The Angband Ladder: Persist, High-Elf Mage by <wmullin@nyx.net>

  [Angband 3.0.3 Character Dump]

 Name   Persist                                  Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR! 18/100  +1  -5  +2  18/80
 Race   High-Elf          Height     90   INT! 18/100  +3  +3  +2 18/180
 Class  Mage              Weight    190   WIS! 18/100  -1  +0  +2 18/110
 Title  Sorcerer          Status     46   DEX! 18/100  +3  +1  +0 18/140
 HP     -32/783           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     307/331           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           42       Armor     [41,+76]     Saving Throw     Heroic
 Cur Exp    3659911       Fight     (+10,+5)     Stealth       Excellent
 Max Exp    3659911       Melee    (+17,+25)     Fighting         Superb
 Adv Exp    4140000       Shoot    (+22,+15)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold       3679869       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   131.9 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.




  [Last Messages]

> You have slain the Large grey snake.
> You have picked the lock.
> It drains power from your muscles!
> You are unaffected!
> You have found a secret door.
> The Drolem drains power from your muscles!
> You are unaffected!
> The Drolem disappears!
> You are surrounded by a white light.
> You sense the presence of monsters!
> The Drolem casts a spell, burning your eyes!
> You are unaffected!
> You have a Rusty Wand of Frost Bolts (l).
> The Drolem breathes gas.
> You die.


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Corundum Ring of Speed (+7)
   It increases your speed by 7.  
d) an Obsidian Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
e) a Carved Oak Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Black Dragon Scale Mail (-2) [30,+18] (charging)
   It provides resistance to acid.  It activates for breathe acid (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+14] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to shards.  It
   cannot be harmed by the elements.  
i) a Small Leather Shield of Resistance [2,+9]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+6] (+2)
   It increases your speed by 2.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Vermilion Potion of Neutralize Poison
h) a Pungent Potion of Heroism
i) 3 Brown Potions of Healing
j) 6 Violet Speckled Potions of Restore Mana
k) 5 Puce Potions of Restore Life Levels
l) a Rusty Wand of Frost Bolts (9 charges)
m) a Turquoise Ring of Sustain Dexterity
   It sustains your dexterity.  
n) a Mithril Ring of Resist Poison
   It provides resistance to poison.  
o) an Obsidian Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
p) a Gold Ring of Accuracy (+9)


  [Home Inventory]

a) 21 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 20 Books of Magic Spells [Incantations and Illusions]
d) 6 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 7 Wrinkled Mushrooms of Restoring
g) 11 Tangerine Potions of Restore Strength
h) 15 Dark Blue Potions of Restore Wisdom
i) 24 Green Speckled Potions of Restore Dexterity
j) 7 Clotted Red Potions of Restore Charisma
k) 20 Scrolls titled "nertri toxfu" of *Identify*
l) 13 Scrolls titled "see dokorg" of Enchant Armor
m) 21 Scrolls titled "ro appan tem" of Enchant Weapon To-Hit
n) 19 Scrolls titled "ankh engum" of Enchant Weapon To-Dam
o) a Mithril Ring of Resist Poison
   It provides resistance to poison.  
p) a Beryl Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
q) a Brass Amulet of the Magi [+3] (+2)
   It increases your intelligence by 2.  It increases your searching by 2.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
s) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
w) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
x) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.7.2004 12:32
Last updated on 20.8.2004 09:17

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7643. on the Ladder (of 18915)
3290. on the Angband Ladder (of 6466)
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Comments

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On 23.7.2004 12:32 wmullin@nyx.net wrote:
Found my first artifact (Narsil) at 500 ft.


On 25.7.2004 11:19 wmullin@nyx.net wrote:
Found Gold Dragon Scale Mail @ 600 ft.


On 28.7.2004 16:22 wmullin@nyx.net wrote:
Found gloves Cammithrin at 1050 ft.


On 30.7.2004 16:56 Mars wrote:
I'd carry some scrolls of teleport and phase door if I were you to get out of possible nasty situations; also more !CCW and a little less !recall, and replace the damage ring with a Con or Int ring asap.

On 4.8.2004 00:07 wmullin@nyx.net wrote:
A few more items were added to my arsenal - a shield of resisitance, a cap of regeneration, and the Phial of Galadriel. The Amulet of the Magi was a nice drop as well.

I hate hate HATE Water Hounds.


On 4.8.2004 22:28 wmullin@nyx.net wrote:
Cloak of Thingol dropped by a Ghoul at 1350 ft.

On 5.8.2004 07:57 wmullin@nyx.net wrote:
The Iron Helm of Seeing was a nice find at 1400 ft. I no longer have to fear Dark Hounds breathing on my character.

On 5.8.2004 16:39 loefftj@yahoo.com wrote:
If your strength will allow you should swap to Hurin instead of Narsil. It is branded, has a CON bonus and better damage than Narsil. Good find on the Amulet of the Magi! You probably won't take that off for a long time.

On 7.8.2004 10:23 wmullin@nyx.net wrote:
Found Claris at 1600 ft. This character is on a hot streak!

On 10.8.2004 11:31 alatarielnerwen@yahoo.com wrote:
nice character! it would be good if you could find soft leather boots 'Dal-i-thalion' - they should be around level 10 but you have to muck around a bit, they are a bit rare.

On 12.8.2004 20:37 wmullin@nyx.net wrote:
I do not like Gravity Hounds.
I do not like Silent Watchers.
I do not like Time Vortexes.
I do not like Chaos Drakes.
I do not like them, Sam-I-Am!

On 18.8.2004 02:06 wmullin@nyx.net wrote:
My stats are safe, now that I've found an Amulet of Sustenance.

On 18.8.2004 03:23 wmullin@nyx.net wrote:
Made it to clevel 42. I'm still looking for Tenser's book of spells. I also need asbestos for my other spell books...

On 18.8.2004 17:34 loefftj@yahoo.com wrote:
Why are you not wearing Caspanion?? It would put you over 18/200 INT which would give you a 0% failure on most spells. It also doesn't appear that you have resPois. A big poison breath could wipe you out if you aren't careful. Caspanion would take care of that as well. + you wouldn't have to take up a ring slot for the =ResPois.

Solas

On 20.8.2004 14:44 loefftj@yahoo.com wrote:
Sorry, didn't mean for my suggestion to be some kind of prophecy. Without poison resist Drolems and AMHD are hazardous to say the least.

Too bad ... had a good character going.

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