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The Angband Ladder: Conan the Librarian, Dwarf Priest by <nosfucious@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Conan the Librarian                      Self  RB  CB  EB   Best
 Sex    Female            Age        40   STR! 18/100  +2  -1 +11 18/220
 Race   Dwarf             Height     46   INT! 18/100  -3  -3  +2  18/60
 Class  Priest            Weight    133   WIS! 18/100  +2  +3  +5 18/200
 Title  Patriarch         Status     42   DEX! 18/100  -2  -1  +9 18/160
 HP     1027/1027         Maximize    Y   CON! 18/100  +2  +0 +10 18/220
 SP     396/396           Preserve    Y   CHR! 18/100  -3  +2  +4 18/130

 Level           50       Armor    [28,+115]     Saving Throw  Legendary
 Cur Exp    9984724       Fight    (+32,+28)     Stealth          Superb
 Max Exp    9984724       Melee    (+42,+43)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+52,+22)     Shooting      Legendary
 MaxDepth    Lev 75       Blows       4/turn     Disarming        Superb
 Gold       3075219       Shots       2/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   244.5 lbs       Infra        90 ft     Searching     Excellent

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+..+
 Elec:......+.+.... Confu:.........+...
 Fire:+.....++++... Sound:.........+...
 Cold:......++++... Shard:......+......
 Pois:....+........ Nexus:....+.+......
 Fear:+............ Nethr:.............
 Lite:.....+...+... Chaos:.........+...
 Dark:.....+....... Disen:++...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.+..+..+.....
Feath:............. Sear.:....+........
PLite:.........+... Infra:....+........
Regen:.........+... Tunn.:.............
Telep:............. Speed:.++.+..+.+.+.
Invis:+....+...+... Blows:.............
FrAct:+.........+.. Shots:.+...........
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {@f1}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Ring of Speed (+10)
   It increases your speed by 10.  
d) a Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
e) an Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+9] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Words of Wisdom] {@p2@b2}
b) 4 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3, 25% off}
c) 6 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4}
d) 3 Holy Books of Prayers [Ethereal Openings] {@b5@p5@G5}
   It cannot be harmed by the elements.  
e) 4 Holy Books of Prayers [Godly Insights] {@p6@b6@G6}
   It cannot be harmed by the elements.  
f) 3 Holy Books of Prayers [Purifications and Healing] {@b7@G7@p7}
   It cannot be harmed by the elements.  
g) 3 Potions of Speed
h) 8 Potions of Cure Critical Wounds {@q1, 75% off}
i) 2 Potions of Healing
j) 3 Potions of Restore Mana {90% off}
k) a Scroll of *Identify*
l) 7 Rods of Disarming {@z0}
m) a Rod of Acid Balls {@z1}
n) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
o) The Phial of Galadriel {@A1}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
p) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold 
   and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  
r) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
s) 25 Seeker Arrows (4d4) (+5,+5)
t) 8 Seeker Arrows (4d4) (+6,+3) {@f1=g}
u) 19 Mithril Arrows (3d4) (+8,+7) {@f1=g}
   It cannot be harmed by acid or fire.  
v) 31 Mithril Arrows (3d4) (+8,+6)
   It cannot be harmed by acid or fire.  
w) 23 Mithril Arrows (3d4) (+7,+6)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 15 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3, 25% off}
b) 3 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4}
c) 39 Potions of Speed
d) 29 Potions of Healing
e) 12 Potions of *Healing*
f) a Potion of Life
g) 32 Potions of Restore Mana {90% off}
h) a Scroll of *Remove Curse*
i) a Ring of Speed (+9)
   It increases your speed by 9.  
j) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
k) an Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
l) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
o) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
p) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
q) a Katana of *Slay Evil* (3d4) (+6,+9) (+2) {@w0}
   It increases your wisdom by 2.  It slays all evil creatures.  It is
   blessed by the gods.  It grants you the power of telepathy.  
r) an Executioner's Sword (Holy Avenger) (4d5) (+15,+15) [+2] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your charisma.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.7.2004 20:23
Last updated on 29.8.2004 13:02

Download this dump

2749. on the Ladder (of 12671)
812. on the Angband Ladder (of 3730)
Second best for this player (out of 8)

Comments

Jump to latest

On 1.8.2004 03:51 erikmesoyATyahoo.com wrote:
Great name!!!!!!

On 3.8.2004 22:07 Makkoan@hotmail.com wrote:
UHF is the best movie ever!!!!!!
Go UHF!!!!!
:P

On 8.8.2004 11:11 nosfucious@hotmail.com wrote:
Too much stuff, not enought !Con. Could be a stupid death around the corner as I don't have enough challenge waiting for more constitution. Would love a way to get more WIS without losing the other stuff, especially speed.

That Amulet of Trickery was found very early. +4 speed and RPoison is too good to swap for a Amulet of Wisdom.

On 8.8.2004 11:13 nosfucious@hotmail.com wrote:
Too much stuff, not enought !Con. Could be a stupid death around the corner as I don't have enough challenge waiting for more constitution. Would love a way to get more WIS without losing the other stuff, especially speed.

That Amulet of Trickery was found very early. +4 speed and RPoison is too good to swap for a Amulet of Wisdom.

On 15.8.2004 15:16 nosfucious@hotmail.com wrote:
Going ok, max stats.

WIS is not perfect, but CON is good enough. I've dug up a lotta crapola artifacts (and quite a few good ones too). Need something on the hands. Dex is ok, but Free Action is at home should it be needed. A bigger CON ring and Barahir or another Elven ring would be handy, could then swap in amulet of WIS for 100% spells.

+19 unhasted speed is sweet. I get slowed to +9 by the various hounds that do that.

I feel "invincible", which means certain death lurks next time I visit the dungeon for sure.

On 16.8.2004 17:02 nosfucious@hotmail.com wrote:
A tradgedy of riches.

How I've gotta sort out all the loot from an Graveyard. Easy for a dwarf with ResDisen. Just watch the hitpoints and don't stare at too many 's' at once.

On 23.8.2004 21:48 nosfucious@hotmail.com wrote:
Need more destruction. Actually, I think I have earthquake in one of the spell books. Nasty deamons. Pah!

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