The Angband Ladder: Ibendatrem, Dwarf Axemaster by <kalon9999@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Ibendatrem             Age                 36       STR!     40       
 Sex   : Male                   Height              45       INT:     31       
 Race  : Dwarf Barbarian        Weight             144       WIS!     28       
 Class : Axemaster              Social Class        42       Dex!     40     40
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     29       
                                                                               
 + To Melee Hit         118 Level             50    Max Hit Points      1364   
 + To Melee Damage       98 Experience   9278130    Cur Hit Points       913   
 + To Ranged Hit         62 Max Exp      9280907    Max SP (Mana)         77   
 + To Ranged Damage      13 Exp to Adv.    *****    Cur SP (Mana)         70   
   AC                 30+92 Gold         1084812    Piety              19813   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Superb       Blows/Round:  14        
 Bows/Throw  : Legendary[27]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  56d4+1372 
 Stealth     : Good         Magic Device: Good         Infra-Vision: 120 feet  
                                                       Tactic:       berserker 
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 34 (1700')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 20 (1000')

 Your body is a Player.
 You are currently on level 85 of Angband.
 You have defeated 5324 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.3.3....4....3.            
        Add Int   : 2.....4......23.            
        Add Wis   : 2...............            
        Add Dex   : 2..93....44...3.            
        Add Con   : 2.3.3.4..4....3.            
        Add Chr   : 2.3...........3.            
        Add Stea. : ......43........            
        Add Sear. : ..3........4....            
        Add Infra : ....3......4....            
        Add Tun.. : ...........4..3.            
        Add Speed : .*.93343......3.            
        Add Blows : ..............3.            
        Chaotic   : .............+..            
        Vampiric  : .............++.            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ...+............            
        Sust Wis  : ........+.......            
        Sust Dex  : ................            
        Sust Con  : ...+............            
        Sust Chr  : ...+....+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +...+...+.+.....            
        Hold Life : .....+..........            
        Res Acid  : ......++.++.....            
        Imm Elec  : ......+.*+......            
        Imm Fire  : .+*...*.*+......            
        Imm Cold  : *.....+.*+......            
        Res Pois  : ................            
        Res Fear  : ....+..........+            
        Res Lite  : .....+..++......            
        Res Dark  : .....+..........            
        Res Blind : .+.......+.....+            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ...+............            
        Res Neth  : ...+............            
        Res Nexus : ......++........            
        Res Chaos : .....+..........            
        Res Disen : ................            
        Aura Fire : ......+.........            
        Lite      : .........+......            
        See Invis : +.+.++...+......            
        Regen     : ....+.....+.....            
        Activate  : +++..+.+.++.....            
        Blessed   : +...............            
        Cursed    : +...............            
        Fly       : ..+...+.........            
        Orc.ESP   : .....+..........            
        Dragon.ESP: .........+......            
        TLord.ESP : ..+...+..+......            
        Nlive.ESP : +...............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              10.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         04.126 [0.300]
          . Magic-Device                         07.900 [1.150]
 - Spirituality                                  05.000 [0.400]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Battle-scarred veteran on level 1.
You may meet a Jackal on level 1.
You may meet a Novice priest on level 1.


  [Character Equipment]

