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The Angband Ladder: Eruwyth, Ent Loremaster by <limered@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Eruwyth                Age                271       STR!     40       
 Sex   : Neuter                 Height             141       INT!     39       
 Race  : Ent                    Weight             126       WIS!     40       
 Class : Loremaster             Social Class        12       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     38       
                                                                               
 + To Melee Hit          73 Level             50    Max Hit Points      1522   
 + To Melee Damage       74 Experience  50907382    Cur Hit Points      1522   
 + To Ranged Hit         83 Max Exp     50907382    Max SP (Mana)        346   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        346   
   AC                20+143 Gold        11487436    Piety             168033   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Fair         Blows/Round:  18        
 Bows/Throw  : Legendary[22]Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  36-4320   
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       confident 
                                                       Explor:       slow      
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 109 (5450')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 30398 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 68th Hrive of the 2890th year of the third age.
 Your adventure lasted 136 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can cast magic missiles.
You can grow trees.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     06.000 [0.600]
 - Sneakiness                                    03.240 [0.700]
          . Stealth                              03.100 [0.700]
          . Disarming                            10.800 [0.700]
 - Magic                                         07.854 [0.600]
          . Magic-Device                         37.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  15.140 [0.700]
          . Prayer                               36.000 [0.500]
          . Mindcraft                            05.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  15.850 [1.100]
          . Summoning                            01.000 [0.500]
          . Corpse-preservation                  08.000 [0.700]
          . Possession                           00.000 [0.500]
          . Symbiosis                            31.500 [0.500]
          . Mimicry                              01.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Tree walking


  [Fates]

You may find a Cloak on level 11.
You may find a Potion of Cure Light Insanity on level 2.
You are fated to find a Fumes Trap Set on level 9.
You are fated to meet a Wild cat on level 3.
You are fated to meet a Giant yellow scorpion on level 41.
You may meet a Giant brown bat on level 2.
You are fated to meet a Giant black ant on level 8.
You may find a Potion of Cure Light Wounds on level 12.
You are fated to find The Dagger 'Nimthanc' on level 14.
You are fated to find a Sling on level 98.
You may find a Cloak on level 2.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 89 of
    Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 97 of
    Angband.
f) The Ring 'Nornen' (+9)
    It increases your strength, intelligence, speed and attack
    speed by 9.  It provides resistance to fire, light and disenchantment.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 60 of Mordor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Mouse Fur of Cuarthil [1,+10] (+2 to stealth)
    It increases your stealth by 2.  It
    sustains your intelligence and wisdom.  It provides immunity to fire.  
    It provides resistance to life draining, fire, poison and shards.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
p) The Small Metal Shield of Finuva [3,+12]
    It
    sustains your dexterity.  It provides immunity to acid and electricity
    .  It provides resistance to electricity, cold, confusion, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 99 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Bolt called 'Dud' (1d5) (-4,+2) (+1 to speed)
    It increases your constitution and 
    speed by 1.  It does extra damage from acid and electricity.  It
    produces chaotic effects.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Gnomish Shovel called 'Nimne' (+8,+3) (+1 attack)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, ability to tunnel and attack speed
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
b) The Gem of Venom {!d!v Restore Stats/Life}
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
c) Raal's Voodoo Doll of Revenge (charging) {!d!v Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
d) Tenser's Alteration Manual {!d!v Satisfy Hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Monastic lich on level 50 of Paths of the
    Dead.
e) 19 Potions of Cure Insanity
    
f) 27 Potions of Speed
    
g) 11 Potions of Healing {50% off}
    
h) 5 Potions of *Healing* {50% off}
    
i) 12 Potions of Life
    
j) 10 Potions of Restore Mana {50% off}
    
k) 14 Scrolls of *Identify*
    
l) a Golden Rod of the Istari of Recall (250/250) {!*!*}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
m) a Mithril Rod of the Istari of Healing (320/320) {!k!d!v}
n) a Mithril Rod of Capacity of Disarming (320/320) {!k!d!v}
    It
    can hold more mana.  
    You found it in the remains of a Demilich on level 49 of Mordor.
o) The Ring of Precognition
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 105 of
    Angband.
p) The Ring of Flare (+3) {!d}
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 52 of Mordor.
q) The Robe of Great Luck [-30,-16] (+60) {!d}
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 94 of Angband.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Fireproof Holy Tomes of Eru Iluvatar {!d!k!v}
    
