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The Angband Ladder: Alyosha, Wood-Elf Archer by <cheezymoogle@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Alyosha                Age                128       STR!     29       
 Sex   : Male                   Height              70       INT:     33       
 Race  : Wood-Elf               Weight             109       Wis:     19     19
 Class : Archer                 Social Class        23       DEX:     40       
 Body  : Player                                              CON:     30       
 God   : Nobody                                              CHR:     28       
                                                                               
 + To Melee Hit          64 Level             39    Max Hit Points       510   
 + To Melee Damage       52 Experience   1389876    Cur Hit Points       498   
 + To Ranged Hit         64 Max Exp      1389876    Max SP (Mana)        127   
 + To Ranged Damage      22 Exp to Adv.  1600000    Cur SP (Mana)        127   
   AC                 23+89 Gold          294604                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[60]Searching   : Good         Shots/Round:  3         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  20d5+208  
 Stealth     : Legendary[10]Magic Device: Very Good    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 23 (1150')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 2097 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 37 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by a Beholder on level 38 of Mordor.
You can feel the danger of evil magic.
You can cast magic missiles.
You are confused.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
Your strength is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

Skills (points left: 81)
 - Combat                                        19.472 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            43.500 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
          . Antimagic                            01.300 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            06.400 [0.900]
 - Magic                                         00.000 [0.200]
          . Magic-Device                         01.000 [1.100]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You are fated to find a Robe on level 1.
You are fated to meet a King cobra on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {cursed}
d) a Light Crossbow of Power (x3) (+11,+22)
        
    You bought it from the Master Archer.
e) a Ring of Speed (+13) {100% off}
    It increases your speed by 13.  
    You stole it from the Speed Ring Market.
f) a Ring of Speed (+13) {100% off}
    It increases your speed by 13.
    
    You stole it from the Speed Ring Market.
k) an Amulet of Trickery (+2) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 2.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
n) The Thunderlord Coat of Trone [9,+19] (+4 to speed)
    It increases your intelligence
    , constitution, stealth and speed by 4.  It provides immunity to fire.
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Cloak of Aman [1,+14] (+3 to stealth)
p) (nothing)
s) The Iron Helm of Heleb [5,+8]
    It sustains your strength.  It provides
    resistance to acid, fire, cold, light and shards.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young multi-hued dragon on level 30 of
    Mirkwood.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3)
    It increases your constitution, stealth
     and speed by 3.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) (nothing)
{) 22 Bolts of Venom (1d5) (+5,+6) {90% off}
    It poisons your foes.  
    You made it yourself.
|) Climbing Set {100% off}
    It allows you to climb mountains.  


  [Character Inventory]

a) The Toenail of Vecna
    It can be
    activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Guardian naga on level 9 of Barrow-Downs.
b) 7 Rations of Food
    
c) 6 Sprigs of Athelas
d) a Potion of Curing
e) 20 Scrolls of Summon Never-Moving Pet
    
f) a Scroll of Teleportation
    
g) a Scroll of Word of Recall {!*!*}
    
h) 7 Scrolls of Trap Detection
    
i) 9 Scrolls of Satisfy Hunger {@r0}
    
j) Double Chain Mail of Resistance (-2 to accuracy) [16,+8]
k) Metal Lamellar Armour of Resist Lightning (-3 to accuracy) [23,+9]
l) a Feathers Cloak of Air [1,+9]
m) a Dark Sword (3d7) (+0,+0)
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
o) a Gnomish Shovel of Digging (+2,+9) (+7)
    
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.
p) a Heavy Crossbow of Power (x4) (+11,+19)
q) 15 Bolts of Acid (1d5) (+2,+8) {90% off}
    It does extra damage from 
    acid.  It cannot be harmed by acid.  
    You made it yourself.
r) 24 Bolts of Lightning (1d5) (+5,+5) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
s) 21 Bolts of Slay Animal (1d5) (+7,+5) {90% off}
    It is especially deadly against natural
    creatures.  
    You made it yourself.
t) 23 Seeker Bolts of Lightning (4d5) (+3,+8) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
u) 27 Seeker Bolts of Flame (4d5) (+3,+5) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Morphic Oils of Spider
    
b) The Ring of Power of Uvatha the Horseman (+5)
    It increases your charisma by 5.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    light and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) a Ring of Flames [+7]
d) a Ring of Extra Attacks (+1 attack)
e) The Amulet of Cirin (+5 to searching)
    
    It increases your dexterity and searching by 5.  It sustains your 
    dexterity.  It provides resistance to poison, light, blindness and 
    sound.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
f) The Everburning Torch of Dorosse
    It
    provides light (radius 4) forever.  It provides resistance to dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases 
    your constitution by 5.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
n) 27 Seeker Bolts of Slay Animal (4d5) (+3,+4) {90% off}
    It is
    especially deadly against natural creatures.  
    You made it yourself.
o) 21 Seeker Bolts (exploding) (4d5) (+3,+4) {90% off}
    


  [Home Inventory - Gondolin ]

a) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3.  
    You stole it from the Jewelry Shop.
b) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
c) The Phial of Undeath (-5) {cursed}
d) The Stone and Hide Armour of Animandil (-38,-39) [15,+17](40%)
    It increases your hit points by 40%.  
    It sustains your wisdom and charisma.  It provides immunity to acid, 
    electricity, fire and cold.  It provides resistance to life draining, 
    acid, cold, poison, light, dark, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Broad Sword of Life (2d5) (+11,+12)(20%)
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) a Dark Sword of *Slay Undead* (3d7) (+16,+7) (+2)
h) a Dark Sword (3d7) (+0,+0)


  [Home Inventory - Minas Anor ]

a) a Scroll of *Identify*



Posted on 31.8.2004 04:11
Last updated on 27.9.2004 20:52

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7886. on the Ladder (of 18076)
1473. on the ToME Ladder (of 3112)
Second best for this player (out of 5)

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