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The Angband Ladder: Rachel, the Huntsman, Half-Elf Huntsman by <cnrobertson@yahoo.com>

  [Unangband 0.5.2a Character Dump]

 Name   Rachel, the Huntsman                     Self  RB  CB  EB   Best
 Sex    Female            Age        33   STR:  18/71  +0  +2  +4 18/131
 Race   Half-Elf          Height     62   INT:  18/99  +1  +2  +4 18/169
 Class  Huntsman          Weight    107   WIS:  18/92  -1  +0 +11 18/192
 Title  Ranger            Status      1   DEX:  18/88  +1  +1  +8 18/188
 HP     -55/876           Maximize    Y   CON:  18/78  -1  +1 +13 18/208
 SP     196/276           Preserve    Y   CHR:  18/84  +1  +1  +4 18/144

 Level           42       Armor    [34,+176]     Saving Throw     Heroic
 Cur Exp    2130222       Fight     (+22,+9)     Stealth            Good
 Max Exp    2130222       Melee HWS(+32,+22)     Fighting      Legendary
 Adv Exp    2340000       Shoot B  (+42,+16)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold        518641       Shots       4/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   210.8 lbs       Infra        20 ft     Searching          Good

     Your father was of the Avari. You are the illegitimate and
     unacknowledged child of a Yeoman.  You are the black sheep
     of the family.  You have dark brown eyes, straight red
     hair, and a dark complexion.


  [Last Messages]

> The Eye druj casts a nether ball.
> You miss the Eye druj.
> You hit the Eye druj.
> You hit the Eye druj.
> You hit the Eye druj.
> You hit the Eye druj.
> The Eye druj casts a nether bolt.
> *** LOW HITPOINT WARNING! ***
> You feel very good.
> You have 15 Dark Red Potions of Cure Critical Wounds (l).
> The Eye druj casts a mana bolt.
> *** LOW HITPOINT WARNING! ***
> The Eye druj looks deep into your eyes.
> Your mind is blasted by psionic energy.
> You die.


  [Character Equipment]

a) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It does extra damage from fire.  It is especially deadly against evil,
    orcs and trolls.  It modifies intelligence, wisdom and charisma.  It
    provides resistance to fire, nether and losing experience.  It gives
    its wielder see invisible.  
b) a Long Bow of Extra Shots (x3) (+20,+16) (+1)
c) a Copper-Plated Ring of Resist Poison
d) The Ring of Tulkas (+4) (charging)
    It modifies strength, dexterity and constitution.  It provides
    resistance to fear.  
e) an Agate Amulet of the Magi [+6] (+1 to searching) <2 Clouds> {Smaug}
    It provides resistance to poison.  It provides immunity to the effects
    of poison.  
f) The Phial of Galadriel
g) The Full Plate Armour of Isildur [25,+24] (+1)
    It modifies constitution.  It provides resistance to acid, electricity,
    fire, cold, powerful confusion, sound and nexus.  It provides immunity
    to stunning and the effects of confusion.  
h) The Cloak of Luina [1,+18] (+4)
    It modifies dexterity and constitution.  It provides resistance to fire
    and disenchantment.  
i) The Small Metal Shield of Nendi (+1,+0) [3,+29] (+2)
    It modifies speed.  It provides resistance to acid, electricity, fire,
    cold and fear.  It provides immunity to paralysis and magical slowness.
     It gives its wielder regeneration.  
j) The Iron Crown of Rethreth [0,+11] (+3)
    It modifies wisdom and speed.  It provides resistance to fear.  It
    provides immunity to paralysis and magical slowness.  It gives its
    wielder regeneration and telepathy.  
k) a Set of Gauntlets of Free Action [2,+6] <Dwarven>
l) The Pair of Hard Leather Boots of Hilion [3,+19] (+4)
    It modifies wisdom, constitution and speed.  It sustains strength.  It
    provides resistance to fire and powerful light.  
m) (nothing)


