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The Angband Ladder: Ociradfrid, Human Possessor by <orfax9@yahoo.com.au>

  [ToME 2.2.7 Character Dump]

 Name  : Ociradfrid             Age                 15       STR!     40       
 Sex   : Neuter                 Height              66       INT!     40       
 Race  : Human                  Weight             151       WIS!     40       
 Class : Possessor              Social Class         1       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          89 Level             50    Max Hit Points      1339   
 + To Melee Damage       90 Experience  51841605    Cur Hit Points      1339   
 + To Ranged Hit         63 Max Exp     51841605    Max SP (Mana)         25   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         25   
   AC                153+197Gold         4863610                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Very Good    Blows/Round:  15        
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  60d6+1350 
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Serf.  You are a credit to the family.  You have hazel               
          eyes, curly black hair, and an average complexion.                   
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is The Watcher in the Water.
 You are currently in the town of Lothlorien.
 You have defeated 26390 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Quelle of the 2890th year of the third age.
 You have been adventuring for 61 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : 222.3..21.6.........        
        Add Int   : .......21.6.....3.2.        
        Add Wis   : .......21*6.5.......        
        Add Dex   : .22....21.6.......2.        
        Add Con   : ..2...321.6.......2.        
        Add Chr   : .......21*6.5.....2.        
        Mul Mana  : ................+...        
        Add Stea. : .......2............        
        Add Sear. : ............5.......        
        Add Tun.. : ..................2.        
        Add Speed : .22*...21*........2.        
        Add Blows : ..2.3.3...........2.        
        Chaotic   : ..+.................        
        Vampiric  : +.................+.        
        Slay Anim.: ..+.................        
        Slay Evil : .++.................        
        Slay Und. : +.+.................        
        Slay Demon: ..+.................        
        Slay Orc  : ..+.................        
        Slay Giant: +...................        
        Slay Drag.: +.+.................        
        Sharpness : .+..................        
        Impact    : +...................        
        Acid Brand: +...................        
        Elec Brand: +...................        
        Fire Brand: +...................        
        Cold Brand: ..+.................        
        Sust Str  : ........+....+......        
        Sust Int  : ....+..+............        
        Sust Wis  : .......++...+.......        
        Sust Dex  : ............++......        
        Sust Con  : ........+...........        
        Sust Chr  : ....+..++...+.......        
        Invisible : ..+...+.............        
        Mul life  : ....................        
        Sens Fire : ....................        
        Reflect   : ...........+........        
        Free Act  : .+++...++.......+...        
        Hold Life : .......+............        
        Imm Acid  : ............+*.....+        
        Res Elec  : ..+...+..+..+...+...        
        Imm Fire  : ...++...*+...*.+....        
        Imm Cold  : ..+.+..*.......+...+        
        Res Pois  : ....+...........+..+        
        Res Fear  : ........+..........+        
        Res Lite  : ..+..........+......        
        Res Dark  : ............+..++...        
        Res Blind : ....+..+............        
        Res Conf  : ....+....+.........+        
        Res Sound : ......+........+....        
        Res Shard : .............+......        
        Res Neth  : ........+....+......        
        Res Nexus : ..+.................        
        Res Chaos : .........+..........        
        Res Disen : ..+.........+.......        
        Aura Elec : ..+.................        
        Levitate  : ................+...        
        Lite      : ..+.........+.......        
        See Invis : .++....++...........        
        Digestion : .++.................        
        Regen     : .++.....+...........        
        Activate  : ...+...++...+.+.+...        
        Drain Exp : ......+.............        
        Teleport  : ..+.................        
        Cursed    : ......+...+.........        
        Hvy Curse : ......+.............        
        Fly       : ......+..+..........        
        Orc.ESP   : ..+.................        
        Undead.ESP: ..+.................        
        Full ESP  : ..+....+............        

Skills (points left: 0)
 - Combat                                        28.300 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    03.415 [0.700]
          . Stealth                              21.300 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         05.946 [0.600]
          . Magic-Device                         26.000 [1.000]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  05.500 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  21.570 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 38 of your companions have been killed.

  [Fates]

You may find a Potion of Cure Serious Wounds on level 1.
You are fated to find a Scroll of Teleportation on level 4.
You may meet a Boil-covered wretch on level 8.
You may meet a Giant white mouse on level 7.


