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The Angband Ladder: Dumle, High-Elf Mage by <gunnar.edebrant@tiscali.se>

  [Angband 3.0.6 Character Dump]

 Name   Dumle                                    Self  RB  CB  EB   Best
 Sex    Male              Age       102   STR! 18/100  +1  -5 +15 18/210
 Race   High-Elf          Height     83   INT! 18/100  +3  +3  +9 18/250
 Class  Mage              Weight    220   WIS! 18/100  -1  +0  +8 18/170
 Title  ***WINNER***      Status     46   DEX! 18/100  +3  +1  +5 18/190
 HP     910/910           Maximize    Y   CON! 18/100  +1  -2 +13 18/220
 SP     386/389           Preserve    Y   CHR! 18/100  +5  +1  +3 18/190

 Level           50       Armor    [45,+137]     Saving Throw  Legendary
 Cur Exp   28934891       Fight    (+50,+41)     Stealth       Excellent
 Max Exp   28934891       Melee    (+64,+54)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+68,+18)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold      11230442       Shots       1/turn     Magic Device  Legendary
 Burden   353.7 lbs                              Perception    Excellent
 Speed          +18       Infra       100 ft     Searching          Fair

 You are the only child of a Teleri Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:........*.+.. Blind:.+...+...+...
 Elec:.+........... Confu:.........+...
 Fire:+..*+....+... Sound:......+.++...
 Cold:.........+... Shard:......+......
 Pois:....+........ Nexus:.............
 Fear:...++...+..+. Nethr:...+.........
 Lite:++.......+..+ Chaos:.....++.++...
 Dark:.+........... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:+............ Sear.:.....+.......
PLite:+........+... Infra:+....+.......
Regen:...+.....+... Tunn.:.............
Telep:.....+....... Speed:+.+++....+.+.
Invis:+..+.+.+.+..+ Blows:.............
FrAct:...+....+.+.. Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Spear of Orome (4d6) (+14,+13) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
c) a Beryl Ring of Speed (+11)
   It increases your speed by 11.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {GWoC, 3750"}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Ice Wyrm, 3000"}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) {Lesser Vault, 3850"}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) Balance Dragon Scale Mail (-2) [30,+16] {Lesser vault, 2200"}
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
h) a Cloak of the Magi [1,+17] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the ability to see
   invisible things.  It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {Forest troll, 2300"}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Demilich, 3700"}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {GSW, 3850"}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations] {40% off}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {10% off}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Kelek's Grimoire of Power] {Orc shaman drop, 1700 }
   It cannot be harmed by the elements.  
i) 11 Puce Potions of Healing {25% off}
j) 3 Violet Speckled Potions of Life
k) 3 Orange Potions of Restore Mana
l) 14 Scrolls titled "ishit an la" of Protection from Evil
m) 2 Scrolls titled "ninsa murnin" of Mass Banishment
n) a Cottonwood Staff of Healing (0 charges)
o) 2 Redwood Staffs of the Magi (0 charges)
p) The Ring of Power 'Nenya' (+8,+8) (+2) {GWoC, 4150"}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
r) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
u) 17 Seeker Bolts of Holy Might (4d5) (+21,+22)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
v) 23 Seeker Bolts of Slay Evil (4d5) (+15,+11)
   It slays all evil creatures.  
w) 15 Mithril Bolts of Holy Might (3d5) (+20,+19)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations] {Lesser Vault, 1800 feet}
   It cannot be harmed by the elements.  
b) 26 Black Potions of *Healing*
c) 5 Violet Speckled Potions of Life
d) 30 Orange Potions of Restore Mana
e) 33 Scrolls titled "ishblaa lechun" of *Identify*
f) a Redwood Staff of the Magi (0 charges)
g) 2 Ashen Staffs of Holiness (3 charges)
h) a Beryl Ring of Speed (+11) {Archlich, 3050"}
   It increases your speed by 11.  
i) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
k) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
l) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
n) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
o) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {Floor, 3750"}
   It increases your speed by 10.  
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
r) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly against 
   demons.  It is branded with fire.  It provides resistance to fire, 
   nether, and life draining.  It grants you the ability to see invisible
   things.  It activates for probing every 20 turns.  It cannot be harmed
   by the elements.  
t) The Mace 'Taratol' (3d4) (+12,+12) {Thuringwethil, 3400"}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
u) a Lead-Filled Mace of *Slay Evil* (3d4) (+12,+16) (+1)
   It increases your wisdom by 1.  It slays all evil creatures.  It is
   blessed by the gods and makes you fall like a feather.  
v) The Short Bow of Amrod (x2) (+12,+15) (+2) {Sorcerer, 4150"}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Master Lich, 2250"}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.9.2004 19:35
Last updated on 10.9.2005 18:38

