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The Angband Ladder: Kkiller, High-Elf Sorceror by <abelincon@nowhere>

  [ToME 2.2.7 Character Dump]

 Name  : Kkiller                Age                123       STR!     39       
 Sex   : Female                 Height              77       INT!     40       
 Race  : High-Elf               Weight             181       WIS!     40       
 Class : Sorceror               Social Class        46       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          24 Level             50    Max Hit Points       350   
 + To Melee Damage        1 Experience  17673249    Cur Hit Points       340   
 + To Ranged Hit         29 Max Exp     17673249    Max SP (Mana)       1895   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)       1893   
   AC                26+103 Gold        10753380                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+4     
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 120 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Archer.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body was a Player.
 You have defeated 10339 enemies.
 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 16 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Quelle of the 2890th year of the third age.
 Your adventure lasted 34 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in a plain of grass northeast of Minas
Anor.
You can switch locations with another being.
You can wreck the world around you.
You can sense what is beyond walls.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 . Combat                                        01.000 [0.300]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         16.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               12.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find a Scroll of Darkness on level 1.
You may find a Mushroom of Sickness on level 1.
You may find a Horn on level 51.
You are fated to die on level 1.
You are fated to find a Filthy Rag on level 1.
You are fated to meet a Newt on level 1.
You are fated to meet a Jackal on level 8.
You may find a Potion of Resist Cold on level 7.
You are fated to meet a Newt on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+6,+12)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) (charging) {cursed}
    It can be activated for powerful things if it is being
    worn. It grants you the power of change the world if it is being worn.
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and spell power by 5.  It increases your 
    mana capacity by 100%.  It makes you invisible.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, blindness, 
    nether and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It 
    drains mana, life and experience.  It is permanently cursed.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 60 of
    Erebor.
k) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, infravision and speed by 
    3.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You stole it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Chain Mail of Duwaron (-17,-16) [14,+6](40%)
    It increases your hit points by 40%.  
    It provides immunity to fire and cold.  It provides resistance to life
    draining, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 52 of The
    Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters
    every 55 turns if it is being worn. It increases your intelligence, 
    wisdom, stealth and speed by 2.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to dark, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    The Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound, chaos and disenchantment.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 68 of The
    Sacred Land Of Mountains.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your constitution by 4.  It sustains your constitution.  
    It provides resistance to cold.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+7] (+5 to infravision)
    It 
    increases your constitution and infravision by 5.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {100% off}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You stole it from the Black Market.
b) a Tome of Translocation
    
c) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
d) a Fireproof Tome of Knowledge
    
    It cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 58 of The Sacred Land
    Of Mountains.
e) a Tome of the Time
    
f) a Tome of Meta Spells
    It cannot be harmed by fire.  
g) a Fireproof Book of Beginner Cantrips {25% off}
    It cannot be harmed by
    fire.  
    You bought it from the Book Store.
h) The Tome of Kkiller
    It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Gem of Rage {mass geno}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Hell knight on level 74 of Angband.
j) 27 Potions of *Healing*
    
k) 7 Potions of Restore Mana
    
l) a Golden Rod of Capacity of Disarming (250/250) {!k!d!v}
    It
    can hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) a Golden Rod of Quickness of Recall (71/125) {!k!d!v}
    It can
    cast spells faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Staff of Genocide[1|13] (0 charges)
    
o) The Ring of Ndilothil (+4 to infravision)
    It 
    increases your infravision by 4.  It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to poison, dark
     and chaos.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
b) a Golden Rod of Capacity of Nothing (250/250)
c) a Mithril Rod of Nothing (160/160)
    
d) a Mithril Rod of the Istari of Healing (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
f) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You found it in the remains of an Ancient green dragon on level 47 of The
    Sacred Land Of Mountains.
g) a Ring of Speed (+9)
h) an Indestructible Ring of Speed (+8) {100% off}
    It increases your speed by 8.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 68 of The Sacred Land
    Of Mountains.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) a Feathers Cloak of Air [1,+10]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) a Jewel Encrusted Crown of the Magi [0,+3] (+3)
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
m) a Wooden Boomerang of Westernesse (1d8) (+8,+9) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Forest troll Chieftain on level 30 of
    Mirkwood.



Posted on 6.8.2004 21:48

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1818. on the Ladder (of 15372)
709. on the ToME Ladder (of 3060)

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On 6.8.2004 21:48 abelincon@nowhere wrote:
hey its my first winner after maybe 6 months of playing. yay for me bad for arda.

i died several times to old morgoth. the first time the ring brought me back, which didn't help my hp much as you can see. then undead form brought me back a couple more times until i was finally able to take the big guy down.

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