  [Character Equipment]

a) The Great Hammer 'Halanda' (4d6) (+36,+14) (+2) {@w0}
        It increases your strength by 2.  It does extra damage from acid, 
    electricity and fire.  It drains life from your foes.  It can cause
    earthquakes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 97 of
    Angband.
b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
c) The Small Sword 'Sting' (E:6941924, L:46) (1d6) (+35,+20) (+2 to speed) {@w0
}
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It does extra
    damage from frost.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold, light, nexus and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 99 of Mount
    Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if
    it is being worn. It increases your speed by 10.  It provides immunity
    to paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 65 of Paths of the Dead.
e) The Ring of Losse (+3)
    
    It increases your strength and attack speed by 3.  It sustains your 
    intelligence and charisma.  It provides resistance to fire, cold, 
    poison, blindness and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Damage (+21)
    
    You found it in the remains of an Ancient bronze dragon on level 77 of
    Angband.
g) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your constitution and attack speed by 3.  It
    makes you invisible.  It provides resistance to electricity and sound.
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 80 of Angband.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of
    Angband.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Edhor (+10)
    It increases your 
    wisdom, charisma, speed and ability to score critical hits by 10.  It
    provides resistance to electricity, fire, confusion and chaos.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 77 of Angband.
k) an Amulet of Doom [+4] (+6) {cursed}
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 6.  It is cursed.  It cannot be dropped while cursed.
    It can re-curse itself.  
    You found it lying on the floor of a special level.
p) a Shield of Deflection of Reflection [10,+25]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 90 of Mount
    Doom.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Small Metal Shield 'Uleme' [3,+13]
    It sustains your strength and dexterity.  It
    provides immunity to acid and fire.  It provides resistance to fire, 
    light, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Steel Helm 'Lebohaum' [20,+80] {@w1}
    It can be activated for sing a cheerful song
    every 3 turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 39 of Mordor.
u) The Set of Gauntlets of Echoth (+9 to damage) [2,+10]
    
    It provides resistance to fire, cold, dark and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan Chieftain on level 70 of
    Angband.
w) a Set of Cesti of Slaying (+6,+6) [5,+14]
    
    You found it in the remains of a Great Wyrm of Balance on level 82 of
    Angband.
|) The Shovel of Tumingorn (+14,+12) (+2 to speed)
    It increases your intelligence, dexterity, constitution, 
    charisma, ability to tunnel, speed and attack speed by 2.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 90 of Mount Doom.


  [Character Inventory]

a) Baalzebub's All-seeing Servant {special, heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Headless ghost on level 54 of Paths of
    the Dead.
b) Kelek's Wormhole Machine {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Master lich on level 55 of Mordor.
c) The Medallion of Good Will {satisfy hunger}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Bat of Gorgoroth on level 45 of The
    Sacred Land Of Mountains.
d) 13 Potions of Speed
e) 8 Potions of Healing
f) 6 Potions of *Healing*
g) 17 Scrolls of Protection from Evil
h) a Copper Rod of Trap Location (20/20) {@z1}
i) a Silver Rod of Capacity of Home Summoning (200/200)
    It can hold more mana.  
    You found it in the remains of a Demilich on level 57 of Mordor.
j) a Silver Rod of the Istari of Healing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 86 of
    Mount Doom.
k) an Adamantite Rod of the Istari of Healing (400/400)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of an Archlich on level 86 of Angband.
l) an Adamantite Rod of Speed (200/200)
m) an Adamantite Rod of Enlightenment (200/200) {@z5}
n) an Adamantite Rod of Disarming (200/200) {@z2}
o) an Adamantite Rod of Illumination (200/200) {@z3}
p) an Adamantite Rod of Recall (199/200) {@z4}
q) a Wand of Demon Blade[17|40] (6 charges)
r) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Dark Sword 'Mormegil' (E:5563939, L:44) (6d7) (+34,+15) [-20] (+4 to
speed)
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your stealth, speed and attack speed by 
    4.  It does extra damage from electricity and fire.  It is especially
    deadly against dragons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, poison, dark, chaos and disenchantment.  It allows you to sense
    the presence of trolls.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains mana, life and experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) a Magical Mattock of Digging (+10,+9) (+8)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.
u) 19 Seeker Bolts of Acid (4d5) (+10,+14)
    It does extra damage from 
    acid.  It cannot be harmed by acid.  
    You found it in the remains of a Vrock on level 90 of Mount Doom.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Potions of Cure Critical Insanity
b) an Adamantite Rod of Cheapness of Detection (200/200)
c) The Ring of Niondilin (+1 to speed)
    It 
    increases your stealth and speed by 1.  It makes you invisible.  It
    sustains your dexterity and constitution.  It provides resistance to 
    acid, dark, sound and nether.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
d) The Ring of Belir (+1)
    It increases your intelligence and wisdom by 1.  It makes
    you invisible.  It sustains your charisma.  It provides resistance to 
    fire, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow on level 37 of Illusory Castle.
e) a Ring of Slaying (+10,+12)
    
