The Angband Ladder: eit_Throg, Half-Orc Warrior by <cyrus@zapm.org>

  [Angband 3.0.4 Character Dump]

 Name   eit_Throg                                Self  RB  CB  EB   Best
 Sex    Male              Age        13   STR! 18/100  +2  +5 +19 18/290
 Race   Half-Orc          Height     65   INT! 18/100  -1  -2  +3 18/130
 Class  Warrior           Weight    150   WIS! 18/100  +0  -2  +8 18/180
 Title  ***WINNER***      Status      1   DEX! 18/100  +0  +2  +7 18/170
 HP     1084/1187         Maximize    N   CON! 18/100  +1  +2 +15 18/250
 SP     0/0               Preserve    Y   CHR! 18/100  -4  -1  +9 18/190

 Level           50       Armor    [55,+136]     Saving Throw     Superb
 Cur Exp   10957109       Fight    (+50,+47)     Stealth             Bad
 Max Exp   10957109       Melee    (+69,+68)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+60,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming        Superb
 Gold       1474376       Shots       1/turn     Magic Device     Superb
                                                 Perception          Bad
 Burden   328.9 lbs       Infra        70 ft     Searching          Poor

 Your mother was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have dark brown
 eyes, straight black hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:.........+...
 Elec:...*...+..... Confu:......+..+...
 Fire:++..+..+.+... Sound:........++...
 Cold:......++.+... Shard:.............
 Pois:...++..+..... Nexus:......+......
 Fear:....+.+.+..++ Nethr:......+......
 Lite:.....+...+... Chaos:+.....+.++...
 Dark:.....++.....+ Disen:...+.........

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:...+......... Sear.:.............
PLite:.........+... Infra:+............
Regen:...+.....+... Tunn.:.............
Telep:............. Speed:.++++....+.+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+....+.+.. Shots:.............
HLife:...+.++...... Might:.............


  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and it is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Jade Ring of Speed (+13)
   It increases your speed by 13.  
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+14]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 12 Bubbling Potions of Heroism
b) a Misty Potion of Healing
c) 4 Coagulated Crimson Potions of Life
d) 2 Dark Blue Potions of Enlightenment
e) 2 Scrolls titled "bluvly ite po" of Teleportation
f) 2 Scrolls titled "flitsef frigre" of Teleport Level
g) 4 Scrolls titled "khoviv soaus" of Recharging
h) 13 Scrolls titled "fororg sunmi" of *Destruction*
i) 4 Scrolls titled "blaa ypprok" of Banishment
j) 2 Tin Rods of Perception (2 charging)
   It cannot be harmed by electricity.  
k) 2 Tin-Plated Rods of Recall (2 charging)
   It cannot be harmed by electricity.  
l) 2 Chromium Rods of Enlightenment
m) 4 Brass Rods of Teleport Other
n) a Jade Ring of Speed
o) The Ring of Tulkas (+4) (charging)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
p) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
q) a Shadow Cloak of Protection [6,+27]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
s) a Steel Helm [6] {excellent}
t) The Spear of Orome (4d6) (+15,+15) (+4) (charging)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
u) a Mace of Disruption (5d8) {excellent}
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Home Inventory]

a) 7 Cloudy Potions of Speed
b) a Green Speckled Potion of Augmentation
c) 4 Scrolls titled "dennelg" of *Identify*
d) 2 Scrolls titled "ibjor nagcomp" of *Remove Curse*
e) 2 Ashen Staffs of *Destruction* (0 charges)
f) a Diamond Ring of Damage (+13)
g) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
h) The Jewel 'Evenstar' {}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
i) an Ivory Amulet of Weaponmastery (+5,+5) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
j) a Coral Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
k) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
l) The Chain Mail of Arvedui (-2) [14,+13] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
n) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
t) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
u) 21 Seeker Bolts of Slay Demon (4d5) (+9,+12)
   It slays demons.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : no  (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.5.2004 22:42
Last updated on 15.6.2004 22:45

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3682. on the Ladder (of 18929)
1064. on the Angband Ladder (of 6476)
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On 10.5.2004 22:42 cyrus@zapm.org wrote:
Just started playing last week; this is my third or fourth character. Glad I picked up that broken sword back on level 7 or sol... I think I should be heading to "stat gain" depth? cl@n EIT 0wns j00!

On 16.5.2004 10:06 cyrus@zapm.org wrote:
Lots of progress paid for with RSI and a fucked up sleep schedule!

Hold life would be nice to find. I keep getting drained and then going back to town to quaff restore life potions. I figure getting equipment is more important than XP though.

I'm so happy to have found Holhenneth, as my last rod of detection just exploded.

On 10.6.2004 16:04 cyrus@zapm.org wrote:
I'm using Orome primarily and switching to Zarcuthra when fighting monsters it slays @ x3. Wish I could get 6 blows with it... I got "Evanstar and the ]Crown of Gondor off a Great Ice Wyrm @ ~2900ft, the ~Arkenstone and =Tulkas in a super easy vault around 3100ft.

On 13.6.2004 17:22 cyrus@zapm.org wrote:
Found some good equipment (boots of speed, ring of speed) and started tearing through the levels, destroying unique after unique. I got a little cocky though, and had my ass handed to me by Carcharoth @ 4600ft because I hadn't covered my resists well. I'm gonna use Anduril/Soulkeeper now, and save Zarcuthra for special assignments. I'm not doing as quite as much damage like this, but hopefully that'll be the end of taking about 600pts of nether damage in a single breath!

On 15.6.2004 22:45 cyrus@zapm.org wrote:
Woohoo! The final showdown with Morgoth was quite a battle! It took forever to knock off his first star, but then it got a little better. He summoned Vecna and Kronos, and wrecked the dungeon with earthquakes. I used about 10 *Healing* potions.

On 15.6.2004 23:31 andrew@msri.org wrote:
With your third or fourth character?? congrats!! did you need lots of banishment?

On 16.6.2004 04:56 wrote:
Thanks! :-) I used a couple of Mass Banishment scrolls, but that asshole (and Vecna, too) kept just summoning more monsters on the next move, so it seemed kinda pointless. It took me quite awhile to mop up after Morgoth died.

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