The Angband Ladder: Lazy Slothboy, Android Berserker by <>

  [Hengband 1.7.0 Character Dump]

                          Name  : Lazy Slothboy

 Sex      : Male             Age                27   STR!:  18/190
 Race     : Android          Height             59   INT!:       3
 Class    : Berserker        Weight            200   WIS!:       6
                             Social Class       33   DEX!:  18/180
                             Align    Neutral Good   CON!:  18/***
                                                     Chr!:      18     18

 Right hand      (+35,+71)   Hit point   2129/2129   Fighting   : Legendary[82]
 Left hand       (+38,+70)   SP (Mana)      0/   0   Bows/Throw : Very Bad
 Blows/Round        10+8+1                           SavingThrow: Legendary[7]
 AverageDmg/Rnd    830+728   Level              50   Stealth    : Very Bad
                             Construction 11102569
 Shooting        (+55,+22)                           Perception : Very Bad
 Multiplier          x4.60   Const to Adv    *****   Searching  : Very Bad
 Shots/Round          2.57   Gold         11055555   Disarming  : Very Bad
                                                     MagicDevice: Very Bad
 AC              [39,+159]   Time     Day 19  7:25
 Speed               (+39)   Play time    13:46:51   Infra-Vision: 0 feet

                         (Character Background)
          You were created in a corporate laboratory to educate
          children. You have a cat-like appearance.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Android       STR!:  18/70  4  8 -2  2 18/190         .2..........s
 Class : Berserker     INT!:  18/70 -5-20 -2  5      3         ..7..23..1..4
 Level : 50            WIS!: 18/120 -5-20 -2  3      6         ..7..23..1..4
 Hits  : 2129/2129     DEX!: 18/120  0  4 -2  4 18/180         ...........4s
 Mana  : 0/0           CON!: 18/110  4  4 -2  8 18/***         .2.....2..4.s
                       Chr!: 18/110 -2 -5 -2 -2     18         .....2.......
         ||}=="*[(]]]             ||}=="*[(]]]                 ||}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.+...    Sound : .......+.....    Speed     : ..+++++....++
 Elec  : .......+.....v   Nether: .+...+.......    FreeAction: .+.......+.++
 Fire  : .......++.+..    Nexus : .......+.+.+.    SeeInvisi.: .....++..++..
 Cold  : ..*....+.++..    Chaos : .+....+.+....    Hold Life : ++....+.....+
 Poison: .........+..+    Disnch: ..+.....++...    Warning   : .............
 Light : ..+..........    Fear  : +.......++..#    SlowDigest: +.+......+..+
 Dark  : ..+..+....+..    Reflct: ............+    Regene.   : +...+.......+
 Shard : ........+....    AuFire: ............+    Levitation: ...........+.
 Blind : +.+..........    AuElec: .............    Perm Lite : ............+
 Conf  : .+....+++.+..    AuCold: ........+....    Cursed    : .............

             ||                 ||}=="*[(]]]                   ||}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .............    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ++.    ESP Undead: .....+.......    Add Stealth : .....+..+.+..
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .........+...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: ..+..........
 Poison Brd: ...    Sust Str  : ............+
 Sharpness : ...    Sust Int  : ..+..........    Drain Exp   : .+...........
 Quake     : ...    Sust Wis  : ..+..........    Rnd.Teleport: .........+...
 Vampiric  : ++.    Sust Dex  : ...........++    Aggravate   : .+...+.......
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [*Winning* Message]

  Finally won with this race/class!

