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The Angband Ladder: Nimble Vylzar, Imp Rogue by <wacko_chipmunk@hotmail.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Nimble Vylzar

 Sex      : Male             Age                16    STR!:  18/***
 Race     : Imp              Height             68    INT!:  18/170
 Class    : Rogue            Weight            150    WIS :  18/143
 Magic    : Sorcery          Social Class        2    DEX!:  18/***
                             Align            Good    CON!:  18/210
                                                      CHR!:  18/140

 Right hand      (+44,+38)   Hit point    -47/1018    Fighting    : Amber [32]
 Left hand       (+35,+57)   SP (Mana)     52/ 292    Bows/Throw  : Amber [40]
 Blows/Round           6+6                            Saving Throw: Superb
 AverageDmg/Rnd    276+525   Level              50    Stealth     : Superb
                             Experience   20620676
 Shooting        (+81,+13)   Max Exp      20620676    Perception  : Excellent
 Multiplier          x3.60   Exp to Adv      *****    Searching   : Very Good
 Shots/Round          0.83   Gold          6853911    Disarming   : Amber [5]
                                                      Magic Device: Amber [5]
 AC              [22,+106]   Time     Day 68 18:28
 Speed            (+16+10)   Play time    66:44:30    Infra-Vision: 30 feet


                         (Character Background)
          You ancestor was a minor demon.  You have brown skin,
          claws, fangs, spikes, and glowing red eyes.



          ...You were killed by Wahha-Man the Golden on level 87 of
          Angband.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Imp           STR!:  18/80  0  2 -1 14 18/***         42.11..s4.2..
 Class : Rogue         INT!: 18/110 -1  1  1  5 18/170         ...11..s.3...
 Level : 50            WIS : 18/103 -1 -2 -1  8 18/143         ..311.3s.....
 Hits  : -47/1018      DEX!: 18/100  1  3  2 11 18/***         42.11s.s.3...
 Mana  : 52/292        CON!: 18/110  2  1 -1  8 18/210         4..11..s..2..
                       CHR!:  18/90 -1 -1 -1  8 18/140         ...11.3s.3...
         ||}=="*((]]]             ||}=="*((]]]                 ||}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : .........+...    Speed     : ....+......+#
 Elec  : .......+.....    Nether: +............    FreeAction: +.+.+.....+..
 Fire  : ....*..+....+    Nexus : ...........+.    SeeInvisi.: +..++...+...+
 Cold  : +......+.....    Chaos : +............    Hold Life : +......+.....
 Poison: ...+.........    Disnch: ........+....    Warning   : ...+.........
 Light : ........++...    Fear  : +............    SlowDigest: +...+..+.....
 Dark  : ........+....    Reflct: .............    Regene.   : +...+........
 Shard : .......+.+...    AuFire: .............    Levitation: .............
 Blind : ..+..........    AuElec: .............    Perm Lite : .........+...
 Conf  : ..+..+.......    AuCold: .............    Cursed    : .............

             ||                 ||}=="*((]]]                   ||}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ......+......    Add Blows   : .......+.....
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .+...........
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ...+.+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ...+.........
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +.+..........
 Elec Brand: ...    ESP Troll : ..+..........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : +...+..+.....
 Sharpness : .+.    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ..+....+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ....++.+.....    Aggravate   : .............
 Chaotic   : ...    Sust Con  : +......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 29
  The Ghost 'Q'                            (Dungeon level:  12) - level 29
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 35
  Ubbo-Sathla, the Unbegotten Source       (Dungeon level:  38) - level 36
  Thuringwethil, the Vampire Messenger     (Dungeon level:  44) - level 38
  Eihort, the Thing in the Labyrinth       (Dungeon level:  50) - level 42
  Lems the Cyborg                          (Dungeon level:  56) - level 48
  The Sewer                                (Danger  level:  15) - level 50
  Logrus Master                            (Danger  level:  25) - level 50
  The Vault                                (Danger  level:  30) - level 50
  Dio Brando                               (Dungeon level:  62) - level 50
  Node of Sorcery                          (Danger  level:  65) - level 50
  Lungorthin, the Balrog of White Fire     (Dungeon level:  76) - level 50

< Failed Quest >
  Nothing.