a) The Great Axe of Eonwe (4d4) (+14,+17) [+7] (+2) {cursed}
        It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Monastic lich on level 70 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+8,+13) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 70 of Erebor.
e) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 69 of The Sacred
    Land Of Mountains.
f) The Ring of Radar (+9) {100% off}
    It increases your dexterity and speed by 9.  It
    sustains your intelligence, constitution and charisma.  It provides
    resistance to shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of Dol Guldur.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+14] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) The Small Metal Shield of Hamilos [3,+11]
    It
    sustains your strength, wisdom and charisma.  It provides immunity to 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to fire and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 42 of Illusory
    Castle.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Dol Guldur.
x) The Pair of Metal Shod Boots of Gimli (+4,+4) [4,+9] (+4)
    It grants you the power of magic map if it is being worn.  
    It increases your searching, infravision and ability to tunnel by 4.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
z) (nothing)
{) The Seeker Bolt 'Antal' (4d5) (+20,+9) (+2)
    It 
    increases your intelligence by 2.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
|) The Mattock of Caras (+16,+9) (+3 to speed)
    It increases 
    your strength, intelligence, dexterity, constitution, charisma, 
    ability to tunnel, speed and attack speed by 3.  It drains life from
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) The Tome of Ibendatrem
    It
    cannot be harmed by acid, cold, lightning or fire.  
c) Kenault's Cantrip Generator
d) The Tome of Elven Household Magic {Cure Confusion}
    It can be
    activated for cure confusion.  
    You found it lying on the ground on level 70 of Dol Guldur.
e) The Crystal Ball of The Witch-King of Angmar {Teleport}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark elven warlock on level 71 of Erebor.
f) 15 Potions of Speed {100% off}
g) 6 Potions of *Healing* {100% off}
h) 3 Potions of Life {100% off}
i) 8 Scrolls of Teleportation
j) 5 Scrolls of Satisfy Hunger
k) 8 Scrolls of Genocide {100% off}
l) 4 Scrolls of Mass Genocide {100% off}
m) a Silver Rod of the Istari of Home Summoning (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) a Silver Rod of the Istari of Healing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
o) a Silver Rod of Simplicity of Speed (100/100)
    
    You found it lying in a vault on level 30 of The Sandworm lair.
p) a Golden Rod of the Istari of Perception (250/250) {@z3}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
q) a Golden Rod of the Istari of Detection (224/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 27 of The Sandworm lair.
r) a Mithril Rod of the Istari of Recall (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Ring of Tulkas (+4)
t) The Leather Jacket of Arethir (-1 to accuracy) [12,+15]
u) The Cloak of Nirino [1,+15] (+1 to stealth)
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)


  [Home Inventory - Bree ]

a) Raistlin's Ready Ranger
    It can
    be activated for cure serious wounds every 3+d3 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) 13 Potions of Cure Insanity {100% off}
c) 10 Scrolls of *Identify*
d) 12 Scrolls of *Destruction* {100% off}
e) a Mithril Rod of Quickness of Restoration (160/160)
    It
    can cast spells faster.  
    You found it lying in a vault on level 68 of Dol Guldur.
f) The Amulet of Orimragon (+3) {100% off}
    It increases 
    your dexterity, charisma, stealth, searching, infravision and speed by 
    3.  It sustains your dexterity.  It provides resistance to poison, 
    dark, sound, nexus and chaos.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for 
    destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can
    be activated for heal (777), curing and heroism every 300 turns if it
    is being worn. It increases your intelligence, wisdom and stealth by 4
    .  It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of Erebor.
j) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Large Metal Shield of Tilganath [5,+15]
    It sustains your 
    strength, dexterity and constitution.  It provides immunity to fire
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to electricity, poison, dark, confusion, shards, nether, nexus and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) The Light War Axe 'Limbslicer' (2d5) (+10,+14) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) a Great Axe of Westernesse (4d4) (+10,+11) (+1)
    It must
    be wielded two-handed.  It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
r) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It
    can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Orc Cave.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases 
    your strength and constitution by 2.  It provides resistance to 
    electricity, fire and cold.  It speeds your regenerative powers.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Heavy Crossbow of Lebrith (x6) (+8,+15) (+2)
    It 
    increases your intelligence, wisdom, constitution and charisma by 2.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Orc Cave.


