The Angband Ladder: Yelagord, Hobbit Mindcrafter by <jules@deus.net>

  [ToME 2.2.7 Character Dump]

 Name  : Yelagord               Age                 30       STR!     40       
 Sex   : Male                   Height              40       Int!     28     29
 Race  : Hobbit                 Weight              58       WIS!     38       
 Class : Mindcrafter            Social Class        77       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     38       
                                                                               
 + To Melee Hit          41 Level             50    Max Hit Points      1309   
 + To Melee Damage        1 Experience   6977751    Cur Hit Points      -232   
 + To Ranged Hit         54 Max Exp      6990231    Max SP (Mana)        421   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        250   
   AC                34+111 Gold         2676165    Piety               7919   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Legendary[2] Searching   : Legendary[2] Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  4d4+4     
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Mage.  You are           
          a credit to the family.  You have brown eyes, straight               
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 53 (2650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 12335 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 52 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 12th Quelle of the 2890th year of the third age.
 Your adventure lasted 26 days.

     Your Attributes:
You are dead, killed by a Highest intelligence in the town of Gondolin.
You can switch locations with another being.
You can feel the danger of evil magic.
You can create food.
You can cast magic missiles.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 48)
 - Combat                                        13.200 [0.700]
          . Weaponmastery                        12.200 [0.700]
                   . Sling-mastery               00.000 [0.300]
 . Sneakiness                                    01.000 [1.100]
 - Magic                                         47.170 [0.900]
          . Magic-Device                         07.900 [1.150]
          . Spell-power                          47.400 [0.600]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  14.500 [1.000]
          . Prayer                               36.100 [0.900]
          . Mindcraft                            49.600 [0.900]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Cure Light Insanity on level 1.
You are fated to meet a Mangy-looking leper on level 1.
You are fated to meet a Battle-scarred veteran on level 1.
You are fated to find a Broken Dagger on level 1.
You are fated to find something special on level 1.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-2,+4) (+10) {cursed}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  It is cursed.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    The Sacred Land Of Mountains.
f) an Indestructible Ring of Speed (+12) {1.4M bree}
    It increases your speed by 12.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 39 of The Land Of
    Rhun.
n) The Chain Mail 'Edhros' (-24,-38) [14,+16](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to acid and fire.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to electricity, cold, poison, confusion, sound, 
    shards, nether, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 59 of The Sacred Land Of
    Mountains.
o) an Elven Cloak of Stealth [4,+16] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nether and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 40 of
    The Land Of Rhun.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 53 of The Sacred Land
    Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns
     if it is being worn. It grants you the power of magic missile if it
    is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar {!k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 40 of The Land Of
    Rhun.
b) The Tome of Yelagord {@m9!k!d!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
c) The Gem of Wisdom
    It can be
    activated for light absorption.  
    You found it lying on the ground on level 50 of Mordor.
d) Lloth's Ceremonial Dagger
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
e) a Parchment titled ``Household Magic''
    
    It can be activated for light absorption.  
    You found it in the remains of a Dreadlord on level 62 of The Sacred Land
    Of Mountains.
f) 13 Potions of Cure Critical Wounds
    
g) 4 Potions of Healing
    
h) a Mithril Rod of Recall (160/160) {!*!*}
    
i) an Adamantite Rod of Capacity of Disarming (400/400)
    It can hold more mana.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
j) an Amulet of Wisdom (+3)
k) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
l) 29 Empty Bottles
    
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
    
b) 11 Potions of Cure Insanity
    
c) 6 Potions of Healing
    
d) 17 Potions of *Healing*
    
e) 13 Potions of Restore Mana
    
f) 2 Scrolls of Mass Genocide
    
g) a Golden Rod of Nothing (125/125)
h) a Mithril Rod of Nothing (160/160)
    
i) an Adamantite Rod of Nothing (200/200)
    
j) a Rod Tip of Recall (80 Mana to cast) {!*!*}
    
k) The Ring of Elegrith (+4)
    
