The Angband Ladder: Legutlan, RohanKnight Demonologist by <norel@tvnetwork.hu>

  [ToME 2.2.5 Character Dump]

 Name  : Legutlan               Age                 21       Str!     40     40
 Sex   : Neuter                 Height             128       INT!     28       
 Race  : RohanKnight            Weight              68       WIS!     40       
 Class : Demonologist           Social Class         1       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     35       
                                                                               
 + To Melee Hit         114 Level             50    Max Hit Points      1375   
 + To Melee Damage      102 Experience  77113522    Cur Hit Points       -26   
 + To Ranged Hit         70 Max Exp     77113522    Max SP (Mana)        253   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        253   
   AC                 56+80 Gold        11490768    Piety             222159   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Legendary[15]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  117d9+1326
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 116 (5800')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Nether Realm: Level 666 (33300')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 148 (7400')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body was a Player.
 You have defeated 31255 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 12 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 Your adventure lasted 45 days.

     Your Attributes:
You are dead, killed by an Iron lich on level 98 of Mount Doom.
You can switch locations with another being.
You can feel the danger of evil magic.
You can cast magic missiles.
You can use rohir powers.
You aggravate monsters.
You will soon be recalled.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic shell.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.

Skills (points left: 0)
 - Combat                                        08.280 [0.750]
          - Weaponmastery                        25.695 [0.950]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         10.421 [0.700]
          . Magic-Device                         45.850 [1.150]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  05.080 [0.700]
          . Prayer                               32.000 [0.500]
 - Monster-lore                                  15.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 84 of your companions have been killed.

  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:7320709, L:46) (9d9) (+61,+39) [+10] (charging)
        It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It does extra damage from 
    electricity, fire and frost.  It poisons your foes.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It sustains your wisdom and charisma.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It slows your metabolism.  It produces a
    fiery sheath.  It produces an anti-magic shell.  It drains experience.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Long Bow of Debor (x3) (+17,+12) (+4 to speed)
    It increases your intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Erebor.
e) The Ring of Baldilur (+13) (+3)
    
    It increases your constitution and attack speed by 3.  It sustains 
    your charisma.  It provides immunity to paralysis.  It provides
    resistance to blindness and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire giant on level 48 of Moria.
f) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 56 of The Sacred Land
    Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectre on level 45 of The Sacred Land Of
    Mountains.
n) The Power Dragon Scale Mail called 'Vadaszom Utambol Kotrodj' (-3 to
accuracy) 
    It can be activated for breathe the elements (300) every
    60+d90 turns if it is being worn. It sustains your constitution.  It
    provides immunity to acid.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, sound, shards
    , nether, nexus, chaos and disenchantment.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) a Fur Cloak of Air [3,+11]
    It allows you to breathe without air.  
    You found it in the remains of a Barbazu on level 117 of Angband.
p) (nothing)
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {4 luck}
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of Dol
    Guldur.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+11)
    It increases your speed by 11.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Seeker Bolt of Suluin (4d5) (+0,-1) (+3 attacks)
    It increases your strength, 
    wisdom and attack speed by 3.  It produces chaotic effects.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
|) a Dwarven Shovel of Digging (+18,+17) (+8)
    It increases your ability to tunnel by 8.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+12,+11) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
c) Baalzebub's All-seeing Servant (charging) {greater healing}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master mindcrafter on level 46 of The
    Sacred Land Of Mountains.
d) Baalzebub's All-seeing Servant (charging) {greater healing}
    It can be activated for heal 700 hit points
    every 250 turns.  
    You found it lying on the ground on level 77 of Angband.
e) Benetar's Mana Battery (charging) {satisfy hunger}
    It can be
    activated for satisfy hunger.  
    You found it while digging a rubble.
f) Tenser's Mechanical Magician {greater healing}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it lying in a vault on level 39 of Moria.
g) Tenser's Mechanical Magician {greater healing}
    It can be activated
    for heal 700 hit points every 250 turns.  
    You found it in the remains of a Spirit naga Shaman on level 77 of Angband.
h) The Grail of Kenault {greater healing}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
i) Jor's Buckler of Missile Attraction {mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 123 of Angband.
j) 3 Mushrooms of Restoring
    