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794. on the Ladder (of 12717)
114. on the Angband Ladder (of 3748)

Comments

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On 6.9.2004 19:35 gunnar.edebrant@tiscali.se wrote:
Renewing the Angband (Moria) experiences from way back in the unversity...

On 7.9.2004 16:25 loefftj@yahoo.com wrote:
I think you need an upgrade. Might want to consider trading in 2.9.0 for a newer model.

Solas

On 9.9.2004 15:03 gunnar.edebrant@tiscali.se wrote:
Can I carry over the current (Dumle) character into this new version or do I need to start over?

What is the latest version?

On 13.9.2004 16:52 gunnar.edebrant@tiscali.se wrote:
Gasp... Just recently returning to Angband I just ran into my first Greater Vault (the checkerboard). So far, I've found 11 artifacts and a bunch of uniques. Thankfully enough my lvl 30 mage has teleport other which has saved me at crucial moments; Uriel, Gorlim, Lorgan and a pesky Lesser Titan comes to mind, all found way out of depth at dungeon lvl 22 mind you. Still lacking most resists so I have to be cautious in the approach.

On 16.9.2004 13:05 gunnar.edebrant@tiscali.se wrote:
Just opened Dumle in a 3.0.5 version (instead of the previous 2.9.0) and all of a sudden my Mordenkainen Escapes turned into a Raal's Tome of Destruction?! Hey, it's not that I'm complaining... Also, I noticed more spells in the standard spell-books! Need to explore these before I abandon the level I described above.

On 18.9.2004 00:18 loefftj@yahoo.com wrote:
You will notice a few changes. The spells are a little different ... better, I think. And a few of the artifacts have changed. There were also some more ego type items added to the list. I am currently playing 3.0.3 until I finish my current game and then I will up to 3.0.5. But the changes between 2.9 and 3.0.x were big.

On 20.9.2004 16:27 gunnar.edebrant@tiscali.se wrote:
New Angband version, new char level, still same dungeon level...

On 20.9.2004 16:35 gunnar.edebrant@tiscali.se wrote:
Still at the same dlevel... Managed to kill Lorgan and the Lesser Titan with the new spells found in 3.0.5. Also killed a couple of new uniques that the Titan summoned. Artifact count is now up to 13 for this specific level! Still avoiding Uriel and Gorlim though, haven't really tried Uriel (expecting some nasty breath weapons here) and Gorlim's mana and water bolts keeps me running...

Since I'm already overloaded with artifacts, I'll probably abandon this level shortly.

On 29.9.2004 10:55 gunnar.edebrant@tiscali.se wrote:
Finally managed to to kill Lorgan before abandoning the Greater Vault at dlevel 22. Kept him dazed and hacked him to pieces... :-) Unfortunately he managed to get a hit or two in to disenchant my Orome before actually dying. :-/

Still adopting the cautios approach, going down level by level and recalling back up to town level. Already found another couple of rods of acid ball as well as some INT potions, bringing the spell-based amount of damage way up. Next up is to hover round dlevel 25 to max stats.

On 29.9.2004 12:52 gunnar.edebrant@tiscali.se wrote:
Latest comment should read Gorlim instead of Lorgan... Lorgan was a walk in the park compared to Gorlim!

/GeDe

On 29.9.2004 15:34 loefftj@yahoo.com wrote:
Thranduil + "oMagi + Theoden might work better right now. You would lose a little bit of speed and a little INT. But you would pick up both conf and blind resist, ESP, and keep your hp. I would also dump the ring of Flames for any nice Con or Int ring that you find.


On 1.10.2004 12:18 gunnar.edebrant@tiscali.se wrote:
Too bad I haven't got the Amulet of the Magi then... :-) Can't really put the Crown of the Magi on top of Thranduil, I guess!?

/GeDe

On 4.10.2004 14:49 gunnar.edebrant@tiscali.se wrote:
Small update, clvl 33, dlvl 26, still haven't found any stat potions... However, did find a scroll Acquirement, wondering as to how this behaves. Does it use the dlevel as a base to create stuff or could I read it on the town level and get the same quality stuff?

