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The Angband Ladder: Bjorn, Beorning Warper by <dsb-tome@killerbunnies.org>

  [ToME 2.2.6 Character Dump]

 Name  : Bjorn                  Age                 43       STR! 18/200       
 Sex   : Male                   Height             145       INT! 18/210       
 Race  : Beorning               Weight             320       WIS! 18/180       
 Class : Warper                 Social Class        58       DEX! 18/110       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR!     18       
                                                                               
 + To Melee Hit          -1 Level             50    Max Hit Points      1160   
 + To Melee Damage       47 Experience  13226026    Cur Hit Points        -7   
 + To Ranged Hit         16 Max Exp     13226026    Max SP (Mana)        517   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)        517   
   AC                15+101 Gold         3144614    Piety             135989   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Disarming   : Very Good    Blows/Round:  18        
 Bows/Throw  : Very Good    Magic Device: Very Good    Shots/Round:  1         
 Saving Throw: Fair                                    Mel.dmg/Rnd:  900-2646  
 Stealth     : Bad          Tactic:       normal       Infra-Vision: 30 feet   
 Perception  : Fair         Explor:       running      Speed:        +34       
 Searching   : Fair                                                            
                         (Character Background)                                
          You are a descendant of Beorn to the 3.79th degree (your             
          mother was Swedish, hence your name).  You have blue eyes,           
          bleached blond hair, and a tanned complexion.  You signed            
          up for the job because you thought it said "Surfer".  Oops.          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 62 (3100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 63 (3150')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 25 (1250')

 Your body was a Player.
 You were disguised as a Bear.
 You have defeated 28124 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 34 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 12th Hrive of the 2890th year of the third age.
 Your adventure lasted 80 days.

     Your Attributes:
You are dead, killed by a Grand master mystic on level 63 of Dol Guldur.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        00.700 [0.400]
          . Bearform-combat                      50.000 [1.000]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         33.040 [0.900]
          . Magic-Device                         04.150 [1.050]
          . Spell-power                          50.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        01.600 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           33.600 [1.200]
          . Divination                           36.000 [1.200]
          . Temporal                             50.000 [1.200]
          . Mind                                 01.400 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  04.190 [0.550]
          . Prayer                               29.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Snaga on level 1.
You may meet a Scruffy little dog on level 16.
You are fated to find a Potion of Water on level 15.
You may meet a Village idiot on level 14.
You are fated to meet a Pitiful-looking beggar on level 20.


  [Character Equipment]

a) (nothing)
d) The Long Bow of Bard (x5) (+17,+19) (+2) {cursed}
        It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 59 of The
    Sacred Land Of Mountains.
e) an Indestructible Ring of Damage (+19)
f) The Ring 'Imaguinon' (+3 attacks)
    It increases your strength and attack speed
     by 3.  It sustains your intelligence.  It provides resistance to dark
     and confusion.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Stealth [4,+15] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Hard Leather Cap of Thranduil [2,+11] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nether.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 22 of Orc Cave.
z) (nothing)
{) The Bolt 'Aindin' (1d5) (+12,+0) (+3 attacks)
    
    It increases your constitution and attack speed by 3.  It produces
    chaotic effects.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of The Sacred Land
    Of Mountains.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {@b4!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed
    by fire.  
    You found it in the remains of an Enchantress on level 40 of Moria.
b) a Fireproof Tome of Translocation {@b2!d!k!v!s}
    It
    cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of Knowledge {@b3!d!k!v!s}
    It cannot be harmed by fire.  
    