    
    You found it in the remains of a Great crystal drake on level 39 of Mordor.
f) an Indestructible Ring of Speed (+15)
g) an Amulet of Trickery (+4)
    
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
h) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 31 of Maze.
i) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Mordor.
j) The Anchor of Space-Time
k) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Mouse Fur of Air [1,+10]
m) The Small Metal Shield of Hyathon [3,+11]
    It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to cold and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 98 of
    Angband.
n) a Large Metal Shield of Electricity [5,+10]
    It provides resistance to electricity.  It produces an
    electric sheath.  It cannot be harmed by electricity.  
    You found it in the remains of a Stone troll Chieftain on level 33 of
    Moria.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to light and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Light War Axe of Ice (2d5) (+4,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 63 of Dol Guldur.
r) The Dagger 'Dethanc' (E:876143, L:35) (1d4) (+30,+14) (+1)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your ability to tunnel by 1.  It does extra
    damage from electricity and fire.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    poison and disenchantment.  It slows your metabolism.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 36 of Moria.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w0}
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
u) a Blade of Chaos of Slay Evil (6d5) (+12,+10) {@w0}
    
    It produces chaotic effects.  It fights against evil with holy fury.  
    It provides resistance to chaos.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Flail of Tumendir (2d6) (+18,+10) (+3 attacks)
    It can be wielded two-handed.  It increases your 
    intelligence, dexterity and attack speed by 3.  It does extra damage 
    from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 57 of Mordor.
w) The Minotaur of the Labyrinth's corpse
x) a Green Thunderlord corpse


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.
b) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases 
    your dexterity, charisma, attack speed and ability to score critical
    hits by 2.  It makes you invisible.  It sustains your intelligence and 
    wisdom.  It provides resistance to light, sound, shards, nether and 
    nexus.  It slows your metabolism.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
d) a Ring of Nether Resistance
    
    It provides resistance to life draining and nether.  
    You found it lying on the ground on level 38 of Illusory Castle.
e) a Ring of Flying
f) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 51 of
    Mordor.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
h) an Amulet of Anti-Magic
    It produces an
    anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
i) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 50 of Mordor.
j) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
k) The Partial Plate Armour of Vandirn (-3 to accuracy) [22,+11]
    
    It sustains your strength, wisdom and dexterity.  It provides immunity 
    to acid, electricity and cold.  It provides resistance to electricity
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 58 of Dol Guldur.
m) a Jewel Encrusted Crown of Telepathy [0,+10] {@w1}
    
    It gives telepathic powers.  It cannot be harmed by acid.  
    It was given to you as a reward.
n) The Steel Helm of Hammerhand [6,+20] (+3) {@w1}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified orc on level 47 of Mordor.
p) The Sickle of Beorwen (2d3) (+6,+8) (+2) {@w0}
    
    It increases your intelligence and constitution by 2.  It does extra
    damage from frost.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can cut your foes.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
q) The Glaive 'Naras' (2d6) (+9,+9) (+2 attacks)
    It
    can be wielded two-handed.  It increases your constitution and attack
    speed by 2.  It poisons your foes.  It is very sharp and can cut your
    foes.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) Climbing Set
s) a Sorcerer corpse
t) Baphomet the Minotaur Lord's corpse
u) The Player corpse
v) a Gold Thunderlord corpse


