The Angband Ladder: Ajax, RohanKnight Swordmaster by <cheezymoogle@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Ajax                   Age                 22       STR!     40       
 Sex   : Female                 Height              72       INT!     25       
 Race  : RohanKnight            Weight              77       WIS!     29       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     35       
 God   : Nobody                                              CHR:     33       
                                                                               
 + To Melee Hit         116 Level             50    Max Hit Points      1064   
 + To Melee Damage       92 Experience  53205871    Cur Hit Points      1064   
 + To Ranged Hit         44 Max Exp     53205871    Max SP (Mana)        119   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        119   
   AC                73+192 Gold        13927334                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Superb       Blows/Round:  16        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  80d5+1472 
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly black hair, and a fair complexion.                 
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body was a Player.
 You have defeated 25608 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 80 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 40th Quelle of the 2890th year of the third age.
 Your adventure lasted 54 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can feel the danger of evil magic.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

Skills (points left: 80)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              06.400 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.714 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Fortune cookie on level 1.
You are fated to meet a Soldier ant on level 1.
You are fated to find an Essence of Poison on level 6.
You are fated to meet a Village idiot on level 1.
You are fated to meet a Phantom warrior on level 12.
You are fated to meet an Insect swarm on level 15.
You are fated to meet a Scruffy little dog on level 15.
You are fated to find a Potion of Neutralise Poison on level 1.
You may find a Rod Tip of Fire Bolts on level 64.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
e) The Ring of Brest (+4)
    
    It increases your dexterity, charisma, searching and attack speed by 4
    .  It sustains your dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to light and shards.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Jewelry Shop.
f) a Ring of Speed (+15) {100% off}
    It increases your speed by 15.  
    You stole it from the Speed Ring Market.
k) an Amulet of Telepathy {*!*!*!}
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
n) Power Dragon Scale Mail (-3 to accuracy) [40,+24]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Mouse Fur of Fauri [1,+16]
    It sustains your strength, 
    wisdom and dexterity.  It provides immunity to fire and cold.  It
    provides resistance to poison, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
p) The Small Metal Shield 'Tandorn' [3,+11]
    It sustains your 
    intelligence and dexterity.  It provides immunity to acid, electricity
     and cold.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm 'Lebohaum' [20,+80]
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows
    (150) every 90+d90 turns if it is being worn. It grants you the power
    of magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to life draining and acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Angband.
z) a Greater draconic quylthulg (1500 hp)
    
{) The Silver Bolt 'Nendil' (3d5) (+9,+9) (+4 to speed)
    It increases your 
    strength and speed by 4.  It does extra damage from acid and frost.  
    It produces chaotic effects.  It is especially deadly against dragons.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
|) The Orcish Pick of Halron (+8,+10) (+1 attack) {*!*!*!}
    
    It increases your intelligence, dexterity, constitution, charisma, 
    ability to tunnel and attack speed by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) The Gem of Ice {Light Absorbtion}
    It can be activated for 
    light absorption.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
b) a Parchment titled ``Magic for the Layman'' {Satisfy Hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Black wraith on level 36 of Mordor.
c) Balrilbon's Bag of Wondrous Tricks {Teleport}
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 70 of Erebor.
d) Bigby's Big Book of Brutality {Light Absorbtion}
    It can be
    activated for light absorption.  
    You found it lying on the ground on level 64 of Erebor.
e) Agannazar's Altruistic Assassin {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadmaster on level 77 of Angband.
f) 2 Sprigs of Athelas
g) a Potion of Enlightenment
    
h) 75 Scrolls of Summon Never-Moving Pet
    
i) 9 Scrolls of Word of Recall {!*!*}
    
j) a Golden Rod of the Istari of Healing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
k) a Mithril Rod of Capacity of Detection (320/320)
    It
    can hold more mana.  
    You bought it from the Expensive Black Market.
l) an Adamantite Rod of Perception (200/200)
    
