The Angband Ladder: GaleForce 5, Thunderlord Priest by <Cath dot lawrence at anu dot edu dot au>

  [ToME 2.2.6 Character Dump]

 Name  : GaleForce 5            Age                 18       STR!     40       
 Sex   : Female                 Height             201       INT!     32       
 Race  : Thunderlord            Weight             220       WIS!     40       
 Class : Priest(Manwe)          Social Class        54       DEX!     33       
 Body  : Player                                              CON!     38       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          54 Level             40    Max Hit Points       776   
 + To Melee Damage       37 Experience   4427275    Cur Hit Points       776   
 + To Ranged Hit         38 Max Exp      4427275    Max SP (Mana)        338   
 + To Ranged Damage      15 Exp to Adv.  5250000    Cur SP (Mana)        338   
   AC                 29+92 Gold         2463806    Piety              24264   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  4d4+148   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 110 feet  
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 20 (1000')
        Mordor: Level 51 (2550')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 15450 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 50 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..7........3....            
        Add Int   : .1..4...........            
        Add Wis   : .17.4....3......            
        Add Dex   : .1..4...........            
        Add Con   : ..........43....            
        Add Chr   : 3........3......            
        Add Stea. : ..7....3........            
        Add Infra : ..7.4...........            
        Add Tun.. : ..............2.            
        Add Speed : .1.*.1.3...3....            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: +............+..            
        Fire Brand: +............+..            
        Cold Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ....+...........            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ................            
        Hold Life : .....+..........            
        Imm Acid  : ......*+.......+            
        Res Elec  : ++.............+            
        Imm Fire  : ++....*.........            
        Res Cold  : .+........+....+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+......+....            
        Res Lite  : ....+...........            
        Res Dark  : ....+.+.........            
        Res Blind : ...........+....            
        Res Conf  : .........+......            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : +.....++........            
        Res Chaos : ......+.........            
        Res Disen : ....+...........            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ...............+            
        Lite      : +....+..........            
        See Invis : .....+..........            
        Digestion : ++..............            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +...++.+..+.....            
        Teleport  : +...............            
        Fly       : ...............+            
        Dragon.ESP: ...............+            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        13.550 [0.700]
          . Weaponmastery                        16.000 [0.750]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         41.365 [0.900]
          . Magic-Device                         30.400 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  24.100 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            44.400 [0.600]
 - Monster-lore                                  06.650 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            23.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find The Cloak of Thorongil on level 1.
You are fated to find a White Spotted Mushroom of Cure Poison on level 27.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:1474720, L:37) (1d4) (+28,+13) (+3) {.}
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma by 3.  It does extra damage from electricity and fire.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to electricity, fire and nexus.  It
    slows your metabolism.  It produces a fiery sheath.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Tumelron (+7% of critical hits)
    It increases your strength, wisdom, 
    stealth, infravision and ability to score critical hits by 7.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) a Ring of Speed (+22) {100% off}
    It increases your speed by 22.  
    You stole it from the Rare Jewelry Shop.
k) The Carved Oak Amulet of Hurungirn (+4 to infravision)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    intelligence, wisdom, dexterity and infravision by 4.  It sustains 
    your dexterity.  It makes you completely fearless.  It provides
    resistance to poison, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Chain Mail of Oliri (-2 to accuracy) [14,+8]
    
