The Angband Ladder: Wizard, Human Warrior by <jboozer@mindspring.com>

  [Angband 3.0.3 Character Dump]

 Name   Wizard                                   Self  RB  CB  EB   Best
 Sex    Male              Age        17   STR! 18/100  +0  +5  +7 18/220
 Race   Human             Height     63   INT! 18/100  +0  -2  +4 18/120
 Class  Warrior           Weight    134   WIS! 18/100  +0  -2  +4 18/120
 Title  Hero              Status      1   DEX! 18/100  +0  +2  +0 18/120
 HP     688/688           Maximize    Y   CON! 18/100  +0  +2  +0 18/120
 SP     0/0               Preserve    Y   CHR! 18/100  +0  -1  +0  18/90

 Level           41       Armor     [16,+79]     Saving Throw     Superb
 Cur Exp    1380078       Fight    (+23,+20)     Stealth            Fair
 Max Exp    1380078       Melee    (+40,+38)     Fighting      Legendary
 Adv Exp    1500000       Shoot    (+33,+14)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold        786930       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   131.2 lbs       Infra         0 ft     Searching          Poor

 You are the illegitimate but acknowledged child of a Serf.  You are
 the black sheep of the family.  You have brown eyes, straight red
 hair, and an average complexion.



  [Character Equipment]

a) a Mattock of Earthquakes (1d8) (+17,+18) (+7)
   It increases your strength by 7.  It increases your tunneling by 7.  It
   is branded with acid.  It creates earthquakes on impact.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Ring of See Invisible
   It grants you the ability to see invisible things.  
d) a Ring of Resist Poison
   It provides resistance to poison.  
e) an Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.  
g) a Robe of Permanence [2,+18]
   It provides resistance to acid, lightning, fire, cold, confusion, and 
   life draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+5]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 11 Rations of Food
b) 8 Potions of Neutralize Poison
c) 4 Potions of Speed
d) 17 Potions of Cure Serious Wounds
e) 10 Potions of Cure Critical Wounds
f) 9 Potions of Healing
g) 20 Scrolls of Phase Door
h) 4 Scrolls of Teleportation
i) 11 Scrolls of Identify
j) a Rod of Recall (charging)
k) a Rod of Enlightenment
l) a Rod of Detection
m) a Rod of Detection {other}
n) a Rod of Probing
o) a Wand of Teleport Other (8 charges)
p) 61 Bolts of Flame (1d5) (+1,+1)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) a Potion of *Healing*
b) 22 Scrolls of Word of Recall
c) 40 Scrolls of Identify
d) 24 Scrolls of *Identify*
e) 2 Scrolls of *Remove Curse*
f) 5 Scrolls of *Destruction*
g) 2 Wands of Teleport Other (7 charges)
h) a Wand of Stone to Mud (7 charges)
i) a Staff of Teleportation (7 charges)
j) a Staff of Enlightenment (9 charges)
k) a Staff of Curing (6 charges)
l) a Staff of Speed (7 charges)
m) a Ring of Free Action
   It grants you immunity to paralysis.  
n) a Ring of Damage (+11)
o) a Ring of Slaying (+6,+6)
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
q) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
r) a Hard Leather Cap of Seeing [2,+4] (+5 to searching)
   It increases your searching by 5.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
s) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
t) The Set of Gauntlets 'Paurnen' [2,+15]
   It provides resistance to acid.  It activates for acid bolt (5d8) every
   5+d5 turns.  It cannot be harmed by the elements.  
u) a Pair of Hard Leather Boots of Free Action [3,+9]
   It grants you immunity to paralysis.  
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.  
w) a Whip (Defender) (1d3) (+9,+9) [+4] (+4 to stealth) {10% off}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.  
x) a Morning Star of Gondolin (2d6) (+13,+10)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark and life draining.  It lights the dungeon around you.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid and fire.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : yes (score_live)



Posted on 8.7.2004 23:51

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8043. on the Ladder (of 18929)
3458. on the Angband Ladder (of 6476)

Comments

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On 8.7.2004 23:51 jboozer@mindspring.com wrote:
I confess, I got tired of dying before lvl 20, so I turned on the cheat death option. So, of course, the RNG is going to let me win with this one eventually, because it won't count. I swear I haven't died yet. So I haven't really cheated death, but this character will be labeled a cheater 'til the end of his days... sigh. So I named him Wizard after Wizard mode, although he's not actually using Wizard mode.

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