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The Angband Ladder: Pounder, Ent Loremaster by <Elliott946@aol.com>

  [ToME 2.2.7 Character Dump]

 Name  : Pounder                Age                282       Str!     39     40
 Sex   : Neuter                 Height              77       Int!     23     24
 Race  : Ent                    Weight             105       Wis!     30     31
 Class : Loremaster             Social Class         1       DEX!     24       
 Body  : Lost soul                                           CON!     40       
 God   : Tulkas                                              CHR!     24       
                                                                               
 + To Melee Hit          43 Level             50    Max Hit Points         1   
 + To Melee Damage       51 Experience  22663107    Cur Hit Points       -22   
 + To Ranged Hit         43 Max Exp     22663107    Max SP (Mana)        133   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         12   
   AC                 0+166 Gold          470947    Piety              47634   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Very Bad     Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  16-1920   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 97 (4850')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body was a Lost soul.
 You have defeated 12956 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 91 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 27th Quelle of the 2890th year of the third age.
 Your adventure lasted 41 days.

     Your Attributes:
You are dead, killed by a Colossus on level 97 of Angband.
You move somewhat erratically.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You can pass walls.
You are an undead.
You are inherently evil.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can drain mana.
You can teleport.
You can fly.
You are immortal.
You can incarnate into a body.
Your eyes are sensitive to infrared light.
You have free action.
You have normal luck.
You are incorporeal.

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        29.350 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              12.200 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    04.500 [0.700]
          . Stealth                              03.100 [0.700]
          . Disarming                            19.200 [0.700]
 - Magic                                         01.920 [0.600]
          . Magic-Device                         20.000 [1.000]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  06.950 [0.700]
          . Prayer                               20.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  20.580 [1.100]
          . Summoning                            03.000 [0.500]
          . Corpse-preservation                  06.600 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            06.000 [0.500]
          . Mimicry                              01.500 [0.500]

Abilities
 * Ammo creation
 * Trapping
 * Tree walking

 10 of your companions have been killed.

  [Fates]

You may find a Ring of Slow Digestion on level 1.


  [Character Inventory]

a) The Tome of Pounder
        It cannot be harmed by acid, cold, lightning or fire.  
b) The Jester's Cap of Insanity
    It can be
    activated for Destruction.  
    You found it lying on the ground on level 70 of Angband.
c) Boccob's Magical Mish-mash
    It can be
    activated for light absorption.  
    You bought it from the Magic shop.
d) Agannazar's Antique Acorn
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 32 of A lost temple.
e) 8 Potions of Healing
    
f) 21 Scrolls of Teleportation
    
g) 4 Scrolls of Word of Recall
    
h) 6 Scrolls of Satisfy Hunger
    
i) a Scroll of Mass Genocide
j) a Moonstone Rod of Trap Location (75/75)
    
k) a Silver Rod of the Istari of Healing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Loki, the Trickster on level 80 of Angband.
l) a Silver Rod of Home Summoning (100/100)
    
m) a Silver Rod of Simplicity of Perception (100/100)
    
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Silver Rod of Recall (100/100)
    
o) a Silver Rod of Cheapness of Disarming (100/100)
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of Fire Phantom on level 34 of Heart of the
    Earth.
p) a Mithril Rod of Capacity of Restoration (320/320)
    It can hold more mana.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) an Arrow Trap Set for Demons (+25,+19) [+11] (+3)
    It is
    well-hidden. It can only be set off by demons.  It fires missiles
    excessively fast.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof War Tome of Tulkas
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 62 of Mordor.
b) 4 Sprigs of Athelas
    
c) 3 Potions of Restore Mana
    
d) a Fireproof Scroll of Mass Genocide {25% off}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Silver Rod of the Istari of Detection (200/200)
f) a Mithril Rod of Cheapness of Nothing (160/160)
g) an Arrow Trap Set for Animals (+32,+20) [+10] (+3)
    It is well-hidden. It can only be
    set off by animals.  It fires missiles excessively fast.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) a Fully Automatic Arrow Trap Set (+18,+16) [+7]
    It
    rearms itself.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Ring of Speed (+16)
j) a Ring of Nether Resistance
k) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Artsi, the Champion of Chaos on level 70 of
    The Sacred Land Of Mountains.
l) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Mordor.
m) a Mouse Fur of Air [1,+8]
n) The Small Metal Shield 'Alonnar' [3,+10]
    
    It sustains your constitution.  It provides resistance to fire, light, 
    shards and chaos.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) a Jewel Encrusted Crown of Telepathy [0,+11]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Jewel Encrusted Crown 'Habarais' [0,+9]
    It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to electricity, light, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The King in Yellow on level 55 of Mordor.
q) a Spectral Scimitar of Slay Evil (2d5) (+6,+3)
r) The Short Bow 'Faldal' (x2) (+14,+8) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution, charisma and speed by 3.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Angband.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) 4 Seeker Arrows of Eliri (4d4) (+8,+10)
    It does extra damage from acid and 
    frost.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) a Player corpse
x) The Player corpse