  [Home Inventory - Minas Anor ]

a) The Blood of Life
    
    You found it lying on the ground on level 91 of Angband.
b) The Ring of Goronde (+3 to searching)
    It increases 
    your intelligence and searching by 3.  It sustains your wisdom.  It
    provides resistance to acid, poison, blindness and disenchantment.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 36 of Illusory Castle.
c) The Ring of Celach (+3)
    It 
    increases your constitution by 3.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
d) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
e) The Amulet of Telerog (+4 to stealth)
    It 
    increases your charisma, stealth and infravision by 4.  It provides
    immunity to paralysis.  It provides resistance to electricity.  It
    allows you to levitate.  It produces an anti-magic shell.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.
h) The Robe of Great Luck [-30,-20] (+60)
i) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Dragon Helm of Thrain [8,+10]
    It provides immunity to paralysis.  It
    provides resistance to electricity, confusion, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
k) The Set of Cesti of Eluinde [5,+12]
    It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to electricity, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 59 of Paths of
    the Dead.
l) The Dagger of Nahtaron (1d4) (+5,+20) (+5 to speed)
    It increases your strength, wisdom and speed by 5.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 60 of Mordor.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Katana 'Orodri' (3d4) (+11,+12) (+3 to speed)
    It can be wielded two-handed.  It 
    increases your speed and attack speed by 3.  It does extra damage from 
    acid and frost.  It poisons your foes.  It is especially deadly
    against trolls.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-troll Chieftain on level 42 of Moria.
p) The Battle Axe 'Gelin' (2d8) (+10,+10) (+3 to speed)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity, speed and attack speed by 3.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater mummy on level 88 of Mount Doom.
r) The Long Bow 'Morgor' (x6) (+8,+16) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution, charisma and speed by 3.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 61 of Mordor.
s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 88 of Mount Doom.
u) 17 Seeker Arrows of Slay Evil (4d4) (+10,+10)
    
    It fights against evil with holy fury.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    64 of Dol Guldur.
v) The Necromancer of Dol Guldur's corpse
w) a Player corpse
x) a Great Wyrm of Power corpse


  [Home Inventory - Lothlorien ]

a) 9 Potions of Cure Insanity
b) 6 Potions of Life
c) 5 Scrolls of Remove Curse
d) a Mithril Rod of Cheapness of Havoc (160/160)
e) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
h) The Cleaver of Oloki (2d4) (+18,+10) (+1 to speed) {@w0}
    It increases your speed by 1.  It does extra damage from 
    electricity and frost.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Axe Smith.
i) a Dagger of Westernesse (1d4) (+15,+9) (+1)
    It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it lying on the ground on level 69 of Erebor.
j) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Mount
    Doom.
k) a Bastard Sword of Westernesse (3d4) (+16,+16) (+1)
    It can be wielded two-handed.  It increases your strength, 
    dexterity and constitution by 1.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  It can
    resist being shattered by morgul beings.  
    You bought it from the Black Market.
l) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
m) a Shadow Blade of Life (4d4) (+15,+20)(40%) (+2 to stealth)
    It increases your stealth by 2.  It increases
     your hit points by 40%.  It provides resistance to life draining and 
    dark.  It cannot be harmed by acid.  
    You bought it from the Black Market.
n) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to
    mud every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Halberd of Westernesse (3d5) (+6,+13) (+2)
    It can be wielded two-handed.  It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Bile Demon on level 65 of Paths of the
    Dead.
p) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) Ancalagon the Black's corpse
s) Marda, rider of gold Laronth's corpse


  [Home Inventory - Khazad-dum ]

a) a Silver Rod of Simplicity of Nothing (100/100)
b) The Beaked Axe of Elwin (2d6) (+3,+1) (+4)
    It must be wielded two-handed.  It increases your 
    charisma by 4.  It does extra damage from electricity.  It poisons
    your foes.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 24 of The Old Forest.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Moaning spirit in the town of Minas Anor .
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 62 of Dol Guldur.
d) a Red mold (86 hp)
e) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns
     if it is being worn. It provides light (radius 1) forever.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire, cold, poison, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {@w0}
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 77 of Angband.
k) a Mage corpse
l) Orfax, Son of Boldor's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
m) Gandalf the Grey's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 66 of The Sacred
    Land Of Mountains.
n) a Dark elven lord corpse
o) a Dark elven druid corpse
p) Glaurung, Father of the Dragons's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) Durin's Bane's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) a Lesser Balrog corpse
s) Wormtongue, Agent of Saruman's skeleton
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 3 of
    Barrow-Downs.



