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The Angband Ladder: GaleForce 4, Thunderlord Priest by <Cath dot lawrence at anu dot edu dot au>

  [ToME 2.2.6 Character Dump]

 Name  : GaleForce 4            Age                 17       STR:     37       
 Sex   : Male                   Height             220       INT:     26       
 Race  : Thunderlord            Weight             220       WIS:     40       
 Class : Priest(Manwe)          Social Class        54       DEX:     37       
 Body  : Player                                              CON!     33       
 God   : Manwe Sulimo                                        CHR:     40       
                                                                               
 + To Melee Hit         106 Level             35    Max Hit Points       567   
 + To Melee Damage       37 Experience   1536799    Cur Hit Points       -40   
 + To Ranged Hit         73 Max Exp      1536799    Max SP (Mana)        286   
 + To Ranged Damage       0 Exp to Adv.  1890000    Cur SP (Mana)        286   
   AC                23+140 Gold         1172508    Piety              10264   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  4d4+148   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 31 (1550')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 22 (1100')
        Death fate: Level 1 (50')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 8533 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 40 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 27th Quelle of the 2890th year of the third age.
 Your adventure lasted 41 days.

     Your Attributes:
You are dead, killed by a Drolem on level 41 of Mordor.
You can feel the danger of evil magic.
You can destroy walls.
You can use thunderlords powers.
You cannot see.
You feel righteous.
You feel heroic.
You are in a battle rage.
You are protected from evil.
You are protected by a mystic shield.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at undead with holy wrath.

Skills (points left: 2)
 - Combat                                        15.300 [0.700]
          . Weaponmastery                        20.500 [0.750]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         32.077 [0.900]
          . Magic-Device                         20.950 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  11.200 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            39.000 [0.600]
 - Monster-lore                                  03.850 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            18.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Giant white ant on level 5.
You are fated to find an Essence of Cold on level 28.
You may meet a Blubbering idiot on level 1.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:372685, L:31) (1d4) (+33,+19) (+2)
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma by 2.  It does extra damage from electricity and fire.  It 
    poisons your foes.  It drains life from your foes.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It provides resistance to electricity, fire, poison and 
    shards.  It allows you to sense the presence of giants.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 2.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
e) The Ring called 'Holdfast' [+15] (+5)
    It 
    increases your strength, wisdom, dexterity and charisma by 5.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison, light, shards, chaos and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) an Indestructible Ring of Speed (+8) {100% off}
    It increases your speed by 8.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Ivory Amulet of Emmoros (+2 to stealth)
    It increases your wisdom, 
    dexterity, constitution, charisma and stealth by 2.  It sustains your 
    wisdom and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, light, dark, confusion, sound, 
    nether, chaos and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pseudo dragon on level 32 of Moria.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 67 of Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+8)
    It increases your 
    speed by 8.  
    It was given to you as a reward.
z) a Silent watcher named Esmerelda (951 hp)
{) 10 Sheaf Arrows of Wounding (1d5) (+9,+15)
|) a Magical Gnomish Shovel (+5,+7) (+2)


  [Character Inventory]

a) a Holy Tome of Manwe Sulimo
    
b) The Tome of GaleForce 4
    It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Gem of Ice {heal 700hp}
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it in the remains of a Hezrou on level 39 of Mordor.
d) Mordekainen's Pocket Magician
e) Lloth's Ceremonial Dagger (charging) {restore life & stats}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 34 of Moria.
f) 23 Rations of Food
    
g) 7 Clotted Red Potions of Cure Critical Wounds
    
h) a Pink Potion of Restore Mana
i) a Silver Rod of Capacity of Teleport Other (200/200)
    It can hold more
    mana.  
    You bought it from the Black Market.
j) a Lead Rod Tip of Fire Bolts (40 Mana to cast)
k) an Aluminium Wand of Teleport Away[9|22] (5 charges)
l) a Balsa Staff of Identify[6|21] (4 charges)
m) a Rosewood Staff of Wings of Winds[4|29] (8 charges)
n) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Mouse Fur of Aman [1,+28] (+2 to stealth)
p) a Shield of Deflection [10,+18]
q) a Jewel Encrusted Crown of Serenity [0,+15]
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Lead-Filled Mace of *Slay Evil* (3d4) (+10,+11) (+2)
t) The Long Bow of Heldorn (x6) (+10,+9) (+3)
    It provides light (radius 1) forever.  
    It increases your intelligence, dexterity, constitution and charisma
     by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) a Heavy Crossbow of Extra Shots (x4) (+22,+15)
v) 15 Arrows of Slay Evil (1d4) (+4,+8)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas
    
b) The Rusty Chain Mail 'Finarth' (-5 to accuracy) [14,-1]
    It sustains your intelligence and 
    dexterity.  It provides resistance to fire, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 30 of Maze.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 39 of Moria.
d) The Metal Lamellar Armour of Vastir (-16,-39) [23,+10](40%)
    
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to acid and cold.  It provides resistance to 
    electricity, sound, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
e) a Fur Cloak of Air [3,+5]
    It allows you to breathe without air.  
    It was given to you as a reward.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 33 of The Small Water Cave.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Captain on level 34 of Moria.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
i) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold on level 19 of Orc Cave.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 34 of Moria.
o) a Spectral Scimitar of Extra Attacks (2d5) (+8,+9) (+3 attacks)
p) 28 Sheaf Arrows of Lightning (1d5) (+4,+6)
q) 25 Arrows of Flame (1d4) (+6,+7)
r) 22 Arrows of Flame (1d4) (+6,+6)
s) 34 Flight Arrows (exploding) (1d3) (+4,+2) {time}
t) The Mage Staff of Anent (1d4) (+0,+4) [+2](60%)
    