    You bought it from the Black Market.
d) a Fireproof Tome of the Time {@b6!d!k!v!s}
e) a Fireproof Holy Tome of Manwe Sulimo {@b5!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) The Tome of Bjorn {@b1!d!k!v!s}
    It cannot be harmed by acid,
    cold, lightning or fire.  
g) Boccob's Unfinished Works of Culinary Genius {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Master yeek on level 36 of Moria.
h) 12 Potions of Cure Critical Wounds {!d!k!v!s}
    
i) 2 Potions of Healing
j) 11 Potions of *Healing* {!d!k!v!s}
    
k) 15 Potions of Resistance {!q!d!k!v!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
l) a Scroll of Genocide
m) a Silver Rod of the Istari of Restoration (200/200) {@z7!d!k!v!s!!}
n) a Mithril Rod of Recall (160/160) {@z2!z!d!k!v!s}
    
o) a Wand of Stone Prison[1|5] (5 charges) {!d!k!v!s}
    
p) The Wand of Digging of Thrain (153 charges) {@a4!d!k!v!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) a Staff of Genocide[1|9] (4 charges)
r) a Steel Helm of Seeing [6,+7] (+3 to searching)
    It increases your searching by 3.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  
    You found it in the remains of a Lesser Balrog on level 61 of Dol Guldur.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Planar Travel Made Easy'' (mass geno @1000)
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Monastic lich on level 42 of Moria.
b) 3 Scrolls of Genocide
    
c) 4 Scrolls of Mass Genocide
d) The Ring 'Landel' (+4)
    It 
    increases your intelligence and dexterity by 4.  It makes you
    completely fearless.  It provides resistance to cold and poison.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 50 of The Sacred
    Land Of Mountains.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
f) The Ring Mail 'Belen' (-2 to accuracy) [12,+10]
    It
    sustains your strength, dexterity and charisma.  It provides immunity 
    to acid.  It provides resistance to light, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of The Sacred
    Land Of Mountains.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2
    .  It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 48 of Moria.
h) The Thunderlord Coat of Nendaram [9,+19]
    It
    sustains your wisdom and constitution.  It provides immunity to acid
     and fire.  It provides resistance to fire, cold and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Archer on level 50 of Moria.
i) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 17 of Orc Cave.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
k) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    The Sacred Land Of Mountains.
l) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8)
    7+d7 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 63 of
    Mordor.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 39 of Moria.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to blindness, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Merrow on level 31 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be
    wielded two-handed.  It increases your charisma by 3.  It does extra
    damage from fire.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It provides resistance to fire and sound.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It 
    increases your strength, constitution and stealth by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of non-living
    things.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 37 of Moria.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can
    be wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 37 of Moria.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin on level 49 of Moria.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of Mordor.
v) The Heavy Crossbow of Elron (x5) (+4,+7) (+1 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and speed by 1.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 46 of
    The Sacred Land Of Mountains.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 58 of Mordor.


  [Home Inventory - Gondolin ]

a) a Wand of Stone Prison[2|11] (8 charges)
b) a Wand of Stone Prison[2|10] (5 charges)
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
d) The Ring of Belduin (+1 to stealth)
    