    It increases your strength, wisdom and stealth by 4.  It sustains your 
    dexterity.  It provides resistance to poison, dark and chaos.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) a Ring of Damage (+21)
m) a Ring of Speed (+11)
    It increases your speed by 11.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    The Sacred Land Of Mountains.
n) an Indestructible Amulet of Doom [+2] (+8)
    It increases your strength, intelligence, 
    wisdom, dexterity, constitution and charisma by 8.  It cannot be
    dropped while cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
o) The Amulet of Uleglo (+4)
    It increases your strength and intelligence by 4.  It
    sustains your strength and wisdom.  It provides resistance to sound
     and disenchantment.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 62 of
    The Sacred Land Of Mountains.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 59 of The Sacred
    Land Of Mountains.
q) The Amulet of Aelendur (+2)
    It increases your constitution and infravision by 2.
    It sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
r) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 2.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
s) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 29 of Mirkwood.
t) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
u) The Ring Mail 'Falair' (-2 to accuracy) [12,+12]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to acid, electricity and fire.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 70 of The Sacred
    Land Of Mountains.
v) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell
    power by 6.  It provides resistance to blindness and confusion.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 40 of The
    Land Of Rhun.
x) Climbing Set
    It allows you to climb mountains.  


  [Home Inventory - Gondolin ]

a) a Fireproof Scroll of *Destruction*
    It cannot be harmed by
    fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
b) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You found it in the remains of a Vrock on level 46 of The Sacred Land Of
    Mountains.
c) a Ring of Slaying (+9,+13)
    
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 52 of The Sacred
    Land Of Mountains.
e) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of an Ancient white dragon on level 45 of The
    Sacred Land Of Mountains.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Padded Armour of Eladuin (-16,-9) [4,+12](20%)
    It increases your hit points by 20%.  
    It sustains your wisdom.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
j) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
k) The Mouse Fur 'Curudh' [1,+13]
    It
    sustains your intelligence, wisdom, dexterity and constitution.  It
    provides immunity to electricity.  It provides resistance to 
    electricity, nexus and chaos.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can
    be activated for berserk strength every 50+d50 turns if it is being
    worn. It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 33 of
    Mirkwood.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
o) The Large Metal Shield of Barnoron [5,+15]
    It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to life draining, poison and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Pair of Metal Shod Boots of Liond [6,+13]
    It sustains your 
    intelligence.  It provides resistance to life draining, dark, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can
    be activated for identify spell every 10 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and 
    wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 39 of The Land Of
    Rhun.
t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
u) The Sling 'Uloth' (x3) (+19,+16) (+1)
    It increases your intelligence, wisdom, dexterity and 
    constitution by 1.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 40 of The Land Of
    Rhun.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 52 of The
    Sacred Land Of Mountains.
w) a Wooden Boomerang of the Thunderlords (1d8) (+10,+6) (+1 to searching) {.}
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your searching by 1.  
    It does extra damage from electricity.  It is a great bane of dragons.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to blindness and nexus.  It allows
    you to fly.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  
    You found it in the remains of a Snotling Shaman on level 39 of The Land
    Of Rhun.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.


  [Home Inventory - Minas Anor ]

a) 10 Potions of Cure Light Insanity
    
b) a Fireproof Scroll of *Destruction*
c) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
d) a Ring of Damage (+18)
    
    You found it in the remains of a Master rogue on level 40 of The Land Of
    Rhun.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns
     if it is being worn. It increases your intelligence, wisdom, charisma
    , searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 42 of
    Mordor.
h) The Paper Armour 'Angion' [4,+9]
    It sustains your intelligence and wisdom.  It provides immunity 
    to electricity.  It provides resistance to poison, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
i) an Elven Cloak [4,+6] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
j) a Spider Web [1,+7]
    
k) The Small Leather Shield of Manas [2,+7]
    It sustains your 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to fire, poison, shards and nether.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
o) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gelugon on level 59 of The Sacred Land Of
    Mountains.
p) a Mace of Life (2d4) (+20,+12)(20%)
    It can be wielded two-handed.  It increases your hit points
     by 20%.  It provides resistance to life draining.  
    You found it in the remains of a Barbazu on level 58 of The Sacred Land Of
    Mountains.
q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for 
    dispel evil (x4) every 100+d100 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, wisdom and 
    speed by 4.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to life draining, 
    electricity, fire, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 59 of The Sacred Land Of
    Mountains.
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 40 of The Land Of Rhun.
s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
u) a Wooden Boomerang of *Slay Evil* (1d8) (+5,+5) (+1)
    
