The Angband Ladder: Kain, RohanKnight Swordmaster by <substatic@freewire.net>

  [ToME 2.2.6 Character Dump]

 Name  : Kain                   Age                 22       STR!     40       
 Sex   : Neuter                 Height              38       INT!     32       
 Race  : Vampire RohanKnight    Weight              86       WIS!     40       
 Class : Swordmaster            Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit         127 Level             50    Max Hit Points      1399   
 + To Melee Damage       84 Experience  37613359    Cur Hit Points      1399   
 + To Ranged Hit         53 Max Exp     37613359    Max SP (Mana)        267   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)        267   
   AC                38+125 Gold         1151000                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Excellent    Blows/Round:  31        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  31d4+2604 
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight blond hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 28 (1400')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 60 (3000')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 104 of Angband.
 You have defeated 22752 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Quelle of the 2890th year of the third age.
 You have been adventuring for 52 days.

                    adefkmnopsuxz{|@            
        Add Int   : ......42........            
        Add Wis   : ...*...25.......            
        Add Dex   : .2........4.....            
        Add Con   : ..7.3.4.........            
        Add Chr   : ..7....25.......            
        Add Stea. : ..7...42........            
        Add Sear. : ........5.......            
        Add Speed : ..7*.342.......+            
        Add Blows : ..7*............            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: +............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Cold Brand: +............+..            
        Sust Str  : ..+.............            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ..+.....+..+....            
        Sust Con  : ....+...........            
        Sust Chr  : ........+..+....            
        Invisible : +.+....+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+.+......++....            
        Hold Life : ....++.....+...+            
        Res Acid  : ......+++.+.....            
        Res Elec  : ......+.+..+....            
        Imm Fire  : +.....*+...+....            
        Res Cold  : +.+.+.++...+...+            
        Res Pois  : ...............+            
        Res Fear  : ...............+            
        Res Lite  : .....+.....+....            
        Res Dark  : ..+.++..+..+...+            
        Res Blind : .......+........            
        Res Conf  : +..........+....            
        Res Sound : ...........+....            
        Res Shard : ..+.............            
        Res Neth  : ...++..........+            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ..++....+..+....            
        Aura Fire : +.....+.........            
        Lite      : +...+...+++....+            
        See Invis : ..+..+..........            
        Digestion : +...............            
        Regen     : +...+...........            
        Xtra Might: .+..............            
        Activate  : +...++.++++.....            
        Cursed    : .+..+...........            
        Hvy Curse : ....+...........            
        Fly       : ...+..+....+....            
        Orc.ESP   : .....+..........            
        Dragon.ESP: .+..............            
        Giant.ESP : +...............            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            09.100 [0.900]
 - Magic                                         10.275 [0.500]
          . Magic-Device                         47.000 [1.150]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  04.760 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  07.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 3 of your companions have been killed.

  [Fates]

You may meet a Pitiful-looking beggar on level 14.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:3839744, L:42) (1d4) (+41,+21) {@w0}
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It makes you invisible.
    It provides resistance to fire, cold and confusion.  It allows you to
    sense the presence of giants.  It slows your metabolism.  It speeds
    your regenerative powers.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Long Bow of Bard (x5) (+17,+19) (+2) {cursed}
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Ring 'Edaing' (+7) {!*}
    It increases your constitution, charisma, stealth, speed, 
    attack speed and ability to score critical hits by 7.  It makes you
    invisible.  It sustains your strength and dexterity.  It provides
    resistance to cold, dark, shards and disenchantment.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Ramar (+13) {!*}
    It increases your wisdom, 
    speed and attack speed by 13.  It provides immunity to paralysis.  It
    provides resistance to nether and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Jewel 'Evenstar' (+3) {cursed}
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Mordor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w2}
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+8,+8) [5,+18] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots of Garegor [2,+15] {100% off}
    It sustains your dexterity and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, electricity, fire, cold, light, dark, confusion, 
    sound and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Footwear Shop.
z) a Death mold (1313 hp)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
|) Climbing Set