k) a Potion of Healing
l) a Potion of Restore Mana
m) 54 Scrolls of Teleportation {50% off}
    
n) a Fireproof Scroll of *Remove Curse*
    It
    cannot be harmed by fire.  
    You found it in the remains of a Barbazu on level 95 of Angband.
o) a Silver Rod of the Istari of Detection (200/200) {@z3}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 67 of The
    Sacred Land Of Mountains.
p) a Golden Rod of Capacity of Home Summoning (250/250)
    It can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 107 of
    Angband.
q) a Mithril Rod of Enlightenment (127/160) {@z4}
    
r) an Adamantite Rod of Capacity of Disarming (400/400) {@z1}
    It can hold more mana.  
    You found it in the remains of an Archlich on level 89 of Mount Doom.
s) an Adamantite Rod of Quickness of Recall (122/200) {@z2}
    
    It can cast spells faster.  
    You found it lying on the ground on level 69 of Dol Guldur.
t) The Ring of Olach (+10)
    It 
    increases your dexterity, charisma, speed and attack speed by 10.  It
    provides resistance to electricity, cold, shards and disenchantment.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 86 of Mount Doom.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Scrolls of *Remove Curse* {100% off}
    
b) 2 Scrolls of *Enchant Weapon* {@r3}
c) a Golden Rod of Illumination (125/125)
    
d) a Golden Rod of the Istari of Healing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog on level 92 of Mount Doom.
e) The Blue Stone 'Toris Mejistos'(40%) (+2) {2 luck}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Phial of Galadriel (+4) {4 luck}
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 24 of The Old
    Forest.
h) a Dragon Shield of Preservation (-3,-5) [8,+40]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, electricity, dark, confusion, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 80 of
    Angband.
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {5 luck}
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
j) The Metal Cap of Thengel [3,+12] (+3) {3 luck}
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 48 of Moria.
k) The Steel Helm 'Mithalin' [6,+9]
    It
    provides light (radius 3) forever.  It sustains your charisma.  It
    provides resistance to nether.  It allows you to breathe underwater.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 95 of Mount Doom.
l) The Set of Gauntlets of Eol [Divine Aim] [3,+15](60%) (+3) {3 luck}
    It
    can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. 
    It has a spell stored inside.  It increases your intelligence and luck
     by 3.  It increases your mana capacity by 60%.  It provides immunity
    to paralysis.  It provides resistance to electricity, poison and dark.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 65 of The
    Sacred Land Of Mountains.
m) The Dagger 'Nimthanc' (E:126499, L:29) (1d4) (+25,+16)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It does extra damage from fire
     and frost.  It drains life from your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It makes you
    invisible.  It provides resistance to acid, cold and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    Erebor.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {4 luck}
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Long Bow of Bard (x5) (+17,+19) (+2) {2 luck}
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
u) Climbing Set
    
    It allows you to climb mountains.  
v) The Tarrasque's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Tarrasque on level 88 of Mount Doom.


  [Home Inventory - Gondolin ]

a) the Hand of Vecna {light absorb}
    
    It can be activated for light absorption.  
    You found it lying on the ground on level 60 of Dol Guldur.
b) the Hand of Vecna {light absorb}
    It can be
    activated for light absorption.  
    You found it in the remains of a Barbazu on level 77 of Angband.
c) 99 Potions of Healing
    
d) 2 Potions of New Life {100% off}
    
e) a Rod Tip of Speed (100 Mana to cast)
    
f) a Wand of Ice Storm[3|36] (5 charges)
    
g) a Staff of Genocide[1|8] (3 charges)
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 92 of Mount Doom.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 122
    of Angband.


  [Home Inventory - Minas Anor ]

a) Balrilbon's Bag of Wondrous Tricks (charging) {acquirement}
    It can be activated for acquirement.  
    You found it in the remains of an Old Sorcerer on level 99 of Angband.
b) The Crystal Ball of Godly Sights (charging) {acquirement}
    
    It can be activated for acquirement.  
    You found it in the remains of a Master vampire on level 88 of Mount Doom.
c) a Rod Tip of Disarming (50 Mana to cast)
d) a Rod Tip of Havoc (90 Mana to cast)
    
e) a Ring of Speed (+14)
f) The Ring 'Mirch' (+3 attacks)
    
