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The Angband Ladder: Gantfion, High-Elf Mage by <b.krzemien@cyberia.pl>

  [Angband 3.0.5 Character Dump]

 Name   Gantfion                                 Self  RB  CB  EB   Best
 Sex    Male              Age       117   STR! 18/100  +1  -5 +14 18/200
 Race   High-Elf          Height     87   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    164   WIS! 18/100  -1  +0  +6 18/150
 Title  Sorcerer          Status     51   DEX! 18/100  +3  +1  +4 18/180
 HP     499/601           Maximize    Y   CON! 18/100  +1  -2  +8 18/170
 SP     320/326           Preserve    Y   CHR! 18/100  +5  +1  +6 18/220

 Level           42       Armor     [27,+84]     Saving Throw     Heroic
 Cur Exp    3451916       Fight    (+34,+24)     Stealth       Excellent
 Max Exp    3451916       Melee    (+43,+35)     Fighting      Legendary
 Adv Exp    4140000       Shoot    (+43,+12)     Shooting      Legendary
 MaxDepth    Lev 51       Blows       4/turn     Disarming        Superb
 Gold       3124383       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   172.5 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Vanyarin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++.+... Blind:.............
 Elec:......+..+... Confu:.............
 Fire:+...+.+..+... Sound:.............
 Cold:......+..+... Shard:......+......
 Pois:............. Nexus:......+......
 Fear:.........+... Nethr:+............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:...+...+.....
Invis:+....+...+..+ Blows:.............
FrAct:..........++. Shots:.+...........
HLife:+............ Might:.+...........


  [Character Equipment]

a) The Quarterstaff of Olorin (2d9) (+9,+11) (+4) {Pile of Rubble DLVL 36}
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly against 
   demons.  It is branded with fire.  It provides resistance to fire, 
   nether, and life draining.  It grants you the ability to see invisible
   things.  It activates for probing every 20 turns.  It cannot be harmed
   by the elements.  
b) a Light Crossbow of the Haradrim (x3) (+9,+12) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid or fire.  
c) a Silver Ring of Strength (+6)
   It increases your strength by 6.  It sustains your strength.  
d) a Sapphire Ring of Speed (+6)
   It increases your speed by 6.  
e) The Amulet of Carlammas (+2) {Demilich DLVL 50}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Dread DLVL 35}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Cloak 'Holcolleth' [1,+7] (+2) {Ork vault DLVL 43}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) a Small Metal Shield [3,+8]
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Mim, Betrayer of Turin DLVL 34}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Black Ork DLVL 5}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Free Action [3,+6]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 10 Pink Potions of Cure Critical Wounds
j) a Yellow Potion of *Healing*
k) 6 Red Potions of Restore Mana
l) a Violet Potion of Enlightenment
m) a Scroll titled "cre wex rohyd" of *Identify*
n) a Rusty Rod of Detection
   It cannot be harmed by electricity.  
o) a Set of Gauntlets of Slaying (+1,+5) [2,+11]
p) 40 Bolts of Frost (1d5) (+9,+9)
   It is branded with frost.  It cannot be harmed by cold.  
q) 17 Bolts of Frost (1d5) (+7,+9)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 13 White Mushrooms of Restoring
b) 4 Metallic Red Potions of Restore Life Levels
c) 4 Clotted Red Potions of Restore Constitution
d) 4 Gloopy Green Potions of Self Knowledge
e) 7 Scrolls titled "cre wex rohyd" of *Identify*
f) 3 Scrolls titled "sat payesh" of Acquirement
g) a Mother-of-Pearl Amulet of Charisma (+4)
   It increases your charisma by 4.  It sustains your charisma.  
h) The Jewel 'Evenstar' {Dracolich DLVL 50}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
i) Black Dragon Scale Mail (-2) [30,+14]
   It provides resistance to acid.  It activates for breathe acid (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
j) Blue Dragon Scale Mail (-2) [30,+15]
   It provides resistance to lightning.  It activates for breathe
   lightning (100) every 450+d450 turns.  It cannot be harmed by the
   elements.  
k) Red Dragon Scale Mail (-2) [30,+10]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
l) Law Dragon Scale Mail (-2) [30,+13]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
m) Bronze Dragon Scale Mail (-2) [30,+10]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
n) Gold Dragon Scale Mail (-2) [30,+16]
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
p) The Full Plate Armour of Isildur [25,+25] (+1) {Lesser Balrog DLVL 43}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Angamaite of Umbar DLVL 2}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Ancient green drag}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
s) The Set of Leather Gloves 'Cammithrim' [1,+10] {Young gold dragon DLVL 50}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
t) a Short Sword of Westernesse (1d7) (+15,+7) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
v) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {Itangast the Fire Drake DLV}
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire ball (72) every 20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.6.2004 14:46
Last updated on 10.7.2004 23:52

