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The Angband Ladder: Jereinwan, RohanKnight Swordmaster by <dalbeider@yahoo.es>

  [ToME 2.2.5 Character Dump]

 Name  : Jereinwan              Age                 21       STR!     40       
 Sex   : Neuter                 Height              58       INT:     23       
 Race  : RohanKnight            Weight              80       WIS!     30       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     35       
                                                                               
 + To Melee Hit         109 Level             50    Max Hit Points      1340   
 + To Melee Damage       86 Experience  14718957    Cur Hit Points      1340   
 + To Ranged Hit         37 Max Exp     14718957    Max SP (Mana)        135   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        135   
   AC                50+109 Gold         2355488    Piety             163345   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Very Good    Blows/Round:  14        
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  56d5+1204 
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       wary      
                                                       Explor:       very slow 
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, wavy brown hair, and a dark complexion.                        
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently on level 68 of Angband.
 You have defeated 13880 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2.3.........3..            
        Add Int   : ......4.........            
        Add Wis   : ......4.........            
        Add Dex   : .......4..4..3..            
        Add Con   : .2.3............            
        Add Chr   : ...3............            
        Add Stea. : ......44........            
        Add Sear. : ...3............            
        Add Tun.. : ..............1.            
        Add Speed : *.*..3.........+            
        Add Blows : .............3..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : .............+..            
        Slay Troll: +...............            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ...........+....            
        Sust Con  : ...........+....            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+..+.....            
        Hold Life : .....++.+.......            
        Imm Acid  : ......+**.+.....            
        Imm Elec  : ....+.+.*.......            
        Imm Fire  : ...*..+....+....            
        Imm Cold  : +*....+.+.......            
        Res Pois  : ......+....+....            
        Res Fear  : ++....+........+            
        Res Lite  : +....+..........            
        Res Dark  : .....++.........            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : .+..+...+.......            
        Res Nexus : ....+...........            
        Res Chaos : ....++..+.......            
        Res Disen : ...........+....            
        Levitate  : ....+...........            
        Lite      : +........++..+..            
        See Invis : +..+.+++........            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : ++.+.++..++.....            
        Blessed   : +...............            
        Cursed    : .+..+...........            
        Hvy Curse : ....+...........            
        Fly       : ...+.......+....            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            
        Full ESP  : ....+...........            

Skills (points left: 84)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            06.400 [0.900]
 - Magic                                         02.257 [0.400]
          . Magic-Device                         24.000 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  02.350 [0.500]
          . Prayer                               25.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Scroll of Detect Invisible on level 1.
You may find a Robe on level 1.
You may meet a Giant black ant on level 5.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {Princess, Mkw23!d!k!t!v}
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Horn of Helm (+2) {cursed}
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
e) a Ring of Speed (+14)
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
k) The Amulet 'Gaukaidru' {cursed}
    
    It sustains your wisdom.  It provides resistance to electricity, 
    nether, nexus and chaos.  It allows you to levitate.  It gives
    telepathic powers.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Dol
    Guldur.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you
    invisible.  It provides immunity to acid.  It provides immunity to
    paralysis.  It allows you to breathe underwater.  It allows you to
    climb mountains.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
p) The Small Leather Shield of Celon [2,+8]
    It sustains your 
    wisdom.  It provides immunity to acid and electricity.  It provides
    resistance to life draining, acid, electricity, cold, nether and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
x) The Pair of Hard Leather Boots of Harveri [3,+8]
    It sustains your 
    dexterity and constitution.  It provides resistance to fire, poison
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
z) a Silent watcher (1018 hp)
{) The Bolt of Arrialach (1d5) (+20,+16) (+3 attacks)
    It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    attack speed by 3.  It does extra damage from fire.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
|) a Magical Pick (+5,+6) (+1)
    It grants you the power of stone to mud if it is being worn.  
    It increases your ability to tunnel by 1.  
    It was given to you as a reward.


