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The Angband Ladder: Ajax, RohanKnight Swordmaster by <cheezymoogle>

  [ToME 2.2.7 Character Dump]

 Name  : Ajax                   Age                 22       STR!     40       
 Sex   : Neuter                 Height              71       INT:     20       
 Race  : RohanKnight            Weight              77       WIS!     29       
 Class : Swordmaster            Social Class         1       DEX!     39       
 Body  : Player                                              CON!     37       
 God   : Melkor Bauglir                                      CHR!     39       
                                                                               
 + To Melee Hit         120 Level             45    Max Hit Points       916   
 + To Melee Damage       76 Experience   5662246    Cur Hit Points       916   
 + To Ranged Hit         37 Max Exp      5662246    Max SP (Mana)        106   
 + To Ranged Damage      12 Exp to Adv.  5940000    Cur SP (Mana)        106   
   AC                 42+91 Gold         1350333    Piety             125040   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Fair         Blows/Round:  13        
 Bows/Throw  : Legendary[5] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  13d4+988  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly black hair, and a fair complexion.                 
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 20 (1000')
        Mordor: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 13532 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 29 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Wis   : .........3......            
        Add Dex   : .4.4............            
        Add Chr   : ...4.....3......            
        Add Sear. : ...4............            
        Add Tun.. : 1...............            
        Add Speed : .4*........3...+            
        Add Blows : ...4............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Elec Brand: +...............            
        Sust Str  : .......++.......            
        Sust Int  : ................            
        Sust Wis  : .......+........            
        Sust Dex  : ...+...++.......            
        Sust Con  : ...+......+.....            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : ......+.+.......            
        Imm Acid  : ++....*.........            
        Res Elec  : ++....+.........            
        Imm Fire  : ++....+*........            
        Imm Cold  : ++....+*+.......            
        Res Pois  : ......++........            
        Res Fear  : ...+....+......+            
        Res Lite  : ...+..+...+.....            
        Res Dark  : ........+.......            
        Res Blind : +...............            
        Res Conf  : ......+..+......            
        Res Sound : ................            
        Res Shard : ...+..++........            
        Res Neth  : ................            
        Res Nexus : .......++.......            
        Res Chaos : ......+.........            
        Res Disen : ......+.........            
        Lite      : +....+....+.....            
        Activate  : +....++...+.....            
        Teleport  : +...............            
        Cursed    : ++++............            
        Fly       : ...+..+.........            
        Full ESP  : ....+...........            

Skills (points left: 84)
 - Combat                                        48.521 [0.900]
          - Weaponmastery                        49.008 [1.150]
                   . Sword-mastery               47.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.231 [0.300]
          . Magic-Device                         20.550 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Soldier ant on level 1.
You are fated to find an Essence of Poison on level 6.
You are fated to meet a Village idiot on level 1.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:2878626, L:40) (1d4) (+44,+24) (+1) {cursed}
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    ability to tunnel by 1.  It does extra damage from electricity.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It induces random
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
e) a Ring of Speed (+15) {cursed}
    
    It increases your speed by 15.  It is cursed.  
    You stole it from the Speed Ring Market.
f) The Ring of Brest (+4) {cursed}
    It increases your dexterity, 
    charisma, searching and attack speed by 4.  It sustains your dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to light and shards.  It allows you to fly.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
k) an Amulet of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Multi-Hued Dragon Scale Mail called 'Skalapost' (-2 to accuracy) [30,+19]
{
    It can be activated
    for breathe multi-hued (250) every 60+d60 turns if it is being worn. 
    It provides immunity to acid.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison, light, confusion, shards, 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Mouse Fur of Fauri [1,+16]
    It sustains your strength, wisdom and dexterity.  
    It provides immunity to fire and cold.  It provides resistance to 
    poison, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.
p) The Large Metal Shield 'Bedin' [5,+12]
    It sustains your 
    strength and dexterity.  It makes you completely fearless.  It
    provides resistance to life draining, cold, dark and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 11 of
    Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+7] (+3)
    It increases your 
    speed by 3.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) Climbing Set {100% off}


  [Character Inventory]

a) The Gem of Ice Of Bane of Everything
    It can be activated for light
    absorption.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
b) The Immortal Skull of Benetar {Teleport level}
    
    It can be activated for teleport level.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) 93 Rations of Food
d) a Sprig of Athelas
e) 16 Potions of Speed
f) 2 Potions of Enlightenment
g) a Scroll of Teleport Level
h) 4 Scrolls of Word of Recall {!*!*}
i) a Partial Totem of an Ancient multi-hued dragon
j) The Ring of Hyarth (+5)
    It 
    increases your wisdom by 5.  It sustains your dexterity and charisma.  
    It provides immunity to paralysis.  It provides resistance to acid and 
    electricity.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
l) The Phial of Galadriel (+4) (charging)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
n) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
o) Power Dragon Scale Mail (-3 to accuracy) [40,+24]
p) The Metal Lamellar Armour of Inarthath (-3 to accuracy) [23,+12]
    