  [Character Inventory]

a) The Ebon Cube of Darkness {special, Genocide}
    It can be activated for genocide every
    500 turns.  
    You found it lying on the ground on level 67 of Angband.
b) Tenser's Alteration Manual {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dreadmaster on level 51 of Mordor.
c) The Bottomless Bottle {special, @A2!d!v}
    It
    can be activated for cure insanity.  
    You found it in the remains of an Imp on level 44 of Moria.
d) The Wand Construction Kit {Tele}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hell knight on level 104 of Angband.
e) The Toenail of Vecna {@A1}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
f) 3 Potions of Healing
g) 22 Scrolls of *Identify*
h) an Iron Rod of the Istari of Disarming (100/100) {@z1}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dreadmaster on level 59 of Paths of the
    Dead.
i) a Golden Rod of the Istari of Healing (250/250) {!d!k!v}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 97 of Angband.
j) an Adamantite Rod of Recall (200/200) {@z2}
k) 2 Rod Tips of Disarming (50 Mana to cast)
l) a Wand of Manathrust[16|33] (8 charges)
m) a Wand of Firewall[9|27] (5 charges)
n) a Wand of Banishment[11|34] (3 charges)
o) The Wand of Digging of Thrain (999 charges) {@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Staff of Remove Curses[4|38] (0 charges)
q) a Staff of Recovery[4|22] (9 charges)
r) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v}
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightwing on level 63 of Mordor.
t) The Golden Crown of Gondor [0,+15] (+3) {@w2}
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 80 of Angband.
u) The Long Sword 'Ringil' (4d5) (+15,+19) (+10) {@w0}
    It
    can be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 84 of Angband.
w) The Mage Staff of Ormeth (1d4) (+0,+8)(80%) (+4)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 4.  It increases your mana capacity by 80%.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 97 of Angband.


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4) {special}
b) Boccob's Unfinished Works {special, heal700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
c) Tenser's Mechanical Magician {special}
    It can
    be activated for satisfy hunger.  
    You found it in the remains of a Vrock on level 86 of Mount Doom.
d) a Parchment titled ``Tenser's Last Words''
    It
    can be activated for cure confusion.  
    You found it in the remains of a Dread on level 99 of Mount Doom.
e) Tenser's Torch of Spontaneous Combustion
    It
    can be activated for cure blindness.  
    You found it in the remains of a Sorcerer on level 44 of Moria.
f) Agannazar's Altruistic Assassin
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a White wraith on level 99 of Mount Doom.
g) a Mithril Rod of Charging of Healing (160/160) {!d!k!v}
    
    It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 85 of Mount Doom.
h) The Golden Horn of the Thunderlords (2 charges) {100% off}
    
    It was given to you as a reward.
i) The Ring of Durin (+2)
    It grants you the power of midas touch
     if it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
k) 2 Necklaces 'Nauglamir' (+3)
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 61 of Mordor.
m) The Full Plate Armour of Isildur [25,+25] (+1)
n) The Filthy Rag of Eluinque (-12,-45) [1,+8](40%)
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to electricity.  It provides resistance to acid, 
    electricity, cold, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
r) The Rapier 'Lonwe' (1d6) (+10,+10) (+3 to speed)
    It 
    increases your strength, dexterity and speed by 3.  It does extra
    damage from acid and frost.  It poisons your foes.  It is very sharp
    and can make your foes bleed.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Mighty Hammer 'Grond' (E:99508, L:28) (9d9) (+46,+32) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold, 
    poison, light and blindness.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It provides resistance to electricity, light, dark and blindness.  
    It fires missiles with extra might.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Flight Arrow 'Edhor' (1d3) (+13,+13)
    It does extra damage from acid and 
    frost.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Gem of Wisdom {special, Tele}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Nether wraith on level 37 of Mordor.
b) Valdarbon's Automatic Alchemist
    