  [Character Inventory]

a) Kenault's Cantrip Generator {Mass geno, !*!*@A3}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying on the ground on level 8 of Barrow-Downs.
b) The Shrunken Head of Nightmares (charging) {Restoring, @A5}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of an Emperor wight on level 45 of Mordor.
c) Baalzebub's Tormented Skullcap {Heal700, @A4}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dread on level 44 of Mordor.
d) a Parchment titled ``Tenser's Last Words'' {Cure Insanity, @A7}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Dread on level 60 of Dol Guldur.
e) Olive's Omnipotent Ostrich {Geno, @A6}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of an Old Sorcerer on level 56 of Mordor.
f) 13 Rations of Food
g) 28 Potions of Healing {25% off}
h) 11 Potions of *Healing*
i) 17 Scrolls of Teleportation
j) 4 Scrolls of *Identify*
k) a Silver Rod of Cheapness of Recall (100/100) {!*!*@z3}
    
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Master vampire on level 44 of Mordor.
l) a Mithril Rod of Capacity of Perception (129/320) {@z2}
    
    It can hold more mana.  
    You bought it from the Black Market.
m) a Mithril Rod of Detection (100/160) {@z1}
n) an Adamantite Rod of the Istari of Healing (400/400) {@z4}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
o) The Hard Leather Armour of Erimbar (-1 to accuracy) [6,+8]
    It sustains your charisma.  It provides immunity to fire and 
    cold.  It provides resistance to confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound, shards and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 62 of Mordor.
r) a Two-Handed Sword of Westernesse (3d6) (+6,+13) (+1)
    It must be wielded
    two-handed.  It increases your strength, dexterity and constitution by 
    1.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It can resist being shattered by morgul
    beings.  
    You found it in the remains of an Ancient red dragon on level 37 of Mordor.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
t) The Heavy Crossbow of Earguin (x6) (+8,+10) (+2)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and charisma by 2.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raistlin's Ready Ranger {Mass Geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vrock on level 61 of Mordor.
b) 6 Sprigs of Athelas
c) The Crumpled Scroll of Mass Resurrection {!r!r!r!d!v!k}
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 61 of Mordor.
d) a Mithril Rod of Perception (160/160) {@z2}
e) a Rod Tip of Recall (80 Mana to cast) {!*!*}
f) a Rod Tip of Detection (80 Mana to cast)
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
i) The Stone and Hide Armour of Ellaqueth (-1 to accuracy) [15,+12]
    
    It sustains your intelligence, wisdom and dexterity.  It provides
    immunity to paralysis.  It provides resistance to fire, confusion, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Mordor.
j) an Elven Cloak of Protection [4,+20] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
k) The Steel Helm of Airya [6,+7]
    It sustains your 
    intelligence.  It provides resistance to poison, dark, blindness, 
    nether, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient gold dragon on level 62 of
    Mordor.
l) The Dagger 'Dethanc' (E:909611, L:35) (1d4) (+37,+19) {Princess Mkw12}
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to acid, electricity, fire and confusion.  It allows you to sense the
    presence of trolls.  It slows your metabolism.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
n) The Cutlass 'Limrasa' (1d7) (+6,+20) (+1 attack)
    
    It increases your strength, wisdom, constitution and attack speed by 1
    .  It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
o) The Broad Sword 'Glamdring' (2d5) (+0,+3) (+1)
p) The Broad Sword of Anina (2d5) (+1,+6) (+4)
    It increases your wisdom and charisma by 4.  It does extra
    damage from frost.  It is very sharp and can make your foes bleed.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence
     by 2.  It does extra damage from fire and frost.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
s) The Whip of Harnind (1d6) (+13,-4) (+3)
    
    It increases your strength, wisdom and dexterity by 3.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 5 of Barrow-Downs.
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
u) The Morning Star of Gwindamor (2d6) (+24,+12) (+6)
    
    It increases your wisdom and constitution by 6.  It does extra damage 
    from acid.  It produces chaotic effects.  It drains life from your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
v) The Morning Star of Naturuth (2d6) (+5,+12)
    
    It provides light (radius 1) forever.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of A lost temple.
w) The Seeker Bolt 'Peloth' (4d5) (+17,+9) (+1)
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    constitution by 1.  It does extra damage from acid and frost.  It
    drains life from your foes.  It is especially deadly against trolls.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
x) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage 
    from fire.  It is a great bane of demons.  It is a great bane of
    undead.  It allows you to sense the presence of demons and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.


