The Angband Ladder: Kaelinydd, RohanKnight Possessor by <xala@freemail.hu>

  [ToME 2.2.7 Character Dump]

 Name  : Kaelinydd              Age                 23       STR!     40       
 Sex   : Neuter                 Height              65       INT!     31       
 Race  : RohanKnight            Weight              78       WIS!     40       
 Class : Possessor              Social Class         1       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Tulkas                                              Chr!     40     40
                                                                               
 + To Melee Hit          96 Level             48    Max Hit Points      1402   
 + To Melee Damage       70 Experience   9949065    Cur Hit Points      1402   
 + To Ranged Hit         57 Max Exp      9949065    Max SP (Mana)         22   
 + To Ranged Damage       0 Exp to Adv. 10400000    Cur SP (Mana)         22   
   AC                142+86 Gold         3546046    Piety              80519   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Very Bad     Blows/Round:  17        
 Bows/Throw  : Legendary[2] Searching   : Poor         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Good         Mel.dmg/Rnd:  17d4+1190 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly brown hair, and an average complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 48 (2400')
        Barrow-Downs: Level 5 (250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        The Old Forest: Level 17 (850')
        Moria: Level 49 (2450')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 32 (1600')

 Your body is The Watcher in the Water.
 You are currently on level 48 of Mordor.
 You have defeated 15461 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved one princess.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 36th Quelle of the 2890th year of the third age.
 You have been adventuring for 50 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : ....35............3.        
        Add Int   : ..2.......2.......3.        
        Add Wis   : ..22......2.......3.        
        Add Dex   : ...........4...4..3.        
        Add Con   : ....3....2........3.        
        Add Chr   : 2..23...5.........3.        
        Mul Mana  : ..........+.........        
        Add Sear. : ....3...............        
        Add Tun.. : ..................3.        
        Add Speed : .....5............3.        
        Add Blows : ..2...22.2........3.        
        Vampiric  : .+................+.        
        Slay Anim.: ..+.................        
        Slay Evil : +.+.................        
        Slay Und. : ..+.................        
        Slay Demon: ..+.................        
        Slay Drag.: ..+.................        
        Poison Brd: +...................        
        Elec Brand: +...................        
        Cold Brand: +...................        
        Sust Str  : ...........+........        
        Sust Int  : ..........+.+.......        
        Sust Wis  : .....+...++.........        
        Sust Dex  : ...........+.+......        
        Sust Con  : ...........+.+......        
        Sust Chr  : ....................        
        Invisible : +.......+..+........        
        Mul life  : .+..................        
        Sens Fire : ....................        
        Reflect   : .............+......        
        Free Act  : ...........+...+....        
        Hold Life : .+........+++.......        
        Imm Acid  : .............*.+...+        
        Imm Elec  : .....+..+...*.......        
        Imm Fire  : +...*+......*.......        
        Res Cold  : +.......+....+.....+        
        Res Pois  : +..................+        
        Res Fear  : ...................+        
        Res Lite  : ............+.......        
        Res Dark  : ........++..........        
        Res Blind : ........+...........        
        Res Conf  : ...................+        
        Res Sound : .........+..........        
        Res Shard : ............++......        
        Res Neth  : ............++......        
        Res Nexus : +.+.................        
        Res Chaos : ..+.....+...........        
        Res Disen : ..+......+..........        
        Aura Fire : +..........+........        
        Levitate  : ..+........+...+....        
        Lite      : +.........+...+.....        
        See Invis : ..+.+...............        
        Digestion : +.........+.........        
        Regen     : ..........+..+......        
        Activate  : +..++.........++....        
        Blessed   : ..+.................        
        Hvy Curse : ..........++........        
        Fly       : ....++..............        
        Dragon.ESP: ...+................        
        Evil.ESP  : ..........+.........        
        TLord.ESP : ....+...............        
        Good.ESP  : ..........+.........        

Skills (points left: 0)
 - Combat                                        20.200 [0.600]
          . Weaponmastery                        50.000 [0.800]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         03.354 [0.600]
          . Magic-Device                         28.000 [1.000]
 - Spirituality                                  02.850 [0.500]
          . Prayer                               26.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  16.290 [1.100]
          . Corpse-preservation                  25.300 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 4 of your companions have been killed.

  [Fates]

You are fated to meet a Boil-covered wretch on level 3.
You are fated to find a Scroll of Darkness on level 1.
You are fated to find a Scroll of Divination on level 10.
You may find a Slime Mold on level 10.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:4230956, L:42) (1d4) (+39,+18) (+2)
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma by 2.  It does extra damage from electricity and frost.  It 
    poisons your foes.  It fights against evil with holy fury.  It makes
    you invisible.  It provides resistance to fire, cold, poison and nexus
    .  It slows your metabolism.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
b) a Vampiric Dagger (1d4) (+3,+11)(20%)
    It increases
     your hit points by 20%.  It drains life from your foes.  It provides
    resistance to life draining.  
    You found it in the remains of a Half-ogre on level 43 of Moria.
c) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 42 of Moria.
d) The Horn of Rohan (+2)
    