m) an Adamantite Rod of Enlightenment (200/200)
n) a Staff of Vision[5|30] (4 charges)
o) a Staff of Identify[14|40] (12 charges)
p) a Staff of Genocide[1|11] (2 charges)
q) a Partial Totem of a Great Wyrm of Many Colours
    
r) a Partial Totem of a Knight Templar
    
s) a Ring of Protection [-8] {cursed}
t) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
v) The Mighty Hammer 'Grond' (E:52783, L:26) (9d9) (+47,+32) [+10] (+3)
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It increases your 
    charisma by 3.  It does extra damage from acid.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It sustains your charisma.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It 
    drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Heavy Crossbow of Ladir (x7) (+11,+29) (+3 to speed)
    It provides light (radius 1)
    forever.  It increases your wisdom, dexterity, constitution and speed
     by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.


  [Home Inventory - Bree ]

a) The Tome of Collected Weird Magic (charging) {Aquirement?}
    It can be activated for acquirement.  
    You found it in the remains of an Angel on level 33 of Moria.
b) The Immortal Skull of Benetar {Teleport level}
    It can be
    activated for teleport level.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) 15 Potions of Speed
    
d) a Fireproof Scroll of Genocide
    It
    cannot be harmed by fire.  
    You bought it from the Expensive Black Market.
e) a Mithril Rod of Cheapness of Nothing (160/160)
f) a Mithril Rod of Trap Location (160/160)
    
g) a Mithril Rod of Nothing (160/160) {100% off}
    
h) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
i) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    It increases your wisdom
     and attack speed by 1.  It makes you invisible.  It sustains your 
    strength.  It provides resistance to acid and confusion.  It allows
    you to fly.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Paths
    of the Dead.
j) The Ring of Power of Adunaphel the Quiet (+3% of critical hits)
    It increases your searching and ability to score critical
    hits by 3.  It makes you invisible.  It sustains your intelligence and 
    constitution.  It makes you completely fearless.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Paths of
    the Dead.
k) The Ring of Power of Ji Indur Dawndeath (+2% of critical hits)
    It increases your searching and ability to score critical hits
     by 2.  It makes you invisible.  It sustains your strength.  It
    provides resistance to sound.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
    the Dead.
l) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
o) The Robe of Great Luck [-30,-20] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
q) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
s) The Large Metal Shield of Cuivil [5,+11]
    It sustains your intelligence and wisdom.  It provides immunity 
    to acid and electricity.  It makes you completely fearless.  It
    provides resistance to electricity, confusion, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 67 of Angband.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8)
    7+d7 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Capacity of Nothing (320/320)
    
    It can hold more mana.  
    You found it in the remains of a Demilich on level 51 of Mordor.
b) an Adamantite Rod of Quickness of Nothing (200/200)
    It can
    cast spells faster.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
c) a Fireproof Staff of Genocide[1|13] (2 charges)
d) The Ring of Celeneleb [+15] (+2 attacks)
    It can be activated for ball of lightning and
    resist lightning every 50+d50 turns if it is being worn. It increases 
    your attack speed by 2.  It makes you invisible.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, blindness and nexus.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
f) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you completely fearless.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
g) The Dwarven Lantern of Ekkar (+1 to searching)
    It provides light (radius 3) forever.  
    It increases your searching by 1.  It provides resistance to light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
i) Power Dragon Scale Mail (-3 to accuracy) [40,+24]
    It can be activated for breathe the elements (300) every 60+d90
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal
    (777), curing and heroism every 300 turns if it is being worn. It 
    increases your intelligence, wisdom and stealth by 4.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Archer on level 30 of Moria.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold, dark and confusion.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 32 of Mirkwood.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
u) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
b) a Rod Tip of Recall (80 Mana to cast) {!*!*}
c) a Staff of Vision[3|15] (10 charges)
    