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   8

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  2
  Warg problem                             (Danger  level:   5) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Lousy, the King of Louses                (Dungeon level:   6) - level 28
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 28
  Doom Quest 1                             (Danger  level:  15) - level 28
  Orc Camp                                 (Danger  level:  15) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  Vapor Quest                              (Danger  level:  25) - level 28
  Tengu and Death Swords                   (Danger  level:  25) - level 28
  The Tower                                (Danger  level:  30) - level 28
  The Sewer                                (Danger  level:  15) - level 29
  Logrus Master                            (Danger  level:  25) - level 29
  The Vault                                (Danger  level:  30) - level 29
  The Cloning Pits                         (Danger  level:  45) - level 33
  Grendel                                  (Dungeon level:  24) - level 35
  Ashram, the Ebony Knight                 (Dungeon level:  38) - level 35
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 35
  The Old Castle                           (Danger  level:  50) - level 35
  Nyogtha, the Thing that Should not Be    (Dungeon level:  50) - level 40
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 42
  Haunted House                            (Danger  level:  48) - level 44
  Corwin, Lord of Avalon                   (Dungeon level:  62) - level 44
  The Royal Crypt                          (Danger  level:  70) - level 44
  Combat-Echizen "Because it's time"       (Dungeon level:  76) - level 47
  Sauron, the Sorcerer                     (Dungeon level:  88) - level 48
  Oberon                                   (Danger  level:  99) - level 48
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >

 Arena: Defeated by Great Wyrm of Power in the 38th fight

  [Defeated Monsters]

You have defeated 15248 enemies including 234 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)


Your alighnment : Neutral Good

You are the living embodiment of Valour.
You are an enemy of Individualism.
You are a great champion of Diligence.
You are the living embodiment of Temperance.
You are a bitter enemy of Sacrifice.
You are the living embodiment of Harmony.
You have sinned against Honour.
You are an arch-enemy of Compassion.


 You have evil looking tentacles (dam 2d5).
 Your mind randomly expands and contracts.
 You are moronic (-4 INT/WIS).
 Your body is enveloped in flames.

  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
c) The Yumi of irresponsibility (x4) (+22,+22) [+10] (+7)
d) a Ring of Speed (+11)
e) a Ring of Speed and Regeneration (+10)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Jewel of Judgement (+3 to speed)
h) The Full Plate Armour of Isildur [25,+25] (+2)
i) The Cloak 'Eenval' [1,+16] (+4 to stealth)
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {.}
k) The Set of Dragon Gloves 'Great Icefield' [4,+19] (+4 to stealth)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to

  [Character Inventory]

a) 38 Mushrooms of Restoring
b) 34 Flasks of oil
c) 2 Potions of Speed
d) 31 Potions of Cure Critical Wounds
e) a Potion of Healing
f) 12 Potions of Resistance
g) a Potion of Curing
h) The Ring of Power (Narya) (+10,+10) (+1)
i) The Amulet of the Magi 'mithrhi' [+5] (+4 to searching)
j) an Amulet of Anti-Teleportation
k) an Amulet of Telepathy
l) The Rhino Hide Armour of Talisman (-1) [8,+15] (+3)
m) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
n) The Set of Gauntlets 'Paurnen' [2,+15]
o) a Pair of Soft Leather Boots [2,+7]
p) a Pair of Metal Shod Boots of Levitation [6,+11]
q) a Pair of Metal Shod Boots of Free Action [6,+12]
r) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4)
s) 2 Poison Needles (1d1) (+0,+0)
t) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]

  [Home Inventory]

 ( page 1 )
a) 4 Potions of Self Knowledge
b) 3 Potions of New Life
c) a Ring of Flames [+11]
d) a Ring of See Invisible
e) The Ring 'Frakir' (+1)
f) The Ring of Tulkas (+4)
g) a Ring of Light and Darkness Resistance
h) a Ring of Nether Resistance
i) a Ring of Nexus Resistance
j) a Ring of Sound Resistance
k) a Ring of Shard Resistance
l) a Ring of Chaos Resistance

 ( page 2 )
a) a Ring of Blindness Resistance
b) a Ring of Lordly Protection and Regeneration [+19]
c) an Amulet of Resist Acid
d) The Amulet of the Magi of Saladin [+12] (+4 to searching)
e) The Amulet of Carlammas (+2)
f) The Amulet of Ingwe (+3)
g) The Necklace of the Dwarves (+3)
h) an Amulet of Anti-Magic
i) an Amulet of Resistance
j) The Amulet of Faramir (+12,+0) (+3)
k) The Torque of Boromir (+0,+8)
l) The Bead 'Yasaka-no-Magatama' (+3)

