The Angband Ladder: Fhtagn, Dunadan Paladin by <bigjq@phnet.fi>

  [Angband 3.0.4 Character Dump]

 Name   Fhtagn                                   Self  RB  CB  EB   Best
 Sex    Male              Age        60   STR! 18/100  +1  +3  +7 18/210
 Race   Dunadan           Height     83   INT! 18/100  +2  -3  +8 18/170
 Class  Paladin           Weight    224   WIS! 18/100  +2  +1  +5 18/180
 Title  Paladin           Status     33   Dex! 18/100  +2  +0  +8 18/200 18/145
 HP     -7/932            Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     228/345           Preserve    Y   CHR! 18/100  +2  +2  +1 18/150

 Level           43       Armor     [29,+87]     Saving Throw     Heroic
 Cur Exp    4069059       Fight      (+1,-4)     Stealth          Superb
 Max Exp    4069059       Melee      (+8,+4)     Fighting      Legendary
 Adv Exp    4515000       Shoot    (+15,+19)     Shooting      Legendary
 MaxDepth   2850 ft       Blows       7/turn     Disarming        Superb
 Gold       1821918       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   156.6 lbs       Infra         0 ft     Searching          Poor

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have green eyes, straight brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:...+..+++.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:......+......
 Cold:....+.+.+.... Shard:.............
 Pois:..+.......... Nexus:.............
 Fear:+.....+...... Nethr:.............
 Lite:+.......+.... Chaos:.............
 Dark:..+.+...+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:..+....+...+.
Feath:...........+. Sear.:.............
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:+......+...+.
Invis:+....+....... Blows:+............
FrAct:+.........+.. Shots:.............
HLife:....+........ Might:.+...........


  [Last Messages]

> The Giant green dragon fly misses you.
> The Master mystic magically summons animals.
> *** LOW HITPOINT WARNING! ***
> The Cave lizard misses you.
> The Master mystic misses you. <2x>
> The Master mystic hits you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic misses you.
> The Crebain makes a high pitched shriek. <2x>
> The Giant green dragon fly misses you.
> The Master mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic misses you. <2x>
> The Master mystic hits you.
> You die.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) a Long Bow of Extra Might (x3) (+14,+19) (+1)
   It increases your shooting power by 1.  
c) The Ring of Barahir (+1) {Harowen the Black Hand 2600'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) a Gold Ring of Acid [+13]
   It provides resistance to acid.  It activates for acid resistance
   (20+d20 turns) and acid ball (70) every 50+d50 turns.  It cannot be
   harmed by acid.  
e) The Jewel 'Evenstar' {butterfly vault 2650'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil {lesser vault 2000'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+12] (+2) {found 1750'}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+3] (+2) {Sorcerer, 2100'}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+5,+6) [1,+12] (+2) {Ancient White Dr}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+9] (+3) {Forest Tr}
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It makes you fall like a feather.  It
   activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom] {!d!f!k!v@m2, 10% off}
b) a Holy Book of Prayers [Chants and Blessings] {@m3, 40% off}
c) 2 Holy Books of Prayers [Exorcism and Dispelling] {!d!v!k!f@m4, 40% off}
d) a Holy Book of Prayers [Ethereal Openings] {!d!k!f!v@m6}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {!d!v!k!f@m5}
   It cannot be harmed by the elements.  
f) a Yellow Potion of Detonations
g) a Metallic Blue Potion of Speed
h) 3 Violet Speckled Potions of Healing
i) a Gold Speckled Potion of *Healing*
j) 3 Smoky Potions of Restore Mana
k) a Steel-Plated Rod of Speed {!d!k!f!v}
   It cannot be harmed by electricity.  
l) a Runed Rod of Teleport Other
m) a Molybdenum Rod of Disarming
n) an Aluminum Rod of Light {!d!k!f@z2}
o) a Tungsten Rod of Fire Balls
p) an Iron Crown of Lordliness [0,+6] (+1)
   It increases your wisdom and charisma by 1.  It provides resistance to 
   fear and life draining.  It sustains your wisdom and charisma.  It
   cannot be harmed by the elements.  
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {little vault 2800', cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you and is heavily cursed.  It cannot be harmed by the elements.  
r) an Executioner's Sword of Westernesse (4d5) (+20,+10) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
s) a Lead-Filled Mace of *Slay Troll* (3d4) (+5,+10) (+1)
   It increases your strength by 1.  It slays trolls.  It speeds your
   regeneration.  
t) 64 Arrows (1d4) (+0,+0) {40% off}
u) 26 Seeker Arrows (4d4) (+3,+5)
v) 29 Mithril Arrows (3d4) (+7,+5)
   It cannot be harmed by acid and fire.  


