The Angband Ladder: Lina, Yeek Sorceror by <ragnarokmod@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Lina                   Age                  1       STR! 18/180       
 Sex   : Female                 Height              36       INT! 18/160       
 Race  : Yeek                   Weight              39       WIS:  18/79       
 Class : Sorceror               Social Class         0       DEX! 18/190       
 Body  : Player                                              CON! 18/180       
 God   : Melkor Bauglir                                      CHR! 18/150       
                                                                               
 + To Melee Hit         -27 Level             50    Max Hit Points       569   
 + To Melee Damage      -55 Experience   9391897    Cur Hit Points       569   
 + To Ranged Hit        -14 Max Exp      9391897    Max SP (Mana)        995   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        714   
   AC                36+127 Gold         3594854    Piety              77420   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  4d4-220   
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          well liked child.  You have brown eyes, straight brown               
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 73 (3650')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 49 (2450')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 You have done something illegal.
 Your body is a Player.
 You are currently on level 73 of Angband.
 You have defeated 6678 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 72 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Quelle of the 2890th year of the third age.
 You have been adventuring for 17 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...15....3....6.            
        Add Int   : 5..15...........            
        Add Wis   : ...15...........            
        Add Dex   : ...15....34.....            
        Add Con   : ...15....3.3....            
        Add Chr   : ...15...........            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ...1.......3....            
        Add Sear. : ...1..........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .**..3.....3....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : .......+.+......            
        Sust Int  : ......+.........            
        Sust Wis  : +...............            
        Sust Dex  : ........++......            
        Sust Con  : .......+.+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Res Acid  : ......+++++...+.            
        Imm Elec  : ......+*........            
        Res Fire  : .+.....+........            
        Imm Cold  : .......*.+......            
        Res Pois  : ...+............            
        Res Fear  : ......+..+......            
        Res Lite  : .....+..........            
        Res Dark  : ...+.++.++....+.            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : .......+........            
        Res Shard : .......++.......            
        Res Neth  : .......+........            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..........            
        Res Disen : ......++......+.            
        Aura Fire : .......+........            
        Lite      : +...............            
        See Invis : ...+.+..........            
        Digestion : .+.......+......            
        Activate  : .+.+.+....+...+.            
        Cursed    : ....+...........            
        Fly       : +......+........            
        Orc.ESP   : .....+........+.            
        Full ESP  : ..........+.....            

Skills (points left: 11)
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.300 [0.400]
 - Magic                                         41.740 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          25.200 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 00.400 [0.400]
          . Necromancy                           33.300 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  30.150 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  02.350 [0.500]
          . Summoning                            01.700 [0.500]
          . Symbiosis                            10.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find Ribbed Plate Armour on level 17.
You may find a Ring of Levitation on level 1.
You may find a Small Wooden Boomerang on level 5.


  [Character Equipment]

a) The Mage Staff 'Tumen' (1d4) (-2,+1) [+5](100%) (+5)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your intelligence and spell
    power by 5.  It increases your mana capacity by 100%.  It sustains 
    your wisdom.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
e) a Ring of Speed (+13) {100% off}
    It increases 
    your speed by 13.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
k) an Indestructible Amulet of Doom [+5] (+5) {cursed}
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 67 of Angband.
n) The Bar Chain Mail 'Naras' (-41,-58) [18,+16](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, dark, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Mouse Fur 'Calos' [1,+10]
    It sustains your strength and 
    constitution.  It provides immunity to electricity and cold.  It
    provides resistance to acid, electricity, fire, sound, shards, nether
     and disenchantment.  It allows you to fly.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield of Elebrin [3,+9]
    It
    sustains your dexterity.  It provides resistance to acid, dark and 
    shards.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
z) a Greater demonic quylthulg (1500 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can
    be activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m0@b0!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
i) a Fireproof Tome of the Time {!k!v!d!s}
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
k) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
l) Tenser's Torch of Spontaneous Combustion {everyday sane psycho}
    It can be activated for cure insanity
    .  
    You found it lying on the ground on level 2 of Barrow-Downs.
m) 33 Potions of Healing
n) 3 Potions of Restore Mana
o) 9 Scrolls of *Destruction*
p) The Ring of Power of The Witch-King of Angmar (+4 to searching) {cursed}
    It 
    increases your strength, charisma and searching by 4.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    immunity to paralysis.  It provides resistance to blindness and chaos.
    It drains experience.  It is heavily cursed.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 71 of
    Angband.
q) The Ring of Power of Ren the Unclean (+1 attack) {cursed}
    It increases your strength, wisdom and attack speed by 1.  It
    makes you invisible.  It sustains your constitution.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 71 of Angband.
r) The Amulet 'Uliele' (+5)
    
