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The Angband Ladder: Pularth, Dwarf Paladin by <dwright@d2-tech.com>

  [Angband 2.9.1 Character Dump]

 Name   Pularth                                  Self  RB  CB  EB   Best
 Sex    Male              Age        49   STR! 18/100  +2  +3 +13 18/280
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +1  18/50
 Class  Paladin           Weight    143   WIS! 18/100  +2  +1  +1 18/140
 Title  Paladin Lord      Status     33   DEX! 18/100  -2  +0 +14 18/220
 HP     897/1044          Maximize    Y   CON! 18/100  +2  +2  +9 18/230
 SP     73/296            Preserve    Y   CHR! 18/100  -3  +2  +5 18/140

 Level           50       Armor    [56,+144]     Saving Throw     Heroic
 Cur Exp    8023965       Fight    (+36,+29)     Stealth            Poor
 Max Exp    8023965       Melee    (+54,+48)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+45,+13)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       1008503       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   242.4 lbs       Infra        50 ft     Searching     Very Good

     You are one of two children of a Dwarven Miner.  You are a
     credit to the family.  You have dark brown eyes, straight
     brown hair, a two foot beard, and a dark complexion.



  [Last Messages]

> You have slain the Mumak.
> You have no room for a Green Speckled Potion of Charisma.
> There is a wall in the way!
> You have no room for a Dark Blue Mushroom of Cure Paranoia.
> The Plasma vortex breathes plasma.
> You hit the Plasma vortex.
> You hit the Plasma vortex.
> You miss the Plasma vortex.
> You hit the Plasma vortex.
> It was a good hit!
> You have destroyed the Plasma vortex.
> You feel your life energies returning.
> You have no scrolls to read.


  [Character Equipment]

a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is especially deadly against dragons.
     It allows you to see invisible monsters.
b) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10 to speed)
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.
c) The Ring of Barahir (+1)
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
d) an Amethyst Ring of Speed (+10)
e) an Obsidian Amulet of the Magi [+8] (+4 to searching)
f) The Star of Elendil
     It can be activated for...
     magic mapping
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
h) a Shadow Cloak of Protection [6,+21]
i) The Small Metal Shield of Thorin [3,+25] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Iron Helm of Dor-Lomin [5,+18] (+4)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5)
     It can be activated for...
     remove fear and cure poison
     ...if it is being worn.
     It affects your dexterity.
     It sustains your constitution.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides immunity to paralysis.


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Exorcism and Dispelling]
d) 3 Holy Books of Prayers [Ethereal Openings]
e) 2 Holy Books of Prayers [Godly Insights]
f) 2 Holy Books of Prayers [Purifications and Healing]
g) a Holy Book of Prayers [Holy Infusions]
h) 11 Pieces of Elvish Waybread
i) 2 Puce Potions of Restore Mana
j) a Molybdenum Wand of Stone to Mud (2 charges)
k) a Tin-Plated Wand of Annihilation (0 charges)
l) a Zinc Wand of Dragon's Flame (3 charges)
m) Double Chain Mail of Elvenkind (-2) [16,+15] (+2 to stealth)
     It provides resistance to fear.
n) Metal Lamellar Armour (-3) [23,+3]
o) Soft Studded Leather [5,+7]
p) a Cloak of Protection [1,+10]
q) a Golden Crown [0,+5]
r) a Rapier (Holy Avenger) (1d6) (+18,+16) [+2] (+4)
     It sustains your wisdom.
s) a Lucerne Hammer (2d5) (+3,+8)
t) 16 Bolts of Wounding (1d5) (+14,+11)
u) 22 Bolts of Hurt Dragon (1d5) (+10,+9)
v) 19 Bolts of Hurt Demon (1d5) (+10,+8)
w) 5 Seeker Bolts of Flame (4d5) (+9,+7)


  [Home Inventory]

a) a Scroll titled "wexood ganankh" of Acquirement
b) a Tin-Plated Rod of Recall
c) Balance Dragon Scale Mail (-2) [30,+17]
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
     It affects your strength.
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
e) The Full Plate Armour of Isildur [25,+21] (+1)
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
f) The Large Leather Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
g) The Large Metal Shield of Anarion [5,+18]
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
     It can be activated for...
     detection
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your searching.
     It provides resistance to blindness.
     It allows you to see invisible monsters.
i) a Pair of Hard Leather Boots of Speed [3,+10] (+9)
j) The Small Sword 'Sting' (1d6) (+9,+10) (+2 attacks)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your attack speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
k) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
     It can be activated for...
     frost bolt (12d8)
     ...if it is being worn.
     It affects your dexterity.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It provides resistance to cold.
     It slows your metabolism.
     It induces feather falling.
     It provides immunity to paralysis.
l) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
     It affects your dexterity.
     It sustains your dexterity.
m) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
     It affects your constitution.
     It fights against evil with holy fury.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to disenchantment.
     It aggravates nearby creatures.
n) a Bastard Sword (Defender) (3d4) (+12,+17) [+1] (+4 to stealth)
     It sustains your charisma.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
     It affects your strength.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It slows your metabolism.
     It speeds your regenerative powers.
     It provides immunity to paralysis.
p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
     It affects your intelligence.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It does extra damage from fire.
     It does extra damage from frost.
     It sustains your intelligence.
     It provides resistance to fire.
     It provides resistance to cold.
     It slows your metabolism.
q) a Beaked Axe (Defender) (2d6) (+15,+12) [+6] (+4 to stealth)
     It sustains your strength.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
     It can be activated for...
     illumination
     ...if it is being worn.
     It affects your dexterity.
     It affects your charisma.
     It does extra damage from fire.
     It does extra damage from frost.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
s) a Lance (Holy Avenger) (2d8) (+6,+16) [+2] (+3)
     It sustains your dexterity.
t) a Great Axe (Defender) (4d4) (+7,+16) [+5] (+2 to stealth)
     It sustains your intelligence.
u) a Lochaber Axe of Extra Attacks (3d8) (+9,+15) (+2 attacks)
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
     It can be activated for...
     drain life (90)
     ...if it is being worn.
     It affects your wisdom.
     It affects your infravision.
     It is especially deadly against orcs.
     It does extra damage from frost.
     It provides resistance to cold.
     It provides resistance to light.
     It provides permanent light.
     It speeds your regenerative powers.
w) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
     It affects your strength.
     It is especially deadly against natural creatures.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It provides resistance to nexus.
     It allows you to see invisible monsters.
x) 26 Bolts of Flame (1d5) (+9,+8)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.7.2004 05:34

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On 15.7.2004 05:34 dwright@d2-tech.com wrote:
Thinking about diving now to 50. Any suggestions on switching items?

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