The Angband Ladder: Arathir, Dunadan Swordmaster by <HektorLorenzo>

  [ToME 2.2.6 Character Dump]

 Name  : Arathir                Age                 58       STR!     40       
 Sex   : Neuter                 Height              58       INT!     35       
 Race  : Dunadan                Weight             241       WIS!     40       
 Class : Swordmaster            Social Class        24       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         143 Level             50    Max Hit Points      1367   
 + To Melee Damage       97 Experience  84521079    Cur Hit Points      1367   
 + To Ranged Hit         65 Max Exp     84521079    Max SP (Mana)        247   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        247   
   AC                78+219 Gold         6069296    Piety             299997   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[102Perception  : Superb       Blows/Round:  20        
 Bows/Throw  : Legendary[17]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  20d6+1940 
 Stealth     : Legendary[2] Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a well           
          liked child.  You have green eyes, straight brown hair, and          
          a very dark complexion.                                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 42 (2100')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 63 (3150')
        The Land Of Rhun: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 26148 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 59th Hrive of the 2890th year of the third age.
 You have been adventuring for 127 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5.324...4.....2.            
        Add Int   : ..32..........2.            
        Add Wis   : ..3244.......22.            
        Add Dex   : 5.32......4.....            
        Add Con   : 5.32....4.....2.            
        Add Chr   : ..3244........2.            
        Add Stea. : 5..2...7........            
        Add Sear. : .....4.7........            
        Add Infra : .......7........            
        Add Tun.. : ..............2.            
        Add Speed : 5*324..7...*..2.            
        Add Blows : 5............22.            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: .............+..            
        Slay Drag.: +............+..            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+............+            
        Sust Chr  : +..+............            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.++....+.+.....            
        Hold Life : ..++......+.....            
        Imm Acid  : +.....+.*.+.....            
        Imm Elec  : ..*...+.........            
        Imm Fire  : ++..+.*.........            
        Imm Cold  : +..*..+.........            
        Res Pois  : +.+.+.+.........            
        Res Fear  : ....+..........+            
        Res Lite  : +.....+.........            
        Res Dark  : .....+++........            
        Res Blind : ...+............            
        Res Conf  : ......+.+.......            
        Res Sound : ......+.+.......            
        Res Shard : ++....+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : ......+.+.......            
        Res Disen : ..+.+.+.........            
        Aura Fire : +...............            
        Levitate  : ..+.............            
        Lite      : +...............            
        See Invis : +.++...+........            
        Digestion : +.+.............            
        Regen     : +.+............+            
        Activate  : .++++++..++.....            
        Blessed   : +...............            
        Fly       : ......++........            
        Orc.ESP   : +.......+.......            
        Giant.ESP : +...............            
        Undead.ESP: +...............            
        Full ESP  : ...+...........+            

Skills (points left: 0)
 - Combat                                        27.560 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         05.312 [0.400]
          . Magic-Device                         36.650 [1.150]
 - Spirituality                                  16.750 [0.500]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            40.200 [0.500]
 - Monster-lore                                  08.450 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Skeleton orc on level 19.
You are fated to meet a Battle-scarred veteran on level 32.
You are fated to meet a Newt on level 1.
You may find a Ring of Stupidity on level 18.
You may find a Mushroom of Poison on level 2.
You may meet a Boil-covered wretch on level 16.
You may find a Dagger on level 13.


  [Character Equipment]

a) The Small Sword 'Sting' (E:4086180, L:42) (1d6) (+38,+22) (+5 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution, stealth, speed and attack speed by 
    5.  It does extra damage from acid, electricity, fire and frost.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, fire, cold, poison, light and shards.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, spiders, giants and undead.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 127 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your wisdom, charisma, searching and luck by 4.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+20]
{!k!v!}
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to fire.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) an Elven Cloak of the Bat (-2,-3) [4,+24] (+7)
    It increases your stealth, searching, 
    infravision, speed and luck by 7.  It provides resistance to dark.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 90 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {25% off}
    