/GeDe

On 4.10.2004 15:30 drchung@rcn.com wrote:
I believe that it uses the level at which you cast it, so you would want to cast it in the dungeon. Every once in a while, I'll get something useful from one, but most of the time I get some drek ego weapon.

On 6.10.2004 00:22 gunnar.edebrant@tiscali.se wrote:
Another small update... Just made clevel 34 and are spending my time on the levels close to 30 trying to pick up some stat potions. Found a better RoS and also BoS, Dumle is now +20 unhasted, kinda cool... Strange thing happened recently though, found Paurhach lying on the floor on 1400 feet without getting a special feeling... Anyone who can explain this?

/GeDe

On 6.10.2004 16:05 HallucinationMushroom@Yahoo.egg wrote:
You have 'preserve artifacts' on.
With 'preserve artifacts' on, you can never get a 'special' feeling. I think it tops off at Superb. If you hadn't of found Paurhach on the level it was generated on, you would have had the possibility of them being generated and finding them later. With 'preserve artifacts' off, you can get the super-awesome 'special' feeling, but artifacts only generate once. So, if you hadn't of found the gauntlets of Paurhach and changed levels, they would have shown up in your artifacts list and no chance of ever getting them.

As for aquirement and *aquirement* scrolls, I save them up in my home and wait for a really deep level to read them all. Usually 4000 feet or deeper. I get a slightly higher success rate in finding artifacts this way... but it could just be coincidence. I once got Soulkeeper this way.

On 11.10.2004 19:54 gunnar.edebrant@tiscali.se wrote:
Small update again, clevel 35... Still maxing stats round dlevel 30. Quick question though, found Chaos Dragon Scale Mail to get rDis and rCha, what about the Chaos/Dis breath, will that affect items carried by monsters or are they created on death?

Found enough potions to get 4 blows/turn which helps a lot... :-)

On 11.10.2004 21:07 loefftj@yahoo.com wrote:
Monster item drops are created on death so the breath won't affect them. However I don't know about items laying on the ground. Easy enough to test though. I would consider dumping Hammerhand / =oFlames for =oCon and Thranduil. Would lose rNexus but would gain rBlind, ESP, and some more mana. I am a big fan of ESP so I might be biased.

On 14.10.2004 00:33 HallucinationMushroom@Yahoo.egg wrote:
800,000 gold?! Wow, that is some fast capital acquisition. Could I interest you in some *identify* scrolls? You could probably find a better choice in gear if you knew what you had... Town scum shamelessly and grab 'em from the black market!

Rah Rah Dumle... GOOOO DUMLE!

On 15.10.2004 13:29 gunnar.edebrant@tiscali.se wrote:
Another clevel update... Had a real scare when I first met Kavlax, he had me down to 16 HPs before I realized that this is not your standard baby/young multihued dragon... Always look at you monsters before attacking!

Anyway, closing in on max stats now and will then begin a slow dive... Anyone who has any guidelines as to what dlevels not to pass before a certain clevel? But then again, I guess it all has to do with with what kind of resists you have... I guess I really miss resConf, resBlind, resPoi and HoldLife.

/GeDe

As to the BM, they rarely seem to have anything useful whenever I'm at town level. Do the contents in the shops reflect your current max dlevel or is it just random? I need something to spend all my money on...

On 20.10.2004 18:50 gunnar.edebrant@tiscali.se wrote:
clevel 38, dlevel 37, and still searching for those stat potions, now only lacking DEX and WIS. Recently ran into Scatha and Vargo in the same Lesser Vault, killed them both and got nothing useful out of it, Vargon actually left nothing, Scatha left me a bunch of so-so to decent diggers?! :-/

Will start my descent at max stats or at clevel 40, which ever comes first. If can only find HoldLife and rConf I'd be a really happy camper...

/GeDe

On 21.10.2004 15:32 loefftj@yahoo.com wrote:
I would dump the =oFlames for the =oCon. You will pick up several more hp. And the ring of flames doesn't give you much besides the temp fire resistance (you already have R&S spellbook) and the rather weak fireball activation. With less than 550 hp you are still in the instadeath range for big nether breath. The extra Con might put you over.