  [Home Inventory - Gondolin ]

a) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) an Amulet of Telepathy
c) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 22 of Orc
    Cave.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Soft Studded Leather 'Nostein' [5,+15]
    It sustains your intelligence and wisdom.  It provides
    immunity to acid and fire.  It provides resistance to nether, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of Orc Cave.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, poison
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) The Cloak of Thingol [1,+18] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
n) an Elven Cloak of Stealth [4,+12] (+6 to stealth)
    It 
    increases your stealth, searching and luck by 6.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
o) The Feathers Cloak 'Eromin' [1,+12]
    It
    sustains your intelligence.  It provides immunity to acid, electricity
    , fire and cold.  It provides resistance to life draining, electricity
    , poison, shards, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of Orc Cave.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Orc Cave.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
v) The Hatchet of the Night (2d6) (+31,+17) (+4)
    It can
    be activated for vampiric drain (3*100) every 250 turns if it is being
    worn. It increases your dexterity and stealth by 4.  It drains life
    from your foes.  It is a great bane of undead.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
w) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) The Dwarven Pick of Erebor (+5,+20) (+5)


  [Home Inventory - Minas Anor ]

a) a Wand of Teleport Away[18|33] (8 charges)
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
c) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
d) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 65 of Erebor.
e) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Cat Lord on level 66 of Erebor.
f) The Padded Armour 'Ethorwe' (-44,-6) [4,+10](40%)
    It
    increases your hit points by 40%.  It sustains your strength and 
    constitution.  It provides resistance to acid, cold, sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 64 of The Sacred Land
    Of Mountains.
g) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 60 of
    Erebor.
h) The Large Metal Shield of Brirn [5,+10]
    It provides immunity to acid and electricity.  It provides
    resistance to light.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Erebor.
i) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
j) The Steel Helm 'Lebohaum' [20,+78]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of Orc Cave.
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases 
    your strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to poison.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Illusory Castle.
l) The Pair of Metal Shod Boots 'Andil' [6,+8]
m) The Light War Axe of Ice (2d5) (+2,+2) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Erebor.
n) The Broad Axe 'Fornog' (2d6) (+27,+11) (+2)
    It can be wielded two-handed.  It increases your 
    charisma by 2.  It does extra damage from fire.  It poisons your foes.
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can
    be wielded two-handed.  It increases your searching, infravision and 
    ability to tunnel by 10.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Illusory Castle.
r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be
    activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
b) 99 Potions of Water Curing {quest}
c) a Golden Rod of the Istari of Nothing (250/250)
d) The Ring of Power of Akhorahil the Blind (+3 to stealth)
    It increases 
    your intelligence, dexterity and stealth by 3.  It makes you
    invisible.  It sustains your dexterity and charisma.  It provides
    resistance to poison, sound and chaos.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 33 of The Land
    Of Rhun.
e) The Ring of Power of Ji Indur Dawndeath (+3)
    It increases your dexterity by 3.  It makes you invisible.  It
    sustains your strength and wisdom.  It provides resistance to poison, 
    confusion, sound and chaos.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Dol
    Guldur.
f) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Erebor.
h) The Blue Dragon Scale Mail of Orimar (-2 to accuracy) [30,+21]
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It makes you completely fearless.  It provides
    resistance to electricity, fire, poison, light, sound, shards, nexus
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 62 of
    Erebor.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
k) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) a Pair of Soft Leather Boots of Speed [2,+5] (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Footwear Shop.
m) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, dexterity, constitution, speed
     and attack speed by 2.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, spiders and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It 
    increases your strength, constitution and stealth by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of non-living
    things.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
o) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
r) 18 Elf Skeletons


  [Home Inventory - Khazad-dum ]

a) The Stone of Lore
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+1 attack)
    It increases your 
    dexterity and attack speed by 1.  It makes you invisible.  It provides
    resistance to poison, blindness and sound.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Power of Ren the Unclean (+2 to stealth)
    
    It increases your strength, intelligence and stealth by 2.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to electricity, dark and sound.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 70 of Angband.
c) The Ring of Caliend (+8% of critical hits) {100% off}
    
    It increases your dexterity and ability to score critical hits by 8.  
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light, dark and nexus.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It is cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Orc Cave.



Posted on 18.5.2004 00:16

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On 18.5.2004 00:16 kalon9999@hotmail.com wrote:
On my way (hopefully!) to my first non-spellcaster winner!

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