The Angband Ladder: Hormag5, Half-Orc Mage by <urmud@urmud.com>

  [Angband 3.0.5 Character Dump]

 Name   Hormag5                                  Self  RB  CB  EB   Best
 Sex    Male              Age        14   STR:  18/87  +2  -5  +0  18/57
 Race   Half-Orc          Height     66   INT:  18/97  -1  +3 +12 18/237
 Class  Mage              Weight    149   WIS:  18/76  +0  +0  +6 18/136
 Title  Conjurer          Status     71   Dex:  18/71  +0  +1  +0  18/81  18/31
 HP     -3/444            Maximize    Y   CON:  18/98  +1  -2  +7 18/158
 SP     34/274            Preserve    Y   CHR:  18/64  -4  +1  +3  18/64

 Level           35       Armor     [25,+55]     Saving Throw     Superb
 Cur Exp     517642       Fight      (+2,+3)     Stealth       Excellent
 Max Exp     561922       Melee    (+17,+18)     Fighting         Superb
 Adv Exp     630000       Shoot      (+2,+0)     Shooting      Very Good
 MaxDepth   2350 ft       Blows       2/turn     Disarming        Superb
 Gold          1064       Shots       0/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   116.5 lbs       Infra        70 ft     Searching          Poor

 Your mother was an Orc, but it is unacknowledged. You are the adopted
 child of a Royal Blood Line.  You are a credit to the family.  You
 have dark brown eyes, straight brown hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:........+.... Confu:......+..+...
 Fire:+.......+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:............. Nethr:.............
 Lite:+............ Chaos:.............
 Dark:............+ Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......++..+.
Feath:+............ Sear.:.............
PLite:+............ Infra:+............
Regen:....+........ Tunn.:.............
Telep:............. Speed:+............
Invis:+....+....... Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You are no longer bleeding.
> The Master lich grunts with pain.
> The Master lich blinks away.
> You feel something focusing on your mind.
> Your mind is blasted by psionic energy.
> You are blind!
> You feel yourself moving slower!
> You miss it.
> You hit it.
> It touches you.
> You feel your life draining away!
> It touches you. <2x>
> You feel very clumsy.
> It touches you.
> You die.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4) {1950'}
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
b) (nothing)
c) a Diamond Ring of Constitution (+4) {Town}
   It increases your constitution by 4.  It sustains your constitution.  
d) a Moonstone Ring of Intelligence (+5) {Town}
   It increases your intelligence by 5.  It sustains your intelligence.  
e) a Pewter Amulet of Regeneration {Town}
   It speeds your regeneration.  
f) The Star of Elendil {Ancient Blue Dragon, 2100'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [1,+4] (+2 to stealth) {Town}
   It increases your stealth by 2.  
i) a Small Leather Shield of Elvenkind [2,+12] (+1 to stealth) {Wormtongue, 40}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
j) The Metal Cap of Thengel [3,+12] (+3) {950'}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Free Action [1,+5] {Town}
   It grants you immunity to paralysis.  
l) a Pair of Soft Leather Boots of Stealth [2,+0] (+3) {Town}
   It increases your stealth by 3.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {10% off}
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Kelek's Grimoire of Power] {2000'}
   It cannot be harmed by the elements.  
f) a Furry Mushroom of Restore Strength
g) a Slime Mold
h) 19 Yellow Speckled Potions of Cure Critical Wounds
i) 8 Orange Potions of Restore Life Levels
j) a Pungent Potion of Enlightenment
k) a Scroll titled "banion turswah" of Phase Door
l) a Tin-Plated Rod of Recall {Town}
   It cannot be harmed by electricity.  
m) a Zinc-Plated Rod of Acid Balls (charging) {40% off}
n) 2 Runed Rods of Fire Balls (1 charging)
o) a Zirconium Rod of Cold Balls
p) a Cypress Staff of Teleportation (0 charges)