    It increases your dexterity by 5.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether, nexus, chaos and disenchantment.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Angband.
s) an Amulet of Charisma (+2)
t) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound, nether
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
w) a Spectral Espadon (2d9) (+8,+15)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Mind {!k!v!d!s}
b) Baalzebub's All-seeing Servant {restore}
    It can be activated for restore stats
    and life levels every 750 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) The Tome of Elven Household Magic {pet}
    It can be
    activated for summon pet.  
    You found it in the remains of a Dread on level 28 of Mirkwood.
d) The Jester's Cap of Insanity {summon pet}
    It can
    be activated for summon pet.  
    You found it lying on the ground on level 2 of Barrow-Downs.
e) 3 Sprigs of Athelas
f) a Fireproof Scroll of *Destruction*
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
g) a Silver Rod of the Istari of Healing (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Rod Tip of Elond (1 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
i) a Ring of Free Action
j) an Indestructible Amulet of Telepathy
k) The Phial of Undeath (-5)
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) a Feathers Cloak of Aman [1,+27] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Metal Cap of Thengel [3,+12] (+3)
s) a Set of Cesti of Agility [5,+8] (+5)
t) a Pair of Soft Leather Boots of Free Action [2,+6]
u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
v) a Harp of Power (+2)
    It 
    increases your charisma by 2.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
w) a Mage Staff of Power (1d4) (+0,-23) (+10)


  [Home Inventory - Gondolin ]

a) The Skull of Vecna {mass geno}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 31 of
    Mirkwood.
b) The Ring 'Eithal' (+4)
    It increases your strength, intelligence, constitution and 
    searching by 4.  It provides resistance to dark, blindness and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) a Ring of Speed (+9)
    It increases your speed by 9.  
    You bought it from the Rare Jewelry Shop.
d) a Ring of Nether Resistance
e) a Ring of Chaos Resistance
    It provides resistance to 
    confusion and chaos.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
g) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 51 of Mordor.
h) a Dwarven Lantern of the Magi (+2)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It increases your intelligence, wisdom and charisma by 2.
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
j) The Anchor of Space-Time
k) Polished Law Dragon Scale Mail (-2 to accuracy) [30,+15]
    It can
    be activated for breathe sound/shards (230) every 60+d90 turns if it
    is being worn. It provides resistance to sound and shards.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 67 of Angband.
l) The Double Ring Mail 'Maleron' (-2 to accuracy) [15,+9]
    
    It sustains your dexterity and charisma.  It provides resistance to 
    poison, light and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
m) The Leather Jacket of Ethim (-1 to accuracy) [12,+12]
    It
    sustains your wisdom and charisma.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to confusion, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Small Leather Shield of Antel [2,+11]
    It sustains your charisma.  It provides immunity to 
    cold.  It provides resistance to confusion and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Mordor.
p) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ettin in the town of Gondolin .
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being
    worn.  It increases your intelligence, dexterity, charisma, stealth, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to light and dark.  It allows you to levitate.  It
    allows you to sense the presence of good beings and unique beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
t) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded
    two-handed.  It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It does extra damage from electricity.  It is a
    great bane of dragons.  It provides immunity to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed
     by 1.  It provides resistance to electricity, fire and cold.  It
    slows your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
v) The Heavy Crossbow 'Mondorth' (x5) (+9,+10) (+1)
    
    It increases your strength, dexterity, constitution and charisma by 1.
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Mordor.
w) a Small Metal Boomerang (Defender) (3d4) (+15,+9) [+4] (+1 to stealth)
    
    It increases your stealth by 1.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Potion of *Healing*
b) 3 Potions of Life
c) a Potion of New Life
d) a Scroll of Artifact Creation {100% off}
e) The Golden Horn of the Thunderlords (4 charges) {100% off}
f) The Ring of Power of Ren the Unclean (+3 to stealth)
    It increases your intelligence, dexterity, charisma, 
    stealth and searching by 3.  It makes you invisible.  It sustains your 
    intelligence and wisdom.  It provides resistance to shards and nexus.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Angband.
g) a Ring of Lordly Protection [+21] {100% off}
    
