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The Angband Ladder: Bar, Dwarf Priest by <bstover@utulsa.edu>

  [Angband 3.0.5 Character Dump]

 Name   Bar                                      Self  RB  CB  EB   Best
 Sex    Male              Age        45   STR! 18/100  +2  -1  +4 18/150
 Race   Dwarf             Height     45   INT! 18/100  -3  -3  +0  18/40
 Class  Priest            Weight    148   WIS! 18/100  +2  +3  +3 18/180
 Title  Prophet           Status     40   DEX! 18/100  -2  -1  +6 18/130
 HP     -5/850            Maximize    Y   CON! 18/100  +2  +0  +8 18/200
 SP     158/353           Preserve    Y   CHR! 18/100  -3  +2  +3 18/120

 Level           44       Armor    [24,+106]     Saving Throw  Legendary
 Cur Exp    3111905       Fight      (+6,-1)     Stealth          Superb
 Max Exp    3111905       Melee    (+21,+14)     Fighting         Heroic
 Adv Exp    3360000       Shoot    (+18,+15)     Shooting         Heroic
 MaxDepth   2900 ft       Blows       4/turn     Disarming     Excellent
 Gold        946190       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   220.9 lbs       Infra        80 ft     Searching     Very Good

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:............+
 Elec:++......+.... Confu:.........+...
 Fire:++......+.... Sound:.............
 Cold:++......+.... Shard:......+......
 Pois:....+........ Nexus:....+..+...+.
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+...+..+.....
Feath:+..........+. Sear.:....+........
PLite:............. Infra:....+........
Regen:++........... Tunn.:.............
Telep:............. Speed:..+.+.++.....
Invis:+....+....... Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> You are unaffected!
> The Plasma hound breathes plasma.
> The Plasma hound resists. <2x>
> The Ethereal dragon breathes light.
> The Plasma hound howls in pain.
> The Plasma hound yelps in pain.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Plasma hound misses you.
> The Plasma hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound bites you.
> You die.


  [Character Equipment]

a) a Two-Handed Flail (Defender) (3d6) (+15,+15) [+7] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your wisdom.  It makes you fall
   like a feather and speeds your regeneration.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Platinum Ring of Speed (+10)
   It increases your speed by 10.  
d) a Jasper Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) a Flint Stone Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+13] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Stability [3,+8]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom] {25% off}
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 14 Crimson Potions of Healing
j) a Metallic Red Potion of Life
k) a Cloudy Potion of Restore Mana
l) a Scroll titled "wexha blu" of *Identify*
m) a Lead-Plated Rod of Speed (charging)
   It cannot be harmed by electricity.  
n) a Titanium Wand of Dragon's Flame (0 charges)
   It cannot be harmed by the elements.  
o) a Willow Staff of Teleportation (7 charges)
p) a Silver Staff of Banishment (2 charges)
q) Green Dragon Scale Mail (-2) [30,+18]
   It provides resistance to poison.  It activates for breathe poison gas
   (150) every 450+d450 turns.  It cannot be harmed by the elements.  
r) Double Chain Mail of Resistance (-2) [16,+18]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
t) a Scythe of Slicing (Holy Avenger) (8d4) (+17,+6) [+3] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your charisma.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
u) 14 Seeker Arrows (4d4) (+9,+9)


  [Home Inventory]

a) 3 Red Speckled Potions of *Healing*
b) 18 Cloudy Potions of Restore Mana
c) 7 Scrolls titled "wexha blu" of *Identify*
d) a Cottonwood Staff of Healing (1 charge)
e) a Jasper Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
f) a Platinum Ring of Speed (+5)
   It increases your speed by 5.  
g) a Bronze Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
h) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
i) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
j) Bronze Dragon Scale Mail (-2) [30,+16]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
n) Hard Studded Leather of Elvenkind (-1) [7,+17] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
o) a Cloak of Protection [1,+15]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
q) an Iron Crown of Lordliness [0,+10] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fear.  It sustains your wisdom and charisma.  It makes you fall like a
   feather.  It cannot be harmed by the elements.  
r) an Iron Crown of the Magi [0,+12] (+3)
   It increases your intelligence by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It slows
   your metabolism.  It cannot be harmed by the elements.  
s) a Golden Crown of Serenity [0,+9]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
t) a Set of Leather Gloves of Power (+4,+4) [1,+8] (+3)
   It increases your strength by 3.  
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold 
   and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  
w) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.7.2004 00:58

Download this dump

5362. on the Ladder (of 15407)
2069. on the Angband Ladder (of 4791)
Second best for this player (out of 2)

Comments

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On 13.7.2004 00:58 bstover@utulsa.edu wrote:
Really thought I was gonna win with this one. I'm not completely sure how I managed to die like this, but I think the overall answer was I needed chaos resistance. Live and learn.

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