  [Last Messages]

> You hit Wahha-Man the Golden. <x3>
> You miss Wahha-Man the Golden. <x2>
> You hit Wahha-Man the Golden.
> You miss Wahha-Man the Golden.
> You hit Wahha-Man the Golden. <x2>
> You miss Wahha-Man the Golden. <x2>
> You hit Wahha-Man the Golden.
> You miss Wahha-Man the Golden.
> You hit Wahha-Man the Golden.
> Wahha-Man the Golden hits you.
> *** LOW HITPOINT WARNING! ***
> Wahha-Man the Golden hits you.
> *** LOW HITPOINT WARNING! ***
> Wahha-Man the Golden hits you.
> *** LOW HITPOINT WARNING! ***
> Wahha-Man the Golden misses you.
> The Great Hell Wyrm claws the Cherub.
> The Cherub grunts with pain.
> The Great Hell Wyrm claws the Cherub.
> The Cherub grunts with pain.
> The Great Hell Wyrm misses the Cherub. <x2>
> Wahha-Man the Golden hits you.
> *** LOW HITPOINT WARNING! ***
> Wahha-Man the Golden hits you.
> *** LOW HITPOINT WARNING! ***
> Wahha-Man the Golden hits you.
> *** LOW HITPOINT WARNING! ***
> Wahha-Man the Golden hits you.
> Screen dump saved.
> Help me!
> Goodbye, Vylzar!


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  87
    Yeek cave       : level   8
   !Orc cave        : level  23
   !Forest          : level  32
    Castle          : level  45

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: Defeated by Iron lich in the 31st fight


 You have defeated 32835 enemies.


  [Virtues]

Your alighnment : Good

You are the polar opposite of Honour.
You are the living embodiment of Faith.
You are the living embodiment of Knowledge.
You are the polar opposite of Compassion.
You are a great champion of Temperance.
You are somewhat virtuous in Justice.
You have sinned against Valour.
You have strayed from the path of Patience.


  [Character Equipment]

a) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4) {!*!*}
b) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {!*!*}
c) The Light Crossbow 'Path of Peace' (x3) (+10,+13) (+3) {Wi;BlCf;FaBs~T(Wi}
d) The Ring 'Frakir' (+1)
e) The Ring of Power (Narya) (+10,+10) (+1) {!*!*!*}
f) The Amulet of Faramir (+12,+0) (+3)
g) The Palantir of Westernesse (+3) {!*!*}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack) {!*}
i) The Shadow Cloak of Sumo Wrestler [6,+20] (+4) {St;LiDkDi;Si}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed) {!*!*!*}


  [Character Inventory]

a) 3 Sorcery Spellbooks [Beginner's Handbook] {25% off}
b) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {50% off}
c) 2 Sorcery Spellbooks [Pattern Sorcery]
d) a Sorcery Spellbook [Grimoire of Power] {!d!v!k!s!s!s}
e) 23 Rations of Food
f) 16 Potions of Healing {!*}
g) 4 Potions of Restore Mana
h) 10 Potions of Restore Life Levels {25% off}
i) 17 Potions of Resistance
j) 12 Scrolls of Teleportation {50% off}
k) 4 Scrolls of *Destruction* {!*!*}
l) 3 Rods of Healing (2 charging) {!d!v!k!s}
m) a Rod of Havoc
n) 14 Rods of Stone to Mud (2 charging) {!d!v!k!s}
o) 40 Steel Bolts (3d5) (+10,+10) (115/95)


  [Home Inventory]

