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The Angband Ladder: Brooze IV, Half-Orc Warrior by <on_i_burn@{thatfreeM$webmail}.com>

  [Angband 3.0.5 Character Dump]

 Name   Brooze IV                                Self  RB  CB  EB   Best
 Sex    Male              Age        12   STR:     16  +2  +5  +0  18/50
 Race   Half-Orc          Height     67   INT:     12  -1  -2  +0      9
 Class  Warrior           Weight    150   WIS:     10  +0  -2  +0      8
 Title  Commando          Status      1   DEX:  18/33  +0  +2  +0  18/53
 HP     -7/400            Maximize    Y   CON:     16  +1  +2  +0  18/10
 SP     0/0               Preserve    Y   CHR:     18  -4  -1  +0     13

 Level           31       Armor     [33,+74]     Saving Throw  Excellent
 Cur Exp     139668       Fight     (+3,+11)     Stealth            Fair
 Max Exp     139668       Melee    (+15,+22)     Fighting      Legendary
 Adv Exp     165000       Shoot     (+12,+9)     Shooting      Legendary
 MaxDepth    Lev 30       Blows       4/turn     Disarming     Excellent
 Gold         36028       Shots       1/turn     Magic Device  Very Good
                                                 Perception         Fair
 Burden   163.1 lbs       Infra        30 ft     Searching          Fair

 Your mother was an Orc, and it is acknowledged. You are the adopted
 child of a Yeoman.  You are a credit to the family.  You have brown
 eyes, straight black hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+............ Blind:.........+...
 Elec:+.........+.. Confu:.............
 Fire:+............ Sound:.............
 Cold:+............ Shard:.............
 Pois:............. Nexus:.............
 Fear:............+ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:+......+.....
Feath:+............ Sear.:.........+...
PLite:..........+.. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+........+... Blows:.............
FrAct:+..........+. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> The Will o' the wisp points at you and curses horribly.
> *** LOW HITPOINT WARNING! ***
> The Will o' the wisp creates a mesmerising illusion.
> You are confused!
> The Will o' the wisp points at you and curses horribly.
> *** LOW HITPOINT WARNING! ***
> You feel much better.
> You feel less confused now.
> You have 9 Bubbling Potions of Cure Critical Wounds (c).
> The Will o' the wisp points at you and curses horribly.
> You resist the effects!
> The Will o' the wisp points at you and curses horribly.
> *** LOW HITPOINT WARNING! ***
> The Will o' the wisp points at you and curses horribly.
> You die.


  [Character Equipment]

a) a Rapier (Defender) (1d6) (+12,+11) [+5] (+1 to stealth) {@0!d!k!v}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Might (x4) (+9,+9) (+1)
   It increases your shooting power by 1.  
c) a Moonstone Ring of Damage (+8)
d) an Alexandrite Ring of Protection [+13]
e) a Dragon Tooth Amulet of Slow Digestion
   It slows your metabolism.  
f) The Phial of Galadriel {@A1!d!k!v}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Bar Chain Mail (-2) [18,+8] {10% off}
h) a Cloak of Stealth [1,+8] (+1 to stealth)
   It increases your stealth by 1.  
i) a Large Leather Shield [4,+7]
j) a Hard Leather Cap of Seeing [2,+7] (+3 to searching)
   It increases your searching by 3.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) The Set of Gauntlets 'Pauraegen' [2,+15] {@A2!d!k!v}
   It provides resistance to lightning.  It lights the dungeon around you.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Free Action [6,+8]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 5 Pieces of Elvish Waybread {@E1, 40% off}
b) 4 Brown Speckled Potions of Speed
c) 9 Bubbling Potions of Cure Critical Wounds
d) 3 Metallic Green Potions of Restore Life Levels
e) 11 Scrolls titled "arg monri hyd" of Phase Door
f) 4 Scrolls titled "la flitlech" of Teleportation
g) 5 Scrolls titled "er bot abso" of Teleport Level
h) 5 Scrolls titled "unala sno ish" of Word of Recall {!*}
i) a Scroll titled "wed nep snik" of Holy Chant
j) a Steel Rod of Detection {@z1}
   It cannot be harmed by electricity.  
k) a Dogwood Staff of Perception (4 charges)
l) a Dogwood Staff of Perception (18 charges)
m) an Eucalyptus Staff of Curing (6 charges)
n) a Mistletoe Staff of Power (2 charges)
o) a Dagger of Slay Dragon (1d4) (+7,+11)
   It slays dragons.  
p) a Bastard Sword (3d4) (+2,+3)
q) a Morning Star (2d6) (+5,+4)
r) a Gnomish Shovel (1d2) (+0,+0) (+2) {@w0}
   It increases your tunneling by 2.  
s) 26 Bolts (1d5) (+1,+0) {@f1}


  [Home Inventory]

a) a Light Green Mushroom of Restore Constitution
b) 17 Pieces of Elvish Waybread {@E1}
c) 3 Brown Speckled Potions of Speed
d) 7 Oily Yellow Potions of Healing
e) 6 Metallic Green Potions of Restore Life Levels
f) 3 Yellow Potions of Restore Strength
g) a Hazy Potion of Restore Intelligence
h) a Metallic Purple Potion of Restore Wisdom {25% off}
i) a Tangerine Potion of Restore Dexterity
j) 3 Gloopy Green Potions of Restore Constitution
k) 2 Violet Potions of Restore Charisma
l) 15 Scrolls titled "arg monri hyd" of Phase Door
m) a Scroll titled "dalf blaa" of *Identify*
n) a Scroll titled "monbie iv" of Remove Curse
o) a Scroll titled "potood poash" of *Remove Curse*
p) 4 Scrolls titled "doe roala" of Enchant Weapon To-Hit
q) a Platinum Rod of Cold Balls
r) a Quartz Ring of Flames [+8]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
s) an Iron Helm [5,+9]
t) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {!d!k!v}
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire ball (72) every 20 turns.  It cannot be harmed by the
   elements.  
u) a Long Bow (x3) (+9,+9)
v) 28 Arrows (1d4) (+5,+9)
w) 62 Arrows (1d4) (+3,+4)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.7.2004 06:08

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7535. on the Ladder (of 12674)
2430. on the Angband Ladder (of 3732)

Comments

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On 28.7.2004 06:08 on_i_burn@{thatfreeM$webmail}.com wrote:
Was going great for a long time. Found my Rapier (Defender) very early - around 500-600'. That allowed me to dive very quickly to and below 1000', and no real troubles until around 1500'. I could chew through orc and troll pits like a food processor. Had a lot of problems with combinations of fear, confusion, and blindness until I found that cap of seeing. Was pretty sure that I would ultimately be killed by fear and conf combined - can't fight, can't escape. I should have used ?Teleport Level/WoR, but that Will o' the Wisp was the first serious problem in at least 1000'. I later found that it was 350' out of depth. I had the combo of TL/WoR for just such an occasion, but for some reason just didn't think to use it. Was probably thinking I could still beat the thing, even after it cursed away 300HP. In hindsight, I may not have had a non-confused round to read a scroll anyway. I think as soon as I quaffed a !CCW to get rid of confusion, it would just confuse me again. So long, Brooze IV - far and away my best character yet.

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