    It cannot be harmed by fire.  
    You stole it from the Black Market.
b) Kenault's Cantrip Generator {!d!v Heal 700/250t}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Hell knight on level 57 of Dol Guldur.
c) Kenault's Cantrip Generator {!d!v Heal 700/250t}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 32 of The Small Water Cave.
d) The Lost Works of Kenault {!d!v Satisfy Hunger}
    
    It can be activated for satisfy hunger.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) a Greater demonic quylthulg (3800 hp)
f) 11 Sprigs of Athelas
    
g) 30 Potions of Cure Insanity
    
h) 18 Potions of Speed
    
i) 13 Potions of Restore Mana
    
j) 13 Potions of Self Knowledge
    
k) a Potion of New Life {!q}
l) 32 Scrolls of Recharging
    
m) 39 Scrolls of Reset Recall
    
n) a Silver Rod of Capacity of Illumination (200/200) {!k!d!v}
    It can
    hold more mana.  
    You bought it from the Black Market.
o) a Mithril Rod of Capacity of Nothing (320/320)
p) an Adamantite Rod of Charging of Healing (200/200)
q) a Wand of Manathrust[7|18] (17 charges)
r) a Wand of Tidal Wave[3|30] of Plenty (14 charges)
s) a Wand of Poison Blood[23|43] (25 charges)
t) a Wand of Stone Prison[3|20] (6 charges)
    
u) a Staff of Probability Travel[3|15] (3 charges)
v) a Staff of Genocide[1|7] of Plenty (18 charges)
w) The Golden Horn of the Thunderlords (5 charges) {100% off}
x) The Massive Iron Crown of Morgoth [0,+1] (+125) {cursed}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Angband.


  [Home Inventory - Gondolin ]

a) The Demonshield of Arniantar [5,+10]
    It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to acid, sound and disenchantment.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) The Ring of Duwar (+4) {100% off}
    It 
    increases your stealth, searching and attack speed by 4.  It makes you
    invisible.  It sustains your strength.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
c) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 25 of A lost
    temple.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 38 of
    Mordor.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.
g) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 109 of Angband.
h) The Cloak 'Colluin' [1,+20]
    It can be
    activated for resistance (20+d20 turns) every 111 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 39 of Mordor.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to acid, fire and cold.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) a Small Leather Shield of Reflection [2,+13]
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
l) The Small Metal Shield of Inglos [3,+5] {A/C}
    
    It sustains your strength, intelligence and charisma.  It provides
    immunity to acid and cold.  It provides immunity to paralysis.  It
    provides resistance to light and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of Cirith Ungol.
m) The Large Metal Shield of Belen [5,+8]
    It
    sustains your strength and intelligence.  It provides immunity to acid
    .  It provides resistance to fire, poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 85 of Angband.
n) The Large Metal Shield of Golwenya [5,+12] {F}
    
    It sustains your constitution.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to life draining
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Mordor.
o) The Large Metal Shield of Anglas [5,+11]
    It
    sustains your intelligence and constitution.  It provides immunity to 
    cold.  It makes you completely fearless.  It provides resistance to 
    fire and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 81 of Angband.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 68 of Paths of the
    Dead.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
u) a Pair of Hard Leather Boots of Speed [3,+10] (+11)
    
    It increases your speed by 11.  
    You bought it from the Footwear Shop.
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
x) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Angband.


  [Home Inventory - Minas Anor ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
b) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
c) The Small Metal Shield 'Tangwe' [3,+12] {A/E}
    It sustains your constitution.  It provides immunity to acid
     and electricity.  It provides resistance to life draining, confusion, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 66 of Dol
    Guldur.
d) The Small Metal Shield of Lingaur [3,+9] {F/C}
    It provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 60 of The
    Sacred Land Of Mountains.
e) The Large Leather Shield of Menerecth [4,+14] {A/Reflect}
    It sustains your constitution.  It provides
    immunity to acid.  It provides resistance to dark, nexus and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Dol Guldur.
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
i) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
l) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death quasit in the town of Gondolin .
m) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 60 of Mordor.
n) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases 
    your strength and constitution by 2.  It provides resistance to 
    electricity, fire and cold.  It speeds your regenerative powers.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
o) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Angband.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
q) The Light Crossbow of Frogrin (x3) (+9,+9) (+2 to speed)
    It provides light
    (radius 1) forever.  It increases your intelligence, wisdom, dexterity
    , constitution, charisma and speed by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 60 of Paths of the
    Dead.
r) The Light Crossbow of Galmablu (x3) (+16,+10) (+2 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity, constitution, charisma and speed by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can
    be activated for magic arrow (10d10) every 20+d20 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    resistance to electricity, light, dark and blindness.  It fires
    missiles with extra might.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel in the town of Gondolin .
t) The Bolt 'Calas' (1d5) (+17,+18) (+4)
    