 ( page 1 )
a) 2 Sorcery Spellbooks [Master Sorcerer's Handbook]
b) 10 Sorcery Spellbooks [Pattern Sorcery] {!d!d!d!v!v!v!k!k!k!s!s!s}
c) a Mushroom of Restoring
d) 2 Potions of Speed {!*}
e) 2 Potions of Heroism
f) 8 Potions of Berserk Strength
g) 20 Potions of Cure Critical Wounds {75% off}
h) 25 Potions of *Healing* {!*!*}
i) 4 Potions of Life {!*}
j) 18 Potions of Restore Mana
k) 13 Potions of Enlightenment
l) a Potion of *Enlightenment*

 ( page 2 )
a) 14 Potions of Resistance
b) 3 Potions of New Life {!*}
c) 2 Potions of New Life {!*!*}
d) a Potion of Polymorph
e) a Scroll of Summon Pet
f) a Scroll of Protection from Evil
g) a Scroll of Rune of Protection
h) 6 Scrolls of *Destruction* {!*!*}
i) 11 Scrolls of Genocide
j) a Scroll of Mass Genocide
k) 4 Rods of Recall {!d!d!d!v!v!v!k!k!k!s!s!s!z}
l) 2 Rods of Detection {!d!v!k!s}

 ( page 3 )
a) a Rod of Curing
b) 9 Rods of Disarming
c) a Rod of Drain Life
d) 9 Wands of Stone to Mud (84 charges)
e) a Wand of Disintegrate (0 charges)
f) a Staff of Healing (0 charges)
g) 3 Staffs of *Destruction* (3x 5 charges)
h) 2 Staffs of *Destruction* (2x 4 charges)
i) 2 Staffs of *Destruction* (2x 3 charges)
j) a Staff of *Destruction* (0 charges)
k) 2 Rings of Poison Resistance
l) a Ring of Free Action

 ( page 4 )
a) a Ring of Strength and Power Throwing (+4)
b) 2 Rings of Constitution (+5)
c) a Ring of Accuracy (+14)
d) a Ring of Damage (+20)
e) a Ring of Damage (+19)
f) a Ring of Damage (+15)
g) a Ring of Slaying of Berserker (+7,+7)
h) a Ring of Slaying (+10,+13)
i) a Ring of Slaying (+9,+14)
j) a Ring of Slaying (+10,+11)
k) a Ring of Slaying (+6,+13)
l) a Ring of Speed (+10)

 ( page 5 )
a) 2 Rings of Speed (+9)
b) a Ring of Speed (+8)
c) a Ring of Speed (+7)
d) a Ring of Speed (+6)
e) 2 Rings of Speed (+5)
f) The Ring of Tulkas (+4)
g) a Ring of Fear Resistance
h) a Ring of Light and Darkness Resistance and Acid bolt
i) a Ring of Nether Resistance
j) a Ring of Nexus Resistance
k) a Ring of Sound Resistance
l) a Ring of Confusion Resistance

 ( page 6 )
a) a Ring of Shard Resistance
b) a Ring of Chaos Resistance
c) a Ring of Extra Attacks (+2 attacks)
d) a Ring of Extra Attacks (+1 attack)
e) a Ring of Extra Shots
f) a Ring of Sustaining
g) a Ring of Reinforce Muscle (+4)
h) an Amulet of the Magi [+3] (+4 to searching)
i) an Amulet of Reflection and Hold Life
j) The Amulet of Carlammas (+2)
k) The Amulet of Ingwe (+3)
l) The Necklace of the Dwarves (+3)

 ( page 7 )
a) an Amulet of Anti-Magic {cursed}
b) an Amulet of Resistance
c) 2 Amulets of Telepathy {!*!*!*}
d) The Torque of Boromir (+0,+8) {!*}
e) The Bead 'Yasaka-no-Magatama' (+3)
f) The Amulet of The Pitch Dark Night [+5] (+4)
g) The Amulet of Sacred Knights [+10] (+2)
h) The Collar Harness of the Hell (+15,+15) [-5] (-2)
i) The Charmed Pendant [+5] (+2)
j) The Pendant of Gogo (+4)
k) a Feanorian lamp of Immortal Eye
l) The Incandescent Light of Yeduson (+3 to infravision) {!*}