    It can be activated for heroism, berserker, haste every 250 turns if
    it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur.
f) The Ring of Gillumend (+5) {Speed, Fly}
    
    It increases your strength and speed by 5.  It sustains your wisdom.  
    It provides resistance to electricity and fire.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2
    .  
    You stole it from the Black Market.
h) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 68 of Dol
    Guldur.
i) The Ring of Ithorfin (+5) {100% off}
    It increases your charisma by 5.  It makes you invisible.  It
    provides resistance to electricity, cold, dark, blindness and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Ring 'Ladalad' (+2 attacks)
    It increases your constitution
     and attack speed by 2.  It sustains your wisdom.  It provides
    resistance to dark, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 46 of The
    Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it
    is being worn.  It provides light (radius 1) forever.  It can be used
    to store a spell.  It increases your intelligence, wisdom and luck by 
    2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
q) The Small Metal Shield of Ivrildil [3,+10]
    It
    sustains your intelligence.  It provides immunity to electricity and 
    fire.  It provides resistance to life draining, light, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Demonshield of Varwen [5,+14]
    It sustains your dexterity and 
    constitution.  It provides immunity to acid.  It provides resistance 
    to cold, shards and nether.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Library.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
v) a Set of Cesti of Slaying (+2,+1) [5,+5]
w) a Set of Cesti of Slaying (+5,+5) [5,+13]
    
    You found it in the remains of a Maulotaur on level 57 of The Sacred Land
    Of Mountains.
|) The Mattock 'Gunegil' (+10,+7) (+3 to speed) {!k!v!s!d}
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, ability to tunnel, speed and attack
    speed by 3.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  


  [Character Inventory]

a) a Tome of the Impenetrable Earth
b) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) The Mirror of Alternate Dimensions (charging) {Acquirement}
    It can be activated for 
    acquirement.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
d) The Pendulum of Orcus {Teleport}
    It can be activated for teleport (range 100) every 45 turns.
    
    You found it in the remains of a Black orc Shaman on level 68 of Dol
    Guldur.
e) Raal's Black Candle {Satisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Tome of Elven Household Magic {Summon pet}
    It
    can be activated for summon pet.  
    You found it lying on the ground on level 66 of Dol Guldur.
g) the Immortal Skull of Benetar {Heal}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dreadlord on level 68 of Dol Guldur.
h) Jor's Compendium of Strange Behaviour {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
i) 22 Potions of Healing {=g}
j) a Potion of Enlightenment
k) a Scroll of *Identify*
l) a Moonstone Rod of Illumination (75/75) {@z5}
m) a Golden Rod of the Istari of Recall (250/250) {!*}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 69 of Dol
    Guldur.
n) a Golden Rod of Disarming (125/125) {@z2}
o) a Mithril Rod of the Istari of Detection (320/320) {@z4}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 69 of Dol
    Guldur.
p) a Wand of Stone Prison[2|16] of Plenty (17 charges)
    
    You found it lying on the ground on level 67 of The Sacred Land Of
    Mountains.
q) a Wand of Demon Blade[14|32] (6 charges)
r) a Staff of Healing[3|34] (4 charges)
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) 98 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) A parchment titled ''Famous Last Words'' {Satisfy Hunger}
    It can be activated
    for satisfy hunger.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
b) a Scroll of Mass Genocide
c) a Wand of Demon Blade[7|32] of Plenty (17 charges)
d) a Fireproof Staff of Healing[2|28] of Plenty (10 charges)
e) The Amulet 'Manar' (+3) {.}
    It 
    increases your strength by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to confusion.  
    It speeds your regenerative powers.  It induces random teleportation.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Dol Guldur.
g) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 68 of Dol Guldur.
h) The Phial of Galadriel (+4) {@w1}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) The Star of Elendil (+1) {@w1}
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, nether and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
l) an Elven Cloak of Stealth [4,+20] (+5 to stealth) {kell}
    It increases your 
    stealth, searching and luck by 5.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) The Small Metal Shield of Curiond [3,+12]
    It sustains your constitution.  It
    provides immunity to electricity.  It provides resistance to acid and 
    light.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
n) The Pair of Hard Leather Boots of Helrog [3,+17]
    
    It sustains your wisdom, dexterity and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Footwear Shop.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball
    of fire (72) every 400 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, dexterity and luck by 
    4.  It does extra damage from fire.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Long Bow of Bard (x5) (+17,+19) (+2) {@w0}
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Submerged Ruins.
q) The Bolt of Cirungion (1d5) (+21,+4) (+3 attacks)
    It 
    increases your strength and attack speed by 3.  It is especially
    deadly against orcs.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
r) The Drum of the Sky (+2 to speed)
    It increases your 
    wisdom, charisma, stealth, speed and luck by 2.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 44 of Mordor.
s) a Player corpse
t) The Necromancer of Dol Guldur's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.


