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The Angband Ladder: Afoilgrin, Dunadan Axemaster by <rkyllo@shaw.ca>

  [ToME 2.2.6 Character Dump]

 Name  : Afoilgrin              Age                 94       STR!     36       
 Sex   : Male                   Height              99       INT!     40       
 Race  : Dunadan                Weight             202       WIS!     35       
 Class : Axemaster              Social Class        17       DEX!     30       
 Body  : Player                                              CON!     39       
 God   : Tulkas                                              CHR!     35       
                                                                               
 + To Melee Hit          90 Level             48    Max Hit Points      1238   
 + To Melee Damage       64 Experience   6379092    Cur Hit Points        -3   
 + To Ranged Hit         45 Max Exp      6379092    Max SP (Mana)        243   
 + To Ranged Damage      12 Exp to Adv.  7200000    Cur SP (Mana)        243   
   AC                 24+82 Gold         3277904    Piety              72976   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Good         Blows/Round:  9         
 Bows/Throw  : Legendary[37]Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  18d5+576  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have blue eyes, straight brown            
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 59 (2950')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        A lost temple: Level 29 (1450')

 Your body was a Player.
 You have defeated 19592 enemies.
 You saved Gondolin from destruction.
 You saved a young hobbit from an horrible fate.
 You saved 58 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 39th Quelle of the 2890th year of the third age.
 Your adventure lasted 53 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 59 of Mordor.
You can switch locations with another being.
You can feel the danger of evil magic.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon strikes at animals with extra force.

Skills (points left: 10)
 - Combat                                        46.910 [0.900]
          - Weaponmastery                        17.614 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.700]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              40.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         06.694 [0.500]
          . Magic-Device                         28.600 [1.150]
 - Spirituality                                  05.740 [0.500]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            41.700 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Chaotic Light War Axe of *Slay Animal* (2d5) (+14,+11) (+2 to stealth)
{!k}
        It increases your intelligence and stealth by 2.  It produces chaotic
    effects.  It is especially deadly against natural creatures.  It
    provides resistance to nether and chaos.  It allows you to sense the
    presence of animals.  It slows your metabolism.  It cannot be harmed
    by acid.  It cannot be harmed by electricity.  It cannot be harmed by
    fire.  
    You bought it from the Black Market.
d) a Shocking Wooden Boomerang of Westernesse (1d8) (+19,+12) (+2) {!k}
    It increases your strength, 
    dexterity and constitution by 2.  It does extra damage from 
    electricity.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to electricity
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  It cannot be harmed by electricity.  
    You found it in the remains of a Water troll Priest on level 47 of Moria.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
f) The Ring of Alamir (+8)
    It 
    increases your intelligence and speed by 8.  It sustains your 
    intelligence and constitution.  It makes you completely fearless.  It
    provides resistance to acid and fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) an Indestructible Amulet of Devotion (+4) {!k}
    It provides light (radius 1)
    forever.  It increases your wisdom and charisma by 4.  It sustains 
    your wisdom and charisma.  It provides resistance to life draining, 
    fire, light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 41 of Mordor.
n) The Leather Jacket of Gaegirdor (-1 to accuracy) [12,+8]
    
    It sustains your strength and dexterity.  It provides immunity to acid
    .  It provides resistance to fire, confusion, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ogrillon on level 33 of Moria.
o) The Mouse Fur of Aerch [1,+16]
    It
    sustains your strength and charisma.  It provides immunity to acid, 
    electricity and cold.  It makes you completely fearless.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Demonshield of Reflection [5,+17] {!k}
    It speeds your regenerative
    powers.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Shade on level 28 of Mirkwood.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to poison and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Slaying (+6,+5) [1,+10] {!k}
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Himrindir' (1d5) (+13,+15) (+1)
    It increases your intelligence and 
    wisdom by 1.  It does extra damage from frost.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 45 of Moria.
|) Climbing Set {@w1}
    It
    allows you to climb mountains.  