 ( page 3 )
a) The Inro of Mito Koumon (+2)
b) The Amulet of The Pitch Dark Night [+5] (+4)
c) The Amulet of Sacred Knights [+10] (+2)
d) The Charmed Pendant [+5] (+2)
e) The Pendant of Gogo (+4)
f) The Incandescent Light of Yeduson (+3 to infravision)
g) The Phial of Galadriel (+1 to searching)
h) The Star of Elendil (+1 to speed)
i) The Stone of Lore
j) The Palantir of Westernesse (+3)
k) The Levitation Stone of Laputa (+2 to speed)
l) The Ring Mail of Teflon (-2) [12,+14]

 ( page 4 )
a) The Ring Mail of Giles (-2) [12,+18] (-2)
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
d) Bar Chain Mail of Elvenkind (-2) [18,+17] (+1 to stealth)
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
f) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
g) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
h) The Robe of Incanus [2,+20] (+3)
i) Soft Leather Armour of Elvenkind [4,+9] (+1 to stealth)
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
k) The Soft Studded Leather 'Rubber Coat' [5,+6] (+3 to searching)
l) The Hard Leather Armour of Himring [6,+15]

 ( page 5 )
a) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
b) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
d) The Black Clothes of Thor [4,+28] (+4 to stealth)
e) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
f) an Elven Cloak of Aman [4,+29] (+6 to stealth)
g) The Small Metal Shield of Thorin [5,+21] (+4)
h) The Small Metal Shield of Perseus [5,+15] (+2)
i) The Large Leather Shield of Celegorm [6,+20]
j) The Large Metal Shield of Anarion [8,+18]
k) The Knight's Shield of Earendil [10,+20]
l) The Mirror 'Yata-no-Kagami' [0,+18] (+3)

 ( page 6 )
a) an Iron Crown of Telepathy [0,+6]
b) The Iron Crown of Beruthiel [0,+25] (-25) {cursed}
c) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
d) The Hard Leather Cap of Thranduil [2,+10] (+2)
e) The Metal Cap of Thengel [3,+12] (+3)
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
g) The Steel Helm of Hammerhand [6,+20] (+3)
h) a Dragon Helm of Light [8,+16]
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
k) The Set of Gauntlets 'Pauraegen' [2,+15]
l) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}

 ( page 7 )
a) a Set of Dragon Gloves [4,+17]
b) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
c) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
d) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
e) The Dagger of Fiona (2d4) (+6,+9) (+2)
f) The Dagger of Rilia (2d4) (+4,+3)
g) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
h) The Dagger 'Narthanc' (1d4) (+4,+6)
i) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
j) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
k) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
l) The Rapier 'Forasgil' (1d6) (+12,+19)

 ( page 8 )
a) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks)
b) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
c) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
d) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
e) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
f) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
g) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
h) a Katana (Defender) (3d4) (+7,+7) [+2] (+4 to stealth)
i) The Katana 'Aglarang' (8d4) (+0,+0) (+2)
j) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
k) The Katana of Musashi (3d4) (+28,+17) (+3)
l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}

 ( page 9 )
a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
b) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4)
c) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
d) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
e) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
f) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
g) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
i) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
j) The Glaive of Pain (9d6) (+9,+30)
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
l) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)

 ( page 10 )
a) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
b) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
c) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
d) The Fishingpole of Taikobo (1d1) (+0,+0)
e) The Whip 'hermit's purple' (1d6) (+10,+5) (+2)
f) The Whip of Bolshoi (2d6) (+6,+9) (+4)
g) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
i) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
j) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
k) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6)
l) The Jo Staff of The Bonze Octopus (1d7) (+8,+8) [+8] (+2 attacks)

 ( page 11 )
a) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3)
b) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
c) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
d) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6)
e) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
f) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
g) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
h) The Long Bow of Yoichi (x4) (+40,+13) (+4)
i) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed)
j) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
k) The Black Arrow of Bard (8d4) (+30,+19) (280/720)

  [Check Sum: "0c1b641889424e05ec"]

Posted on 7.9.2004 19:45

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167. on the Hengband Ladder (of 692)
11. for this player (out of 14)