    It sustains your wisdom.  It provides immunity to electricity.  It
    provides resistance to acid, light and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
q) The Robe 'Elduangor' [2,+14]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    electricity and fire.  It provides resistance to electricity, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
r) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 65 of
    Erebor.
s) The Dark Sword 'Mormegil' (E:5234, L:16) (6d7) (+12,+3) [-20] (+3 to speed)
    It generates an antimagic field.  It increases your charisma, 
    speed and attack speed by 3.  It does extra damage from fire.  It is
    especially deadly against dragons.  It sustains your charisma.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It allows you
    to sense the presence of trolls.  It drains mana, life and experience.
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 66 of Mordor.
t) The Orcish Pick of Halron (+8,+10) (+1 attack)
    It 
    increases your intelligence, dexterity, constitution, charisma, 
    ability to tunnel and attack speed by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Mining Supply store.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity
     and constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Collected Weird Magic (charging) {Aquirement?}
    It can be activated for acquirement.  
    You found it in the remains of an Angel on level 33 of Moria.
b) 99 Potions of Water Curing {quest}
c) a Moonstone Rod of Nothing (75/75)
d) a Moonstone Rod of Nothing (75/75) {100% off}
e) a Silver Rod of Nothing (100/100)
f) a Golden Rod of Cheapness of Nothing (125/125)
    It can
    cast spells for a lesser mana cost.  
    You bought it from the Expensive Black Market.
g) a Mithril Rod of Nothing (160/160) {100% off}
h) a Rod Tip of Slow Monster (25 Mana to cast)
i) a Rod Tip of Trap Location (8 Mana to cast)
j) a Ring of Dexterity (+6) {75% off}
    It increases your 
    dexterity by 6.  
    You bought it from the Expensive Black Market.
k) a Ring of Dexterity (+6) {100% off}
    It increases your 
    dexterity by 6.  
    You stole it from the Expensive Black Market.
l) The Ring of Durin (+2)
    It grants you the power
    of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) an Amulet of Reflection
n) an Amulet of Trickery (+4) {100% off}
    It increases your dexterity, stealth, infravision and 
    speed by 4.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  
    You stole it from the Rare Jewelry Shop.
o) an Indestructible Amulet of Weaponmastery (+6,+3) [+5] (+3) {100% off}
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Expensive Black Market.
p) a Dwarven Lantern
q) Red Dragon Scale Mail (-2 to accuracy) [30,+17] {75% off}
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)


  [Home Inventory - Gondolin ]

a) an Adamantite Rod of Quickness of Nothing (200/200)
    It can cast spells
    faster.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
b) a Staff of Genocide[1|8] (4 charges)
c) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your 
    constitution.  It provides resistance to sound and nexus.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Amulet of Nenornim (+1)
    
    It increases your intelligence and dexterity by 1.  It sustains your 
    strength and wisdom.  It makes you completely fearless.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
e) a Dwarven Lantern of the Magi (+3)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It increases your intelligence, wisdom and charisma by 3.
    It makes you completely fearless.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Phial of Undeath (-5)
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
h) The Wolf Pelt 'Ardolleb' [1,+0]
    It sustains your strength and 
    constitution.  It provides resistance to electricity, shards and chaos
    .  It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Archer on level 30 of Moria.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Sabre of Glienwe (1d7) (-2,+12) (+3 attacks)
    It increases your 
    strength, wisdom and attack speed by 3.  It does extra damage from 
    fire.  It produces chaotic effects.  It drains life from your foes.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 30 of Moria.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold, dark and confusion.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 32 of Mirkwood.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 30 of Moria.
r) The Long Sword 'Teleb' (2d5) (+6,+13) (+6)
    
    It provides light (radius 1) forever.  It increases your charisma by 6
    .  It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Moria.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it
    is being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 30 of Moria.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100)
    every 500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom and dexterity by 4.  It does extra
    damage from electricity and frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold
     and light.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Minas Anor ]

a) a Silver Rod of Cheapness of Perception (100/100)
    It can cast spells for a lesser mana cost.  
    It was given to you as a reward.
b) a Rod Tip of Recall (80 Mana to cast) {!*!*}
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Light Crossbow of the Haradrim (x4) (+9,+16)
    It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.


  [Home Inventory - Lothlorien ]

a) 6 Sprigs of Athelas
b) a Potion of New Life
c) a Scroll of *Identify*
d) 2 Scrolls of *Remove Curse*
e) 8 Scrolls of Magic Mapping
f) a Moonstone Rod of Nothing (75/75)
g) a Moonstone Rod of Nothing (75/75)
h) a Silver Rod of Nothing (100/100)
i) a Silver Rod of Charging of Nothing (100/100) {100% off}
    
    It regenerates its mana faster.  
    You stole it from the Expensive Black Market.
j) a Golden Rod of Simplicity of Nothing (125/125)
k) a Rod Tip of Teleport Other (60 Mana to cast)
l) a Rod Tip of Lightning Bolts (30 Mana to cast)
m) a Rod Tip of Acid Balls (60 Mana to cast)
n) a Staff of Vision[4|16] (6 charges)
o) a Staff of Genocide[1|9] (3 charges)
p) a Ring of Speed (+12) {100% off}
    It increases your speed
     by 12.  
    You stole it from the Speed Ring Market.
q) The Cloak of Thorongil [1,+10]
    It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of Paths of the
    Dead.
r) a Dwarven Iron Helm of Intelligence [5,+7] (+4 to infravision)
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 57 of Dol Guldur.
t) The Lead-Filled Mace of Targon (3d4) (+6,-6) (+2 to speed)
u) The Great Hammer of Marath (4d6) (+7,-7) (+1 to speed)



Posted on 22.8.2004 11:56

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4105. on the Ladder (of 12437)
1115. on the ToME Ladder (of 2971)

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