    It increases your speed by 10.  
    You bought it from the Rare Footwear Shop.
z) a Greater demonic quylthulg (3500 hp)
{) The Bolt of Loretir (1d5) (+16,+13) (+2 attacks)
    It increases your wisdom and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
|) The Dwarven Pick called 'The Shining Pick Of The Nose' (+5,+9) (+2 to speed)
    It increases your strength, intelligence, wisdom, constitution
    , charisma, ability to tunnel, speed and attack speed by 2.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) The Tome of Arathir
    It cannot be harmed by acid, cold, lightning or
    fire.  
b) Kelek's Practical Joke {!k!v!d!s; satisfy hunger}
    It can be activated for satisfy hunger.  
    You found it in the remains of an Old Sorcerer on level 80 of Angband.
c) a Parchment titled ``Planar Travel Made Easy'' {!k!v!d!s; heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
d) The Skull of Vecna {!k!v!d!s; geno}
    
    It can be activated for genocide every 500 turns.  
e) The Skull of Vecna {!k!v!d!s; geno}
    It can be activated
    for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) The Skull of Vecna {!k!v!d!s; geno}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Forest wight on level 72 of Erebor.
g) 12 Potions of Healing {!k!v!d!s!q}
h) 48 Potions of *Healing* {!k!v!d!s!q}
i) 16 Potions of Curing
j) 5 Scrolls of Word of Recall
k) 10 Scrolls of *Identify*
l) a Silver Rod of the Istari of Home Summoning (200/200) {@z12}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 99 of Angband.
m) a Silver Rod of the Istari of Restoration (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
n) a Silver Rod of the Istari of Healing (200/200) {@z8}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 70 of Angband.
o) a Silver Rod of the Istari of Perception (200/200) {@z7}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 72 of
    Angband.
p) a Silver Rod of the Istari of Disarming (200/200) {@z4}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 46 of Mordor.
q) a Staff of Genocide[1|10] of Plenty (15 charges)
    
    You found it in the remains of an Old Sorcerer on level 58 of Mordor.
r) The Dagger 'Narthanc' (E:4453354, L:42) (1d4) (+47,+25) (+5)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma by 5.  It does extra damage from electricity and fire.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against dragons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    electricity, fire, cold and poison.  It slows your metabolism.  It
    produces a fiery sheath.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
s) The Dagger 'Dethanc' (E:2380269, L:39) (1d4) (+43,+23) (+2)
    It can be activated for 
    lightning bolt (4d8) every 6+d6 turns if it is being worn. It 
    increases your ability to tunnel by 2.  It does extra damage from 
    electricity and fire.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    electricity, fire and nether.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 127 of Angband.
t) a Short Sword of Westernesse (1d7) (+12,+15) (+2) {!k!v!d!s; @w1}
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Great Wyrm of Perplexity on level 85 of
    Angband.
u) The Long Sword of the Dawn (E:8804295, L:48) (3d5) (+57,+34) (+5 to
infravision
    It can be activated for summon the Legion of the Dawn every
    500+d500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma, infravision and ability to tunnel
     by 5.  It does extra damage from electricity, fire and frost.  It 
    poisons your foes.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, fire, cold, 
    poison, light and blindness.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It drains experience.  It induces random teleportation.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
v) an Elemental Blade of Chaos of *Slay Animal* (6d5) (+14,+11) (+2 to stealth)
    It increases your intelligence and stealth by 2.  It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It produces chaotic effects.  It is especially deadly against
    natural creatures.  It provides resistance to acid, electricity, fire, 
    cold, poison and chaos.  It allows you to sense the presence of 
    animals.  It slows your metabolism.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
w) The Dark Sword 'Mormegil' (E:2544752, L:40) (6d7) (+39,+20) [-20] (+5 to
speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 5.  It does extra damage from electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    chaos and disenchantment.  It allows you to sense the presence of 
    trolls.  It produces an electric sheath.  It drains mana, life and 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 68 of The Sacred Land Of
    Mountains.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death quasit on level 56 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 46 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
d) The Cloak 'Minden' [1,+8] (+4 to stealth) {100% off}
    It 
    increases your stealth by 4.  It sustains your constitution.  It
    provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold and poison.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the General Store.
e) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
    It can be activated for restore
    life levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 39 of The
    Land Of Rhun.
g) a Dragon Shield of Preservation (-1,-4) [8,+29]
    It sustains your strength, dexterity and constitution.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, fire, poison, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 98 of
    Angband.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is
    being worn.  It increases your strength, dexterity and constitution by 
    3.  It sustains your strength, dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to acid, cold, dark
     and nexus.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 127
    of Angband.
n) a Dragon Helm of Water Breathing [8,+27]
    It provides resistance to fire, poison, nether and nexus.  
    It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 127 of Angband.
o) a Dragon Helm of Water Breathing [8,+29]
    It
    provides resistance to blindness and chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon on level 47 of The
    Sacred Land Of Mountains.
q) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 91 of Angband.
r) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
    It 
    increases your speed by 10.  
    You bought it from the Footwear Shop.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 42 of Paths of the Dead.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Light Crossbow of Gondil (x6) (+18,+20) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, dexterity, constitution and 
    speed by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
w) The Bolt of Duindon (1d5) (+13,+11) (+4 to speed)
    It increases your wisdom and speed
     by 4.  It does extra damage from fire.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of demons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 95 of
    Angband.