  [Home Inventory - Gondolin ]

a) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of Mordor.
b) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
c) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 49 of Mordor.
d) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) a Wolf Pelt of Air [1,+9]
    It allows you to breathe without air.  
    You found it in the remains of a Barbazu on level 64 of Dol Guldur.
f) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Knight Templar on level 51 of Mordor.
g) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
h) The Large Metal Shield of Tindar [5,+12]
    
    It sustains your charisma.  It provides immunity to cold.  It provides
    resistance to acid.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 46 of Mordor.
i) The Jewel Encrusted Crown of Nasca [0,+6]
    
    It provides resistance to acid, fire, cold, light, dark, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 26 of Mirkwood.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 66 of Mordor.
l) The Dagger of Orien (1d4) (+11,+18) (+1)
    It provides
    light (radius 1) forever.  It increases your strength, wisdom and 
    constitution by 1.  It does extra damage from fire.  It poisons your
    foes.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Dol Guldur.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to levitate.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Flamberge of Anwen (3d7) (+6,+11) (+1 to speed)
    
    It must be wielded two-handed.  It increases your intelligence, speed
     and attack speed by 1.  It is very sharp and can cut your foes.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 60 of Mordor.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
v) The Small Wooden Boomerang of Imlamaras (1d4) (+12,+9)
    
    It does extra damage from electricity and frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {Princess, Mdr41}
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 1.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Grail of Kenault {Geno}
    It can be activated for genocide every 500 turns.  
    
    You found it in the remains of a Dark elven warlock on level 28 of A lost
    temple.
b) 14 Potions of Cure Insanity
c) 2 Potions of Life
d) 13 Potions of Restore Mana
e) a Rod Tip of Detection (80 Mana to cast)
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Telmahad (+1 attack) {cursed}
    It can be activated for teleportation
    and destruction of the ring if it is being worn. It increases your 
    intelligence, charisma, searching and attack speed by 1.  It makes you
    invisible.  It provides resistance to cold.  It allows you to see
    invisible monsters.  It slows your metabolism.  It induces random
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of A lost temple.
h) The Ring of Camari (+3 to searching)
    It 
    increases your searching and infravision by 3.  It provides resistance 
    to fire, light, shards, chaos and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 32 of
    Mirkwood.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Princess, Mdr40}
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, blindness, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Metal Brigandine Armour 'Luinya' (-3 to accuracy) [19,+9]
    It provides immunity to electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to electricity and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, blindness and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Cloak of Thorongil [1,+10] {Fate, BDw1}
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to light and blindness.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 24 of
    Mirkwood.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
q) The Katana of Elundol (3d4) (+13,+18) (+4)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    strength, intelligence and wisdom by 4.  It does extra damage from 
    acid, electricity and fire.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Monastic lich on level 55 of Mordor.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 26 of Mirkwood.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
w) 29 Bolts of Venom (1d5) (+11,+13)


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 57 of Mordor.
b) Tenser's Torch of Spontaneous Combustion {Mass geno, !*!*@A2}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 8 of Barrow-Downs.
c) The Wand of Digging of Thrain (19 charges)
d) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 55 of Mordor.
e) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 56 of Mordor.
f) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 58 of Mordor.
i) The Phial of Galadriel (+4) {@A1}
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sangahyando of Umbar on level 30 of Maze.
j) Dwarven Metal Scale Mail of Resistance (-2) [13,+16] (+2)
    
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 14 of Orc Cave.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases 
    your constitution by 1.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 62 of
    Mordor.
l) an Elven Cloak of Protection [4,+20] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 62 of Mordor.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
p) The Steel Helm 'Thilwe' [6,+12] {cursed}
    It provides resistance to life draining and nexus.  It drains 
    experience.  It induces random teleportation.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    40 of The Land Of Rhun.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 
    2.  It provides immunity to paralysis.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant Priest on level 57 of Mordor.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your 
    strength and dexterity by 2.  It produces chaotic effects.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    provides resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 57 of Mordor.
v) The Short Bow of Calmas (x2) (+14,+17) (+4 to speed)
    
    It increases your intelligence, wisdom, dexterity, charisma and speed
     by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of Mordor.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
    It increases your 
    strength and speed by 5.  It makes you invisible.  It provides
    resistance to sound and disenchantment.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of Dol
    Guldur.
b) The Ring of Power of Uvatha the Horseman (+2 to speed)
    It increases your speed by 2.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Adunaphel the Quiet (+1 to speed)
    
    It increases your dexterity, searching and speed by 1.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    sound and chaos.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
d) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Robe 'Umandoros' [2,+13] {cursed}
    It provides immunity to fire.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
f) a Blasted Thunderlord Coat [0,+3]
    
