The Angband Ladder: Cid, Hobbit Alchemist by <Serinfr@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Cid                    Age                 30       STR!     40       
 Sex   : Female                 Height              27       INT!     40       
 Race  : Hobbit                 Weight              60       WIS:     40       
 Class : Alchemist              Social Class         1       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR:     26       
                                                                               
 + To Melee Hit         390 Level             50    Max Hit Points      2467   
 + To Melee Damage      405 Experience   6329748    Cur Hit Points      2467   
 + To Ranged Hit        269 Max Exp      6329748    Max SP (Mana)        367   
 + To Ranged Damage     224 Exp to Adv.    *****    Cur SP (Mana)        367   
   AC                48+1123Gold          202483    Piety               4070   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[215Perception  : Superb       Blows/Round:  14        
 Bows/Throw  : Legendary[135Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  182d6+5670
 Stealth     : Legendary[25]Magic Device: Legendary[27]Infra-Vision: 260 feet  
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Hobbit Tavern Owner.            
          You are the black sheep of the family.  You have dark brown          
          eyes, straight black hair, and a dark complexion.                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 2 (100')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 48 (2400')
        The Sandworm lair: Level 27 (1350')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 1783 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : 744...4.4.6*....            
        Add Int   : 74.......5....3.            
        Add Wis   : 74..2.........3.            
        Add Dex   : 744...........3.            
        Add Con   : 744.2.4.45.*....            
        Add Chr   : ....2.........3.            
        Add Stea. : 74.....1........            
        Add Sear. : .......1........            
        Add Infra : ....2.4..5.*....            
        Add Tun.. : ..............3.            
        Add Speed : ..4*.1........3.            
        Add Blows : 7.............3.            
        Vampiric  : +.............+.            
        Slay Anim.: ++..............            
        Slay Evil : ++..............            
        Slay Und. : ++..............            
        Slay Demon: ++..............            
        Slay Orc  : ++..............            
        Slay Troll: ++..............            
        Slay Giant: ++..............            
        Slay Drag.: +...............            
        Kill Drag.: ++..............            
        Sharpness : +...............            
        Poison Brd: .+..............            
        Sust Str  : ++....+.........            
        Sust Int  : +........+......            
        Sust Wis  : ++..+...........            
        Sust Dex  : ++.............+            
        Sust Con  : +.....+.........            
        Sust Chr  : ++..+...........            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++....+.+.......            
        Hold Life : +...++..........            
        Imm Acid  : ++....+.*.......            
        Res Elec  : ++....+.........            
        Res Fire  : ++..+.++.+......            
        Res Cold  : ++....+.........            
        Res Pois  : ++..............            
        Res Fear  : ++....+.........            
        Res Lite  : ....+...........            
        Res Dark  : +...+.+....+....            
        Res Blind : ++..............            
        Res Conf  : ................            
        Res Sound : ....+...+.......            
        Res Shard : +...............            
        Res Neth  : +...............            
        Res Nexus : .+..+...........            
        Res Chaos : +.......+.......            
        Res Disen : +.......+.+.....            
        Aura Fire : .......+........            
        Levitate  : ++..............            
        Lite      : +...++..........            
        See Invis : ++..++..........            
        Digestion : ++..............            
        Regen     : ++..+...........            
        Activate  : +.+..+..........            
        Blessed   : ++..............            
        Orc.ESP   : ++......+.......            
        Troll.ESP : ++.......+......            
        Dragon.ESP: ++.......+......            
        Giant.ESP : ++..............            
        Demon.ESP : +...............            
        Undead.ESP: +...............            
        Evil.ESP  : +++.............            
        Animal.ESP: ++..............            