    It sustains your strength, intelligence and wisdom.  It provides
    immunity to acid and fire.  It provides resistance to dark, sound, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 27 of Mirkwood.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 30 of The Sandworm lair.
p) a Small Metal Shield of Reflection [3,+14]
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Teleport Away] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 11 of
    Mirkwood.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to blindness.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Greater draconic quylthulg named Lisa (1500 hp)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
|) a Magical Gnomish Shovel (+4,+10) (+2)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {@2}
    It cannot be harmed by electricity.  
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Holy Tome of Manwe Sulimo {@1}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
c) The Gem of Fire {heal 700hp}
    It can be activated for heal
    700 hit points every 250 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
d) The Gem of Ice {restore stats, life}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Ghoul on level 43 of Mordor.
e) 35 Rations of Food
f) a Silver Rod of the Istari of Acid Balls (200/200)
g) a Silver Rod of Capacity of Disarming (200/200)
h) a Mithril Rod of Teleport Other (160/160)
i) The Wire Ring of Celer (+1)
    It 
    increases your strength and constitution by 1.  It sustains your 
    strength, intelligence, wisdom and charisma.  It makes you completely
    fearless.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
k) a Spectral Broad Sword of Slay Orc (2d5) (+12,+9)
l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated
    for ball of cold (100) every 300 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your speed by 10.  It
    does extra damage from frost.  It is especially deadly against trolls.
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and light.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) an Elemental Katana (3d4) (+5,+7)
n) The Bastard Sword of Alinas (3d4) (+1,+12) (+4)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your intelligence by 
    4.  It is very sharp and can make your foes bleed.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) 25 Arrows of Frost (1d4) (+5,+4)
q) 20 Arrows (exploding) (1d4) (+6,+6) {nuke}
r) a Small Wooden Boomerang (Defender) (1d4) (+15,+10) [+8] (+4 to stealth)
    It 
    increases your stealth by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 50 of Moria.
s) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Skull druj (1700 hp)
b) a Greater rotting quylthulg (1500 hp)
c) 7 Sprigs of Athelas
d) 3 Scrolls titled "rokli toxere" of *Remove Curse*
e) 3 Scrolls titled "jah compman" of Reset Recall
f) a Silver Staff of Summon[2|35] (12 charges)
g) a Ring of Speed (+11) {100% off}
    It increases 
    your speed by 11.  
    You stole it from the Speed Ring Market.
h) an Amulet of Brilliance (+6)
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 6.  
    You bought it from the Rare Jewelry Shop.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal
    (777), curing and heroism every 300 turns if it is being worn. It 
    increases your intelligence, wisdom and stealth by 4.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Mordor.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
k) a Spectral Dagger of Gondolin (1d4) (+15,+12) (+3)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining and dark.  It allows you to see invisible monsters.  
    It allows you to sense the presence of evil beings.  It drains life.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Green glutton ghost on level 20 of A lost
    temple.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Main Gauche of Estar (1d5) (+2,+25) (+3)
    It increases your 
    wisdom and dexterity by 3.  It does extra damage from frost.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 22 of Orc Cave.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 22 of The Sandworm lair.
o) a Long Sword of Westernesse (2d5) (+5,+7) (+2)
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    It was given to you as a reward.
p) an Elemental Long Sword of *Slay Animal* (2d5) (+2,+11) (+1 to stealth)
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 23 of Mirkwood.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Two-Handed Flail of Elpion (3d6) (+19,+9) (+1)
    It must be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your intelligence by 
    1.  It poisons your foes.  It drains life from your foes.  It can
    cause earthquakes.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
t) 32 Arrows of Lightning (1d4) (+7,+5)
u) 20 Arrows of Flame (1d4) (+5,+5)
v) 17 Sheaf Arrows (exploding) (1d5) (+2,+7) {mana}
w) 22 Sheaf Arrows (exploding) (1d5) (+3,+5) {electricity}
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 2 Sprigs of Athelas
b) a Fireproof Scroll titled "fidoxy potbit" of Genocide
c) a Chromium Wand of Tidal Wave[3|22] (8 charges)
d) a Runed Wand of Ice Storm[2|35] of Plenty (13 charges)
e) a Tungsten Wand of Thunderstorm[4|30] (10 charges)
f) an Ivory Wand of Teleport Away[4|20] of Plenty (9 charges)
g) an Adamantite Wand of Banishment[8|17] (3 charges)
h) an Adamantite Wand of Banishment[1|13] (2 charges)
i) The Wand of Digging of Thrain (18 charges)
j) a Maple Staff of Remove Curses[1|15] (9 charges)
k) a Bamboo Staff of Recovery[2|18] (12 charges)
l) a Pine Staff of Vision[2|12] (9 charges)
m) 5 Staffs of Genocide[1|5] (3 charges)
n) a Silver Staff of Summon[5|25] (17 charges)
o) a Silver Staff of Summon[4|25] (3 charges)
p) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Speed Ring Market.
q) an Indestructible Obsidian Amulet of Weaponmastery (+4,+4) [+3] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) an Elven Cloak [4,+11] (+3 to stealth)
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 18 of Orc Cave.
t) an Elemental Great Scimitar of Westernesse (4d5) (+7,+11) (+1)
    It
    must be wielded two-handed.  It increases your strength, dexterity and 
    constitution by 1.  It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  It 
    drains mana.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 47 of Moria.
u) The Broad Spear of Turuin (1d9) (+17,+16) (+6)
    