  [Home Inventory]

a) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) 6 Dark Green Mushrooms of Restoring
c) 13 Pink Speckled Potions of Healing
d) 16 Viscous Pink Potions of Restore Mana
e) 12 Scrolls titled "hamar tox" of *Identify*
f) a Platinum Rod of Detection {Town}
   It cannot be harmed by electricity.  
g) a Balsa Staff of the Magi (3 charges)
h) 3 Walnut Staffs of Speed (18 charges)
i) an Elm Staff of Power (3 charges)
j) a Jasper Ring of Resist Poison
   It provides resistance to poison.  
k) a Ruby Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
l) an Adamant Amulet of Charisma (+4) {Town}
   It increases your charisma by 4.  It sustains your charisma.  
m) a Mithril Amulet of Weaponmastery (+3,+3) (+2) {2200'}
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
n) The Phial of Galadriel {Golfimbul, 700'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
o) The Chain Mail of Arvedui (-2) [14,+15] (+2) {1950'}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
p) The Full Plate Armour of Isildur [25,+25] (+1) {Beorn, 2100'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
q) a Steel Helm of Light [6,+1] {Town}
   It provides resistance to light.  It lights the dungeon around you.  
r) a Rapier of Westernesse (1d6) (+7,+9) (+2) {Town}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {2100'}
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It makes
   you fall like a feather.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.9.2004 08:33
Last updated on 18.10.2004 22:58

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Comments

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On 6.9.2004 19:11 urmud@urmud.com wrote:
Still looking for a good cloak...


On 12.9.2004 00:51 urmud@urmud.com wrote:
Found scroll of Acquirement at 1300', read it and got Caspanion. The RNG must be planning something truly painful to balance that out.


On 27.9.2004 09:37 urmud@urmud.com wrote:
I want Raals.


On 27.9.2004 18:18 loefftj@yahoo.com wrote:
I would consider swapping Orome for for Barukheled. The Int bonus isn't getting you much but the Con bonus could get you a lot more hp. Not sure but I don't think you would lose any resistance except for maybe light.

On 27.9.2004 19:18 urmud@urmud.com wrote:
Light resist is what keeps me from getting blinded, along with intrinsic dark resist from being a half-orc.

I'm also getting +4 speed from it, and good base dice plus branding lets me melee trolls and such.

I might swap out one =Int for =Con instead.

Will I ever have use for those DSMs in my house, or should I sell them?


On 28.9.2004 01:43 urmud@urmud.com wrote:
Still no Raal, but I think Kelek will do...


On 28.9.2004 15:48 loefftj@yahoo.com wrote:
I doubt you will ever use the DSM. "Maybe" the gold but that is a big maybe. I would sell. I am assuming that the "oCHR is just for the town? Either the regen or Wisdom would be a better choice. Also, get a longbow or light xbow and enchant that thing up. They do quite a bit of damage and are great when you get low on mana. Good find with Kelek's!

On 28.9.2004 20:38 urmud@urmud.com wrote:
Yes, normally I wear the regen amulet, so I almost never run out of mana.

A longbow enchanted to +9/+9 would only do about as much damage as my stinking cloud. If I find a good ego or artifact launcher I'll use it, but for now I'm sticking to spells.

Rend soul is a lifesaver for me right now, for those monsters that resist every other element I've got.

Banishment is very practical, too.


On 29.9.2004 00:57 urmud@urmud.com wrote:
Finally found gloves I can wear. They cover FA, so I'm wearing my old boots of stealth again.

Resist shards and hold life are my new eq targets.


On 29.9.2004 15:49 loefftj@yahoo.com wrote:
Not correct on the stinking cloud thing. Bow damage is calculated as:

(missile + total damage bonus) x multiplier

So for long bow (+9,+9) with arrows (+9,+9) that is:

(1d4 + 18) x 3 = 60 (assuming average 2 damage

Sinking cloud only does about 20 damage and is easily resisted by most higher level creatures. Plus if you find a good bow (high damage bonus or extra might) and branded ammo you can really pack a wallop.

I think those bow calculations are correct :-\

On 29.9.2004 22:32 urmud@urmud.com wrote:
Stinking cloud only does 27 damage, I'm using mostly fire ball (90) or cold ball (65) and rend soul (11-385).

Good arrows aren't always available.

A good longbow (+9,+9) with normal arrows (+0,+0) does 30-39 and doesn't always hit, whereas I've got 0% fail on all my attack spells.

Only an ego or artifact launcher would compare with that. I haven't found any yet, but when I do you'll see me wearing it.


On 18.10.2004 22:58 urmud@urmud.com wrote:
Another one bites the dust.


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