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On 7.9.2004 19:45 wrote:
It took a long time to finally get a winner with the lazy android/berserker combo. This combo is nice in that it makes for a quick beginning to your game, but when it comes to chain-summoning Sky Drakes, Great Wyrms of Space-Time, and especially Great Wyrms of Power, I've lost more than half a dozen promising level 50 characters. Having no teleport, relying entirely on your hit points when potions of *Healing* and Life seem particularly rare, it's quite easy to get overwhelmed deep in the game in battles like these. And never mind the potions you need to beat the Unicorn, or the Serpent, or some of the other nasty deep uniques. I think if one is more patient than I, winning with this class might not be so dangerously
difficult, if you make sure to stockpile *Healing* and retreat back to safer depths when your pile runs out. But for me, I'm always fighting or diving with my last 2 or 3.

Highlight of this game was finally beating one of the lazy artifact guardians, the Unicorn of Order. I've learned from previous failed attempts that it is critical to stick to the blinking Unicorn like glue, otherwise you'll simply be overwhelmed by his chain summoning (by chain, I mean his tendency to summon things that can summon other things, ad infinitum). Also, I stopped wearing anti-teleport stuff, since getting teleported away is often a very nice reprieve for this class. Plus you occasionally get the prompt to follow a teleporting monster if you have a random-teleport inducing item like the Terror Mask. I disable its random teleport feature (perhaps not a smart move,
as it could occur at an opportune time and you are always prompted to use it, unless it's cursed) but I just don't have the patience to deal with the constant y/n prompt. Anyway,
I managed to hang pretty tight to the Unicorn, didn't get overwhelmed by its summons, and finished it off. Still had a life and a few *Healing* potions left. Got the Yumi, which was actually a *downgrade* in speed (+7) from Brand (+10), but its other features allowed me to shuffle my equipment a bit.

That's the other nasty thing about the Android--unless you're fortunate enough to find Power Dragon Scale Mail (which I have a couple times, in previous attempts), you're always limited by certain arrangements of kit, even more so than just regular resistance juggling. Some items you *must* have just for their level gaining value, even though resistance-wise there might be something else more useful.

Another nice first for this guy was finding Slayer. I don't recall ever coming across it with a melee using character, and I've had at least 10-12 failed 50th level attempts with this lazy class combo. Wielding it along with Stormbringer when fighting human-type monsters was a treat. Sauron and Oberon didn't even cost me a Healing potion.

This character also had a great deal of speed, but in this game, it really is a requirement for an all-out melee win. I think with a speed potion I was something like +50.

Never found any real high damage dealing weapons, like Chainsword, or Vorpal Blade, or even Ringil (though its damage would be
comparable to what I was wielding). Humorously enough, I used Sting for almost the whole game as my secondary weapon, because of its resist light ability, which I just didn't have anywhere else in my equipment. Finally was able to juggle resist light from some other source, and swapped Sting out for Fundin's ball-and-chain, which had a nice little speed boost to it. Slayer came along somewhere in the 4000s, I think. Before that it was Fundin's weapon & Sting as my main attack combo.

Had a huge battle at 4950 which cost me almost my whole store of *Healing* and Life, fighting the Tarrasque, the Cyberdemon Lord, Loki, Surtur, Jaws of Thirst, and a few others I'm forgetting all at once. Ancient dragons and cyberdemons were everywhere. When the rubble cleared, I was practically without any heals (I was down to 1 *Healing*, 1 Healing, and 2 Life),
but I knew I'd destroyed just about all of the main nasty uniques prior to the Serpent. As it was nearing 6 in the morning (I have a tendency to lose track of time when I'm really into a character), and my girlfriend was hinting I really ought to get some sleep, I decided to just take a risk and face the Serpent anyway.

This kind of thinking is pretty much why 12 other lazy android berserkers have failed before Slothboy. In actuality, I had never faced the Serpent with one of them. One had died with possibly more speed than this guy, at 4950' fighting the Unicorn.

So I plunged into the depths anyway, and faced the Serpent. I tried digging an anti-summoning corridor, which the Serpent promptly razed with a nice blast of disintegration. Fortunately the Unicorn had been tentative about using this attack in the beginning of our battle, which accounted for my getting a nice head start on his health for defeating him.

