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The Angband Ladder: Ygg, Ent Sorceror by <Ntndochamp@AOL.com>

  [ToME 2.2.6 Character Dump]

 Name  : Ygg                    Age                294       STR:     36       
 Sex   : Female                 Height              83       INT:     24       
 Race  : Ent                    Weight             100       WIS:     16       
 Class : Sorceror               Social Class        33       DEX:     20       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR:     15       
                                                                               
 + To Melee Hit          -1 Level             34    Max Hit Points       500   
 + To Melee Damage      -36 Experience    691417    Cur Hit Points       491   
 + To Ranged Hit          1 Max Exp       691417    Max SP (Mana)        285   
 + To Ranged Damage      12 Exp to Adv.   840000    Cur SP (Mana)        268   
   AC                23+123 Gold          110671                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-144   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 16 (800')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 3 (150')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 8161 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 37 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 41st Quelle of the 2890th year of the third age.
 You have been adventuring for 55 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........32.....            
        Add Dex   : ......3..3......            
        Add Con   : .........32.....            
        Add Sear. : .....4..........            
        Add Tun.. : ..............3.            
        Add Speed : ......3........+            
        Slay Evil : .............+..            
        Elec Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+.+....            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ..+.......+.....            
        Hold Life : ..+.............            
        Res Acid  : ......+..+......            
        Res Elec  : +......+........            
        Res Fire  : .......+........            
        Res Cold  : .........+......            
        Res Pois  : ..+.............            
        Res Fear  : .........+......            
        Res Lite  : ................            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : .......+........            
        Res Sound : ...........+....            
        Res Shard : ......+.........            
        Res Neth  : +...............            
        Res Nexus : .........+......            
        Res Chaos : ..+........+....            
        Res Disen : ..+...+.........            
        See Invis : ...............+            
        Digestion : .........+.....+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +....+..........            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            

Skills (points left: 11)
 - Combat                                        01.000 [0.300]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         38.920 [1.000]
          . Magic-Device                         09.000 [1.000]
          . Spell-power                          34.200 [0.600]
          . Sorcery                              38.800 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           09.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  12.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting
 * Tree walking


  [Fates]

You may meet a Filthy street urchin on level 1.
You may meet a Radiation eye on level 1.
You are fated to find a Scroll of Detect Invisible on level 1.
You are fated to meet a Giant white ant on level 1.
You may find an Essence of Fire on level 1.
You are fated to die on level 1.
You may find a Rune [Self] on level 14.
You may meet a Mangy-looking leper on level 10.
You are fated to meet a Giant white mouse on level 10.
You may meet a Giant white mouse on level 13.
You may find a Dagger on level 1.
You may find a Scroll of Satisfy Hunger on level 1.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+8,+7)
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
d) a Light Crossbow of the Haradrim (x4) (+10,+12)
    It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ice troll on level 50 of Cirith Ungol.
e) a Ring of Lordly Protection [+13]
    
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, chaos and disenchantment.  
    You found it in the remains of a Greater mummy on level 29 of Mirkwood.
f) a Ring of Slaying (+9,+12)
    
    
    You bought it from the Black Market.
k) (nothing)
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Fur Cloak of Luilorien [3,+10]
    It provides
    resistance to electricity, fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
x) The Pair of Soft Leather Boots of Mithil [2,+22]
    It sustains 
    your dexterity.  It provides resistance to sound and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
z) a Draconic quylthulg (480 hp)
{) 14 Silver Bolts (3d5) (+5,+4)
|) an Orcish Pick of Digging (+11,+14) (+3)


  [Character Inventory]

a) a Tome of the Eternal Flame
b) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) a Tome of the Everrunning Wave
d) a Fireproof Tome of the Tree
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
e) a Fireproof Book of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
f) The Wand of Digging of Thrain (89 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) The Ring of Eglin
    It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether and chaos.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Small Leather Shield of Andol [2,+10]
    It
    sustains your intelligence and wisdom.  It provides resistance to 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Variant Maintainer on level 12 of Orc
    Cave.
j) The Mage Staff of Brith [Recall] (1d4) (+6,+9) [+2]
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It has a spell stored inside.  It sustains your wisdom.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Mage Staff of Brast (1d4) (+3,+1) [+4] (+3)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence and spell power by 3.  It sustains your 
    wisdom.  It provides resistance to blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) The Mage Staff of Gwair (1d4) (+8,+11) [+3]
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It sustains your wisdom.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
b) a Spellbook of Recall
c) The Gem of Wisdom
    
    It can be activated for gain corruption.  
    You found it in the remains of a Ghoul on level 22 of Orc Cave.
d) a Parchment titled ``Magic for the Layman''
    It can
    be activated for high experience loss.  
    You found it lying on the ground on level 3 of Barrow-Downs.
e) 5 Sprigs of Athelas
f) 2 Potions of Cure Light Insanity
g) a Scroll of Artifact Creation
h) a Silver Rod of Charging of Polymorph (100/100)
i) The Ring of Power of Uvatha the Horseman
    It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to light, sound and disenchantment.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

l) The Cloak of Thorongil [1,+10]
        It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Set of Gauntlets 'Paurnimmen' [Healing] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 19 of
    Orc Cave.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) a Mage Staff of Wizardry (1d4) (-6,-30)(60%) (+3)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 3.  It increases your mana capacity by 60%.  
    You found it in the remains of It on level 15 of Mirkwood.


  [Home Inventory - Minas Anor ]

a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
b) a Hard Leather Cap of Seeing [2,+6] (+5 to searching)
    It increases your searching by 5.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  
    It was given to you as a reward.
c) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Tome of the Mind
b) a Fireproof Unholy Tome of the Hellflame
c) a Spellbook of Recharge
d) a Shimmering mold (145 hp)
e) a Potion of *Healing*
f) a Potion of Restore Mana
g) 2 Potions of Enlightenment
h) 4 Scrolls of Summon Never-Moving Pet
i) 27 Scrolls of Teleportation
j) a Staff of Mana[3|22] (4 charges)
k) a Staff of Summon[1|25] (3 charges)
l) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 2 of Barrow-Downs.
m) The Rusty Chain Mail of Hathranru (-46,-48) [14,-8](20%)
    It
    increases your hit points by 20%.  It sustains your strength and 
    wisdom.  It provides immunity to cold.  It provides resistance to 
    light, confusion, nether, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) a Blue Firebird Egg (stopped)
q) a Mage Staff of Power (1d4) (-5,+5) (+9)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 9.  
    It was given to you as a reward.
r) a Mage Staff of Mana (1d4) (+2,-7)(60%)



Posted on 8.8.2004 21:52
Last updated on 27.8.2004 02:51

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6219. on the Ladder (of 12507)
1613. on the ToME Ladder (of 2972)
Third best for this player (out of 4)

Comments

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On 8.8.2004 21:52 Ntndochamp@AOL.com wrote:
This dump is a little ahead of it's DITL. (about 6 parts ahead to be exact!) i hope to soon be able to catch up as far as making this equal the DITL story.

On 17.8.2004 01:20 Ntndochamp@AOL.com wrote:
This is an update for my DITL, so not much has changed, beyond having finally finished mirkwood.

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