Solas

On 21.10.2004 15:33 loefftj@yahoo.com wrote:
The elemental uniques ... Waldern, Vargo, Quaker, (Air), never drop anything. They are just annoying. Not really worth taking the time to get rid of.

On 26.10.2004 14:49 gunnar.edebrant@tiscali.se wrote:
Well, finally made max stats (and clevel 40)... Now commencing a slow dive but have already discovered I really need HoldLife and rConf. Will be cautios until better options on the equip will be available.

/GeDe

Thanks for the pointers on the =oCon, it really helps when fighting those pesky D's with breath weapons.

On 1.11.2004 13:01 gunnar.edebrant@tiscali.se wrote:
Another 2 clevels... Progressing (maybe too) slowly down the dlevels. Still would like to find better equip to deal with nether and confusion. Just cleared a couple of dracolisks which really had me worried. Maybe I should take on more than one at the time. :-) Also, found Belthronding and Barahir but haven't really shuffled any equip yet.

On 2.11.2004 08:05 HallucinationMushroom@Yahoo.egg wrote:
I'm living vicariously through Dumle, cause I've never had a mage winner and my magic crystal precognition ball has assured me that you are fated to lift the Iron Crown to your brow. Go Dumle Go... Go Dumle Go!

Quick question... don't you ever get blinded or confused? I've always kept those covered from an early point in the game so I don't know what really happens without them later on... is it the case that your saving throw always repels them, or is it that you have a cool tactic?

On 2.11.2004 10:31 gunnar.edebrant@tiscali.se wrote:
Sure, do... That's why I keep a more than fair supply of Staff of curing. As to strategy, I wouldn't go as far as claiming that I have any special ditto. Besides staying out of open areas with breath monsters around, that is! Hiding behind a bend (man-made or natural) in the corridor helps a lot, taking on the group monsters one by one. It even helps on the bigger monsters, it seems they are less likely to use their breath weapons once involved in a hand-to-hand combat. Add to that, now that I found the amulet of sustenance, I don't really have an issue with the undead monsters drain life/drain stats capabilities. (Miss my "oRengeration though, needs to rest more now.) What still keeps me running though are the nether/confusion breaths.

With the relative wealth of Dumle, I don't really have to keep that many inventory spots open for loot. Instead, I bring whatever I need to stay healthy.

I've been wondering about Tensers transformation though, do I really need it? There are only two spells (Greater recharging and Elemental brand) in there which I'm elligible for and they are really not that helpful, at least not now!

/GeDe

On 7.11.2004 16:32 gunnar.edebrant@tiscali.se wrote:
Well, another two clevels done... and they went pretty smoothly. Did my first graveyard (which also contained the Balrog of Moria) which really made the hunt for XPs more easy, loads and loads of summoned undeads. However, don't think I would have tried this at all without HLife, really love the "oSustenance...

Also killed another couple of uniques. Smaug and the Balrog of Moria didn't really bother me too much, main concern was that they kept torching my std spellbooks.

Still diving very slowly, looking primarily for rConf.

/GeDe

On 10.11.2004 12:43 gunnar.edebrant@tiscali.se wrote:
Got another clevel done (however, did not update the dump) and are now at dlevel 55 and starting to meet Dracolich on a more regular basis. This has made me re-evaluate my resistance needs, as last encounter with one of the Dracolichs had Dumle down to, count'em, 3 HPs! Thank goodness for teleport away... If this is the way things are going to develop for the last 45 levels, I'm not going to get anywhere near to facing Morgoth unless I find some rNet items.

Also, found a weapon of Fury which gives me another 2 attacks, bringing the total to 6 attacks. However, using the Axe of Fury I get the impression it's still not as effective as my trusty old Orome, maybe it has to do with the Orome fire brand or that I loose 4 in speed swapping it out. I'll give the Axe a chance for now and keep the Orome in my inventory in need for the extra speed. (Current max speed 31 hasted)

/GeDe

On 15.11.2004 09:43 gunnar.edebrant@tiscali.se wrote:
Updated the dump to go with the previous comments... After encountering loads of Time Hounds I've re-instated the Orome as my main weapon, need both the speed and the fire brand. Is there any resistance to Time, even with my "oSustenance my stats and XP gets affected by their breath?

/GeDe

On 15.11.2004 21:59 HallucinationMushroom@Yahoo.egg wrote:
Ah! My favorite Magician with a question I can actually answer, hooray!