    It increases your charisma and attack speed by 3.  It sustains your 
    constitution and charisma.  It provides resistance to electricity and 
    nexus.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 81 of
    Angband.
g) a Ring of Critical Hits (+10% of critical hits)
h) an Amulet of Telepathy
i) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 3.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 67 of The
    Sacred Land Of Mountains.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
l) The Bronze Dragon Scale Mail 'Earair' (-2 to accuracy) [30,+23]
    It can be activated
    for breathe confusion (120) every 90+d90 turns if it is being worn. It
    provides immunity to acid, fire and cold.  It provides resistance to 
    fire, confusion, sound, nether and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 95 of Mount
    Doom.
m) The Full Plate Armour of Marad (-3 to accuracy) [25,+12]
    It sustains your strength.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to fire, cold, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 67 of Erebor.
n) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Angband.
p) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It poisons your
    foes.  It provides resistance to light, dark, blindness, confusion and 
    nether.  It allows you to sense the presence of good beings.  It 
    drains mana and life.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 98 of Mount
    Doom.


  [Home Inventory - Lothlorien ]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 74 of Angband.
b) The Devil's Pentagram {greater healing}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Nether wraith on level 70 of Dol Guldur.
c) Raal's Tormented Spirits {mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Death sword on level 60 of The Sacred
    Land Of Mountains.
d) Boccob's Magical Mish-mash {summon pet}
    It can be activated for summon pet.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) The Grail of Kenault {greater healing}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dreadmaster on level 60 of Dol Guldur.
f) The Grail of Kenault {greater healing}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Seraph on level 76 of Angband.
g) the Hand of Vecna {light absorb}
    It can
    be activated for light absorption.  
    You found it in the remains of a Death quasit on level 98 of Mount Doom.
h) 23 Sprigs of Athelas {100% off}
    
i) 36 Potions of Cure Insanity {100% off}
    
j) 40 Potions of Healing
    
k) 43 Potions of *Healing* {100% off}
    
l) 13 Potions of Life
    
m) 31 Potions of Restore Mana
    
n) 52 Potions of Enlightenment
    
o) 4 Potions of *Enlightenment*
p) a Potion of Curing
    
q) 39 Scrolls of *Identify*
    
r) 22 Scrolls of *Remove Curse* {100% off}
    
s) a Fireproof Scroll of *Destruction*
t) a Scroll of *Destruction*
    
u) a Golden Rod of the Istari of Healing (250/250)
v) a Mithril Rod of Capacity of Restoration (320/320)
    
    It can hold more mana.  
    You found it in the remains of an Archlich on level 65 of Paths of the
    Dead.
w) an Adamantite Rod of Healing (200/200)
    
x) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Hoarmurath of Dir (+5 to speed)
    It increases your searching and speed
     by 5.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to nether and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
b) The Ring of Power of Ren the Unclean (+1 to speed)
    
    It increases your charisma and speed by 1.  It makes you invisible.  
    It sustains your constitution.  It provides resistance to fire, cold
     and chaos.  It allows you to fly.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 51 of Mordor.
c) The Ring of Power of Ren the Unclean (+1 to speed)
    
    It increases your speed by 1.  It makes you invisible.  It sustains 
    your strength and dexterity.  It provides resistance to fire, 
    confusion, shards and chaos.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 95 of Mount Doom.
d) The Ring of Power of Akhorahil the Blind (+2 attacks)
    
    It increases your intelligence, dexterity, attack speed and ability to
    score critical hits by 2.  It makes you invisible.  It provides
    resistance to nether and disenchantment.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 95 of Mount
    Doom.
e) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your dexterity, charisma, searching and attack speed
     by 2.  It makes you invisible.  It provides resistance to light.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 89 of Mount
    Doom.
f) The Ring of Power of Adunaphel the Quiet (+1 attack)
    It increases your constitution, charisma, stealth, searching, 
    attack speed and ability to score critical hits by 1.  It makes you
    invisible.  It sustains your strength and constitution.  It provides
    resistance to light, shards, nexus, chaos and disenchantment.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of Paths of
    the Dead.
g) The Ring of Power of Hoarmurath of Dir (+1 attack)
    It increases your strength, dexterity and attack speed by 1.  
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to poison, light, blindness and shards.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 99 of Mount Doom.
h) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits)
    