  [Character Inventory]

a) a Parchment titled ``Demigods and their Uses'' {mass genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Phantom on level 54 of Mordor.
b) The Lost Works of Kenault (charging) {restore}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Hezrou on level 45 of Mordor.
c) The Wand Construction Kit {cure insanity}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Vrock on level 48 of Moria.
d) The Hand of Vecna {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 38 of Mordor.
e) The Crystal Ball of The Witch-King of Angmar {teleport}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Black orc on level 40 of Mordor.
f) The Medallion of Good Will {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Ghoul on level 45 of Mordor.
g) The Toenail of Vecna {cure insanity}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Hezrou on level 45 of Mordor.
h) 19 Potions of Speed
    
i) 36 Potions of Healing {@q0}
    
j) 11 Scrolls of *Identify* {@r0}
    
k) 74 Scrolls of Satisfy Hunger {@r2}
    
l) a Moonstone Rod of Capacity of Illumination (150/150) {@z1!d!s!k!k}
    It can
    hold more mana.  
    You bought it from the Black Market.
m) a Silver Rod of the Istari of Perception (200/200) {@z9!d!s!k!k}
n) a Silver Rod of the Istari of Disarming (200/200) {@z2!d!s!k!k}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
o) a Mithril Rod of Recall (160/160) {@z4!z!d!s!k!k}
p) The Light War Axe of Randoron (2d5) (+4,+5) {@w0}
    It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 55 of Mordor.
q) a Pick of Digging (+6,+5) (+4) {@w1!k!d!s}
r) 72 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Golden Rod of the Istari of Nothing (250/250)
b) a Ring of Slaying (+12,+15)
    
    You bought it from the Black Market.
c) an Amulet of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 44 of
    Moria.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Robe of Permanence [2,+15]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 10 of
    Barrow-Downs.
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Dagger 'Narthanc' (E:1737, L:12) (1d4) (+12,+11) {@w0}
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It strikes at undead
    with holy wrath.  It provides resistance to fire and shards.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-orc Rogue on level 21 of Orc Cave.
k) a Light Crossbow of Extra Shots (x3) (+15,+3)
l) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 38 of Mordor.


  [Home Inventory - Gondolin ]

a) 8 Sprigs of Athelas
    
b) 9 Potions of Cure Insanity
c) 12 Potions of *Healing*
    
d) 3 Potions of Life
    
e) 17 Potions of Enlightenment {25% off}
    
f) a Silver Rod of the Istari of Nothing (200/200)
g) The Ring 'Ciriandol' (+1 to speed)
    
    It increases your constitution and speed by 1.  It sustains your 
    intelligence, dexterity and constitution.  It provides resistance to 
    blindness, sound and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 43 of Mordor.
h) The Anchor of Space-Time {@w5}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Moria.
i) The Soft Studded Leather 'Celindol' [5,+8]
    It
    sustains your intelligence.  It provides immunity to electricity and 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
j) The Feathers Cloak 'Methana' [1,+10]
    It
    sustains your strength.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, 
    confusion and chaos.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) 22 Seeker Bolts of Flame (4d5) (+6,+10)



Posted on 16.8.2004 22:05
Last updated on 31.8.2004 07:29

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3701. on the Ladder (of 12557)
1020. on the ToME Ladder (of 2972)
12. for this player (out of 37)

Comments

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On 16.8.2004 22:05 rkyllo@shaw.ca wrote:
No Dunedan Axemasters on the list yet, so I guess I'll post this guy. It took a long time to find a decent axe to use, but Ice is Nice. Used a dagger of Aman up to lvl 30 or so.

On 19.8.2004 07:04 rkyllo@shaw.ca wrote:
I like mindcraft as a secondary skill for this guy. He hasn't had particularly good luck finding decent gear though. Having trouble covering the resists, and junkart is all junk.

On 31.8.2004 02:08 rkyllo@shaw.ca wrote:
Gondolin saved and all immunities covered, though I had to sacrifice RNexus to get ImmFire. Have an FF quest for Dracolisks, so maybe they'll drop something useful.

On 31.8.2004 07:29 rkyllo@shaw.ca wrote:
Underestimating the enemy again.

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