  [Home Inventory - Gondolin ]

a) Mordekainen's Sneaking Eye
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Lord of Chaos on level 55 of Mordor.
b) Kelek's Wormhole Machine
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hell knight on level 57 of Mordor.
c) The Tome of Collected Weird Magic
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) Mordekainen's Pocket Magician
    It can
    be activated for experience loss.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Tome of Elven Household Magic
    It can
    be activated for cure insanity.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) Gamenlon's Summoning Manual
    It can
    be activated for Destruction.  
    You found it in the remains of a Random Number Generator on level 30 of
    The Sandworm lair.
g) Cathal's Corrupting Cymbal
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Potion of Cure Insanity
i) 13 Potions of Enlightenment
    
j) 3 Scrolls of Genocide
    
k) a Mithril Rod of Charging of Restoration (160/160)
l) an Adamantite Rod of Capacity of Nothing (400/400)
m) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of A lost temple.
n) a Magic Trap Set [+5]
    It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It
    rearms itself.  It can teleport monsters to you.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Amulet of Aldael (+6)
    It increases your wisdom and charisma
     by 6.  It sustains your strength and wisdom.  It provides resistance 
    to poison, sound, nexus and disenchantment.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Angband.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 81 of Angband.
r) The Hard Leather Armour of Ohtared (-1 to accuracy) [6,+12]
    It sustains your 
    strength and constitution.  It provides immunity to acid and 
    electricity.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) The Cloak 'Colluin' [1,+20]
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Headless on level 28 of Mirkwood.
v) The Pair of Metal Shod Boots 'Viloros' [6,+8]
    It
    sustains your strength and intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, cold, poison, confusion
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) a Gold Thunderlord corpse
x) a Gold Thunderlord corpse


  [Home Inventory - Minas Anor ]

a) The Cunning Plan of Zog
    It can
    be activated for light absorption.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) 8 Potions of Speed
    
c) a Silver Rod of Disarming (100/100)
d) a Silver Rod of Simplicity of Nothing (100/100)
e) The Wand of Digging of Thrain (158 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Golden Horn of the Thunderlords (4 charges) {100% off}
g) a Bolt Trap Set for Dragons (+19,+12) [+16] (+2)
    It is well-hidden. It can only be set off by dragons.  It
    fires missiles excessively fast.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Bolt Trap Set of Extra Might (+12,+28) [+8]
    It
    fires missiles with extra might.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tsathoggua, the Sleeper of N'kai on level
    82 of Angband.
j) The Amulet 'Fallenna' (+1 to infravision)
    It increases your dexterity and infravision by 1.  It
    provides resistance to acid, electricity, fire, cold, sound and chaos.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 70 of The Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 85 of
    Angband.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 35 of
    Mordor.
n) The Soft Studded Leather of Hithlorn [5,+12]
    It provides immunity to fire.  It provides resistance to cold, 
    poison, dark, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Cloak of Thingol [1,+18] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
q) a Large Metal Shield of Preservation (-8,-3) [5,+14]
    
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 36 of Mordor.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+4,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 35 of
    Mordor.
v) 23 Seeker Bolts of Slay Animal (4d5) (+11,+13)
w) 24 Seeker Arrows of Venom (4d4) (+14,+11) {90% off}
    It poisons your foes.  
    You made it yourself.
x) 20 Seeker Arrows of Slay Animal (4d4) (+11,+12) {90% off}
    It is especially deadly against natural
    creatures.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) The Gem of Wisdom
    It can be activated for Destruction.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Trapper (600 hp)
    
c) 3 Sprigs of Athelas
d) 2 Potions of Healing
e) a Silver Rod of Disarming (100/100)
f) a Golden Rod of Simplicity of Nothing (125/125)
g) a Golden Rod of the Istari of Nothing (250/250)
h) an Adamantite Rod of Charging of Nothing (200/200)
i) an Adamantite Rod of Simplicity of Nothing (200/200)
j) 5 Rod Tips of Door/Stair Location (10 Mana to cast)
    
k) a Rod Tip of Recall (80 Mana to cast)
l) a Rod Tip of Trap Location (8 Mana to cast)
m) a Wand of Tidal Wave[2|23] (4 charges)
n) a Fully Automatic Arrow Trap Set (+16,+17) [+6]
    It
    rearms itself.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You bought it from the Black Market.
o) a Ring of Nether Resistance
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 65 of
    Mordor.
q) The Metal Scale Mail 'Mirdhrin' (-2 to accuracy) [13,+4]
    It provides immunity to electricity.  It provides resistance to 
    acid, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) a Feathers Cloak of Air [1,+5]
s) The Sling 'Naenil' (x3) (+14,+8) (+1 to speed)
    It provides light (radius 1) forever.  
    It increases your wisdom, constitution, charisma and speed by 1.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) 4 Seeker Arrows of Venom (4d4) (+10,+11)
u) 4 Seeker Arrows of Flame (4d4) (+8,+8)
v) 15 Seeker Arrows of Slay Demon (4d4) (+5,+9) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
w) 17 Seeker Arrows of Slay Dragon (4d4) (+5,+7) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
x) 16 Elf Skeletons