Bad news my friend, nothing can withstand the stat/exp drain of time.... well, in Vanilla Angand at any rate. So, I guess you're sol. I hate time hounds. Genocide them, or run away... or whatever. I avoid them like the plague. I too was confused when my Dunedain had his constitution lowered when they have that stat intrinsically sustained.

What's the trick with the mushrooms of unhealth? Have you got an addiction?! I collect hallucination mushrooms, but do unhealth mushrooms have some useful application?

On 16.11.2004 10:27 gunnar.edebrant@tiscali.se wrote:
I guess I collect them (and bring them down into the dungeon) as backup plan whenever I run out of mana. The main use is primarily on the clevels 10-30, before there is an ample supply of restore mana potions and before I found a good bow, as they do 10d10 damage (as does the ,oDisease) when thrown... However, I'm considering dumping them now to free up a spot in my home inventory, as I can usually find enough restore mana potions. I'd really like a free spot to be able to leave my Tensers behind when I go monster hunting...

As to the time-hounds, they usually die directly from a chaos strike or a mana storm, but it consumes a lot of mana and since they're so fast you'd have to be really careful to get the first hit (spell) in...

Also, just did my first eye-druj recently and I keep getting amazed how hard some of the monsters are to kill (hacked it to death). Never having reached these depths before I can't but wonder if Dumle is ever going to make it to the final dlevels...

/GeDe

On 20.11.2004 16:21 gunnar.edebrant@tiscali.se wrote:
Now at clevel 48, surprised that I've managed to reach this clevel without going deeper than dlevel 60.

Dumle is my best char so far and I've got no real idea as to what I can expect for the last 40 levels... Would really like to pick up some better equip, recently found Himring to get rNether but haven't yet made the switch as it will mean a loss of 25 in AC and the big chaos/disenchantment breath of the Chaos DSM. Anyone who has any opinions as to how important the AC is compared to the resists?

/GeDe

On 20.11.2004 16:44 HallucinationMushroom@Yahoo.egg wrote:
I don't know about the A.C. numbers... but Himring would give you resist Chaos and Nether and Poison. Belthronding already gives you resist to Disenchantment. So, you would only lose the 25 to A.C. and not the resists, which I think is well worth it 'cause nether breathe can get pretty nasty and more common where you are... also it frees up your cloak slot if you find one with better A.C. bonus if you're worried about A.C.... like a Shadow Cloak or Elven Cloak of Protection or something. I think your A.C. is fine anyway. Before any hard battle you can always cast your Shield Spell and crank up your A.C. by 50, which really puts you in the good A.C. category.

On 21.11.2004 06:28 tuomashx@hotmail.com wrote:
Resists are almost always more important than AC. rNether isn't that important though, as the max dam from nether breath is 550 unresisted and some ~470 resisted, so it doesn't make that much of a difference. The primary reason to get the high resists is to avoid the nasty side effects, and in nether's case the side effect is pretty harmless, just exp loss.

I suggest you wear that +2 CON Dwarven armour, which brings your CON to 18/200 for a nice boost in maxhp.

Try to get rBlind into your gear somehow, you won't always have that extra turn to cure it.

About those pesky time hounds, I don't personally fight them at all unless I can take them out in a single melee round. Then it's good exp to wait behind a corner and kill them one by one.

Remember that as a mage you have complete control of the battle. Banish everything that's troublesome to kill and doesn't give good enough exp/drops.

On 21.11.2004 15:50 gunnar.edebrant@tiscali.se wrote:
Thanks for the pointers... I'll do some test runs, both with Himring and the Dwarven armour. The idea of XP not being that important hasn't really occured to me before since I haven't had a char as successful (jinxed!) as Dumle before but with this current rate I'll be able to reach clevel 50 shortly, well above the greaters depths... After maxing clevel I guess it's all down to whatever artifact/equip you can find, thus increasing the importance of the loot?

I'll try to change my way of playing (since Hammerhand is aggravating I ususally do a lot of the cornering strategy allowing the monsters to come to me, one by one...) and start to banish to monster I don't really need/want to meet (druj's, comes to mind, I have yet to find any loot after a kill. 'Z's and 'e's aren't that rewarding either...)