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 4.  It does extra damage from fire.  It drains life from
    your foes.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel in the town of Gondolin .
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 45 of Moria.
w) The Drum of the Druedain (+4 to stealth)
    It can
    be activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 86 of Mount Doom.
x) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, haste every 250 turns if it is being
    worn. It increases your wisdom and charisma by 2.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Moria.


  [Home Inventory - Lothlorien ]

a) 4 Rod Tips of Healing (120 Mana to cast)
b) a Rod Tip of Restoration (140 Mana to cast)
c) a Rod Tip of Speed (100 Mana to cast)
d) The Great Rod Tip of Home Summoning (75 Mana to cast)
e) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It increases 
    your strength, constitution, charisma, stealth, speed and ability to
    score critical hits by 4.  It makes you invisible.  It sustains your 
    dexterity and charisma.  It makes you completely fearless.  It
    provides resistance to light, confusion, shards and nether.  It allows
    you to fly.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 57 of Paths of
    the Dead.
f) The Ring of Ladanath (+4 to infravision)
    It increases your intelligence and infravision by 4.  It
    provides resistance to acid, electricity, fire, light and 
    disenchantment.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 41 of Moria.
g) The Ring of Naeglion (+1% of critical hits)
    It increases 
    your strength, dexterity, constitution, charisma, stealth, searching
     and ability to score critical hits by 1.  It sustains your charisma.  
    It provides resistance to fire, light, blindness and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 32 of The
    Land Of Rhun.
h) The Ring 'Angon' (+4% of critical hits)
    It increases your constitution, infravision and ability
    to score critical hits by 4.  It sustains your intelligence and 
    constitution.  It provides resistance to dark, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
i) The Ring 'Belenna' (+3 to stealth)
    It 
    increases your constitution, charisma, stealth and searching by 3.  It
    sustains your intelligence, dexterity and charisma.  It provides
    resistance to fire, confusion, sound and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green glutton ghost on level 49 of Mordor.
j) The Ring of Anosgalor (+2 to stealth)
    
    It increases your constitution, stealth and searching by 2.  It
    sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to fire and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
k) The Ring of Hithri (+2)
    It increases 
    your intelligence, constitution and attack speed by 2.  It provides
    resistance to electricity, blindness, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
l) The Ring of Caldamlon (+12) (+2)
    It increases your attack speed by 2.  It sustains your 
    strength and intelligence.  It provides immunity to paralysis.  It
    provides resistance to sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 91 of
    Angband.
m) The Ring 'Droth' (+14) (+2)
    It increases your wisdom, dexterity and searching by 2.  It
    sustains your strength.  It provides resistance to confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 41 of Mordor.
n) a Ring of Slaying (+13,+15)
    
    
    You bought it from the Black Market.
o) a Ring of Speed (+17)
p) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
q) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Ring of Orneth (+2 attacks)
    It increases your 
    searching, attack speed and ability to score critical hits by 2.  It
    sustains your strength and dexterity.  It provides resistance to life
    draining, light and nether.  It allows you to see invisible monsters.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice paladin on level 94 of Angband.
s) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 52 of Mordor.
t) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
u) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) The Amulet of Eluilin (+3 to stealth)
    
    It increases your dexterity, constitution, charisma and stealth by 3.  
    It sustains your strength, dexterity and charisma.  It provides
    resistance to acid, electricity, dark, blindness, confusion, nether
     and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black ooze on level 67 of Angband.
w) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
x) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 60 of Mordor.