 ( page 8 )
a) The Phial of Galadriel (+1 to searching)
b) The Star of Elendil (+1 to speed) {!*}
c) The Jewel of Judgement (+3 to speed)
d) The Stone of Lore
e) The Levitation Stone of Laputa (+2 to speed)
f) The Bronze Dragon Scale Mail 'Forwergbekjo' (-2) [30,+13] (+3 to infravision)
{If;CoPoDkShCfNt;Lu(Wi}
g) Balance Dragon Scale Mail (-2) [30,+8] {!*!*!*}
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
k) The Double Chain Mail 'Shambler' (-2) [16,+17] (+4 to infravision)
{ChIf;*El;So;Rg[E}
l) Double Chain Mail of Elvenkind (-2) [16,+20] (+1 to stealth) {Sl;AcElFiCoNt}

 ( page 9 )
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
b) The Splint Mail 'Cloth of Vice' (-2) [19,+16] (+4 to infravision) {!s!s!s
StCnIf;NxCaFe;Rf[F(St}
c) Do-maru of Resistance (-2) [20,+14]
d) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
e) The Full Plate Armour of Isildur [25,+25] (+2)
f) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
g) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
h) a Robe of Resistance [2,+18]
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
j) The Hard Leather Armour of Himring [6,+15]
k) Hard Studded Leather of Resistance (-1) [7,+18] {AcElFiCoPoBl}
l) Rhino Hide Armour of Resistance (-1) [8,+12]

 ( page 10 )
a) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
b) Cord Armour of Resistance [6,+25]
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
d) Black Clothes [4,+16] (+1 to stealth)
e) Sexy Swimsuit [0,+9]
f) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {!*!*!*!*}
g) The Cloak of Thingol [1,+18] (+3)
h) The Cloak 'Colannon' [1,+15] (+3 to stealth)
i) The Cloak of Teflon [1,+10] {AcNt[E}
j) a Cloak of Electricity [1,+11]
k) an Elven Cloak of the Bat (-8,-12) [4,+9] (+7)
l) an Elven Cloak [4,+9] (+4 to stealth)

 ( page 11 )
a) The Fur Cloak of Mook [3,+20]
b) The Fur Cloak 'Righteous Aura' [3,+6] (+3 to stealth) {InWiChSl;SoCa}
c) a Shadow Cloak of Protection [6,+18]
d) a Small Leather Shield of Night and Day [3,+9]
e) The Large Leather Shield of Celegorm [6,+20]
f) The Large Metal Shield of Anarion [8,+18]
g) a Dragon Shield [8,+13] {PoDi}
h) The Knight's Shield of Earendil [10,+20] {!*!*}
i) a Knight's Shield of Resistance [10,+17]
j) a Knight's Shield of Reflection [10,+16]
k) a Mirror Shield [10,+16]
l) an Iron Crown of Telepathy [0,+10]

 ( page 12 )
a) an Iron Crown of the Magi [0,+13] (+2)
b) The Iron Crown of Beruthiel [0,+25] (-25) {cursed, !w!w!w}
c) The Golden Crown of Amber [0,+15] (+3) {!*!*!*}
d) The Golden Crown of Vader [0,+13] (+4) {StCn;FiDiFe(In}
e) a Golden Crown of Telepathy [0,+6] {~Evil~UL}
f) a Golden Crown of the Magi [0,+10] (+3) {In;AcElFiCoSo;Hl(In}
g) a Golden Crown of Telepathy [0,+9]
h) a Golden Crown of the Magi [0,+12] (+1)
i) a Golden Crown of Lordliness [0,+12] (+3) {WiCh;So(WiCh}
j) a Jewel Encrusted Crown of Lordliness [0,+11] (+2) {WiCh;Ca(WiCh}
k) The Hard Leather Cap of Thranduil [2,+10] (+2) {!*}
l) The Metal Cap 'Silentwalker' [3,+7] {Fe;RfWr(InDx}