Posted on 19.6.2004 03:10
Last updated on 22.7.2004 12:17

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313. on the Ladder (of 12685)
123. on the ToME Ladder (of 2973)
Best for this player (out of 3)

Comments

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On 22.7.2004 12:17 orfax9@yahoo.com.au wrote:
My first winner!!!

On 22.7.2004 15:40 zippyspeed@hotmail.com wrote:
Nice! How are you able to use so many weapons/shields? Is that due to the Watcher in the Water body?

On 29.7.2004 14:42 orfax9@yahoo.com.au wrote:
Yes, the wathcer has 3 weapons, 3 shields and 6 ring slots. A similar body is a Maralith, but it doesn't have as many ring slots, or as many hitpoints (not that the watcher has a lot).

On 5.12.2004 19:04 tuo_88@suomi24.fi wrote:
Wow... I really think that this character is good... ;)
Maybe I'll try the possessor class...

On 7.1.2005 08:38 orfax9@yahoo.com.au wrote:
It was enjoyable. If you are looking for a win (Morgoth, not Melkor) then the Watcher body is good, and fairly easy.

On 7.1.2005 08:57 orfax9@yahoo.com.au wrote:
OK, I think I better comment the win (nearly 6 months late!!). I did a post onto my local news server, but I don't think it went anywhere.

Here is the abridged version:
Started as a human, progressed to a Novice mage (for the confusion bolt). There was also Orfax, Dark Elven Mage, Dark Elven Lord and a Dark Elven Druid, but can't remember the order. Then went to the Minotaur of the Labyrinth for a HP boost. Then a Green Thunderlord, and another small
HP boost, and boy, did I need it. Nearly died to the Watcher when it breathed on me offscreen (I think I was left with around 30hp, and I didn't have poison resistance), but quickly drunk a potion of Healing,
Resistance, and then more Healing before taking it out and possessing its corpse. This was the first time it left a corpse for me as well.

At one point in time I was thinking of building up symbiosis, but this was prior to the Watcher body. Afterwards I ended up using the symbiosis
charm ability to charm never moving pets and carry the symbiotes in my pack. At certain times I would release these. I specifically used Skull Drujs for most of the game, and then later also got a Master Q. Various
pet Nightwalkers and summoning Wyrms became my companions as well. Most of the damage I received through out the game came from my companions.

Used the Great Rod Tip of Home Siummoning to extend my pack by 24 places. Kept things I would like but didn't need in the Lothlorien home, and just got them when I needed them, like the weapons of Westernesse for the Ringwraiths.

Hitting monsters proved troublesome deep in Angband, and the weapons I ended up choosing, Sting, Vorpal Blade, Mormegil, have high to-hits to
overcome the failure in hitting I was experiencing. I toyed with using Ringil instead of Mormegil, but in the end couldn't give up the extra attacks that Mormegil gives. I didn't need the speed anyway.

Morgoth was easy. I took him on with 3 GWoP companions. They took the first 2 stars off him before I could (or wanted to) get next to him. For some reason I was worried about his damage he could give to me so I went into battle with 8 poitions of Healing, 6 *Healing*, a junkart of Healing, an adamantite rod of the istari of Healing, a silver rod of the
istari of healing, Nenya & Narya (both activate for Healing). I also had a wand of Demon Blade leveled to give me Hellfire damage, but not with the 1 square radius (don't want to annoy my pets) and Mormegil my uber damage weapon. He lasted 6 rounds with me. :) I forgot to use Demon Blade, forgot to swap in Mormegil, and didn't use a single healing
spell, potion or rod. And after it was over I was at full health :). But I did have a randart that caused Earthquakes, and drain life from foes, found on level 96 of Angband, kept specifically for this fight.

Prior to Morgoth getting to me I dropped and released a Master Q, and a Skull Druj, but neither did anything useful. And soon as I was hitting stuff there was bits of wall flying everywhere, so they couldn't see much anyway.

Couple of things to note (which I've already submitted elsewhere):
I got a Lesser Balrog corpse in the PotD. Now in the Mathom House.

I got recurring Nightwalker companions at the top of Mount Doom. This is a bug so I diligently removed them each time I went there. Unfortunately
I also lost a Greater Balrog companion when I accidently removed all my companions one time.

I got two Blood of Life potions. The first at the top of Mount Doom which I drunk, the second in Angband on level 95 which is now in my home at
Minas Arnor. I believe this is probably related to the Nightwalker bug.


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