The Serpent, always a gracious host, decided to invite four or five Cyberdemons to the party. These game throughout our battle, but there was a point where it was 4 of them and the Serpent beating on me at once.

Which reminds me, I did have a earlier close call against Gabriel, his escorts, and some Balance/Law/Chaos Wyrms that he summoned, that dropped me to 9 hit points.
Did I mention how easily it is to lose one
of these characters, in spite of all your damaging dealing and speed?

Anyway, I am meleeing all these guys to death. The Serpent was kind earlier in the battle by summoning some Guardians to help him from other dungeons. Great Cthulu did not make an appearance. Morgoth (not a Guardian, but definitely a threat) also did not get summoned, and I think it's because of this that I owe even having a smidgeon chance to win the game, given my low stock of heals in this fight.

So I'm beating on the Serpent, getting blasted by rockets from the Cyberdemon bridge-club that gets invited to attend, and I use one of my 2 potions of Life. Beating continues, 2nd potion gets used. Somewhere along the way I used the Healing too. I was down to 1 *Healing*,
and 1000 hit points doesn't go too far in a battle like this. The Serpent was down to 2 stars. Beat on him, used the last *Healing*,
and then prayed.

Sloth persevered! Never thought I'd ever say that. Anyway, the Serpent went down, my hit points were getting low (well under half), and another Cyberdemon (the last one) rounded the corner of some rubble. I figured this would be a fitting way to die. Finally beat the Serpent and then a rocket smears me against a wall before I make a character dump. Well, fortunately the Cyberdemon didn't use its nastiest attack, and I finished him and a stray harmless unique nearby. Then picked up the winning gear, went to down, and wallah,
retired from the curse of desperately seeking a lazy android berserker win.

Only negatives were not facing the other two lazy artifact guardians, but really, it was 6 a.m. already and I was quite tired of playing this class. So retirement it was.

One other highlight: total playing time for this guy was around 13 hours of game time. Definitely my fastest win.

Time for another long *band break. Hopefully something fun to play crops up
over the next few months.

On 8.9.2004 02:13 wrote:

Congratulations yet again on your tremendous palmares.

I was just wondering why you wore "Great Icefield" instead of Fingolfin...? From what I can tell from the resistance chart, all the resists granted by the gloves were redundant, so the +10, +10 from Fingolfin would perhaps have been a better choice.

Not that it mattered :)



On 8.9.2004 03:27 wrote:
Thanks Victor.

I'm honestly not 100% sure--perhaps those gloves gave me the experience boost I needed, moreso than Fingolfin? You are right,
from the resistance chart, it doesn't look like it was helping me with
my current kit. Then again, I did shuffle some items just for the Serpent fight, so perhaps my ordinary kit required it, and I might have just made a mistake and not made that switch, especially given how late it was. Though the thought of doing the extra 150 or so damage a round with Fingolfin would have made the battle a tad bit easier.

Couple other things I forgot to mention: normally I always play with Preserve off. I guess I must have forgotten to fix this birth option, because by the time I was down to 4000 ft. I had caught on to the fact that artifacts that I discarded kept showing up again. At first I'd simply thought this a bug, but realized later I was playing in that mode. Once I realized this, I was a little more carefree leaving a few levels than I would be with my non-preserve characters, which definitely aided me in achieving the win. All my previous attempts were with preserve off, and for a berserker with no teleport, this really makes a huge difference. So it's somewhat of a stain on the quality of the win, though I really didn't abuse it, save a couple early
departures in the last few levels, which, had the level read as "non-special," I'd have done the same with preserve off.

Another thing I forgot to mention was this is a compilation of the
latest source from the Hengband Sourceforge site. While there hasn't
been a main update since January, the code has had plenty of tweaking since the last release. One noteworthy game-play change is level feelings are dynamic--as you find the items, or kill OOD monsters, the feeling becomes less "interesting." This allows for a little less time wasting on a level. There are also a few new artifacts, but
nothing worth mentioning.

On 24.1.2006 20:29 wrote:
Interesting site, it is well written. Registration not so was pleasant, and with scripts of a problem. Let's vary references, or banners. Write, how solve.

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