    It increases your dexterity and stealth by 1.  It sustains your 
    strength and intelligence.  It provides resistance to acid, shards and 
    nether.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 51 of The
    Sacred Land Of Mountains.
e) The Ring of Brast (+4 to speed)
    It increases your intelligence, dexterity and 
    speed by 4.  It sustains your intelligence and charisma.  It provides
    immunity to paralysis.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 36 of Mordor.
f) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of Mordor.
g) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of The Sacred Land
    Of Mountains.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 42 of Moria.
i) The Red Dragon Scale Mail 'Darast' (-2 to accuracy) [30,+15]
    It
    can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides immunity to fire.  It provides resistance to 
    life draining, electricity, fire, light and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
j) The Thunderlord Coat of Tollina [9,+9]
    It
    sustains your strength and dexterity.  It provides resistance to acid, 
    fire, cold, poison, nether, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Rogue on level 42 of Moria.
k) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you to
    see invisible monsters.  It gives telepathic powers.  It is cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Golden Crown of Amend [0,+11]
    It provides resistance to life draining, 
    electricity and poison.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Erebor.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black ogre on level 38 of Mordor.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 60 of
    Erebor.
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It does extra damage from frost.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Green Thunderlord in a plain of
    grass.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it
    is being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of The
    Sacred Land Of Mountains.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds
    every 3+d3 turns if it is being worn. It increases your strength and 
    dexterity by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It
    is a great bane of dragons.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be
    activated for confuse monster every 15 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your stealth by 2.  
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 50 of Moria.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light
    (radius 2) forever.  It decreases your charisma by 5.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
d) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
e) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 40 of Moria.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 47 of The Sacred Land
    Of Mountains.
g) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
h) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre Mage on level 40 of Moria.
i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 46 of Moria.
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of The Sacred Land
    Of Mountains.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 50 of The Sacred Land
    Of Mountains.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 
    4.  It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 37 of Moria.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Orc Cave.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases 
    your strength, dexterity and speed by 2.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Moria.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 
    5.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom and dexterity by 4.  It does extra damage from electricity and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of undead.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and light.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Ancient white dragon on level 61
    of The Sacred Land Of Mountains.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Moria.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and demons.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 50 of The
    Sacred Land Of Mountains.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be
    activated for drain life (90) every 70 turns if it is being worn. It 
    increases your wisdom and infravision by 4.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It provides resistance 
    to cold, poison and light.  It allows you to sense the presence of 
    orcs, trolls and giants.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
x) The Light Crossbow 'Cirhuanna' (x6) (+10,+12) (+3 to speed)
    It provides light (radius 1) forever.  It increases 
    your strength, dexterity, constitution, charisma and speed by 3.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 68 of The Sacred Land Of
    Mountains.


  [Home Inventory - Lothlorien ]

a) a Tome of the Time
    
b) Benetar's Mana Battery (restore @750) {@A7!d!k!v!s!!}
    It can be activated for restore stats and life levels every
    750 turns.  
    You found it in the remains of a Dark elven warlock on level 38 of Moria.
c) 20 Sprigs of Athelas
    
d) 63 Potions of Cure Light Insanity
    
e) 27 Potions of Detonations {@v1!q!d!k!s}
    
f) 48 Potions of Healing {!d!k!v!s}
    
g) 86 Potions of *Healing*
    
h) 5 Potions of Life
    
i) 26 Potions of Restore Mana {!d!k!v!s}
    
j) 33 Scrolls of Reset Recall
k) The Ring 'Alcarin' (+3 to speed)
    
    It increases your constitution and speed by 3.  It sustains your 
    wisdom, dexterity and constitution.  It provides resistance to poison, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    Mordor.
l) The Ring of Aladanian (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to poison and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 51 of Mordor.
m) The Ring 'Cilierost' (+3)
    
    It increases your intelligence, wisdom, dexterity, charisma, stealth
     and speed by 3.  It makes you invisible.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    The Sacred Land Of Mountains.
n) The Amulet of Lomenwe (+4)
    It increases your strength by 4.  It
    sustains your intelligence.  It provides resistance to cold, poison, 
    blindness and nether.  It allows you to levitate.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of The Sacred Land Of
    Mountains.
o) an Amulet of the Magi [Essence of Speed] (-4,-4) (+4 to searching) {25% off}
    It has a spell stored inside.  It increases your 
    intelligence and searching by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
p) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of The Sacred Land
    Of Mountains.
q) a Feanorian Lamp of the Magi (+3)
    It grants you the power of magic map if it is being worn.
    It provides light (radius 3) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 3.  It
    provides resistance to nether.  It cannot be harmed by fire.  
    You bought it from the Mining Supply store.
r) The Phial of Galadriel (+4)
    It can be activated for 
    light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Anchor of Space-Time {Uldor MoM 35}
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 35 of Moria.
t) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Moria.
u) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Algroth on level 48 of Moria.
v) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 43 of Moria.
x) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
b) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases 
    your constitution and searching by 5.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to poison and 
    disenchantment.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Ren the Unclean (+2 to infravision)
    