    It increases your wisdom by 1.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life
    draining.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    It was given to you as a reward.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 45 of The Sacred
    Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Mind {!k!v!d!s}
b) The Wand Construction Kit
    It can be activated for restore stats and life
    levels every 750 turns.  
    You found it in the remains of a Dark elven warlock on level 67 of The
    Sacred Land Of Mountains.
c) 2 Scrolls of *Destruction*
    
d) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold more mana.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
e) a Staff of Genocide[1|9] of Plenty (10 charges)
    
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
f) a Ring of Accuracy (+19)
    
    You bought it from the Black Market.
g) a Ring of Damage (+23)
    
    You bought it from the Black Market.
h) a Ring of Lordly Protection [+15]
    It provides immunity to paralysis.
    It provides resistance to life draining, poison, blindness and 
    disenchantment.  
    You found it lying on the ground on level 14 of The Old Forest.
i) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Black Dragon Scale Mail of Gondinir (-2 to accuracy) [30,+18]
    It can be activated for breathe acid
    (130) every 90+d90 turns if it is being worn. It sustains your 
    charisma.  It provides immunity to acid and electricity.  It provides
    resistance to acid, chaos and disenchantment.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of The Sacred
    Land Of Mountains.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 49 of The
    Sacred Land Of Mountains.
l) The Metal Brigandine Armour of Anereth (-39,-68) [19,+18](40%)
    It increases your hit points by 40%.  It
    sustains your charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
m) The Ribbed Plate Armour of Vangolfin (-72,-26) [28,+17](40%)
    
    It increases your hit points by 40%.  It sustains your strength and 
    intelligence.  It provides resistance to confusion, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
u) a Pair of Hard Leather Boots of Speed [3,+10] (+5)
    
    It increases your speed by 5.  
    It was given to you as a reward.
v) The Ball-and-Chain of Cilumind (2d4) (+31,+17) (+2 attacks)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your intelligence, 
    constitution and attack speed by 2.  It does extra damage from fire.  
    It produces chaotic effects.  It can cause earthquakes.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of The Sacred
    Land Of Mountains.
w) a Mage Staff of Wizardry (1d4) (-22,-10)(80%) (+4)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your spell power by 4.  It increases your 
    mana capacity by 80%.  
    You found it in the remains of a Nightwing on level 59 of The Sacred Land
    Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+2 to stealth)
    It increases your intelligence, stealth and searching by 
    2.  It makes you invisible.  It provides resistance to fire.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 50 of Mordor.
b) The Ring of Power of Uvatha the Horseman (+2)
    
    It increases your constitution by 2.  It makes you invisible.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
d) The Everburning Torch of Gisir
    It
    provides light (radius 4) forever.  It provides resistance to light.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 40 of The Land Of
    Rhun.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
f) The Morning Star 'Hithar' (2d6) (-3,+3) (-4) {cursed}
    It 
    decreases your intelligence by 4.  It does extra damage from 
    electricity.  It aggravates nearby creatures.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 40 of The
    Land Of Rhun.



Posted on 17.8.2004 22:26
Last updated on 20.8.2004 00:13

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On 17.8.2004 22:26 jules@deus.net wrote:
Well, this is a fun class. Mindcraft powers are ruling at the moment, but manathrust is waiting in the wings to take over once monsters start having too many HP for mindwave/pulverise. There is something very satisfying about voidgating into troll/orc pits and mindwaving them all dead!