  [Character Inventory]

a) 4 Magic Books of Cantrips
b) a Magic Book of Cantrips {@1, fireproof}
    It is not damaged by fire.  
c) a Magic Book of Conjuring {@2, fireproof}
    It is not damaged by fire.  
d) 3 Magic Books of Incantations {@3, fireproof}
    It is not damaged by fire.  
e) 4 Magic Books of Sorcery {@4, fireproof}
    It is not damaged by fire.  
f) a Magic Book of Resistances {@5, theftproof}
    It cannot be stolen from your inventory.  
g) a Magic Book of Escapes {@6, theftproof}
    It cannot be stolen from your inventory.  
h) a Magic Book of Celestial Magic {theftproof}
    It cannot be stolen from your inventory.  
i) a Magic Book of Earth Magic {@7, theftproof}
    It cannot be stolen from your inventory.  
j) 3 Wrinkled Mushrooms of Restoring
k) 11 Evervescent Potions of Speed
l) 15 Dark Red Potions of Cure Critical Wounds
m) 3 Black Potions of Restore Mana
n) a Scroll titled "itefri uniblu" of Alter Reality
o) a Bamboo Staff of Dispel Evil (2d6) (+3,+4) (0 charges)
p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    It is especially deadly against orcs and trolls.  It modifies strength,
    dexterity and attacks.  It provides resistance to fire.  It is blessed
    by the gods, allowing priests to wield it.  
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It does extra damage from acid.  It is especially deadly against evil,
    orcs and trolls.  It modifies dexterity and speed.  It sustains
    dexterity.  It provides resistance to acid and powerful darkness.  It
    provides immunity to paralysis and magical slowness.  
r) a Two-Handed Sword of Fury (3d6) (+23,+13) (+1)
s) The Quarterstaff 'Eriril' (1d9) (+6,+6) (+4)
    It is especially deadly against evil.  It modifies intelligence and
    wisdom.  It provides resistance to powerful light.  It gives its
    wielder brighter light and see invisible.  
t) 79 Arrows (1d4) (+0,+0)
u) 18 Silver Arrows (3d4) (+0,+0)
v) 89 Silver Arrows (3d4) (+0,+0)


  [Home Inventory]

a) a Brass Ring of Free Action
b) a Corundum Ring of See Invisible
c) a Pair of Hard Leather Boots of Speed [3,+4] (+6)
d) a Javelin of Venom (1d6) (+8,+8)
e) The Glaive 'Marmennil' (2d6) (+10,+5) (+2)
    It does extra damage from cold.  It is especially deadly against demons
    and giants.  It modifies constitution and attacks.  It provides
    resistance to fire.  It is blessed by the gods, allowing priests to
    wield it.  
f) The Two-Handed Spear of Eorlingas (4d8) (+13,+21) (+2)
    It is especially deadly against evil, orcs and trolls.  It modifies
    strength, dexterity and speed.  It provides resistance to fear.  It
    gives its wielder see invisible.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 8.7.2002 06:10
Last updated on 19.7.2002 21:31

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5674. on the Ladder (of 15203)
19. on the Unangband Ladder (of 186)
5. for this player (out of 7)

Comments

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On 8.7.2002 06:10 cnrobertson@yahoo.com wrote:
My best character yet, and (most recently) reluctant hero of Lake Town. I was rather shocked at what I found on returning from Lonely Mountain, and when I encountered the guardian I promptly ran back to the mountain. I was about to return to the dungeon when I realized that about the only thing I was likely to achieve was to deplete my supplies, so I returned to fight. Lacking Bard's special arrow, I was forced to rely on my normal ones - fortunately I had about 300 of them (even so, I didn't have many left over). What with the resulting drop and the reward items, I think I'm very well-equipped for the moment.


On 13.7.2002 22:38 cnrobertson@yahoo.com wrote:
Now in Lothlorien (and still alive, to my great surprise). I have some equipment problems - I dropped my spellbooks for some more inventory space, intending to restock in Lothlorien, only to find it doesn't have a magic shop! So that's a problem, and I'm not too happy about the drained stats either. I had to leave a lot of artifacts behind, but since I didn't identify them I should have a shot at finding them all again. Onward...


On 19.7.2002 03:13 cnrobertson@yahoo.com wrote:
Just defeated Saruman (more easily than I expected) and FINALLY nailed Wormtongue, the little rat. Isengard proved to be a much better place to hunt him down. I'm planning on hanging around Isengard a little more before moving on and hopefully moving my stats up a little further. Lothlorien definitely needs a magic shop and perhaps Edoras as well - it's a bit unfair to have just temples and no magic stores at BOTH places.


On 19.7.2002 21:31 cnrobertson@yahoo.com wrote:
I have only myself to blame for this one. Never underestimate a druj - it got a double move on me (I was actually diving to look for more speed) and that was that. It was nearly dead or I probably wouldn't have attacked it...

This was a fun character. I'll try again from the beginning, maybe with a different class - I'm not sure yet.


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