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
e) a Partial Totem of a Great Bile Wyrm
    
f) a Partial Totem of a Marilith
    
g) The Ring of Power of Ren the Unclean (+1% of critical hits)
    It increases your stealth, searching
     and ability to score critical hits by 1.  It makes you invisible.  It
    provides resistance to confusion and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Erebor.
h) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
j) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
k) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It 
    increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Multi-Hued Dragon Scale Mail called 'Skalapost' (-2 to accuracy) [30,+19]
{
    It can be activated
    for breathe multi-hued (250) every 60+d60 turns if it is being worn. 
    It provides immunity to acid.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison, light, confusion, shards, 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
s) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Golden Crown of Gondor [0,+15] (+3)
u) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
v) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 70 of Erebor.
w) The Dark Sword 'Mormegil' (E:128984, L:29) (6d7) (+20,+6) [-20] (+3 to speed)
{
    It
    generates an antimagic field.  It increases your charisma, speed and 
    attack speed by 3.  It does extra damage from fire.  It poisons your
    foes.  It drains life from your foes.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, poison, chaos and disenchantment.  It
    allows you to sense the presence of trolls and giants.  It produces a
    fiery sheath.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 66 of Mordor.
x) a Dark Sword of Aman (3d7) (+11,+17) [+2] (+1 attack)
    It
    generates an antimagic field.  It increases your wisdom and attack
    speed by 1.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your constitution.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 5 Sprigs of Athelas
b) a Potion of New Life
c) a Scroll of Reset Recall
    
d) 8 Scrolls of Magic Mapping
    
e) a Silver Rod of Charging of Speed (100/100)
    It regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
f) a Silver Rod of Nothing (100/100)
g) a Silver Rod of Charging of Nothing (100/100) {100% off}
    
    It regenerates its mana faster.  
    You stole it from the Expensive Black Market.
h) a Golden Rod of Simplicity of Nothing (125/125)
i) a Mithril Rod of Nothing (160/160)
j) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You found it in the remains of a Demilich on level 71 of Erebor.
k) a Rod Tip of Teleport Other (60 Mana to cast)
l) a Rod Tip of Lightning Bolts (30 Mana to cast)
m) a Staff of Vision[4|16] (6 charges)
n) a Staff of Genocide[1|8] (2 charges)
    
o) a Partial Totem of a Bronze Thunderlord
    
p) a Ring of Speed (+12) {100% off}
    It 
    increases your speed by 12.  
    You stole it from the Speed Ring Market.
q) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
t) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth)
u) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 11 of
    Orc Cave.
v) The Dagger 'Nimthanc' (E:2814296, L:40) (1d4) (+31,+12)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from electricity, fire and 
    frost.  It poisons your foes.  It drains life from your foes.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides resistance to electricity, fire, cold and blindness.  It
    allows you to sense the presence of giants and animals.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
w) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) (charging)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
x) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {@w0}
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.



Posted on 18.8.2004 22:24
Last updated on 6.9.2004 18:05

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345. on the Ladder (of 18915)
122. on the ToME Ladder (of 3145)
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On 20.8.2004 09:33 cheezymoogle@yahoo.com wrote:
Can someone give me a rundown on "acquirement"?

On 21.8.2004 10:56 cheezymoogle@yahoo.com wrote:
That Ice Gem took care of Uvatha in one hit. :)

On 21.8.2004 11:55 cheezymoogle@yahoo.com wrote:
That Ice Gem took off 2400HP off of the Necromancer. I love having it. :)

On 21.8.2004 12:05 zv wrote:
you have lots of free skill points, put them into prayer. Melkor's Curse is completely devastating at higher levels.

On 23.8.2004 12:24 cheezymoogle@yahoo.com wrote:
Where's the best place to hunt for Ringil and other such equipment?

On 25.8.2004 01:50 satinka33@netscape.net wrote:
Nice shield!

Yup, aren't those junkarts just wonderful?? :)

Re: Ringil: Study the appropriate DL for the weapon, hang about those levels (or deeper), and sacrifice lots and lots and lots of Cheetos to the RNG.

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