I'm heavily using the Eru powers to ID everything and map everything, it makes progress very fast.

Didn't find a single dungeon town in the Orc Caves or Rhun or the Old Forest, which has never happened to me before. Finished mirkwood with absolutely no problem: not a single hard quest (no Ds, no Qs, no tough summoners at all). I now feel I'm very underpowered for my level: only 300 hps! I don't feel strong enough for the Sacred Land of Mountains or Mordor, so I'm hanging out at the bottom of Rhun trying to collect stat potions. My first trip down there got me 4 potions on one level, but since then it's been much slower. Slowly collecting some useful eq: the Anchor just turned up, and I'm still looking for a two half-decent rod bases for my rod tips or recall and disarming.

This char might yet become a combat character, I'm not sure. I've kept that *Defender* flail at home which looks quite good, and Turmil just appeared (doesn't look much use though).

On 18.8.2004 00:11 jules@deus.net wrote:
Well progress on stats is slow to non-existent. I found narsil, so I got Aragorn to reforge Anduril for me. I can get 4 attacks per round with that, it does similar damage to mindwave so it's quite useful.

Decided to do some quests for a change. Minas Anor and Gondolin house quests were easy, Gondolin yielded a randart amulet with +2 to con and res nether, which is nice. Now all I miss is shards and nexus (could swap thalkettoth back in for shards, of course...). Eol was no pushover, pulverise took him down very slowly and didn't daze him as often as I hoped. When he was down to 3 stars I switched to manathrust which is slightly faster.

Nirnaeth was hard, though. Wasted a potion on healiing when 2 hrus came at once. All the other trolls mindwave easily, but you have to take the hrus one by one :-) Ulik was not as hard as a hru, and the ancient greens are no trouble with double resist.

The Star of Elendil was in nirnaeth, but I'll stick with the Phial and my mega luck :)

Hmm. Maybe I should head over to the sandworm lair and see if I can get the holy tome of eru. There might be stat potions there too.

Nirnaeth got me two levels (35-->37), and with the CON amulet HPs are now 378. Still not great, I think it's back to Rhun for a while longer.

On 18.8.2004 03:27 jules@deus.net wrote:
Just when I was giving up on Rhun, it yields a few more stat potions and Thorin (!). With thorin's con boost HPs are a much more sensible 537. I was just about to move over to SLoM when a final Rhun level turned up a spiral GCV.

This is probably where I will die, but I'm going to try to clear it. It has Itangast, a Bile Demon, a GWoMC and a Hell Wyrm.. and Azriel.

On 18.8.2004 10:48 jules@deus.net wrote:
Well I didn't die :-) Got level 40 on the way too. I managed to get all the way through the vault, but I skipped some monsters by voidgating out, luring them out, and gating back in.

Notably I skipped: Azriel (I wasn't scratching him and he summoned some nasty angels), a greater balrog (I didn't even try), the Witch King (he nearly killed me several times), Ungoliant, a GWoMC (I tried, but I had no Healing potions. His HPs were going down but mine were going down somewhat faster). Notable kills were a Great Hell Wyrm, a Great Storm Wyrm, Itangast. I had to abuse LoS to kill a hand druj, it was literally teleporting me out of the vault every time I moved into range, nothing I could do.

The haul was pretty disappointing, to be honest. The best things were Fingolfin and Lasher. The sling of Thain has displaced my boomerang of the thunderlords, because the +4 to Con makes a difference of 160 HP... but leaves me with resistance holes in Light and Nexus. There's a 20% life armour with ImmCold I may possibly use later if I decide to abandon melee, a mouse fur with ImmElec but I think I prefer my lucky cloak.

And of course an enormous number of weapon artifacts useless to Eru worshippers.

On 18.8.2004 14:30 jules@deus.net wrote:
Well my venture into SLoM is going extremely well. Just a couple of levels in I found a fountain of an unID'ed potion which turned out to be Augmentation! It gave me 7 potions in all, and suddenly my stats were looking much better (dex and con both maxxed).