  [Home Inventory]

a) 23 Holy Books of Prayers [Beginners Handbook] {!d!k!f!v@m1, 25% off}
b) 13 Holy Books of Prayers [Words of Wisdom] {!d!f!k!v@m2, 10% off}
c) 10 Holy Books of Prayers [Chants and Blessings] {@m3, 40% off}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {!d!v!k!f@m4, 40% off}
e) a Holy Book of Prayers [Purifications and Healing] {!d!v!k!f@m4}
   It cannot be harmed by the elements.  
f) 22 Scrolls titled "pettab haer" of *Identify*
g) an Obsidian Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
h) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Uldor the Accursed, 1650'}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {lesser vault 2300'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Orc pit 2550'}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
m) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
n) The Set of Leather Gloves 'Cammithrim' [1,+10] {Trollpit 1750'}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
o) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
p) The Set of Gauntlets 'Paurnen' [2,+15] {Kavlax, 2200'}
   It provides resistance to acid.  It makes you fall like a feather.  It
   activates for acid bolt (5d8) every 5+d5 turns.  It cannot be harmed by
   the elements.  
q) The Short Sword 'Gilettar' (1d7) (+5,+9) (+2) {@0  lesser vault 2100'}
   It increases your attack speed by 2.  It slays animals.  It is branded
   with poison.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
r) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {Mature multi-hued dragon 2}
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
s) an Awl-Pike (Defender) (1d8) (+11,+10) [+2] (+3 to stealth) {1650'}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your wisdom.  It makes you fall
   like a feather and speeds your regeneration.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {Vampire Lord 2100'}
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism.
   It cannot be harmed by the elements.  
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Ancient MHued Dragon 2500}
   It increases your constitution by 3.  It slays orcs, trolls, giants,
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
w) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.5.2004 14:06
Last updated on 13.6.2004 00:52

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7414. on the Ladder (of 18915)
3212. on the Angband Ladder (of 6466)
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Comments

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On 27.5.2004 14:06 bigjq@phnet.fi wrote:
So far, so good. Just a bit unsure how deep should I dare to venture; My equipment is quite poor, although the Westernesse-pike and Dwarven chainmail (which I bought from BM with 90% discount) are quite nice.

On 27.5.2004 19:13 urmud@urmud.com wrote:
You'd get at least 3 blows with a lighter weapon.

You'd need another source of see invis though.


On 27.5.2004 22:19 bigjq@phnet.fi wrote:
Yes, you're definitely right. The Westernesse-pike keeps monsters away just barely; Practically it's inefficient and becomes more and more useless as I descent. Apart from a nice sling, RNG has offered me only junk.

On 28.5.2004 04:23 urmud@urmud.com wrote:
Resists aren't important until at least 1000' if you have good damage and can heal.

So here's what you do.
1. Buy a main gauche
2. Enchant it to +5
3. Buy a ring of see invis
4. leave pike and res_fire at home

That'll cost you about 2250 gold, and triple your damage.


On 28.5.2004 18:07 bigjq@phnet.fi wrote:
Switched the Westernesse-pike to an enchanted Gauche, and later on found the artifact dagger. Very nice, although I'm bit nervous for having no SI.