  [Home Inventory - Gondolin ]

a) an Iron Rod of the Istari of Nothing (100/100)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Master mindcrafter on level 98 of Mount
    Doom.
b) 3 Rod Tips of Perception (20 Mana to cast)
c) 3 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q}
d) 2 Rod Tips of Restoration (140 Mana to cast)
e) 2 Rod Tips of Speed (100 Mana to cast)
f) a Wand of Poison Blood[22|43] (10 charges)
g) 2 Wands of Demon Blade[17|40] (12 charges)
h) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your wisdom, infravision, attack speed and ability
    to score critical hits by 2.  It makes you invisible.  It sustains 
    your strength and dexterity.  It provides resistance to nether and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 109 of Angband.
i) The Ring of Power of The Witch-King of Angmar (+2 attacks)
    
    It increases your intelligence, dexterity, constitution, searching and 
    attack speed by 2.  It makes you invisible.  It sustains your wisdom.  
    It provides resistance to electricity, sound and nexus.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 90 of
    Angband.
j) a Ring of Speed (+15)
    It increases your speed by 15.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
k) The Ring 'Borest' (+9)
    
    It increases your constitution, searching and speed by 9.  It sustains 
    your intelligence.  It provides resistance to acid, sound and nexus.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
l) The Ring of Mithal (+8)
    
    It increases your speed by 8.  It makes you completely fearless.  It
    provides resistance to fire, cold, light, nether and nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
m) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 67 of Angband.
o) The Amulet of Dinyar (+2 to searching)
    
    It increases your searching by 2.  It makes you completely fearless.  
    It provides resistance to acid, electricity, fire, cold, dark, 
    confusion, nether, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
p) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 56 of Mordor.
r) The Amulet of Sereth (+4)
    It 
    increases your intelligence, dexterity, charisma, stealth, infravision
     and speed by 4.  It sustains your strength, intelligence and 
    dexterity.  It provides resistance to poison, sound, nether, nexus and 
    chaos.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
s) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
t) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of The
    Sacred Land Of Mountains.
u) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every
    100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of The
    Sacred Land Of Mountains.
v) The Mighty Hammer 'Grond' (E:340253, L:31) (9d9) (+49,+39) [+10] (charging)
    It must be wielded two-handed.  It can be
    activated for alter reality every 100 turns if it is being worn. It
    does extra damage from electricity.  It poisons your foes.  It can
    cause earthquakes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your charisma.  It provides resistance to acid
    , electricity, fire, cold and poison.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an electric
    sheath.  It produces an anti-magic shell.  It induces random
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) a Demonshield of Reflection [5,+21]
    It speeds your regenerative powers.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Forbidden Library.
b) The Ring of Airmo (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It sustains your strength
     and dexterity.  It provides resistance to electricity, blindness and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Banshee on level 70 of Erebor.
c) The Amulet of Thron (+3)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , stealth, infravision and speed by 3.  It sustains your dexterity and 
    constitution.  It provides resistance to poison, confusion, shards, 
    nexus and disenchantment.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 30 of
    Mirkwood.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of Angband.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 67 of The Sacred Land Of
    Mountains.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Full Plate Armour of Ezeluin (-3 to accuracy) [25,+10]
    It sustains your strength.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to cold, light and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 71 of Erebor.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Robe of Great Luck [-30,-10] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
o) The Long Sword 'Anduril' (3d5) (+11,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Claymore of Mirth (2d8) (+14,+18) (+4 to speed)
    It increases your speed by 4.  It produces chaotic effects.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 95 of
    Angband.
q) a Blade of Chaos of Slaying (12d5) (+12,+14)
    It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It
    provides resistance to chaos.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
r) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 85 of
    Angband.