Nothing is giving me much trouble: a Hru and the Phoenix were the hardest. My combat ability isn't up there with a real fighter, but I can take out AMHDs with hand-to-hand easily enough.

Maxxed the other stats fairly fast after that (they must have been close to max already I guess). Then another stroke of luck: an Amulet of Doom (-7) which uncursed on my first try! An extra +7 to all stats not only gets them all to 40 except INT, but allows me to play a bit more with my equipment. Thain goes out (it was there only for the CON boost) and Beor goes in (for speed). I considered the Thunderlords boomerang for flying but flying is not much use in SLoM.

Base speed back up to +12 now, as I have swapped the Phial for the Arkenstone (base speed was down to +5 at one point, but it didn't seem to matter much).

I feel pretty happy about the idea of facing Trone soon (first time with any char!) and then into Mordor.

On 18.8.2004 14:34 jules@deus.net wrote:
Ah yes, by the way, Lasher would do quite a bit more damage, but I'm sticking with Anduril for the luck :) Seems this char has been pretty lucky recently I'm not tempting fate by removing the luck items...

On 19.8.2004 02:42 jules@deus.net wrote:
Once the hps were higher and all resists covered, everything suddenly seemed much easier. Cruised through the rest of SLoM just stopping to clear out a couple of huge vaults; notable finds including Elessar, Cubragol, Nain and Tuor.

Managed to find an equipment variation which lets me wear a ring of speed, giving +32 speed normally, +42 with adrenaline channelling. I'm currently wearing the life armour and playing as a pure caster. I don't know if I'll try the melee approach again or not. Using the +10 staff of power instead of the wizardy staff since I can recharge my mana from monsters using psychic drain, and it gives a 30% more powerful manathrust, or so.

Trone was no problem, just manathrusted him dead. He dropped Belthrondig and the shield of Haradrim, as well as his special armour.

I'm beginning to feel quite safe with this character, although this is the furthest I've ever got, and I don't quite know where to go next. Probably I'll cruise through mordor now until I hit something I can't handle.

On 20.8.2004 00:13 jules@deus.net wrote:
Ah well, the best laid plans etc etc.

Mordor was proving no challenge at all, and I reached level 50 fairly quickly whilst there. I decided to go and do the maeglin quest (first time out of debug mode).

No problem to start with; mindwaved away some trolls and dragons etc. Set up a lay of protection as an antisummoning measure. When maeglin came I just started manathrusting away but he managed to summon the 'e' unique (ormarax?) and Baphomet (something must have broken the runes). I ignored them and kept on at maeglin, and eventually he died. However, by then ormarax had summoned a beholder hive mother which was happily summoning away more 'e's for the party.

Now, I could have left at this point. Maeglin was dead and I was on the stairs. But I wanted that loot, and I wanted to clear the quest. So I made a terrible mistake and started to move eastwards to try to find a better fighting ground; where I was I wasn't dealing out damage as fast as I was taking it, and I was having to quaff a Healing potion every 8 turns or so. I had no idea how full the level was with nasty monsters :( Something managed to surround me with greater undead; I mindwaved and psychic drained most of it away, but a couple of the really high level ones stayed, and something kept darkness storming me for 300 hps or so. Suddenly it all got too much, I waited too long before healing, and I was dead. Don't even know what got me.

Lessons to learn from this? (1) I didn't have much means of healing, just a few potions of Healing. I hadn't found any rod tips of healing yet (nor rod bases of the istari to put them on), and they probably wouldn't have worked with my magic device skill anyway. And no junkart of healing either.

(2) I clearly don't know how to use Lay of Protection. Some things must have got too close and broken the runes (?). I should have just dug a summoning corridor into one of the little blocks of stone on the level.

(3) it's easy to get overconfident when you meet your opponents on nice big levels where you can choose your battlefield carefully. Even though I'd killed harder monsters (Gothmog, and the big 'C') it's much more difficult on a small level where you can't control much.

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