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) 7 Potions of Restore Life Levels
    
c) a Silver Rod of the Istari of Nothing (200/200)
d) a Mithril Rod of Nothing (160/160)
    
e) a Steel Rod Tip of Illumination (8 Mana to cast)
f) 2 Ivory Rod Tips of Acid Bolts (40 Mana to cast)
g) a Rusty Wand of Firewall[4|19] (8 charges)
h) a Rusty Wand of Firewall[1|5] (8 charges)
i) a Cast Iron Wand of Tidal Wave[7|22] (9 charges)
j) a Zirconium Wand of Essence of Speed[1|24] of Plenty (8 charges)
k) a Zirconium Wand of Essence of Speed[1|14] (6 charges)
l) The Wand of Digging of Thrain (17 charges)
m) a Birch Staff of Remove Curses[1|16] (6 charges)
n) a Locust Staff of Summon[1|25] (7 charges)
o) an Indestructible Diamond Ring of Light and Darkness Resistance
p) a Bone Ring of Nether Resistance


  [Home Inventory - Minas Anor ]

a) a Tome of the Blowing Wind
    It cannot be harmed by electricity.  
b) a Tome of Translocation
    
c) a Fireproof Holy Tome of Manwe Sulimo
    
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Spellbook of Recharge
    
e) Tenser's Alteration Manual {telep level}
    It can be activated for teleport level.
    
    You found it in the remains of an Emperor wight on level 36 of Mordor.
f) Raal's Tome of Unconventional Warfare
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Hezrou on level 39 of Mordor.
g) Jor's Book of Impossible Occurences {destruction}
    It can
    be activated for Destruction.  
    You bought it from the Magic shop.
h) a Greater rotting quylthulg named Lurch (1500 hp)
i) a Greater demonic quylthulg named Luciferum (1500 hp)
j) a Greater draconic quylthulg named Lisa (1500 hp)
k) an Eye druj (1000 hp)
l) a Sprig of Athelas
m) a Blue Potion of Cure Serious Insanity
n) 2 Puce Potions of Healing
o) a Silver-Plated Rod Tip of Restoration (140 Mana to cast)
p) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness and confusion.  It cannot be harmed by fire.  
    It was given to you as a reward.
q) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Anchor of Space-Time
s) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) an Elven Cloak of the Magi (-2,-1) [4,+8] (+3)
    It increases your intelligence, 
    stealth, searching, speed and luck by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) 25 Arrows of Venom (1d4) (+5,+6)
v) 16 Arrows of Slay Demon (1d4) (+8,+7)
w) 21 Arrows (exploding) (1d4) (+6,+7) {disintegration}
x) 27 Sheaf Arrows (exploding) (1d5) (+7,+5) {disintegration}


  [Home Inventory - Lothlorien ]

a) 9 Blue Potions of Cure Serious Insanity
    
b) 17 Dark Blue Potions of Cure Insanity
    
c) 99 Potions of Water Curing {quest}
d) 16 Metallic Red Potions of Speed
    
e) 8 Puce Potions of Healing
    
f) 10 Pink Potions of Restore Mana
g) 5 Blue Speckled Potions of Enlightenment
    
h) a Wand of Stone Prison[3|5] of Plenty (17 charges)
    
    You bought it from the Expensive Black Market.
i) a Locust Staff of Summon[4|27] (11 charges)
j) a Ring of Speed (+9) {100% off}
    It increases your speed
     by 9.  
    You stole it from the Speed Ring Market.
k) an Indestructible Bone Ring of Nether Resistance
l) a Ring of Critical Hits (+4% of critical hits)
    It increases your ability to
    score critical hits by 4.  
    You bought it from the Jewelry Shop.
m) an Amulet of the Serpents [+3] (+5)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 5.  It provides resistance to poison.  
    You bought it from the Black Market.
n) a Platinum Amulet of Telepathy
o) an Indestructible Amulet of Devotion (+3)
    It provides light (radius 1)
    forever.  It increases your wisdom and charisma by 3.  It sustains 
    your wisdom and charisma.  It provides resistance to life draining, 
    fire, light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Jewelry Shop.
p) an Amulet of Wisdom (+6)
    It increases your wisdom by 6.  It
    sustains your wisdom.  
    You bought it from the Jewelry Shop.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+3)
    It increases your wisdom by 3.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to electricity, dark, confusion and nexus.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Lead-Filled Mace 'Bareth' (3d4) (+1,+8) (-5 attacks) {cursed}
    It can be wielded
    two-handed.  It decreases your attack speed by 5.  It produces chaotic
    effects.  It is a great bane of undead.  It drains experience.  It has
    been blessed by the gods.  It induces random teleportation.  It fills
    you with the Black Breath.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if
    it is being worn. It increases your searching and infravision by 2.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 4.5.2004 09:40

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7143. on the Ladder (of 15373)
1577. on the ToME Ladder (of 3060)
Second best for this player (out of 2)

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On 4.5.2004 09:40 Cath dot lawrence at anu dot edu dot au wrote:
RIP - YASD.
This is the best i've done without cheating.

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