The Angband Ladder: Grife, Half-Orc Ranger by <>

  [Angband 3.0.5 Character Dump]

 Name   Grife                                    Self  RB  CB  EB   Best
 Sex    Male              Age        12   STR:     16  +2  +2  +2  18/40
 Race   Half-Orc          Height     66   INT:     13  -1  +2  +2     16
 Class  Ranger            Weight    155   WIS:     10  +0  +0  +0     10
 Title  Guide             Status      1   DEX:     17  +0  +1  +2  18/20
 HP     -1/249            Maximize    Y   CON:     14  +1  +1  +2     18
 SP     33/33             Preserve    Y   CHR:     13  -4  +1  +2     12

 Level           28       Armor     [18,+25]     Saving Throw  Excellent
 Cur Exp      38852       Fight      (+3,+3)     Stealth            Fair
 Max Exp      38852       Melee    (+12,+11)     Fighting         Heroic
 Adv Exp      49000       Shoot     (+12,+9)     Shooting      Legendary
 MaxDepth    Lev 25       Blows       2/turn     Disarming     Very Good
 Gold          4777       Shots       2/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden    92.3 lbs       Infra        30 ft     Searching          Fair

 Your father was an Orc, and it is acknowledged. You are the adopted
 child of a Serf.  You are the black sheep of the family.  You have
 blue eyes, straight black hair, and an average complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:............. Confu:.............
 Fire:...+......... Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............

  [Last Messages]
> The Basilisk breathes poison
You die.

  [Character Equipment]

a) a Trident of Westernesse (1d8) (+9,+8) (+2) {Level 8 Wormtongue}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Long Bow (x3) (+9,+9)
c) a Moonstone Ring of Intelligence (+2) {25% off}
   It increases your intelligence by 2.  It sustains your intelligence.  
d) a Tortoise Shell Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
e) a Bronze Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) a Brass Lantern (with 5978 turns of light)
   It cannot be harmed by fire.  
g) Hard Leather Armour of Resist Cold (-1) [6,+3]
   It provides resistance to cold.  It cannot be harmed by cold.  
h) a Cloak [1,+5]
i) a Small Metal Shield [3,+4]
j) an Iron Helm of Beauty [5,+5] (+2)
   It increases your charisma by 2.  It sustains your charisma.  
k) (nothing)
l) a Pair of Hard Leather Boots of Stealth [3,+6] (+1)
   It increases your stealth by 1.  

  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Flasks of oil
e) 3 Indigo Potions of Speed
f) 11 Yellow Potions of Cure Critical Wounds
g) 2 Scrolls titled "tacomp reabit" of Phase Door
h) 2 Scrolls titled "reaish stabek" of Word of Recall {10% off}
i) 4 Ivory Rods of Light
j) a Zinc-Plated Wand of Sleep Monster (11 charges)
k) an Elm Staff of Teleportation (6 charges)

  [Home Inventory]

a) a Cloudy Potion of Berserk Strength
b) 2 Vermilion Potions of Healing
c) 9 Scrolls titled "triri orn vly" of Teleportation
d) 3 Scrolls titled "reaish stabek" of Word of Recall {40% off}
e) 2 Scrolls titled "con micpay so" of *Identify*
f) a Fluorite Ring of Constitution (+2) {40% off}
   It increases your constitution by 2.  It sustains your constitution.  
g) a Glaive of Lightning (2d6) (+2,+5)
   It is branded with electricity.  It provides resistance to lightning.  
   It cannot be harmed by electricity.  


Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 31.8.2004 03:44
Last updated on 4.9.2004 07:52

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10950. on the Ladder (of 15946)
3817. on the Angband Ladder (of 5016)
34. for this player (out of 48)


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On 31.8.2004 03:44 wrote:
After crowning Queen Allanna, it was time to work on the next prospective hero.

Good Grife! Our current hero wasn't much loved in his formative years. His plan: defeat the big bad, make his fortune, then refuse to share a brass nickel with his folks, that'll show 'em!

The trident of westernesse is a nice find this early. Wormtongue, keep 'em coming.

CL:17 DL:11 Uniques left:92

On 4.9.2004 07:52 wrote:
Careless death. Note: I was so frustrated, I forgot to save the dump, so I doctored an older dump to resemble the actual death.

Here is what happened in a nutshell: I got a superb feeling about the level, and after exploration, found that the only thing unusual about it was a vault. Woo hoo! One catch: there was a basilisk, mature green dragon (no PR), Azog, and one of the Umbarite uniques in the vault. At this point in my character's career, this array was a bit iffy.

On top of that, I hadn't been able to buy many arrows (started with only about 40), my melee damage was just not that good, and I had forgot to stock up on flasks of oil, leaving me with two. I had also been having trouble with hounds-- what else is new.

I proceeded to try to fully clear the level. It took a long time just to map the area around the vault, and cost me most of my arrows. Then, one of the dark elf druids in the vault summoned up a whole bunch of various annoying hounds ( I forgot which type), which caused me all sorts of problems.
Along the way, I found Thandruil outside of the vault. I should have just called it at that point.
I finally started attacking the vault, and slowly took out the dragon, Umbarite, and Azog. Azog in particular was tough, cost me the rest of my arrows, and last speed potion (only had three, lost one to breath attack, used one on the Umbarite). The my lantern ran out of light, but I continued since I had 6 rods of light and the area around the vault was well-lighted.

Finally, I attacked the basilisk, got it down to four stars. At this point, I cast phase door ( I forget why, I think it was because there were some other more minor creatures in the room, and I didn't want to get mobbed.). Instead of teleporting me close by, I end up in a branch of the dungeon quite far away, in the dark.

At this point, I was in a rush to get back to the basilisk before it recovered too many hp. I was also addled by fatigue. Since it was dark and I had telepathy, I started the bad habit of jamming the movement buttons. As I approached the vault again, the basilisk appears quite a bit further from the vault than expected (previous runs had kept the vault monsters in). Before I can blink (physically, not in-game), Grife was dead.

Argh. Another careless death. Would have been able to clear the superb vault too if it wasn't for that.

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