The Angband Ladder: Cronos, High-Elf Sorceror by <Cronos2000_nl@yahoo.com>

  [ToME 2.2.5 Character Dump]

 Name  : Cronos                 Age                119       STR! 18/160       
 Sex   : Male                   Height              85       INT: 18/***       
 Race  : High-Elf LostSoul      Weight             226       WIS: 18/197       
 Class : Sorceror               Social Class        58       DEX! 18/170       
 Body  : Player                                              CON!  18/90       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit         -94 Level             44    Max Hit Points       276   
 + To Melee Damage      -52 Experience   5037786    Cur Hit Points       276   
 + To Ranged Hit        -50 Max Exp      5037786    Max SP (Mana)       1061   
 + To Ranged Damage      14 Exp to Adv.  5520000    Cur SP (Mana)       1061   
   AC                 29+97 Gold         1223032                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  7         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  7d4-364   
 Stealth     : Superb       Magic Device: Legendary[25]Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Vanyarin Archer.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 73 (3650')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Heart of the Earth: Level 26 (1300')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 2239 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 26 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Yavie of the 2890th year of the third age.
 You have been adventuring for 6 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..7...........3.            
        Add Int   : ....3..2.3....3.            
        Add Wis   : ....3..2......3.            
        Add Dex   : ..............3.            
        Add Chr   : ....3..2......3.            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ....3...........            
        Add Infra : ....3...........            
        Add Tun.. : ..............3.            
        Add Speed : .*7*.3.2...*..3.            
        Add Blows : ..............3.            
        Vampiric  : ..............+.            
        Sust Str  : ......+.+.......            
        Sust Int  : ........++......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ..+.....+.......            
        Sust Chr  : ..+.....+.......            
        Invisible : .......+........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+....+......            
        Hold Life : .....+..........            
        Imm Acid  : ....+.*+++......            
        Imm Elec  : ....+.*.++......            
        Imm Fire  : .+....*+++......            
        Res Cold  : ....+..+++......            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Lite  : .....+.........+            
        Res Dark  : .....+..........            
        Res Blind : ..+.............            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : .......+........            
        Res Chaos : .....+...+......            
        Res Disen : .+......+.......            
        See Invis : ....++.........+            
        Digestion : ..+.............            
        Activate  : .+..++.+........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ........+.......            

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         36.000 [1.000]
          . Spell-power                          48.600 [0.600]
          . Sorcery                              48.600 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  12.550 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Pitiful-looking beggar on level 5.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-23,+2)(80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 68 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Halls of Mandos.
e) The Ring of Erinarost (+7)
    It 
    increases your strength and speed by 7.  It sustains your constitution
     and charisma.  It provides resistance to blindness.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.
f) an Indestructible Ring of Speed (+11)
k) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Leather Jacket 'Rumanth' (-64,-44) [12,+8](20%)
    It increases your hit points by 20%.  
    It sustains your strength.  It provides immunity to acid, electricity
     and fire.  It provides resistance to acid, fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.
s) an Iron Crown of the Magi [Essence of Speed] [0,+12] (+3)
    It has a
    spell stored inside.  It increases your intelligence by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 67 of Halls of
    Mandos.
u) (nothing)
x) a Pair of Metal Shod Boots of Speed [6,+10] (+12)
    It increases your speed by 12.  
    You found it lying on the ground on level 66 of Halls of Mandos.
z) (nothing)
{) 28 Seeker Bolts of Wounding (4d5) (+13,+16)
|) The Gnomish Shovel of Elcal (+16,+11) (+3 to speed)
    It 
    increases your strength, intelligence, wisdom, dexterity, charisma, 
    ability to tunnel, speed and attack speed by 3.  It drains life from
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) 3 Tomes of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) 2 Fireproof Tomes of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) 2 Fireproof Tomes of Meta Spells
k) a Fireproof Tome of the Mind
l) 2 Books of Beginner Cantrips
m) The Tome of Cronos
    It cannot
    be harmed by acid, cold, lightning or fire.  
n) 5 Potions of Cure Critical Wounds
o) 3 Potions of *Healing*
p) a Fireproof Staff of Mana[3|30] (4 charges)
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can be activated for 
    genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark and disenchantment.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.
r) The Great Axe 'Uingos' (4d4) (+11,+11) (+3)
s) a Two-Handed Sword of Westernesse (3d6) (+16,+16) (+2)
t) a Battle Axe of Westernesse (2d8) (+15,+19) (+2)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    It 
    increases your dexterity and speed by 1.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to fire and shards.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of
    Angband.
c) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It increases your dexterity, searching and infravision by 3.  
    It makes you invisible.  It provides resistance to sound and 
    disenchantment.  It allows you to fly.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring 'Mionduin' [+19] (+2)
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your charisma by 2.  It sustains 
    your intelligence and dexterity.  It makes you completely fearless.  
    It provides resistance to acid, light and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Halls of Mandos.
e) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can
    be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of
    Angband.
f) 3 Amulets of Anti-Teleportation
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 68 of Halls of Mandos.
h) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Angband.
i) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 89 of Halls of Mandos.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, poison, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Halls of
    Mandos.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Halls of
    Mandos.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases
     your mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Angband.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.
o) a Cloak of Invisibility [1,+23] (+4)
    It 
    increases your stealth by 4.  It makes you invisible.  
    You found it lying in a vault on level 96 of Halls of Mandos.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+3)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and charisma by 3.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
b) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
b) a Potion of Cure Insanity
c) a Potion of Restore Mana
d) an Adamantite Rod of Nothing (200/200)
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 58 of Mordor.
f) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 58 of Mordor.
g) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.
h) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) a Dwarven Metal Cap of the Noldor [3,+7] (+3 to infravision)
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    dexterity, constitution and infravision by 3.  It sustains your 
    dexterity.  It provides resistance to fire.  It allows you to sense
    the presence of orcs, trolls and dragons.  
    You found it in the remains of Kavlax the Many-Headed on level 65 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) The Ring 'Erech' [+13] (+3)
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your strength and 
    charisma by 3.  It makes you invisible.  It sustains your dexterity.  
    It provides immunity to paralysis.  It provides resistance to fire and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Dol Guldur.
b) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.



Posted on 14.5.2004 03:17

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7122. on the Ladder (of 18915)
1256. on the ToME Ladder (of 3145)

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On 14.5.2004 03:17 Cronos2000_nl@yahoo.com wrote:
My first Sorceror to get out of the Halls of Mandos. :)
Going pretty well so far.

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