Cure Insanity
c) 10 Potions of Healing
d) 11 Potions of *Healing*
e) 3 Potions of Life
f) The Crumpled Scroll of Mass Resurrection
g) an Adamantite Rod of Nothing (200/200)
h) 2 Rod Tips of Healing (120 Mana to cast)
i) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It increases your wisdom, speed and ability to score
    critical hits by 4.  It makes you invisible.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Mordor.
j) The Ring of Gwaelerun (+3 attacks)
    
    It increases your intelligence, infravision, attack speed and ability
    to score critical hits by 3.  It provides resistance to dark, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns
     if it is being worn. It increases your intelligence, wisdom, charisma
    , searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of
    Lothlorien .
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 63 of Mordor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Enchantress on level 45 of Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 69 of Dol
    Guldur.
p) a Spider Web of Air [1,+9]
    It allows you to breathe without air.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
q) a Golden Crown of the Magi [0,+12] (+3)
    It can be used to store a spell.  It increases your 
    intelligence and spell power by 3.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gelugon on level 69 of Dol Guldur.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Dol Guldur.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of
    Lothlorien .
u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons
    your foes.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) 3 Climbing Sets
w) a Mage Staff of Power (1d4) (+8,-15) (+10)
x) 2 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 39 of The
    Helcaraxe.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of The Land Of Rhun.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Illusory Castle.
d) The Phial of Undeath (-5)
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Soft Studded Leather 'Telenna' [5,+3]
    It provides immunity to paralysis.  It provides
    resistance to cold and confusion.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 69 of The Sacred Land
    Of Mountains.
f) The Shadow Cloak of Umlalmal [6,+7] (-3 to stealth)
    It decreases your stealth by 3.  It provides resistance 
    to light and dark.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 37 of Maze.
h) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 37 of Maze.
i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 69 of The Sacred
    Land Of Mountains.
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Paladin on level 32 of Maze.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 47 of Mordor.
l) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 68 of Angband.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 19.4.2004 02:55
Last updated on 8.5.2004 16:40

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1748. on the Ladder (of 15844)
691. on the ToME Ladder (of 3072)
Best for this player (out of 2)

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On 19.4.2004 02:55 richardc_2074@yahoo.com wrote:
Eeep! My previous character died on lvl 28 and that one was a lot better equipped than poor little Kaardoctred. The only thing keeping me together is my robe of permenance.

On 20.4.2004 02:11 richardc_2074@yahoo.com wrote:
Still alive! Found a couple of dungeon towns which have allowed me to fill out my equipment slots a little better. My new mage staff is a great timesaver too!

On 21.4.2004 03:03 richardc_2074@yahoo.com wrote:
Going pretty quietly. This is the highest Level I've been in tome though I've had a 50 lvler and a couple of high 40's in Zang.

Skipped an ethereal dragon FF quest on lvl 42. Must find some way to get them one at a time if I want to finish it any time in the near future.

I've been very unlucky with random quests recently. The last 3 FF's have given me conveyance when I'd much prefer magic device or just plain magic. Spell power would be good but I've never seen it offered. Anyway...

On 22.4.2004 03:41 richardc_2074@yahoo.com wrote:
My character is more robust than I expected! I thought I was in trouble when I took on the gondolin troll quest and found a stack of Hrus, but they seemed unable to resist my teleport away. Eventually the map was so full of lava they didn't even want to move, which I found a little cheesey; but it kind of compensated for my phase door repeatedly failing because it was trying to send me into a wall.

Anyway, I'm searching for meriton at the moment, and also trying to find some of the extra dungeons (I've no idea where half of them are located).

Going slowly, taking it easy...

On 22.4.2004 07:31 wrote:
Richardc,

You can't get spell power from FF.

Nice little hobbit. I 've been thinking of running a warper - are they any fun to play?

On 23.4.2004 06:15 richardc_2074@yahoo.com wrote:
Finally got all my resistances covered. This came at the expense of lite radius, which was having a pretty minor effect anyway considering my divination skill. I've also got my attributes as high as they can go, though it looks like I'll have to hunt for some wisdom boosting items.

It has been fun playing a warper. Being able to seeing everthing and everyone on a level via vision and sense* is great. Makes dungeon crawling a lot faster and safer. Coupled with the mobility offered by probability travel it's a really good combo.

The biggest draw back is that warper spells don't get that much better after level 35 or so, it seems a waste of that lovely skill progression that warpers get. This goes double for Kaardoctred who has been raising spell power as well.

The one exception to this that I can see is essence of speed, which I expect to play a big part of my late-game strategy. I haven't used it that much yet because I only just got my tome of time and haven't got round to hotkeying it all in.

Haven't really come close to dying since that thing with the hru's, and that was more due to my low mana supplies than a direct threat to hitpoints. Hopefully, Kaardoctred has what it takes to go all the way.

On 24.4.2004 07:18 richardc_2074@yahoo.com wrote:
Another exciting day in the life of Kaardoctred! He had eliminated 15 of the 17 dracolisks that had taken a poor adventurer's sword when he was approached be a dishevelled thunderlord.
"Gondolin is under attack, we require your assistance urgently" implored the thunderlord.
"Well Gondolin will just have to wait until I get the last two dracolisks, because I'm not going through all this again" snapped back an iritable Kaardoctred. Unfortunately, Gondolin could not wait and was a smoking hole in the ground when Kaardoctred swaggered into town with a backpack full of loot.
Angered that he did not get a chance to torch Gondolin himself, Kaardoctred decides to check out what this death fate is all about, an teleports himself to the dreaded level 32. He emerges with berely a scratch, whistling merrily and once again ready to do Melchoir's bidding.

Stats wise Kaardoctred is doing really well. Haven't picked up anything fantastic recently but his offense is so good that he's never really needed all those resists. I love essence of speed! Its like all the enemies are stuck in one place, they just don't get a chance to move before there're turned to ash. The thunderlord ambush was over before it began, though I had to teleport a couple of times to recharge mana. Once I get a couple of big adamantine rods I won't even need to do that!

On 27.4.2004 02:02 richardc_2074@yahoo.com wrote:
I've reached level 50 now and still going strong. Still haven't decided what path I'm going to take finishing the game.

On 30.4.2004 10:55 richardc_2074@yahoo.com wrote:
Been looking for the prisoner of Dol Guldur for ages. Oh well, I've given up and just about to dive into angband. Hopefully, I'll pick up cold, acid & electrical immunities somewhere along the way.

On 8.5.2004 16:40 richardc_2074@yahoo.com wrote:
Haven't done to much with Kaardoctred recently. Diving into angband is proving to be a pain more than anything else. Levelled monsters are annoying because they're not a big threat yet they drain the heck out of your mana reserves. I'm going to take a little break with an experimental possessor and come back to Kaardoctred in a little while...

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291st in ToME (2.3.3(CVS)) by divinecloudburst (71%)

Baewan, L50 Petty-Dwarf Warper winner
278th in ToME (2.3.3) by <mcantrell@netzero.net> (71%)



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