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, shards and disenchantment.  
    You stole it from the Rare Jewelry Shop.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 68 of Angband.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightwalker on level 68 of Angband.
j) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 65 of Mordor.
k) an Amulet of Telepathy
l) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 65 of Mordor.
m) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
o) The Fur Cloak of Uluinwe [3,+7]
    It sustains your 
    constitution.  It provides immunity to electricity and cold.  It
    provides resistance to nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 63 of Mordor.
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) an Iron Crown of the Magi [0,+9] (+2)
    It increases your 
    intelligence and spell power by 2.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
r) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It is cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Harowen the Black Hand on level 53 of
    Mordor.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Pair of Soft Leather Boots 'Mareth' [2,+9]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, light, confusion, sound, nether and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 63 of Mordor.
v) a metal Boomerang of Aman (4d5) (+14,+17) [+4] (+2)
w) The Mage Staff 'Silmen' (1d4) (+4,+1)(100%)
    It
    can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 63 of Mordor.
x) a Mage Staff (1d4) (+0,+0)


  [Home Inventory - Lothlorien ]

a) Jor's Buckler of Missile Attraction {pet}
    It can
    be activated for summon pet.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Ring of Power of Hoarmurath of Dir (+5)
    It 
    increases your wisdom and dexterity by 5.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to cold, blindness, 
    confusion, nexus and disenchantment.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
c) a Ring of Nexus Resistance
d) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  It increases your 
    intelligence and searching by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Jewelry Shop.
f) Power Dragon Scale Mail (-3 to accuracy) [40,+23]
g) The Metal Brigandine Armour of Brenwe (-3 to accuracy) [19,+2]
    It sustains your intelligence and 
    dexterity.  It provides immunity to acid, fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Rhino Hide Armour of Sauranth (-9,-37) [8,+8](20%)
    It increases your hit points by 20%.  
    It sustains your wisdom.  It provides immunity to fire.  It provides
    resistance to fire, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death knight on level 32 of Mirkwood.
i) Elven Padded Armour [4,+8] (+1 to stealth)
j) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Cloak 'Colluin' [1,+20]
    It can
    be activated for resistance (20+d20 turns) every 111 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) an Elven Cloak of Protection [4,+18] (+4 to stealth)
    It 
    increases your stealth, searching and luck by 4.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Dragon Helm of Thrain [8,+10]
    It sustains your charisma.  It
    provides resistance to confusion and chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Pair of Soft Leather Boots of Fingas [2,+11]
    It provides
    resistance to acid, electricity, poison, confusion, sound and nexus.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can
    be activated for mass genocide every 1000 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Dagger of Rilia (2d4) (+4,+3)
    It can
    be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
    is being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) The Gnomish Shovel 'Moredhon' (+6,+7) (+1 attack)
    It increases your 
    wisdom, dexterity, constitution, charisma, ability to tunnel and 
    attack speed by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of Mirkwood.
u) a Small Wooden Boomerang of *Slay Demon* (1d4) (+3,+5) (+1)
    It increases 
    your intelligence by 1.  It is a great bane of demons.  It provides
    resistance to fire and chaos.  It allows you to sense the presence of 
    demons.  
    You found it in the remains of an Elite uruk on level 20 of Mirkwood.
v) a Small Metal Boomerang of Aman (3d4) (+11,+9) [+3] (+3)
    
    It increases your wisdom by 3.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your wisdom.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Death knight on level 32 of Mirkwood.
w) a Small Metal Boomerang of *Slay Animal* (3d4) (+7,+5) (+1 to stealth)
    
    It increases your intelligence and stealth by 1.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It slows your metabolism.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) a Mage Staff of Wizardry (1d4) (-29,-4)(60%) (+3)


  [The Mathom-house Inventory - Bree ]

a) Balrilbon's Soulgem
    It can
    be activated for cure light wounds every 10 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.



Posted on 30.4.2004 07:55
Last updated on 3.5.2004 11:27

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On 30.4.2004 07:55 ragnarokmod@hotmail.com wrote:
A Yeek Sorceror with a running DitL on the ToME forums: http://www.t-o-m-e.net/forum/viewtopic.php?t=4465

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