/GeDe

On 29.11.2004 14:31 gunnar.edebrant@tiscali.se wrote:
Just made it to clevel 49 on the (un)timely demise of Saruman... He dropped Celegorm and Thalkettoth, none of which I have any use?! :-/ Ran into a graveyard on dlevel 60 which proved to be harder than I expected but in the end it paid off, improved my speed items so that Dumle is now 25 unhasted. Loads of summonings and couple of Archliches and Dreadlords made Dumle's every day hack-n-slash work a lot more dangerous. Would not even considered cleaning this one out without resNeth and HoldLife. The Dreadlords were really the hardest since they teamed up on me and I couldn't use the walls as protection. They caught up with Dumle in the middle of a room which they completely filled with summonings, these summoning along with an odd Dracolich had me down to 0 (Yes, as in zero) HPs before Dumle managed to quaff a !oHealing and teleport away...

Now proceeding slowly while on the lookout for better equip, !oHealings and Uniques. It seems that !oHealing are becoming less common the deaper I get, not even !o*Healing* are to be found anywhere and I guess !oLife are just a freak event altogether...

One more thing, my old friend, Uriel, from way bay at the checkboard vault on dlevel 22 and clevel 30 came back to visit me. This time he was actually in-depth and Dumle was much better prepared. A couple of succesful Mana Storms sent him packing... Revenge is sweet! Dumle's unique-list now only contains dead uniques!

/GeDe

On 12.12.2004 02:49 HallucinationMushroom@Yahoo.egg wrote:
Congrats on getting to level 50.
You should take Dumle on a mad diving spree to celebrate maybe level 75. Or then again, maybe not... it's philosophy like that which usually kills off my players! @ ?

On 13.12.2004 13:45 gunnar.edebrant@tiscali.se wrote:
Yep, this was my intention as well... Currently going up and down between dlevels 40 through 50 to restock on some !oHealing as they seem to be more frequent here... Also, I guess there's always the odd chance of finding anyone of the nice artifacts which are native to this depth, Feanor comes to mind.

I have now managed to find ~20 !oHealing so I can now resume my quest for the lower levels.

Also, found a way to include rBlind into my set when I found Xbow of Umbar. This meant that I had to revert the Chaos DSM to keep rDis. Still keeping Himring in the inventory to swap in when facing nether breathers (only hoping I'll be able to make the swap in time...) Don't really care that Umbar is aggrevating since I'm still using Hammerhand.

/GeDe

On 13.12.2004 19:42 gunnar.edebrant@tiscali.se wrote:
Just when I did my last sweep through the dlevels 40 - 50 for !oHealing's I ran into a Checkerboard vault (at least that's what I think it is, never seen one in the 3.0.5 before...) at dlevel 48. At a first quick glance I found Ancalagon, Feagwath and a Horned reaper in there , looks like fun... A quick look in the monster spoilers tells me Ancalagon is native at dlevel 85 which leads me to assume that Dumle won't leave this level with 20+ !oHealing's, if he'll leave at all.

/GeDe

On 13.12.2004 20:50 tuomashx@hotmail.com wrote:
Ancalagon should not be too much of a problem, because if I remember correctly he only breathes basic elements which you can doubleresist (spell or Colluin). Just don't fight him in the open, as he summons dragons.

You can take Feagwath out as well with this char. A little bit of planning and careful play should ensure victory.

If I calculate correctly, your base speed is +26 (minus possible weight reduction). As a mage, you can be permanently hasted, bringing you to > +30...

There's still room for improvement, namely rSound (watch out for those Great Wyrms of Thunder), Telepathy (and Regen) would be nice. And immunities of course.

This character is ready for dlvl 98 to finish the last uniques and collect the yummy artifacts, whenever YOU (the player) are ready. :)

On 14.12.2004 12:59 gunnar.edebrant@tiscali.se wrote:
You're probably correct in assuming Dumle is not played in bold and aggressive way. I've never been deeper than dlevel 61 and still have a hard time to survive at these depths. I guess it has to do with the way I've played so far, killing everything on a level before moving on. Now, that I've reached clevel 50 there is no use of slaying everything unless you might assume that there are some good loot there to be found. From now on, I guess it's all about finding better equip and killing uniques to get down to dlevel 98 fairly rapid...

Still working on that GV (it turned out to not be the checkerboard, it's the maze like one) and have found 3 artifacts so far, Aglarang, Gorlim and Thorin.