    It increases your searching and ability to score critical hits by 4.  
    It makes you invisible.  It sustains your intelligence and charisma.  
    It provides resistance to sound and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
    Guldur.
i) The Ring of Power of Adunaphel the Quiet (+2)
    It increases your intelligence, wisdom and charisma by 2.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to nether.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
j) The Ring of Power of Khamul, the Black Easterling (+3)
    
    It increases your wisdom and dexterity by 3.  It makes you invisible.  
    It sustains your strength, intelligence and constitution.  It provides
    resistance to light, dark and confusion.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
k) The Ring of Power of Ji Indur Dawndeath (+2)
    It increases your wisdom by 2.  It makes you invisible.  It
    sustains your wisdom.  It makes you completely fearless.  It allows
    you to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 98 of Mount
    Doom.
l) The Ring of Power of Akhorahil the Blind (+2 to infravision)
    It increases your infravision by 2.  It makes you invisible.  It
    sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 66 of Paths of
    the Dead.
m) The Ring of Power of Khamul, the Black Easterling
    It makes you invisible.  It provides immunity to paralysis.  
    It provides resistance to fire, poison, confusion, chaos and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
n) The Metal Scale Mail of Elingol (-1 to accuracy) [13,+14] {cursed}
    It sustains your wisdom.  It provides immunity to acid and 
    fire.  It provides resistance to nexus.  It drains experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 87 of Mount
    Doom.
o) The Augmented Chain Mail of Tulein (+1 to accuracy) [16,+16] {cursed}
    It provides resistance to electricity, cold and chaos.  It
    induces random teleportation.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 87 of Mount Doom.
p) The Bar Chain Mail of Elemna (-2 to accuracy) [18,+4] {cursed}
    
    It sustains your wisdom and dexterity.  It drains experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 81 of
    Angband.
q) The Partial Plate Armour 'Gilingori' (+1 to accuracy) [22,+2] {cursed}
    It sustains your intelligence.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
r) The Jewel Encrusted Crown 'Celie' [0,+14] {cursed}
    It
    sustains your strength and charisma.  It provides resistance to shards
    .  It induces random teleportation.  It fills you with the Black
    Breath.  It is heavily cursed.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 69 of
    Angband.
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 79 of Angband.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The metal Boomerang 'Eglin' (4d5) (+12,+10) {cursed}
    It is a great bane of dragons.  It strikes at undead
    with holy wrath.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.



Posted on 11.9.2004 12:22
Last updated on 23.10.2004 22:45

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228. on the Ladder (of 18915)
65. on the ToME Ladder (of 3145)

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On 11.9.2004 12:22 norel@tvnetwork.hu wrote:
After one and a half years playing, a couple of dozen dead characters, finally . . .
One of the best games ever, that's for sure.

N

On 12.9.2004 10:36 artagas@yahoo.co.uk wrote:
autoscum + small levs? *shivers uncomfortably* good job:)
espec considering the low number of random quests you have picked, wich prolly made early + mid game more difficult.
also i find it sort of interesting that you had the whole Gothmog-set by dl40 but you never found Ringil or Sting even by dl117. suppose it is better this way for a demonologist. if i recall right yours is the only winner on the ladder who is actually wearing the set.

On 12.9.2004 14:53 norel@tvnetwork.hu wrote:
Never saw Sting or Ringil, as i can recall :) With none of my characters. I wear the Gothmog set becouse of two things:
sentimentality, and stupiditism :)
I just love the name, the feeling it gives . . . and killing Gothmog with this set is really fun ;)
And . . . i'm just addicted to the auto id it gives - and i lost the helm of the diamond golem, or what that was. So had no other choice, then wearing this :)

On 23.10.2004 22:45 norel@tvnetwork.hu wrote:
Well, the story ends here. I managed to escape from hell! :) Now thats something :) I found that i should get better equipment - died during that :)
Omm . . . Grond is . . . omm . . . powerful? Didn't want to beleive, but it's better for hack and slash, then anything else. 27 attacks+2600 damage with gothmog set, well, with Grond i had only 13+1300 - even 1 killed any GWoAnything in two rounds. 4 at minimum with Gothmog. Strange :O

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