    It provides resistance to fire and cold.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in
    every direction if it is being worn. It decreases your intelligence, 
    wisdom and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
h) The Cleaver 'Sercar' (2d4) (+6,+13) (-8 to speed) {cursed}
    It decreases your speed by 8.  It poisons your foes.  It is
    especially deadly against natural creatures.  It induces random
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 45 of Mordor.
i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
j) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded
    two-handed.  It can be activated for destruction every 200+d200 turns
     if it is being worn. It increases your strength, infravision and 
    ability to tunnel by 5.  It does extra damage from electricity.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against natural creatures.  It provides resistance to blindness
    , sound and nexus.  It produces an anti-magic shell.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.



Posted on 25.5.2004 12:32
Last updated on 2.6.2004 23:39

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1980. on the Ladder (of 12605)
752. on the ToME Ladder (of 2972)
Third best for this player (out of 6)

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On 25.5.2004 12:32 dalbeider@yahoo.es wrote:
Yet another RK swordmaster. This guy went straight from low-average (horrible luck in quest rewards and item findings, boring levels) to very promising (quest rewards for Dethanc and Ringil in Mirkwood, just cleared an egg vault with a Hru and an AMHD and got some nice thingies from it). Let's see if the luck lasts.

On 27.5.2004 17:50 dalbeider@yahoo.es wrote:
How I hate it when FF doesn't want to cough up the skills I want...Mordor36 already, and only got ONE useful reward from him so far. Next time he gives me Conveyance, Disarming, Stealth and Divination he's going to find his sword somewhere he doesn't expect .

On 28.5.2004 21:53 dalbeider@yahoo.es wrote:
Behold 'Sercar', the WORST randart weapon I've ever found :X.

On 30.5.2004 00:45 dalbeider@yahoo.es wrote:
Kickin' butts all through Mordor.

On 31.5.2004 00:01 dalbeider@yahoo.es wrote:
In the middle of a FF quest for 17 Greater Draconic Quylthulgs. These quests are *very* funny to play, although a bit stressing (almost got instakilled after illuminating a room with the 'ure nimir' inscription...only to find 2 GDQs inside, which quickly used their extra turn to summon a bunch of Wyrms which got me near 300 hp...phew, that's another lesson learnt). And the stuff I'm collecting is great also. Now, if only FF would give me something useful as a reward, for a change...

On 31.5.2004 00:07 dalbeider@yahoo.es wrote:
Oh, and found another randart weapon which beat 'Sercar' by far. Nice weapon with average bonus, no slays, no brandings...and a nice !!-6!! extra attacks O_O. Now, if artifacts could be flipped... It's a shame I couldn't keep it to Mathom it, I had a bunch of artifacts to carry back home...

On 31.5.2004 17:38 dalbeider@yahoo.es wrote:
Back home after clearing the mess created by the GDQs...it took more time (and effort) swimming through the enormous piles of junk than killing them. I'm seriously considering to get the Helm of Knowledge once and for all...

On 1.6.2004 17:51 dalbeider@yahoo.es wrote:
Lots of work done today: Thunderlords defeated, Maeglin is toast, finished with Mordor, and slayed Trone, getting both his armor and Marda's. Now I'm in serious doubts about which one I should use... I'll keep Trone for now, but Marda will come in if I find something worthwhile of replacing the Horn of Rohan.

Time to go ring-hunting ^^.

On 2.6.2004 00:05 dalbeider@yahoo.es wrote:
Gotta love checkerboard vaults in Erebor...Ancalagon and Ungoliant fell there, and Cubragol was lying on the floor. Well, looks like Marda is coming in after all ;).

Oh, and Glaurung didn't drop the ring, so next stop is the small water cave, then Dol Guldur to kick some necromancer ass.

On 2.6.2004 23:39 dalbeider@yahoo.es wrote:
Well, in the end I ended using neither: Trone was blasted by a trapped I was sure I had disarmed, and Marda's aggravation is annoying, so I'm using Belegennon for now. If I ever need reflection badly, I'll consider Marda.

None of the guardians dropped the ring, so my new target must be Sauron, and that means bullet-diving in Angband. I'll probably skip the three special levels, since none of the items stored there attract my attention. I don't want to lose another potential winner thanks to the stupid no-teleport in these levels...

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