    It can be activated for cure hallucination.  
    You found it lying on the ground on level 44 of Cirith Ungol.
c) Heward's Excellent Experimental Earmuffs {Tele}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 68 of Angband.
d) a Potion of Cure Critical Insanity
e) 6 Scrolls of *Identify*
f) 29 Scrolls of Remove Curse {25% off}
g) 2 Scrolls of *Remove Curse*
h) a Mithril Rod of Recall (160/160)
i) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 53 of Mordor.
j) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 51 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 85 of Mount Doom.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Submerged Ruins.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Scrag Priest on level 42 of Submerged
    Ruins.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    dark and confusion.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 53 of Mordor.
t) The Long Sword of the Dawn (E:15435, L:21) (3d5) (+40,+27) (+4 to
infravision) 
    It can
    be activated for summon the Legion of the Dawn every 500+d500 turns if
    it is being worn. It increases your charisma and infravision by 4.  It
    does extra damage from electricity and fire.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, cold, light and blindness.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces an
    electric sheath.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 89 of Mount Doom.
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {special}
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 66 of Mordor.
b) Mordekainen's Pocket Magician {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
c) 18 Mushrooms of Cure Serious Wounds {100% off}
d) 5 Sprigs of Athelas
e) 9 Potions of Cure Serious Insanity
f) a Potion of *Healing*
g) The Ring of Celombar (+7) {100% off}
    It 
    increases your dexterity, constitution, speed, attack speed and 
    ability to score critical hits by 7.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to nether.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Cabluiang (+9) {100% off}
    It increases your speed and 
    attack speed by 9.  It provides resistance to acid, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Falmarim (+8) {100% off}
    It increases your strength, 
    searching, speed and attack speed by 8.  It sustains your charisma.  
    It provides resistance to electricity.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring 'Drannasa' (+10) {100% off}
    It increases your speed by 10.
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to acid, cold, dark and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Amulet of Carlammas (+2)
    It can be activated
    for protect evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 51 of Mordor.
m) a Dwarven Lantern of *Brightness*
    It
    provides light (radius 5) forever.  It provides resistance to dark.  
    It cannot be harmed by fire.  
    You bought it from the Black Market.
n) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fire Phantom on level 29 of Mirkwood.
o) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 37 of Mordor.
p) The Partial Plate Armour 'Daedreth' (-3 to accuracy) [22,+15]
    
    It sustains your strength.  It provides immunity to fire and cold.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 98 of Angband.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 41 of Mordor.
r) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 62 of
    Mordor.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elder vampire on level 62 of Mordor.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball
    of fire (72) every 400 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, dexterity and luck by 
    4.  It does extra damage from fire.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed
     by 2.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    electricity, light and dark.  It allows you to see invisible monsters.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 40 of Mordor.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Lothlorien ]

a) The Gem of Knowledge
    It can be activated for restore stats and life
    levels every 750 turns.  
    You found it in the remains of a Patriarch on level 46 of Paths of the
    Dead.
b) The Devil's Pentagram {Restore}
    It can be activated for restore stats and life levels every 750
    turns.  
    You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.
c) Benetar's Death Ray Experiment
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Master vampire on level 70 of Paths of
    the Dead.
d) The Skull of Ancient Wisdom {TLevel}
    It can be activated for teleport level.  
    You found it in the remains of a Barbazu on level 85 of Angband.
e) a Parchment titled ''Immortality For Dummies'' {@A2}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dreadmaster on level 59 of Mordor.
f) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Enchantress on level 46 of Mordor.
g) The Palantir of Orthanc (+2) (charging)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Mount
    Doom.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Partial Plate Armour of Curas (-3 to accuracy) [22,+14]
    It sustains your 
    constitution.  It provides immunity to fire and cold.  It provides
    resistance to dark, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Small Leather Shield 'Valfinath' [2,+5]
    It sustains your wisdom.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to electricity, 
    cold, poison, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 47 of
    Mordor.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
m) a Dwarven Iron Helm of Water Breathing [5,+12] (+2 to infravision) {@w2}
    It increases your constitution and infravision by 2.  It
    provides resistance to fire.  It allows you to breathe underwater.  It
    allows you to sense the presence of trolls and dragons.  It cannot be
    harmed by acid.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Angband.
n) The Dragon Helm of Thrain [8,+12]
    
    It provides light (radius 3) forever.  It sustains your wisdom.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to poison.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide
    every 1000 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    does extra damage from frost.  It is especially deadly against orcs.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to cold.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It allows you to sense the presence of non-living things.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
q) The Dagger 'Narthanc' (E:1362126, L:36) (1d4) (+1,+0) (+4) {@w0}
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma by 4.  It does extra damage from electricity, fire and frost.
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It sustains your charisma.  It provides resistance 
    to electricity, fire, poison and shards.  It allows you to sense the
    presence of trolls.  It slows your metabolism.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity
     and speed by 3.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Broad Sword 'Vairegnor' (2d5) (+24,+20) (+1 to speed)
    It increases your 
    constitution and speed by 1.  It does extra damage from fire.  It
    produces chaotic effects.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 86 of
    Angband.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your 
    strength, dexterity and speed by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It makes you completely fearless.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)



Posted on 4.5.2004 11:57

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643. on the Ladder (of 18915)
274. on the ToME Ladder (of 3145)

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On 4.5.2004 11:57 substatic@freewire.net wrote:
Currently wandering around the bottom of Angband, looking forlornly for another lost Cloak of Air to replace the one I so carelessly destroyed :(

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