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4675. on the Ladder (of 12727)
1557. on the Angband Ladder (of 3751)

Comments

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On 3.6.2004 14:46 b.krzemien@cyberia.pl wrote:
My first serious character.

On 3.6.2004 15:37 loefftj@yahoo.com wrote:
Lose the gauntlets. They are only decreasing your mana points. The only handwear you want to wear as a mage are ones that provide free-action. Also keep an eye out for a weapon of westernesse. Would be better than the Defender. Good start though. What DLVL are you on?

On 3.6.2004 15:55 b.krzemien@cyberia.pl wrote:
Although the dump was taken seconds bedfore posting, now I'm lurking on DLVL 27. Thanks for the tip with gauntlens. I'll lose them as soon, as I find something better. When I weared them I was willing to sacrifice some mana points in exchanche for AC and that one extra fire bolt spell. As for weapon - so long this is the best one I found. Thanks again for your comment - I really appreciate it.

On 4.6.2004 23:26 b.krzemien@cyberia.pl wrote:
"You have superb feeling about this level." - I'm terrified when I see this... ;). Recently I killed my first mature dragon. He had a nice vault.

On 6.6.2004 23:31 b.krzemien@cyberia.pl wrote:
I found Narsil! :)

On 8.6.2004 13:23 b.krzemien@cyberia.pl wrote:
Recently I found new armor.

On 9.6.2004 23:50 b.krzemien@cyberia.pl wrote:
Another level up :-).

On 10.6.2004 00:42 loefftj@yahoo.com wrote:
I would swap to the Helm of Telepathy in an instant. Also, a nice weapon of westernesse, gondolin, or HA would beat Narsil most of the time. Keep an eye out.

On 13.6.2004 14:06 b.krzemien@cyberia.pl wrote:
Thanks for the tip - I'm wearing the hel now, and it's great :). As for The Long Sword of Gondolin - I found it today - we'll see what happens :).

On 17.6.2004 00:56 b.krzemien@cyberia.pl wrote:
Nice Quarterstaff, don't you think :-) ?

On 17.6.2004 21:32 Mars wrote:
Lol, from a pile of rubble!
Suggestion: switch that RoStr for a decent +CON ring, you really want the extra hit points.

On 18.6.2004 00:14 b.krzemien@cyberia.pl wrote:
Thanks for your tip. I'll do that change as soon as I find RoCon atleast +5. Since I have shield spell in e) spellbook, that ring needs to have good value for +CON. Secondly - I'll try to achieve 37-38 level before going below DLVL 40. PS. Since few days I like piles of rubble very much :-)).

On 18.6.2004 19:22 Mars wrote:
Problem with the shield spell is that afaik it only raises your AC, and breath damage and stuff like that is not reduced. The resistance spell is only protecting against basic+poison. But at dlev 40 there's not many powerful enough to kill you swiftly. Just keep detecting and stay on the lookout for basilisks and other powerful creatures.

You also want those other resistance gaps covered, especially confusion and blindness [not having those can be fatal for a mage], so keep an eye out for useful add-ons for your kit, also in the Black market.

Oh, and sell the shovel of digging, you have stone to mud spell ^_^.

On 8.7.2004 23:55 b.krzemien@cyberia.pl wrote:
Thanks for great tips! :-)

On 10.7.2004 23:52 b.krzemien@cyberia.pl wrote:
At last!! Something instead of gauntlets.

On 11.7.2004 11:52 bazkar@sandcat.nl wrote:
Why not change Arvedui for Isildur?
You could really use the resistances.
Also indeed swap the +6 str ring for a +3 con (con above 18/200 is useless for a mage, but 18/200 should give you a large boost in hp over 18.170)

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