Skills (points left: 0)
 - Combat                                        22.000 [0.700]
          . Weaponmastery                        38.500 [0.700]
                   . Sling-mastery               00.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         04.890 [0.900]
          . Magic-Device                         38.500 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              43.400 [0.800]
 - Spirituality                                  29.000 [0.800]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Artifact Creation
 * Perfect casting


  [Character Equipment]

a) a Vampiric Shadow Blade (Defender) (13d6) (+366,+389) [+29](140%) (+7
attacks)
        It can be activated for Unknown! if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, stealth and attack speed by 7.  It
    increases your hit points by 140%.  It drains life from your foes.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison, dark, blindness, shards, nether, chaos and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of orcs, trolls, dragons, giants, 
    demons, undead, evil beings and animals.  It slows your metabolism.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) a Venomous metal Boomerang of Westernesse (4d5) (+245,+224) [+14] (+4 to
stealt
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and stealth by 4.  It poisons your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It sustains your 
    strength, wisdom, dexterity and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, poison, blindness and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls, dragons, giants, 
    evil beings and animals.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns)
    every 150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
f) an Indestructible Ring of Speed (+12)
    It increases 
    your speed by 12.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
k) The Amulet of Adorgorin (+2)
    It provides light (radius 1) forever.  It 
    increases your wisdom, constitution, charisma and infravision by 2.  
    It sustains your wisdom and charisma.  It provides resistance to life
    draining, fire, light, dark, sound and nexus.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
n) Dwarven Mithril Chain Mail of Resist Fire (-1) [28,+978] (+4)
    
    It increases your strength, constitution and infravision by 4.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
o) an Elven Cloak of Immolation [4,+23] (+1 to stealth)
    It increases your stealth, searching and luck by 
    1.  It provides resistance to fire.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, chaos and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) a Dwarven Steel Helm of Intelligence [6,+9] (+5 to infravision)
    It increases your intelligence, constitution and 
    infravision by 5.  It sustains your intelligence.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+3,+2) [1,+5] (+6)
    It increases your strength by 6.  It provides
    resistance to disenchantment.  
    You made it yourself.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+11 to infravision)
    It increases your strength, constitution and 
    infravision by 11.  It provides resistance to dark.  
    You made it yourself.
z) (nothing)
{) (nothing)
|) The Gnomish Shovel of Nelemnath (+10,+4) (+3 to speed)
    It increases your intelligence, wisdom, dexterity
    , charisma, ability to tunnel, speed and attack speed by 3.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.


  [Character Inventory]

a) a Mithril Rod of the Istari of Recall (320/320) {!k!k!d}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
b) Augmented Chain Mail (-2 to accuracy) [16,+0]
c) Elven Bar Chain Mail (-2 to accuracy) [18,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
d) Soft Studded Leather [5,+0]
e) an Acidic Pike (2d5) (+9,+7)
    It can be wielded two-handed.  It does extra
    damage from acid.  It provides resistance to acid.  It cannot be
    harmed by acid.  
    You made it yourself.
f) a Light Crossbow (x3) (+0,+0)
g) a Small Wooden Boomerang (1d4) (+0,+0)
h) a Mage Staff (1d4) (+0,+0)
i) 3 Essences of Cold
j) 3 Essences of Fire
k) 3 Essences of Acid
l) 8 Essences of Chaos
m) 40 Essences of Magic
n) 4 Essences of Darkness
o) 2 Essences of Force
p) 3 Essences of Lightning
q) 2 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for cure insanity.  
    You found it in the remains of a Priest on level 1 of Barrow-Downs.
b) 4 Sprigs of Athelas
c) 19 Scrolls of Magic Mapping
d) a Wand of Noxious Cloud[1|25] (446 charges)
e) a Wand of Magelock[1|15] (436 charges)
f) a Wand of Slow Monster[1|20] (661 charges)
g) a Wand of Confuse[1|20] (270 charges)
h) a Staff of Globe of Light[1|10] (396 charges)
i) a Staff of Remove Curses[1|15] (756 charges)
j) a Staff of Teleportation[1|20] (158 charges)
k) a Staff of Reveal Ways[1|25] (527 charges)
l) 59 Essences of Explosion
m) 46 Essences of Cold
n) 38 Essences of Fire
o) 10 Essences of Acid
p) 95 Essences of Chaos
q) 8 Essences of Chaos
r) 56 Essences of Time
s) 13 Essences of Extra Life
t) 95 Essences of Darkness
u) 17 Essences of Darkness
v) 39 Essences of Lightning