  [Home Inventory - Lothlorien ]

a) Balrilbon's Bag of Wondrous Tricks {!k!v!d!s; heal}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 62 of The Sacred Land Of
    Mountains.
b) Agannazar's Antique Acorn {!k!v!d!s; cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Nether wraith on level 56 of Mordor.
c) 78 Morphic Oils of Wolf {25% off}
d) 86 Potions of Cure Insanity {25% off}
e) 12 Potions of Life {!k!v!d!s!q}
f) 99 Scrolls of *Identify* {25% off}
g) 13 Scrolls of *Remove Curse* {100% off}
h) 99 Scrolls of Recharging
i) 61 Scrolls of Holy Prayer {25% off}
j) 7 Staffs of Genocide[1|5] (3 charges)
k) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of The Sacred Land
    Of Mountains.
l) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 64 of
    The Sacred Land Of Mountains.
n) The Blue Dragon Scale Mail of Damarsin (-2 to accuracy) [30,+24]
    It can be activated for breathe lightning
    (100) every 90+d90 turns if it is being worn. It sustains your 
    charisma.  It provides immunity to fire.  It provides resistance to 
    electricity, fire, poison, sound and nether.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) an Elven Cloak of Air [4,+13] (+3 to stealth) {!k!v!d!s}
q) The Large Leather Shield of Gelien [4,+15]
    It provides resistance to dark, confusion
     and chaos.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Large Metal Shield of Lenda [5,+15]
    It sustains your constitution and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    life draining, poison, light, dark, confusion and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 65 of
    Mordor.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 86 of Angband.
t) The Shield of Deflection 'Agorn' [10,+24]
    
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 127 of
    Angband.
u) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 122 of Angband.
w) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
x) a Small Wooden Boomerang of Aman (1d4) (+15,+17) [+1] (+3 attacks)
    
    It increases your wisdom and attack speed by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your constitution.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of The
    Sacred Land Of Mountains.
c) The Ring of Tulkas (+4) {100% off}
    It can be activated for haste self (75+d75
    turns) every 150+d150 turns if it is being worn. It increases your 
    strength, dexterity, constitution and speed by 4.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Magic shop.
d) The Ring of Durin (+2)
    It grants you the power of midas touch
     if it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Robe of Incanus [2,+20] (+3) {100% off}
    It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Armoury.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
g) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 3) forever.  It sustains your wisdom
    .  It provides resistance to poison, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of
    Angband.
i) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
j) The Dagger 'Nimthanc' (E:1035157, L:35) (1d4) (+16,+2) (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your strength and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It makes you invisible.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to cold.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius
    1) forever.  It increases your searching by 1.  It does extra damage 
    from fire.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection
    every 99 turns if it is being worn. It increases your stealth, 
    searching and infravision by 4.  It provides resistance to poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 81 of Angband.
n) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, haste every 250 turns if it is being
    worn. It increases your wisdom and charisma by 2.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Horn of Boromir (+3)
    It can be activated for mass human summoning every
    1000 turns if it is being worn. It increases your strength and 
    constitution by 3.  It makes you completely fearless.  It provides
    resistance to fire.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 69 of Angband.
p) Lugdush, the Uruk's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 24 of Mirkwood.
q) Wormtongue, Agent of Saruman's skeleton
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 3 of
    Barrow-Downs.



Posted on 9.7.2004 14:00

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214. on the Ladder (of 18915)
57. on the ToME Ladder (of 3145)

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On 9.7.2004 14:00 HektorLorenzo wrote:
Well, I am prepared now for the void (I guees since long), didnt find any additional immunities but the standard eq covers them all. Got nice exp now, mainly due to leveling my sentient swords up. The Longsword of the Dawn helped a lot to do so.

On 10.7.2004 01:45 Elliott946@aol.com wrote:
Good luck in the void. You've got an amazing set of sentient weapons.

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