  [Home Inventory - Khazad-dum ]

a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Spear of Andir (1d6) (+12,+0) (+5)
    It 
    increases your strength and constitution by 5.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 26 of The Sandworm lair.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
c) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It 
    increases your constitution, charisma and searching by 3.  It makes
    you invisible.  It sustains your strength and intelligence.  It makes
    you completely fearless.  It provides resistance to dark, confusion
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
e) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
f) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
g) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 32 of Mirkwood.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 71 of Erebor.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and disenchantment.  It allows you to sense the presence of evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 70 of The Sacred Land Of Mountains.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nexus.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2
    turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 65 of Mordor.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Horn of Boromir (+3) (charging)
    It can be activated for mass human
    summoning every 1000 turns if it is being worn. It increases your 
    strength and constitution by 3.  It makes you completely fearless.  It
    provides resistance to fire.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 64 of Mordor.



Posted on 23.6.2004 05:05
Last updated on 5.7.2004 05:54

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1278. on the Ladder (of 15377)
571. on the ToME Ladder (of 3060)
5. for this player (out of 103)

Comments

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On 23.6.2004 05:05 Elliott946@aol.com wrote:
Check out the home in Bree. Just in case something happens to one Player body, he's got a spare!

I highly recommend thunderlord bodies.

On 1.7.2004 04:02 Elliott946@aol.com wrote:
Slowly plugging away. Just got to the Crypt. She's found a pair of cloaks of air, so I guess I'll take a shot at the Void if I can get past Morgoth.

I'd love to upgrade to one of the unique Thunderlords, but Trone didn't drop his body and this Gold body has really been superb. It would be hard to overstate how happy to the directed teleport and teleport away inherent powers make me.

On 1.7.2004 04:14 Elliott946@aol.com wrote:
Oh, this character was started on a whim to be a possessor/trapper, as I was inspired by a pair of threads on www.t-o-m-e.net (one on a character who managed to kill Morgoth using nothing but traps and another on the best bodies for possessors to use).

She actually uses traps quite a bit and the one she's currently carrying along with those 4 randart seeker arrows were brought along for consecutive quests for Bile Demons. Made 'em much easier. It knocked 2-4 stars off each one before it got to me. Very handy and the points spend on trapping were definitely worthwhile.

The points spent on archery were pretty questionable though, and Ammo Creation was a total waste. Putting those points into, say, Magic Device or Combat would have gotten either up to 40. Either would have been much more helpful.

Oh well. If I had thought for a second she was going to live this long I would have taken skill allocation more seriously. Plus, I had no idea how easy it was to find small bunches of excellent and randart ammo by scumming traps.

On 4.7.2004 04:20 Elliott946@aol.com wrote:
Slowly creeping down through Angband. Its really taking forever and levels like the Princess quest for 12 Star Spawn don't help. Got Plasma hounds after that, so the RNG has shown a little mercy.

The real problem is all the extra uniques from having C, Z, and Joke monsters on. I feel like I should bump off every unique I spot, and there seem to be 2 or 3 on every single level.

Just saw my first GWoP, but it didn't drop a corpse. I kinda decided early to try to avoid dragon corpses and find a green then gold thunderlord bodies relatively early it was an easy decision to stick with. The GWoP would have made it tough.

The other reason for killing all the uniques is corpse hunting. I finally went through the list of which uniques drop corpses, and it looks like only 7 or 8 are better than a gold thunderlord body. I've run into half of them so far, but I've had bad luck with them dropping corpses. Maeglin, the Necromancer, Ymir, plus a couple others just weren't generous enough to help out. Hopefully Marylene will help me.

On 5.7.2004 05:53 Elliott946@aol.com wrote:
Well, that's both of my Ent Possesor/Loremasters killed to stupidity. This guy was cheerfully blasting eye druj with his time breath and I just wasn't paying attention. Suddenly, *Poof* no more body because I overspent his mana. While cursing loudly, I had him take a step back to make sure his extremely vulnerable 'soul' form wasn't accidentally in LOS of a druj... moving him right next to a colossus that had apparently been sneaking up behind him. *Wham* no more soul.

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