/GeDe

On 15.12.2004 00:12 gunnar.edebrant@tiscali.se wrote:
GV done, 3 uniques (Ancalagon, Ungoliant and Feagwath) and 9 artifacts (Aglarang, Thorongil, Hurin, Anguirel, Amras, Til-i-arc, Bloodspike, Thorin and Gorlim) later it's just the easy task to decide what stuff to keep. Thorin will possibly be kept but the other stuff I don't really need. Out of the 3 uniques Acnalagon bothered me the most, well not really Acnalagon himself but a summoned Great Ice Wyrm that kept freezing my potions...

Well, with this cocky attitude I'm pretty sure the RNG has something in store for me on the next level.

/GeDe

On 23.12.2004 03:12 HallucinationMushroom@Yahoo.egg wrote:
Good job! I would definitely keep Thorin... it'll give you more options in selecting your desired kit and the bonus isn't too shabby either. You knock 'em all dead however you like to do it, that's the whole point! As long as you don't play under the influence like I sometimes subject my @'s to, I would say that Dumle will slay *many* a foul beast.

On 29.12.2004 20:41 gunnar.edebrant@tiscali.se wrote:
Well, haven't playing much through the holidays but I thought I'd update the dump since I found another couple of useful items, a Balance DSM and the Crown of Gondor. These finds patched a couple of holes in my res scheme, rSound primarily and Dumle also got Regeneration and some extra speed for free. However, lost the sustains provided by Hammerhand, which I will need to cover later I guess. Also, got rid of the Aggravate from Hammerhand so now I have to consider dropping Umbar.

/GeDe

On 4.1.2005 19:14 gunnar.edebrant@tiscali.se wrote:
Argh, why is it that every time you fall through a trap-door you're on a "superb" level? :-/

A quick question on this, will any uniques and artifacts show up in your log if you "fall through" the level, even though you didn't "see" them up close? If they do, I didn't miss out on anyhting crucial (and since I'm in preserve mode I guess I eventually get the chance to find it again...)

/GeDe

On 5.1.2005 01:03 HallucinationMushroom@Yahoo.egg wrote:
No, they won't show up in the log. However, if you cast/wand/whatever the spell *detect monsters* and a Unique was in the area and detected, then he will show up in the log even if you don't hit the look key and manually put the cursor over it to identify what it is.
Since you're in preserve mode, artifacts won't show up in the log unless you do something to identify them, like casting the spell or selling them.

On 16.1.2005 01:40 gunnar.edebrant@tiscali.se wrote:
Slight progress... Found a some levels with a couple of Greater Quylthulgs, both Draconic as well as Demonic, and has had to wade through loot, best find so far would be Taratol and some Mithril Bolts of Holy Might. Also disposed of Glaurung, Khamul, Gabriel and some other uniques.

/GeDe

On 2.8.2005 20:58 gunnar.edebrant@tiscali.se wrote:
Well, after a long break there has finally been some progress for poor old Dumle... Currently at dlvl 75 and still going slowly. Just found Fingolfins cestis and disposed of Omarax, Azriel and the Cat Lord, 77 uniques down.

/GeDe

On 4.8.2005 00:56 gunnar.edebrant@tiscali.se wrote:
Still progressing slowly... Found another couple of artifacts (actually some 8 or 9 since last update) where Narya and the Palantir would be the most prominent ones. All of a sudden, RoSpeed's are everywhere. On one level Dumle gathered 9(?!) RoSpeed, however with +6 being the best found Dumle had really no use for them...

Currently on dlvl 77, Pazuzu gone, going for the 90+ levels now.

/GeDe

On 6.8.2005 01:34 gunnar.edebrant@tiscali.se wrote:
Found the boots of Thror and were able to get rid of the =oCon and still be at MAXHP.

Currently at dlvl 80 and is +22 unhasted, things are looking good (jinxed). Narya gave me most of the sustains I missed and now I only need to look out for my DEX.

Possible upgrades would be better cloak, armour or main weapon. Since the Palantir is aggrevatiing I'm keeping Umbar too...

Onward and downwards...

/GeDe

On 7.8.2005 18:14 gunnar.edebrant@tiscali.se wrote:
Progressing downwards, found several other options equip-wise. Currently sacrificing speed for immunities... Just recently found Caspanion and the Crown of Numenor which leaves me doubtful on how to configure my kit. Any opinoins/pointers would be greatly appreciated?!