  [Home Inventory - Khazad-dum ]

a) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Ring of Durin (+2)
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of
    Mordor.
d) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 56 of The Sacred Land Of
    Mountains.
f) The Soft Leather Armour of the Sandworm [30,+7] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Soft Leather Armour 'Lobel' [4,+13] {E}
    It sustains your constitution.  It provides immunity to 
    electricity.  It provides resistance to fire, sound, shards and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 94 of Angband.
h) The Hard Studded Leather of Mahir (-1 to accuracy) [7,+4] {E}
    It
    sustains your strength and dexterity.  It provides immunity to 
    electricity.  It provides resistance to life draining, electricity, 
    dark, nether and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Paths of
    the Dead.
i) The Hard Studded Leather 'Mithreth' (-1 to accuracy) [7,+7] {A}
    It sustains your dexterity.  It provides immunity to acid.  
    It provides resistance to electricity, confusion and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
j) The Cord Armour of Eangothre [6,+7] {E}
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to life draining, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog on level 94 of Angband.
k) The Leather Scale Mail of Ardim (-1 to accuracy) [11,+13]
    
    It sustains your dexterity and constitution.  It provides immunity to 
    electricity.  It provides resistance to life draining, fire, poison
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 68 of Dol Guldur.
l) The Leather Jacket of Enenentan (-1 to accuracy) [12,+9] {C}
    
    It sustains your charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, poison and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 31 of The
    Land Of Rhun.
m) The Thunderlord Coat of Harni [9,+10] {C}
    It sustains your dexterity.  It provides immunity to cold
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper in the town of Khazad-dum .
n) a Fur Cloak of the Bat (-10,-5) [3,+13] (+2)
    
    It increases your stealth, infravision and speed by 2.  It provides
    resistance to dark.  It allows you to fly.  It allows you to see
    invisible monsters.  
    It was given to you as a reward.
o) an Entish Bark of Air [1,+16]
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature white dragon on level 41 of Mordor.
r) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
v) The Bolt of 'Eruwyth' (1d5) (+8,+10) (+4)
    It increases your 
    strength, intelligence and charisma by 4.  It produces chaotic
    effects.  It strikes at undead with holy wrath.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) 17 Mushrooms of Cure Serious Wounds {100% off}
    
b) 99 Potions of Water Curing {quest}
    
c) The Crumpled Scroll of Mass Resurrection {!*!*}
    It cannot be harmed by acid, cold, lightning or
    fire.  
d) a Rod Tip of Recall (80 Mana to cast)
    
e) The Ring of Power of Adunaphel the Quiet (+4 to speed)
    It increases your speed by 4.  It makes you invisible.  It
    provides resistance to blindness, confusion and disenchantment.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 51 of Mordor.
f) The Ring of Power of Khamul, the Black Easterling (+2 to speed)
    
    It increases your speed and attack speed by 2.  It makes you
    invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and shards.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 94 of
    Angband.
g) The Ring of Power of Hoarmurath of Dir (+2 to speed)
    It increases your speed by 2.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to cold and 
    poison.  It allows you to fly.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur.
h) The Ring of Power of Uvatha the Horseman (+4)
    
    It increases your strength and constitution by 4.  It makes you
    invisible.  It sustains your strength and wisdom.  It provides
    resistance to cold, light and dark.  It allows you to see invisible
    monsters.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Power of Ren the Unclean (+2)
    
    It increases your intelligence, dexterity and constitution by 2.  It
    makes you invisible.  It provides resistance to acid, dark and 
    confusion.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 66 of The Sacred
    Land Of Mountains.
j) The Ring of Power of Ji Indur Dawndeath (+2 to searching)
    It increases your wisdom, charisma and searching by 
    2.  It makes you invisible.  It provides resistance to shards, nether
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 64 of Dol
    Guldur.
k) The Ring of Power of Dwar, Dog Lord of Waw (+1)
    It increases your intelligence and wisdom by 1.  It makes you
    invisible.  It provides resistance to acid, light, sound, shards and 
    disenchantment.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Paths
    of the Dead.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
n) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases 
    your strength and dexterity by 3.  It provides immunity to fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
q) The Glaive of Pain (E:45, L:3) (9d6) (+1,+30)
    It can
    be wielded two-handed.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 99 of Angband.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 1.5.2004 04:28

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381. on the Ladder (of 18512)
143. on the ToME Ladder (of 3134)
Best for this player (out of 3)

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On 1.5.2004 04:28 limered@yahoo.com wrote:
This character was a lot a fun. Especially due to it being a deviation from what I normally play. The name was a randomly generated one -- I thought, how appropriate! I *am* worshipping Eru, so Eru is always 'wyth' me! :-))

This is my first winner who hasn't died. My last died directly after killing Morgy.

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