 ( page 13 )
a) a Metal Cap of Seeing [3,+8] (+3 to searching)
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
c) an Iron Helm of Infravision [5,+6] (+8)
d) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, !*}
e) The Steel Helm of Hammerhand [6,+20] (+3)
f) a Dragon Helm [8,+17] {ElSoDi}
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
h) a Set of Gauntlets of Slaying (+4,+5) [2,+4]
i) a Set of Gauntlets of Free Action [2,-2] {!*!*!*}
j) a Set of Dragon Gloves [4,+15] {ShCfNtFe}
k) a Set of Dragon Gloves [4,+20] {CaDi}
l) a Set of Dragon Gloves [4,+10] {DkDi}

 ( page 14 )
a) a Set of Dragon Gloves [4,+16] {AcFiSh}
b) a Set of Dragon Gloves [4,+16] {Sh}
c) a Set of Dragon Gloves [4,+10] {Bl}
d) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
e) The Pair of Soft Leather Boots 'Tir-karakse' [2,+16] (+4 to speed) {!*
Sp;PoSoNtFe}
f) a Pair of Soft Leather Boots of Levitation [2,+10] {Di;Lv}
g) a Pair of Hard Leather Boots of Levitation [3,+10] {Ca;Lv}
h) a Pair of Hard Leather Boots of Levitation [3,+5] {Bl;Lv}
i) a Pair of Dragon Boots [5,+24] {LiSoCa}
j) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Nt}
k) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
l) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {!*!*}

 ( page 15 )
a) The Dagger of Fiona (2d4) (+6,+9) (+2)
b) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
c) The Dagger 'Nimthanc' (1d4) (+4,+6)
d) a Dagger (Vampiric) (2d4) (+11,+10) {!*!*!*}
e) The Dagger 'Narthanc' (1d4) (+4,+6)
f) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {!*}
g) The Small Sword 'Sting' (1d6) (+10,+10) (+2 attacks)
h) The Small Sword 'Soul Burn' (1d6) (+10,+14) {AcPoDkNtFe;Rg|PCaV}
i) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
j) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
k) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)

 ( page 16 )
a) The Long Sword 'Werewindle' (2d5) (+10,+12) (+2) {!*!*}
b) The Long Sword of Falis (2d5) (+20,+15) (+5)
c) The Scimitar 'Soulsword' (2d5) (+10,+11) (+2 attacks) {!*}
d) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
e) The Katana of Musashi (3d4) (+28,+17) (+3)
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
g) The Two-Handed Sword 'Doryave' (4d6) (+12,+20) (+2 attacks) {AtCh|VQ}
h) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed,
!*!*}
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {!*}
k) 3 Poison Needles (1d1) (+0,+0) {!*!*}
l) 2 Falcon Swords (1d6) (+10,+10) (+1 attack)

 ( page 17 )
a) The Spear 'GaeBolg' (3d6) (+16,+18) (+4)
b) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4) {!*}
c) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
d) The Glaive of Pain (9d6) (+0,+30) {!*!*}
e) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
f) The Lance of Eorlingas (3d8) (+3,+21) (+3)
g) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
i) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2 to speed)
j) a Scythe of Slicing of Extra Attacks (8d4) (+17,+11) (+2 attacks)
k) The Fishingpole of Taikobo (1d1) (+0,+0)
l) a Death Scythe  (10d10) (+10,+30)

 ( page 18 )
a) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
b) a Whip (Trump Weapon) (1d6) (+12,+5) (+1 to searching)
c) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
d) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
e) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6) {cursed}
f) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
g) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
h) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
i) The Wizardstaff of Gandalf (3d2) (+10,+13) (+4)
j) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
k) a Sling of Extra Might (x3) (+8,+11) {!*}
l) a Short Bow of Extra Might (x3) (+14,+11) {Nt;Xm}