Witchking of Angmar is no more, uniques count at 79, dlvl 83, major problem is to decide what to keep and what to sell...

/GeDe

On 10.8.2005 00:09 gunnar.edebrant@tiscali.se wrote:
Besides a couple of Graveyards the last couple dlvls has been pretty quite. Makes me sort of wondering what the RNG has in store for Dumle on the last levels up to the big fight!?

Never been this deep before but hopefully I've now encountered most of the available monsters in 3.0.5 and now I know how to handle them, now it's just the matter spawning the remaining uniques...

/GeDe

On 10.8.2005 16:43 HallucinationMushroom@Yahoo.egg wrote:
Salivating at mouth... Acquirement scrolls! Acquirement scrolls!
I would go on an acquirement frenzy next time I dropped to 87, but that's just me. Maybe get lucky and get awesome artifact.

Lookin' sharp! Nice stockpile of potions. I would prefer to wear Nenya over Narya, take the hole in Nether and bring my potions of *healing* and life with me without fear of them shattering, but it's just a personal preference. Of course, having scrolls and books and staffs incinerated is no fun either. I play loose and drunk and crazy, and often find myself at 100 h.p. and need a real good healing potion. I can tell you play much more carefully {and I can see why, since you mentioned playing Moria and I just got through re-living the whole moria experience... how carefully one must tread in Moria! (^_^) } Anyway, I think Dumle looks awesome just the way he is. Good job bob!



On 13.8.2005 15:57 gunnar.edebrant@tiscali.se wrote:
Dumle is now entering the last 10 dlvls... The RNG had something special in mind when Dumle first went down to dlvl 90 with a GV and three uniques; the Tarrasque, Draugluin and Gothmog... all which now are dead! Draugluin and and Gothmog were actually pretty easy with Nenya and Narya, Draugluin on the other hand caught up with the undaunted adventurer in the open and promptly filled it with summoned GWs...

Unique count up to 86... Onwards!

/GeDe

On 1.9.2005 01:59 gunnar.edebrant@tiscali.se wrote:
Just a small update,hanging around dlvlv 95 to clear som of the last uniques... 88 down, Huan and Vecna the lastest to meet with their bane...

/GeDe

On 10.9.2005 18:38 gunnar.edebrant@tiscali.se wrote:
Well, the deed is done... Morgoth and Sauron are no more, all done with the same equip-set that was used the last 30 or so dlevels. (Same equip as in the dump)

Sauron was a pushover and Morgoth not much tougher. In the final battle Dumle relied on two main weapons, the not so trusty mana-storm and the Umbar and shots of Holy Might combo. All in all, Elessar, Gondor, 6 Healing, 1 *Healing* and 6 Restore Mana was used. No teleport away, teleport level nor Summon Unique was used during the fight. Loads of summonings, high Demons and Dragons primarily which was disposed of using banishment or in the extreme cases, mass banishment.

Maybe the RNG was good to us, Morgoth surely was not what Dumle had expected him to be! :-)

Dumle is my first ever win and will probably be allowed to retire soon, nowadays my spare time to spend on Angband is really scarce so I will probably not try to find the remaining artifacts. Unique count ended up at 90, Morgoth and Sauron included. Finally, I've now managed to conclude one of the tasks I set for myself way back in the Uni, where everybody played Angband a lot - a win!

Thanks to all that's taken interest in the adventures of Dumle and also take their time to come with precious pointers on some of the tactical issues.

/GeDe

On 10.9.2005 20:09 HallucinationMushroom@Yahoo.egg wrote:
Good job Bob!

My magic crystal precognition ball never lies. I don't think I helped at all, but it sure was fun watching Dumle progess so thanks for letting me watch.
I highly recommend getting drunk on pint of ale and wine and dropping a few hallucination mushrooms.





On 11.9.2005 02:19 tuomashx@hotmail.com wrote:
Congratulations!

On 12.9.2005 00:13 gunnar.edebrant@tiscali.se wrote:
Thanks! Actually, a dark lager had to do but to add to that I also rewarded myself with a double matured Lagavulin, mmm... :-)

Actually, as a consultant I have to find the way to endure the endless meetings and have now promptly installed the 3.0.6 on my laptop?! So chances are that there might actually be another char entered by me on this list soon, this time I thought I'd try a rand-art, no preserve game and also adopt a more aggressive playing style... Until next time!

/GeDe

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