    It increases your intelligence and infravision by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to blindness and nexus.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 50 of Moria.
d) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    It 
    increases your stealth by 2.  It makes you invisible.  It provides
    resistance to sound, nether and nexus.  It allows you to see invisible
    monsters.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 45 of Mordor.
e) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc Shaman on level 31 of Moria.
f) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 37 of Moria.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 40 of Moria.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 31 of Moria.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It can
    be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 30 of Moria.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Stone troll on level 35 of Moria.
m) The Short Sword 'Celdolad' (1d7) (+12,+17) (+3)
    It
    provides light (radius 1) forever.  It increases your charisma by 3.  
    It does extra damage from acid and frost.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 10 of Orc Cave.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It
    can be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 35 of Moria.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 36 of Moria.
p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 35 of Moria.
q) The Sling of Farmer Maggot (x2) (+18,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Orc Cave.



Posted on 21.5.2004 06:10
Last updated on 15.9.2004 04:21

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2478. on the Ladder (of 15199)
809. on the ToME Ladder (of 3057)
Third best for this player (out of 8)

Comments

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On 21.5.2004 06:10 dsb-tome@killerbunnies.org wrote:
I figured I should go ahead and put this one up, since there's something of a dearth of Beornings on the Ladder, particularly Beornings actually using Bearform combat. The strategy, inspired by an earlier Ladder entry, is to use the Essence of Speed spell to offset the speed penalties of bear form. So far it seems to be working; with Essence of Speed up and Explor set to running, my speed in bear form is +14 (+15 if I'm praying to Manwe). Of course, Thalkettoth helps there, too... ;) This dump is from just after completing Mirkwood; for exhaustive details on his exploits, you can read the Day-in-the-Life thread I'm running for him on the ToME Forum.

On 21.5.2004 10:08 amaurea wrote:
whoa! where does that terrible to melee hit come from? How can you hit anything at all with that?

On 22.5.2004 00:33 dsb-tome@killerbunnies.org wrote:
That's one of the effects of Bearform combat; according to my notes, it'll go down to -10 when I've got my Bearform-combat skill maxed. For now, I've been using the Manwe's Blessing spell to boost my to-hit when fighting big monsters, and for run-of-the-mill monsters, nine attacks per round is usually enough to get in enough hits to kill them. I do anticipate this becoming more of a problem later on.

On 6.6.2004 04:39 dsb-tome@killerbunnies.org wrote:
@#$%. One typo and I'm dead. Apparently floor inscriptions really are dangerous. So close to the bottom of Moria, too...

On 6.6.2004 05:32 Elliott946@aol.com wrote:
I'm sad. Bjorn may have been my favorite DitL, including my own.

On 6.6.2004 13:30 amaurea wrote:
Lack of nether resistance was your bane, it seems. You would probably have had time to blink away if it hadn't been for that inscription thing, but I would actually expect to die at those depths without nether resistance. The max damage for nether breath is 550 iirc.

On 24.6.2004 04:58 dsb-tome@killerbunnies.org wrote:
And just to prove beyond doubt that I'm a true glutton for punishment, I've pulled an earlier Bjorn out of temporary retirement and started a kinda-sorta continuation DItL where the old one left off. This dump was taken after completing Moria, the fifth relic quest, and the Minas Anor Old Mages quest. For the morbidly curious, the late previous Bjorn's final dump is still available hrere.

On 23.8.2004 06:32 dsb-tome@killerbunnies.org wrote:
Been too long since I updated this guy. Only my third character to reach level 50 (counting the Alchemist), first in the 2.2.x versions. First non-Alchemist character ever to complete the Maeglin quest. Basically, I'm happy with him. ;) `Bout three-quarters of the way through Mordor; looking to pick off the last few quests next, then hit Dol Guldur.

On 15.9.2004 04:21 dsb-tome@killerbunnies.org wrote:
Ouch ouch ouch. First time getting knocked out by a Grand master mystic. Ah well, c'est la guerre, I suppose...

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