 ( page 19 )
a) a Long Bow of Extra Might (x4) (+7,+9) {Nx;Xm}
b) a Heavy Crossbow of Extra Might (x5) (+11,+9) {Di;Xm}
c) a Heavy Crossbow of Extra Might (x5) (+10,+19)
d) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
e) 30 Steel Bolts of Slaying (4d5) (+19,+14) (140/116)
f) 99 Steel Bolts (3d5) (+10,+10) (115/95)
g) 77 Steel Bolts (3d5) (+10,+10) (115/95)
h) The Black Arrow of Bard (8d4) (+30,+19)
i) 73 Iron Shots (1d3) (+5,+5)
j) 28 Mithril Shots of Holy Might (4d3) (+16,+5)
k) 17 Mithril Shots (4d3) (+4,+4)
l) a Magic Whistle


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 26.8.2004 04:31
Last updated on 15.11.2004 00:12

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1684. on the Ladder (of 17979)
51. on the Hengband Ladder (of 692)
4. for this player (out of 28)

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On 26.8.2004 04:31 wacko_chipmunk@hotmail.com wrote:
Wow, turing auto scum on seems to lead to seriously better items ^_^

On 29.8.2004 05:34 wacko_chipmunk@hotmail.com wrote:
Having trouble getting resitance holes patched up, though I have several pieces of armor that are promising if I could get boots,cloaks, gloves, etc to complement them. Himring looks the best with 3 high res, but by randart 'Cloth of Vice' has nice stat bonus and reflection. I also just found the jacket of Shiva's Avatar which has +1 bpr......

On 29.8.2004 22:08 wacko_chipmunk@hotmail.com wrote:
Uniques that do not resist confusion are in grave danger of being killed quite easily ^_^. Just got Zantetsuken easily because one of Werewindle's chaotic effects is confuse monster. Still having trouble fitting a kit with lots of resistances together. And by the way, what does it take to actually be GOOD and dual wielding? I seem to get stuck with -20s to hit.

On 30.8.2004 04:51 wacko_chipmunk@hotmail.com wrote:
Finally found a different equipment setup. I lost light and darkness resistance, but I gained resistance to poison and shards.

On 30.8.2004 21:42 wacko_chipmunk@hotmail.com wrote:
Wow, Hengband is kinda tough ^_^

I went down to 2000ft and even with autoscum off, the lvls were still quite hard for my character. Not being familiar with Hengband's many unique monsters doesnt help either. At least I havent died....yet

On 3.10.2004 00:29 wacko_chipmunk@hotmail.com wrote:
Currently diving 2400 or so. Hengband is quite fun!

On 11.10.2004 00:15 wacko_chipmunk@hotmail.com wrote:
When I completed a random quest for Eihort, I was pleasantly surprised to find that he dropped Feanor! Now I have to find a way to work it into my equipment.

On 16.10.2004 01:36 wacko_chipmunk@hotmail.com wrote:
Trying a new setup with Grayswandir, a balance dsm, and feanor instead of Soulsword, the jacket of Shiva's Avatar, and some randart boots

On 16.10.2004 07:52 kingvictory2003@yahoo.com wrote:
Hey wacko_chipmunk,

Just looking at your dump, I've a few suggestions I can make:

1) At angband level 52, I wouldn't worry too much about rigorously covering sound resistance. One thing I might consider doing is dual-wielding Werewindle along with Grayswandir to cover both Disenchantment and Darkness resistance. Use a ring of poison resistance on your Grayswandir hand, since Grayswandir, although a very impressive weapon indeed, doesn't deal much damage in the run of things. All this will allow you to wear Shiva's Avatar without losing any resistances except for sound, and you will still pack considerable punch.

2) Replace that godawful Cloak of Electricity with Colannon, for Heaven's sake :) If you find Colluin, even better, since you will have poison resist covered there, with the superb bonus of Resistance activation.

3) You only need one copy of Pattern Sorcery in your inventory, since it cannot be harmed by the elements. Same goes for Grimoire of Power, when you get it.

4) Take that Wand of Striking with you--it's more powerful than you may realize, and it can't be destroyed by the elements, either.