  [Home Inventory - Gondolin ]

a) Raal's Tormented Spirits {Teleport}
    It can be activated for teleport (range 100) every 45
    turns.  
    You bought it from the Magic shop.
b) 5 Sprigs of Athelas
c) 6 Potions of *Healing*
d) a Wand of Tidal Wave[5|21] of Plenty (15 charges)
e) a Wand of Tidal Wave[5|24] (9 charges)
f) a Wand of Tidal Wave[2|22] (9 charges)
g) a Wand of Teleport Away[6|27] (7 charges)
h) a Wand of Teleport Away[8|22] (6 charges)
i) a Wand of Teleport Away[8|20] (4 charges)
j) a Staff of Probability Travel[3|13] (2 charges)
k) The Amulet 'Gwarwain' (+3)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It sustains your wisdom and charisma.  
    It provides resistance to acid, electricity, poison, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
l) a Dragon Shield [8,+14] {kell}
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and 
    attack speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 48 of Moria.
n) an Ettin corpse
o) a Marilith corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 14 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Imp on level 26 of The Land Of Rhun.
c) 3 Potions of *Healing*
d) 7 Potions of Self Knowledge
e) a Golden Rod of the Istari of Nothing (250/250)
f) a Rod Tip of Perception (20 Mana to cast)
g) 2 Rod Tips of Detection (80 Mana to cast)
h) a Rod Tip of Teleport Other (60 Mana to cast)
i) a Rod Tip of Drain Life (30 Mana to cast)
j) a Staff of Healing[3|25] (5 charges)
k) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur.
l) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur.
n) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of The Sacred Land
    Of Mountains.
o) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 62 of Dol Guldur.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) an Entish Bark of Air [1,+11]
    It allows you to breathe without air.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Dagger of Iantanwe (1d4) (+1,+16) (+2)
    It 
    increases your strength and charisma by 2.  It does extra damage from 
    acid.  It produces chaotic effects.  It drains life from your foes.  
    It strikes at demons with holy wrath.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 41 of Mordor.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 37 of Mordor.
v) Climbing Set
w) Maeglin, the Traitor of Gondolin's corpse


  [Home Inventory - Lothlorien ]

a) Baalzebub's Tormented Skullcap {Cure insanity}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 47 of Moria.
b) Boccob's Magical Mish-mash {Teleport level}
    
    It can be activated for teleport level.  
    You bought it from the Magic shop.
c) Cathal's Corrupting Cymbal {Heal}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Master mindcrafter on level 56 of The
    Sacred Land Of Mountains.
d) 3 Potions of Cure Critical Insanity
e) 24 Potions of Cure Insanity
f) 45 Potions of Healing {=g}
g) 4 Potions of Life {100% off}
h) 22 Potions of Restore Mana
i) 8 Potions of Enlightenment
j) 9 Scrolls of Word of Recall {!*}
k) a Mithril Rod of Nothing (160/160)
l) a Mithril Rod of Nothing (160/160)
m) a Mithril Rod of Nothing (160/160)
n) a Mithril Rod of Nothing (160/160)
o) 2 Rod Tips of Recall (80 Mana to cast) {!*}
p) a Wand of Demon Blade[17|32] (7 charges)
q) a Fireproof Staff of Healing[3|35] (4 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Dark elven warlock on level 62 of The
    Sacred Land Of Mountains.
r) a Staff of Vision[2|25] (6 charges)
s) The Golden Horn of the Thunderlords (6 charges) {100% off}
t) a Staff of Genocide[1|6] (4 charges)
u) a Ring of Speed (+14) {100% off}
    It increases your speed by 14.  
    You stole it from the Rare Jewelry Shop.
v) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
w) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 60 of Dol
    Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Cunning Plan of Zog {rf}
    It can be activated for remove fear and cure poison every 5
    turns.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
b) Agannazar's Antique Acorn {H}
    It
    can be activated for hallucination.  
    You found it lying on the ground on level 33 of The Land Of Rhun.
c) The Ring 'Umbaragor' {cursed}
    It
    can be activated for teleportation and destruction of the ring if it
    is being worn. It makes you invisible.  It provides resistance to 
    electricity, confusion, sound and shards.  It induces random
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Double Chain Mail of Cuandor (-2 to accuracy) [16,+8] {cursed}
    It sustains your 
    wisdom and dexterity.  It provides immunity to acid.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
f) The Double Chain Mail of Finoron [16,+9] {cursed}
    It
    provides resistance to cold and light.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Storm giant on level 62 of Dol Guldur.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 40 of Moria.
h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 40 of Moria.
k) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light
    (radius 1) forever.  It decreases your intelligence, dexterity and 
    infravision by 2.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It provides resistance to fire and light.  It
    allows you to sense the presence of spiders and demons.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
l) The Mithril Shot 'Cellos' (3d4) (-11,+2) {cursed}
    It does extra
    damage from electricity and frost.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It induces
    random teleportation.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of The Land Of Rhun.



Posted on 11.9.2004 21:16

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On 11.9.2004 21:16 xala@freemail.hu wrote:
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