  [Home Inventory - Minas Anor ]

a) The Indestructible Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
b) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
f) 52 Essences of Poison
g) 22 Essences of Explosion
h) 34 Essences of Teleport
i) 97 Essences of Cold
j) 76 Essences of Fire
k) 49 Essences of Acid
l) 53 Essences of Life
m) 21 Essences of Confusion
n) 57 Essences of Light
o) 99 Essences of Chaos
p) 3 Essences of Time
q) 12 Essences of Magic
r) 6 Essences of Extra Life
s) 31 Essences of Knowledge
t) 8 Essences of Force
u) 56 Essences of Lightning
v) 65 Essences of Mana


  [Home Inventory - Lothlorien ]

a) 94 Potions of Water Curing {quest}
b) The Ring of Power of Adunaphel the Quiet (+1 to speed)
    
    It increases your charisma, speed and attack speed by 1.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    acid, fire, dark and disenchantment.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Dol
    Guldur.
c) an Indestructible Ring of Speed (+9)
    It increases your speed by 9.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
e) The Ring of Durin (+2) {cursed}
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    
    It increases your stealth by 3.  It makes you invisible.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to fire, blindness and nexus.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, blindness, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
e) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
k) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
m) a Venomous Flail of Greater Life (2d6) (+88,+87) [+3](80%) (+4)
    It can
    be wielded two-handed.  It can be activated for Unknown! if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, ability to tunnel and attack speed by 4.  It
    increases your hit points by 80%.  It poisons your foes.  It can cause
    earthquakes.  It is very sharp and can cut your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    sustains your strength and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, fire, poison, shards, nether and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of trolls, dragons, giants, demons, undead and evil beings.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    
    You made it yourself.
n) Tom the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .



Posted on 23.5.2004 00:47
Last updated on 25.5.2004 16:58

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5174. on the Ladder (of 18915)
1034. on the ToME Ladder (of 3145)
Third best for this player (

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On 23.5.2004 00:47 serinfr@hotmail.com wrote:
Only defeated a *WAVELORD!*

On 23.5.2004 00:58 wrote:
Now, now. Even a toddler can kill with a grenade. :) Nice work.

On 25.5.2004 00:43 serinfr.hotmail.com wrote:
I will leave this the way it is, I am too proud of it, I will update in a different character.

On 25.5.2004 00:44 serinfr@hotmail.com wrote:
He's back, with a little more firepower!

On 25.5.2004 17:21 serinfr@hotmail.com wrote:
her cha is so low because of all the alchemical experiments; she doesn't really have time for small chat, and to learn proper etiquette. ;-)

On 25.5.2004 17:29 serinfr@hotmail.com wrote:
no, I didn't cheat at all, this char came after hours of scumming vaults in the sandworm lair, and realizing that I could "add" to previous powerups!

On 26.5.2004 02:09 NtndoChamp@aol.com wrote:
Very nice... {speaks in a lecturing tone} - Now class, we have here an example of Supreme Munchkinism... But whos complainging!!!

I cant belive anyone could play that far with an alchemist never cheating. By scumming do you mean using the autosummer, or actually save-scumming?

On 26.5.2004 02:10 NtndoChamp@aol.com wrote:
Very nice... {speaks in a lecturing tone} - Now class, we have here an example of Supreme Munchkinism... But whos complaining!!!

I cant belive anyone could play that far with an alchemist never cheating. By scumming do you mean using the autosummer, or actually save-scumming?

On 26.5.2004 04:07 serinfr@hotmail.com wrote:
I mean personal scumming (when you turn on the always unusual room option, you always get vaults (nice vaults like checkerboard vaults (check the tome forum for these) give you about 40 excellent/unique items. the excellent items are leeched completely, for their essences.

On 6.6.2004 05:48 serinfr@hotmail.com wrote:
this character exploited a bug in the game. He is disgraced, and I am ashamed that I exploited this bug!

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