The Angband Ladder: Grardolin, RohanKnight Unbeliever by <apvargo@indiana.edu>

  [ToME 2.2.6 Character Dump]

 Name  : Grardolin              Age                 74       STR: 18/***       
 Sex   : Neuter                 Height              59       INT:  18/28       
 Race  : Zombie RohanKnight     Weight              87       Wis:      4     16
 Class : Unbeliever             Social Class         1       DEX: 18/102       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:  18/74       
                                                                               
 + To Melee Hit          81 Level             44    Max Hit Points      1517   
 + To Melee Damage       69 Experience   5745183    Cur Hit Points      1368   
 + To Ranged Hit         23 Max Exp      5745183    Max SP (Mana)         26   
 + To Ranged Damage      12 Exp to Adv.  6360000    Cur SP (Mana)          0   
   AC                 25+77 Gold         2130665                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  78d7+897  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly blond hair, and an average complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 62 (3100')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 9118 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 61 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by a Phantom beast on level 62 of Mordor.
You can breath fire.
You can switch locations with another being.
You can use rohir powers.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You aggravate monsters.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of trolls.
You can sense the presence of thunderlords.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        36.952 [0.800]
          - Weaponmastery                        44.303 [1.050]
                   . Sword-mastery               46.800 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              01.000 [0.600]
          . Antimagic                            48.450 [0.650]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.000 [0.300]
          . Demonology                           00.000 [1.500]
 . Spirituality                                  01.700 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:467839, L:32) (6d7) (+20,+9) [-20] (+4 to
speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 4.  It does extra damage from electricity, fire and frost.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to electricity, fire, cold, chaos
     and disenchantment.  It slows your metabolism.  It produces an
    electric sheath.  It drains mana, life and experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 59 of Mordor.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 59 of
    Mordor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 59 of Mordor.
f) a Ring of Extra Attacks (+2 attacks) {100% off}
    
    It increases your attack speed by 2.  
    You stole it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 59 of Mordor.
m) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Metal Scale Mail of Gundorn (-22,-9) [13,+10](40%)
    It increases your hit points by 40%.  
    It sustains your strength and dexterity.  It provides immunity to acid
     and cold.  It provides resistance to dark and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
o) The Cloak of Andil [1,+7]
    It sustains your dexterity.  It provides immunity 
    to electricity.  It provides resistance to cold, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Golden Crown of Avataude [0,+10]
    It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison, shards, nether and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Cesti of Lumabed [5,+13]
    It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to acid, light and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
x) a Pair of Soft Leather Boots of Stealth [2,+2] (+2 to stealth)
    It increases your stealth by 2.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Bregnon' (1d5) (+9,+14) (+1)
    It provides light (radius 1) forever.  
    It increases your intelligence by 1.  It does extra damage from frost.
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant Priest on level 53 of Mordor.
|) a Dwarven Pick of Digging (+10,+8) (+7)
    
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Eye of Vecna
b) 20 Potions of Speed
    
c) 21 Scrolls of Teleportation {50% off}
    
d) 10 Scrolls of Word of Recall {25% off}
    
e) 21 Scrolls of Satisfy Hunger {25% off}
    
f) a Ring of Damage (+17)
g) The Rhino Hide Armour 'Iloron' (-62,-17) [8,+12](20%)
h) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
i) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
j) The Steel Helm 'Lebohaum' [20,+80]
k) a Trident of Aman (1d8) (+16,+9) [+4] (+3)
l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
m) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Grail of Kenault {Mass Genocide @ 1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Grand master thief on level 43 of Mordor.
b) a Potion of Life
    
c) The Ring of Power of Adunaphel the Quiet (+2 to speed)
    
    It increases your searching and speed by 2.  It makes you invisible.  
    It sustains your wisdom.  It provides resistance to cold, confusion
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 56 of Mordor.
d) The Ring of Lonumor (+2 to infravision)
    
    It increases your strength and infravision by 2.  It sustains your 
    strength and wisdom.  It provides resistance to chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Amulet of Leglaith (+4) {.}
    It increases your strength and wisdom by 4.  It makes you
    completely fearless.  It provides resistance to acid, cold, blindness
     and nexus.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 32 of The
    Helcaraxe.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
g) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+1 to stealth)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 49 of Mordor.
i) The Splint Mail of Gorwen (-2 to accuracy) [19,+4]
    