On 28.5.2004 19:18 wrote:
You can buy a ring of SI at the black market.

Until then, stay above 500' and slaughter orcs.

Also watch for a steel helm and metal shod boots.


On 29.5.2004 10:38 bigjq@phnet.fi wrote:
Finally! =oSI! 1000' seems quite safe, I haven't had much trouble lately, I think I'll start my slow descent now.

On 29.5.2004 19:35 bigjq@phnet.fi wrote:
I came across a nice halberd, but I'm not fully convinced that it is better than Dethanc. Even though it has one blow less, it's supposed to do more damage. However, I'm not sure how much Dethanc's "electric branding" has effect?

When fighting against Sangahyando, I noticed just how great "Protection from Evil" is. I wouldn't have stood any chance against Sangahyando, but with PoE it was a breeze getting rid of him.

On 29.5.2004 21:04 urmud@urmud.com wrote:
Elemental brands triple the base damage vs creatures not resistant, so dethanc would do 6d4+7.

I have to get me one of those.

Nice sling too. You should carry some shots to kill acid and stat-draining creatures from a safe distance.


On 29.5.2004 23:00 bigjq@phnet.fi wrote:
So it's substantially better. More so after I invested in enchantment-scrolls ;) I also bought a nice cloak in BM, at least it doesn't get so easily disenchanted by those thrice-damned water hounds. I'm eagerly waiting for the Phial or some other nice lighting device so that I can get rid of that stupid cap. A nice, acid resistant helmet would suffice, please RNG?

On 30.5.2004 13:00 bigjq@phnet.fi wrote:
Doing great, I guess. An Ancient Gold Dragon almost got me killed; Silly me when I thought I could actually beat it.

One unique has caused much hatred, Draebor the Imp. Is there any way I could prevent its teleport-level -spells so that I can kill it?

On 30.5.2004 19:47 urmud@urmud.com wrote:
I'm not sure about this, but I think unlike some other uniques, you can confuse him which would prevent any spells from being cast.


On 4.6.2004 06:17 bigjq@phnet.fi wrote:
I'm finally started maxxing my stats; In addition, I've started finding better equipment, like artifacts. I'd still love a permanent source of light, though. Where's the phial (or preferably the even better light sources)

On 5.6.2004 05:56 bigjq@phnet.fi wrote:
A troll dropped nice (although cursed) boots!

On 6.6.2004 10:10 bigjq@phnet.fi wrote:
Doing quite well, although I would have loved Hold Life and better AC, but at the moment this set with speed+6 and blindness & nexus resistance will do.

On 6.6.2004 16:04 bigjq@phnet.fi wrote:
Still doing fine, but I wonder how deep could I go without getting killed? I'm having only minor trouble with some monsters (and of course life draining is sucking) but majority of the nasties mostly dull and pose no real threat.

On 9.6.2004 04:05 bigjq@phnet.fi wrote:
I've found *at least* 6 Raal's Tomes of Destruction. Where are the better priest books? On the other hand I'm doing fine; Still alive, and not having enormous trouble surviving, although a better AC would be nice. And better permanent speed.

On 12.6.2004 19:04 bigjq@phnet.fi wrote:
Just found a nice amulet! Too bad it took away the nexus resistance and +1 speed, but instead I now hold life and a "permanent source" of restore life levels. The little decrease in speed doesn't matter, since the rod of speed is always there to boost me when needed ;)

On 13.6.2004 00:52 bigjq@phnet.fi wrote:
This was bound to happen sooner or later. I'm really not so mad at myself; I had previously taken care of 4 master mystics, even when my character was weaker. This one knocked me out and avenged the death of his friends.

Is there some clever to avoid getting knocked out? In case I someday make it this far again.

On 2.6.2005 00:30 bstover at utulsa dot edu wrote:
Holy crap! I can't believe you got a rod of speed at such a low depth.

As for advice, the best I can give is keep your HP at high levels. I always try to keep at least 80% of my HP.

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