    It increases your strength by 6.  It does extra damage from acid and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is a
    great bane of dragons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 22 of Orc Cave.
v) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It
    can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 22 of Orc Cave.
w) Climbing Set


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
b) The Augmented Chain Mail of Valas (-2 to accuracy) [16,+10]
    It sustains 
    your dexterity.  It provides immunity to acid and cold.  It provides
    immunity to paralysis.  It provides resistance to fire, sound, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 20 of Mirkwood.
c) The Augmented Chain Mail 'Landos' (-16,-6) [16,+11](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to fire.  It provides resistance to fire, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 38 of
    Mordor.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) The Cord Armour of Elossea [6,+14]
    It makes you completely fearless.  It provides
    resistance to life draining, electricity, fire and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Mordor.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Thunderlord Coat of Earedhwen (-67,-8) [9,+6](20%)
    It increases your 
    hit points by 20%.  It sustains your wisdom and constitution.  It
    provides immunity to fire.  It provides resistance to fire, cold, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 38 of Mordor.
i) The Cloak 'Holcolleth' [1,+9] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Iron Helm 'Carielian' [5,+11]
    It makes you completely fearless.  It
    provides resistance to nexus.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Set of Leather Gloves of Issear [1,+6]
    It sustains your 
    strength, constitution and charisma.  It provides resistance to dark, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 37 of Mordor.
p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It
    can be activated for remove fear and cure poison every 5 turns if it
    is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 47 of Moria.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must
    be wielded two-handed.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 49 of Moria.
t) a Spectral Dark Sword (*Defender*) (3d7) (+7,-2) [+4] (+3 to stealth)
    It
    can be activated for wraith-form every 50+d50 turns if it is being
    worn. It generates an antimagic field.  It increases your wisdom, 
    dexterity, constitution and stealth by 3.  It strikes at undead with
    holy wrath.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold, poison and dark.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ethereal dragon on level 43 of Mordor.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 46 of Mordor.
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be
    wielded two-handed.  It increases your charisma by 3.  It does extra
    damage from fire.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It provides resistance to fire and sound.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 49 of Moria.
x) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 38 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Translocation {@3}
b) a Holy Tome of Manwe Sulimo {@1}
c) The Tome of Collected Weird Magic {telep level}
    It can be activated for teleport level.  
    You found it lying on the ground on level 32 of The Small Water Cave.
d) 6 Brown Speckled Potions of Cure Serious Insanity
e) 10 Gold Potions of Cure Insanity
f) 23 Gloopy Green Potions of Healing
g) 3 Red Speckled Potions of *Healing*
h) 4 Potions of Life
i) 19 Cyan Potions of Restore Mana
j) 20 Gold Speckled Potions of Enlightenment {50% off}
k) 2 Scrolls of Genocide
l) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
m) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
n) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
o) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
r) 20 Sheaf Arrows of Acid (1d5) (+7,+11)
s) 23 Arrows of Venom (1d4) (+6,+6)
t) 32 Sheaf Arrows of Flame (1d5) (+11,+10)
u) 11 Arrows of Slay Undead (1d4) (+11,+8)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2 to searching)
    It 
    increases your constitution, charisma and searching by 2.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to dark and confusion.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for 
    rays of fear in every direction if it is being worn. It decreases your 
    intelligence, wisdom and searching by 5.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 37 of Mordor.
g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 38 of
    Mordor.
h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 37 of Mordor.
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It
    can be wielded two-handed.  It increases your strength, constitution
     and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
j) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 49 of Moria.



Posted on 18.5.2004 09:01

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8056. on the Ladder (of 18915)
1425. on the ToME Ladder (of 3145)
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On 18.5.2004 09:01 Cath dot lawrence at anu dot edu dot au wrote:
She's alive and has reached Mordor 50, a first for me.

On 18.5.2004 09:36 ralonso@au1.ibm.com wrote:
Congratulations.

You should have no problems avenging the deaths of Galeforce I-IV ;-).

If can - you might want to try and get your hands on a ring or two of speed/extra attacks. Nothing like a couple of those to turn you into *Superperson*.

Good luck!

On 28.5.2004 18:10 satinka33@netscape.net wrote:
Rah! :-) Looking great. (I'm still scraping my jaw up off the floor at that ROS.....*envy*)

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