    It provides resistance to electricity, fire, cold and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 37 of The
    Helcaraxe.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, shards and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Thunderlord Coat of Ammir (-51,-58) [9,+11](40%)
    It increases your 
    hit points by 40%.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 41 of Mordor.
n) a Mouse Fur of Immolation [1,+11]
    It
    provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) a Large Leather Shield of Reflection [4,+12]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 41 of Mordor.
p) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 47 of Mordor.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to sound.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Long Sword 'Anguirel' (2d5) (+4,+5) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Claymore of Arnuregor (2d8) (+10,+14) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your speed by 2.  It does extra damage from fire.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant Priest on level 53 of Mordor.
v) a Dark Sword (3d7) (+0,+0)
w) The Light Crossbow of Mindil (x5) (+4,+5) (+2)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and constitution by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloaker on level 20 of The Helcaraxe.
x) a Wooden Boomerang of *Slay Dragon* (1d8) (+7,+7) (+1)
    
    It increases your constitution by 1.  It is a great bane of dragons.  
    It makes you completely fearless.  It provides resistance to 
    electricity and cold.  It allows you to sense the presence of dragons.
    
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .


  [Home Inventory - Gondolin ]

a) The Bottomless Bottle {Teleport Level}
    It can be activated for teleport level.  
    You found it in the remains of a Master mindcrafter on level 59 of Mordor.
b) 7 Sprigs of Athelas {25% off}
    
c) a Ring of Damage (+16)
    
    You bought it from the Black Market.
d) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
e) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
f) an Indestructible Amulet of Telepathy {100% off}
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
g) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 59 of Mordor.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 55 of Mordor.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater titan on level 59 of Mordor.
j) The Main Gauche of Duradoros (1d5) (-3,+16) (+1 to speed)
    
    It increases your strength, intelligence, dexterity, constitution, 
    speed and attack speed by 1.  It does extra damage from acid and frost
    .  It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Long Sword of the Dawn (E:11725, L:20) (3d5) (+32,+24) (+5 to
infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your charisma and 
    infravision by 5.  It does extra damage from electricity, fire and 
    frost.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, fire, light and blindness.  It
    slows your metabolism.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It produces an electric sheath.  It induces
    random teleportation.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
m) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 59 of Mordor.
n) a Drum of the Eldar (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid and nexus.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) 99 Potions of Water Curing {quest}
    
b) The Ring of Power of Uvatha the Horseman (+2)
    It increases your strength, 
    intelligence and dexterity by 2.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to fire.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Akhorahil the Blind (+5 to searching)
    
    It increases your searching by 5.  It makes you invisible.  It
    sustains your strength and wisdom.  It provides immunity to paralysis.
    It provides resistance to poison and shards.  It allows you to fly.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Magic shop.
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It carries an ancient morgothian curse.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Adunaphel the Quiet on level 56 of Mordor.
e) The Scimitar 'Belch' (2d5) (-2,-3)
    
    It does extra damage from electricity.  It is a great bane of dragons.
    It strikes at demons with holy wrath.  It prevents teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 48 of Mordor.



Posted on 26.4.2004 01:04
Last updated on 5.5.2004 06:42

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7088. on the Ladder (of 18915)
1250. on the ToME Ladder (of 3145)
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On 26.4.2004 01:04 apvargo@indiana.edu wrote:
I can't wait until Mormegil. :)

On 27.4.2004 01:55 apvargo@indiana.edu wrote:
Woo, found an alternate source of confusion resistance and stole a ring of extra attacks (+2).

On 1.5.2004 06:51 apvargo@indiana.edu wrote:
3/4 immunities. Too bad the only I don't have is fire. :(

On 2.5.2004 16:25 apvargo@indiana.edu wrote:
Every resistance is covered now and I have telepathy. Now to find some +speed equipment...

On 4.5.2004 08:47 apvargo@indiana.edu wrote:
Got a really nice weapon from a princess quest. Still searching for stat potions and +speed equipment.

On 5.5.2004 05:24 apvargo@indiana.edu wrote:
Whew, that was an awesome level. I had a FF quest for Greater Titans. There was also a pit of draconic Qs and a couple troll pits. When I finally cleared the level, Mormegil was in my possession along with some other nice loot. :)

On 5.5.2004 06:42 apvargo@indiana.edu wrote:
Argh, damn eye druj and its stupid brain smashing. :(

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