Okay, that's all I can think of at the moment. Maybe I'll come up with a more coherent post when I'm actually fully awake :P

Nice job, by the way.

Best,

Victor

On 16.10.2004 22:58 wacko_chipmunk@hotmail.com wrote:
Experimenting around with that new eq setup you suggested. If I wear the Magi crown I can actually cover every resist. Werewindle does about double the damage of the randart Soul Burn, but Soul Burn is vampiric. Also have to decide which slaying ring to wear, one with the highest plusses or the berserker one. The activation for berserker can give my +to hit a nice boost, but it is only a temporary effect.

On 17.10.2004 18:04 wacko_chipmunk@hotmail.com wrote:
Attained clvl 50

On 23.10.2004 03:44 wacko_chipmunk@hotmail.com wrote:
Found the Cloak of Jack of Shadows and the Jewel of Judgement.

On 28.10.2004 17:31 wacko_chipmunk@hotmail.com wrote:
Finished the final random quest. My equipment has not changed in a while.

On 28.10.2004 18:59 wacko_chipmunk@hotmail.com wrote:
Found Narya. Time for an equipment change ^_^

On 28.10.2004 23:14 kingvictory2003@yahoo.com wrote:
You're looking good so far.

Just a couple of suggestions. First, I think it's time you find new weaponry, not that your current set is bad. Grayswandir, although I love the weapon, does not cut it when it comes to melee damage. Werewindle is better, but still the teleport other effect of the chaos branding can be really annoying. Right now though, it does seem your best weapon combo, as it covers your resists nicely.

Second, you might want to do the Node of Sorcery quest to get the Grimoire of Power at some point. With your equipment and level, it should be a cinch. Trust me, being able to cast Clairvoyance and Alchemy is very, very convenient.

Best,

Victor

On 2.11.2004 00:13 wacko_chipmunk@hotmail.com wrote:
Yes, I would like to upgrade my weapons, but I dont think I have much better currently. Maybe I will try out Zantetsuken, it does quite a bit of raw damage. Grayswandir is a bit hard to replace because I need to find another light weight weapon to replace it. The stat bonuses on grayswandir are nice as well. Anyways, I am on the look out for better weapons.

On 2.11.2004 03:16 wacko_chipmunk@hotmail.com wrote:
And as for the Node of Sorcery quest.... I do not know how to get to Zul ^_^

On 2.11.2004 06:12 kingvictory2003@yahoo.com wrote:
It is north of Angwil, surrounded by mountains, which only need levitation to get by them. You can go to the wilderness map and use the "L" command to look at the entire wilderness.

Best,

Victor

On 6.11.2004 19:31 wacko_chipmunk@hotmail.com wrote:
Still looking for different weapons, found the Wizardstaff of Gandalf which actually isnt too bad for double wielding, but since rogues cannot get very skilled with wizardstaffs, it isnt a very good option.

On 6.11.2004 19:54 wacko_chipmunk@hotmail.com wrote:
Went to Zul and picked up a Grimore of Power. Also found the palantir during the quest. Trying out Zantetsucken instead of Werewindle.

On 11.11.2004 05:37 wacko_chipmunk@hotmail wrote:
Getting closer to new equipment setup.....

On 15.11.2004 00:11 wacko_chipmunk@hotmail wrote:
Well, it was bound to happen eventually ^_^
Had a run in with Wahha man that didnt go too well. I could have escaped or zapped a healing rod but, well, I just didnt think he could so much damage in one round. Anyways, I still consider this character successful since it was my first Hengband character to get very far. Laters all, and thanks for the comments!

On 15.11.2004 00:12 wacko_chipmunk@hotmail.com wrote:
Well, it was bound to happen eventually ^_^
Had a run in with Wahha man that didnt go too well. I could have escaped or zapped a healing rod but, well, I just didnt think he could so much damage in one round. Anyways, I still consider this character successful since it was my first Hengband character to get very far. Laters all, and thanks for the comments!

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